コード例 #1
0
ファイル: ProcessWindows.cpp プロジェクト: Arhzi/lldb
void
ProcessWindows::OnDebuggerConnected(lldb::addr_t image_base)
{
    DebuggerThreadSP debugger = m_session_data->m_debugger;

    WINLOG_IFALL(WINDOWS_LOG_PROCESS, "Debugger connected to process %I64u.  Image base = 0x%I64x",
                 debugger->GetProcess().GetProcessId(), image_base);

    ModuleSP module = GetTarget().GetExecutableModule();
    if (!module)
    {
        // During attach, we won't have the executable module, so find it now.
        const DWORD pid = debugger->GetProcess().GetProcessId();
        const std::string file_name = GetProcessExecutableName(pid);
        if (file_name.empty())
        {
            return;
        }

        FileSpec executable_file(file_name, true);
        ModuleSpec module_spec(executable_file);
        Error error;
        module = GetTarget().GetSharedModule(module_spec, &error);
        if (!module)
        {
            return;
        }

        GetTarget().SetExecutableModule(module, false);
    }

    bool load_addr_changed;
    module->SetLoadAddress(GetTarget(), image_base, false, load_addr_changed);

    ModuleList loaded_modules;
    loaded_modules.Append(module);
    GetTarget().ModulesDidLoad(loaded_modules);

    // Add the main executable module to the list of pending module loads.  We can't call
    // GetTarget().ModulesDidLoad() here because we still haven't returned from DoLaunch() / DoAttach() yet
    // so the target may not have set the process instance to `this` yet.
    llvm::sys::ScopedLock lock(m_mutex);
    const HostThreadWindows &wmain_thread = debugger->GetMainThread().GetNativeThread();
    m_session_data->m_new_threads[wmain_thread.GetThreadId()] = debugger->GetMainThread();
}
コード例 #2
0
ファイル: ProcessWindows.cpp プロジェクト: johndpope/lldb
Error
ProcessWindows::DoLaunch(Module *exe_module,
                         ProcessLaunchInfo &launch_info)
{
    // Even though m_session_data is accessed here, it is before a debugger thread has been
    // kicked off.  So there's no race conditions, and it shouldn't be necessary to acquire
    // the mutex.

    Error result;
    if (!launch_info.GetFlags().Test(eLaunchFlagDebug))
    {
        result.SetErrorString("ProcessWindows can only be used to launch processes for debugging.");
        return result;
    }

    m_session_data.reset(new ProcessWindowsData(launch_info));

    SetPrivateState(eStateLaunching);
    DebugDelegateSP delegate(new LocalDebugDelegate(shared_from_this()));
    m_session_data->m_debugger.reset(new DebuggerThread(delegate));
    DebuggerThreadSP debugger = m_session_data->m_debugger;

    // Kick off the DebugLaunch asynchronously and wait for it to complete.
    result = debugger->DebugLaunch(launch_info);

    HostProcess process;
    if (result.Success())
    {
        // Block this function until we receive the initial stop from the process.
        if (::WaitForSingleObject(m_session_data->m_initial_stop_event, INFINITE) == WAIT_OBJECT_0)
        {
            process = debugger->GetProcess();
            if (m_session_data->m_launch_error.Fail())
                result = m_session_data->m_launch_error;
        }
        else
            result.SetError(::GetLastError(), eErrorTypeWin32);
    }

    if (!result.Success())
        return result;

    // We've hit the initial stop.  The private state should already be set to stopped as a result
    // of encountering the breakpoint exception in ProcessWindows::OnDebugException.
    launch_info.SetProcessID(process.GetProcessId());
    SetID(process.GetProcessId());

    return result;
}
コード例 #3
0
ファイル: ProcessWindows.cpp プロジェクト: Arhzi/lldb
Error
ProcessWindows::WaitForDebuggerConnection(DebuggerThreadSP debugger, HostProcess &process)
{
    Error result;
    WINLOG_IFANY(WINDOWS_LOG_PROCESS|WINDOWS_LOG_BREAKPOINTS, "WaitForDebuggerConnection Waiting for loader breakpoint.");

    // Block this function until we receive the initial stop from the process.
    if (::WaitForSingleObject(m_session_data->m_initial_stop_event, INFINITE) == WAIT_OBJECT_0)
    {
        WINLOG_IFANY(WINDOWS_LOG_PROCESS|WINDOWS_LOG_BREAKPOINTS, "WaitForDebuggerConnection hit loader breakpoint, returning.");

        process = debugger->GetProcess();
        return m_session_data->m_launch_error;
    }
    else
        return Error(::GetLastError(), eErrorTypeWin32);
}