コード例 #1
0
void MasterControl::CreateConsoleAndDebugHud()
{
  // Create console
  Console* console = engine_->CreateConsole();
  console->SetDefaultStyle(defaultStyle_);
  console->GetBackground()->SetOpacity(0.8f);

  // Create debug HUD.
  DebugHud* debugHud = engine_->CreateDebugHud();
  debugHud->SetDefaultStyle(defaultStyle_);
}
コード例 #2
0
void Urho3DQtApplication::CreateConsoleAndDebugHud()
{
    // Get default style
    ResourceCache* cache = GetSubsystem<ResourceCache>();
    XMLFile* xmlFile = cache->GetResource<XMLFile>("UI/DefaultStyle.xml");

    // Create console
    Console* console = engine_->CreateConsole();
    console->SetDefaultStyle(xmlFile);

    // Create debug HUD.
    DebugHud* debugHud = engine_->CreateDebugHud();
    debugHud->SetDefaultStyle(xmlFile);
}
コード例 #3
0
ファイル: Tower.cpp プロジェクト: Batanick/tower
void TowerApp::CreateConsoleAndDebugHud() {
    // Get default style
    ResourceCache *cache = GetSubsystem<ResourceCache>();
    XMLFile *xmlFile = cache->GetResource<XMLFile>("UI/DefaultStyle.xml");

    // Create console
    Console *console = engine_->CreateConsole();
    console->SetDefaultStyle(xmlFile);
    console->GetBackground()->SetOpacity(0.8f);

    // Create debug HUD.
    DebugHud *debugHud = engine_->CreateDebugHud();
    debugHud->SetDefaultStyle(xmlFile);
}
コード例 #4
0
void Urho3DTemplate::SetWindowTitleAndIcon()
{
    //Get default style
    ResourceCache* cache = GetSubsystem<ResourceCache>();
    XMLFile* xmlfile = cache->GetResource<XMLFile>("UI/DefaulStyle.xml");

    //Create console
    Console* console = engine_->CreateConsole();
    console->SetDefaultStyle(xmlfile);
    console->GetBackground()->SetOpacity(0.0f);

    //Create debug HUD
    DebugHud* debugHud = engine_->CreateDebugHud();
    debugHud->SetDefaultStyle(xmlfile);
}