void Level::updateLeaves(float dt) { GameModel* gameModel = GameModel::getInstance(); for (auto iter = this->drowningLeaves->begin(); iter != this->drowningLeaves->end(); iter++) { Leaf* drowningLeaf = (Leaf*) *iter; if (drowningLeaf->getDrowning()) { if (drowningLeaf->getCurrentDrownDuration() != -1) { drowningLeaf->setCurrentDrownDuration(drowningLeaf->getCurrentDrownDuration() - dt); if (drowningLeaf->getCurrentDrownDuration() < 0) { drowningLeaf->setCurrentDrownDuration(-1); DataEvent* dataEvent = new DataEvent(); dataEvent->setEventCode(EVT_LEAF_DROWN); dataEvent->setArgumentReference(drowningLeaf); gameModel->fireEvent(dataEvent); this->leaves->removeObjectForKey(drowningLeaf->getPositionIndex()); this->drowningLeaves->eraseObject(drowningLeaf); if (this->leaves->count() == 1) { this->done = true; } break; } } drowningLeaf->play(SPRITE_TYPE_MAIN, FRAME_LEAF_FALL); } } }
bool InBandStream::event(QEvent *AEvent) { if (AEvent->type() == DataEvent::registeredType()) { DataEvent *dataEvent = static_cast<DataEvent *>(AEvent); sendNextPaket(dataEvent->isFlush()); return true; } return QIODevice::event(AEvent); }
void ChapterScene::onTouchEnded(Touch* touch, Event* event) { GameModel* gameModel = GameModel::getInstance(); this->updatePageAuto(); Point point = this->convertTouchToNodeSpace(touch); bool moveTooFar = false; float dx = point.x - this->firstPoint.x; float dy = point.y - this->firstPoint.y; if (abs(dx) > CONF_TOUCH_RANGE || abs(dy) > CONF_TOUCH_RANGE) { moveTooFar = true; } point = point - this->chapterLayer->getPosition(); for (int i = 0; i < this->chapterLayer->getChildren().size(); i++) { Face* chapterFace = dynamic_cast<Face*>(this->chapterLayer->getChildren().at(i)); if (chapterFace != NULL) { RectBody* chapterBody = new RectBody(chapterFace->getContentSize().width, chapterFace->getContentSize().height); chapterBody->setPosition(chapterFace->getPosition()); if (chapterBody->contains(point)) { if (!moveTooFar && chapterFace->getTag() != -1) { if (!gameModel->checkLevelRequireSocial(i + 1)) { this->shareLayer->show(TXT_REQUIRE_SHARE); GameEvent* gameEvent = new GameEvent(); gameEvent->setEventCode(EVT_SHOW_SHARE_REQUIRED); this->fireEvent(gameEvent); } else { DataEvent* gameEvent = new DataEvent(); gameEvent->setEventCode(EVT_START_PLAY); gameEvent->setArgumentInt(chapterFace->getTag()); this->fireEvent(gameEvent); this->_eventDispatcher->removeEventListener(this->touchListener); } } this->flash(chapterFace); break; } } } }
bool Square::setLoad(bool enabled) { load=enabled; if(load){ return true; } else if(blank.isEmpty()){ return false; } else{ DataEvent e; QHash<QString,QByteArray> h; for(BitType t:blank){ h.insert(QString("T:%1").arg(t),QByteArray()); } e.setData(h); Share::sendEvent(e); blank.clear(); return true; } }
void LevelScene::onTouchEnded(Touch* touch, Event* event) { if (this->dialogLayer->isVisible()) { return; } this->updatePageAuto(); Point point = this->convertTouchToNodeSpace(touch); bool moveTooFar = false; float dx = point.x - this->firstPoint.x; float dy = point.y - this->firstPoint.y; if (abs(dx) > CONF_TOUCH_RANGE || abs(dy) > CONF_TOUCH_RANGE) { moveTooFar = true; } point = point - this->levelLayer->getPosition(); for (int i = 0; i < this->levelLayer->getChildren().size(); i++) { CSprite* levelFace = dynamic_cast<CSprite*>(this->levelLayer->getChildren().at(i)); if (levelFace != NULL) { RectBody* levelBody = new RectBody(levelFace->getContentSize().width, levelFace->getContentSize().height); levelBody->setPosition(levelFace->getPosition()); if (levelBody->contains(point)) { if (!moveTooFar && levelFace->getTag() != -1) { DataEvent* gameEvent = new DataEvent(); gameEvent->setEventCode(EVT_START_LEVEL); gameEvent->setArgumentInt(levelFace->getTag()); this->fireEvent(gameEvent); this->_eventDispatcher->removeEventListener(this->touchListener); } break; } } } }
void Handler::DataEventHandle(const DataEvent &event,const QHostAddress &address) { qDebug()<<"Get DataEvent"; QSqlQuery query; QHash<QString,QByteArray> data=event.getData(); int flag=!data.isEmpty(); for(QString item:data.keys()){ if(item.startsWith("T:")){ query.prepare("SELECT Info,Texture FROM Bit WHERE Type=?"); query.addBindValue(item.mid(2).toInt()); query.exec(); if(query.first()){ QDataStream s(&data[item],QIODevice::WriteOnly); QDataStream r(query.value("Info").toByteArray()); QString n,d; r>>n>>d; s<<n<<d<<query.value("Texture").toByteArray(); } else{