コード例 #1
0
ファイル: complexarraydata.cpp プロジェクト: KDE/okteta
void ComplexArrayData::appendChildren(uint from, uint to)
{
    for (uint i = from; i < to; ++i)
    {
        DataInformation* arrayElem = mChildType->clone();
        arrayElem->setName(QString::number(i));
        arrayElem->setParent(mParent);
        mChildren.append(arrayElem);
    }
}
コード例 #2
0
ファイル: defaultscriptclass.cpp プロジェクト: KDE/okteta
void DefaultScriptClass::setProperty(QScriptValue& object, const QScriptString& name, uint id, const QScriptValue& value)
{
    const ScriptHandlerInfo::Mode mode = mHandlerInfo->mode();
    Q_ASSERT(mode != ScriptHandlerInfo::None);
    DataInformation* data = toDataInformation(object);
    if (!data)
    {
        mHandlerInfo->logger()->error() << "could not cast data from" << object.data().toString();
        engine()->currentContext()->throwError(QScriptContext::ReferenceError,
                QStringLiteral("Attempting to access an invalid object"));
        return;
    }
    if (mode == ScriptHandlerInfo::Validating)
    {
        //only way write access is allowed is when validating: valid and validationError
        if (data->hasBeenValidated())
            data->logError() << "Cannot modify this object, it has already been validated!";
        else if (name == s_valid)
            data->mValidationSuccessful = value.toBool();
        else if (name == s_validationError)
            data->setValidationError(value.toString());
        else
            data->logError() << "Cannot write to property" << name.toString() << "while validating!";
        return;
    }

    if (mode != ScriptHandlerInfo::Updating)
    {
        data->logError() << "Writing to property" << name.toString() << "is only allowed when updating.";
        return;
    }
    Q_ASSERT(mode == ScriptHandlerInfo::Updating);

    if (name == s_byteOrder)
    {
        data->setByteOrder(ParserUtils::byteOrderFromString(value.toString(),
                LoggerWithContext(data->logger(), data->fullObjectPath())));
    }
    else if (name == s_datatype)
    {
        //change the type of the underlying object
        setDataType(value, data);
    }
    else if (name == s_updateFunc)
    {
        data->setUpdateFunc(value);
    }
    else if (name == s_validationFunc)
    {
        data->setValidationFunc(value);
    }
    else if (name == s_name)
    {
        data->setName(value.toString());
    }
    else if (name == s_customTypeName)
    {
        if (!value.isValid() || value.isNull() || value.isUndefined())
            data->setCustomTypeName(QString()); //unset
        else
            data->setCustomTypeName(value.toString());
    }
    else if (name == s_asStringFunc)
    {
        data->setToStringFunction(value);
    }
    else
    {
        bool setAdditional = setAdditionalProperty(data, name, id, value);
        if (setAdditional)
            return;
        else
        {
            data->logError() << "could not set property with name" << name.toString();
            engine()->currentContext()->throwError(QScriptContext::ReferenceError,
                QStringLiteral("Cannot write property ") + name.toString());
        }
    }
}