コード例 #1
0
ファイル: window_manager.cpp プロジェクト: eoma/totem-edk
WindowManagerProvider::WindowManagerProvider(DisplayWindow window)
: window(window), canvas(window.get_gc()), site(0), focus(0), mouse_capture(0), scale(1.0f), mouse_enabled(true), enabled(false)
{
	slots.connect(window.sig_resize(), this, &WindowManagerProvider::on_displaywindow_resize);

	InputContext ic = window.get_ic();
	slots.connect(ic.get_mouse().sig_key_up(), this, &WindowManagerProvider::on_mouse_input_received);
	slots.connect(ic.get_mouse().sig_key_down(), this, &WindowManagerProvider::on_mouse_input_received);
	slots.connect(ic.get_mouse().sig_key_dblclk(), this, &WindowManagerProvider::on_mouse_input_received);
	slots.connect(ic.get_mouse().sig_pointer_move(), this, &WindowManagerProvider::on_mouse_input_received);
	slots.connect(ic.get_keyboard().sig_key_up(), this, &WindowManagerProvider::on_input_received);
	slots.connect(ic.get_keyboard().sig_key_down(), this, &WindowManagerProvider::on_input_received);

	for (int i = 0; i < ic.get_tablet_count(); ++i)
	{
		slots.connect(ic.get_tablet(i).sig_axis_move(), this, &WindowManagerProvider::on_mouse_input_received);
		slots.connect(ic.get_tablet(i).sig_key_down(), this, &WindowManagerProvider::on_mouse_input_received);
		slots.connect(ic.get_tablet(i).sig_key_dblclk(), this, &WindowManagerProvider::on_mouse_input_received);
		slots.connect(ic.get_tablet(i).sig_key_up(), this, &WindowManagerProvider::on_mouse_input_received);
		slots.connect(ic.get_tablet(i).sig_proximity_change(), this, &WindowManagerProvider::on_mouse_input_received);
	}

#ifdef WIN32
	DataBuffer ani_file = File::read_bytes("Resources/Engine/Cursors/NormalSelect.ani");
	int desired_width = 32;
	int desired_height = 32;
	cursor = (HCURSOR)CreateIconFromResourceEx((PBYTE) ani_file.get_data(), ani_file.get_size(), FALSE, 0x00030000, desired_width, desired_height, LR_DEFAULTCOLOR);
	if (cursor == 0)
		throw Exception("CreateIconFromResourceEx failed!");
#endif
}
コード例 #2
0
GUIWindowManagerProvider_Direct::GUIWindowManagerProvider_Direct(DisplayWindow &display_window, Canvas &canvas)
: site(0), activated_window(0), capture_mouse_window(NULL), display_window(display_window), window_canvas(canvas)
{
	slots.connect(display_window.sig_window_close(), this, &GUIWindowManagerProvider_Direct::on_displaywindow_window_close);

	InputContext ic = display_window.get_ic();
	slots.connect(ic.get_mouse().sig_key_up(), this, &GUIWindowManagerProvider_Direct::on_input_mouse_up);
	slots.connect(ic.get_mouse().sig_key_down(), this, &GUIWindowManagerProvider_Direct::on_input_mouse_down);
	slots.connect(ic.get_mouse().sig_key_dblclk(), this, &GUIWindowManagerProvider_Direct::on_input_mouse_down);
	slots.connect(ic.get_mouse().sig_pointer_move(), this, &GUIWindowManagerProvider_Direct::on_input_mouse_move);

	slots.connect(ic.get_keyboard().sig_key_up(), this, &GUIWindowManagerProvider_Direct::on_input);
	slots.connect(ic.get_keyboard().sig_key_down(), this, &GUIWindowManagerProvider_Direct::on_input);

	for (int tc = 0; tc < ic.get_tablet_count(); ++tc)
	{
		slots.connect(ic.get_tablet(tc).sig_axis_move(), this, &GUIWindowManagerProvider_Direct::on_input_mouse_move);
		slots.connect(ic.get_tablet(tc).sig_key_dblclk(), this, &GUIWindowManagerProvider_Direct::on_input_mouse_down);
		slots.connect(ic.get_tablet(tc).sig_key_down(), this, &GUIWindowManagerProvider_Direct::on_input_mouse_down);
		slots.connect(ic.get_tablet(tc).sig_key_up(), this, &GUIWindowManagerProvider_Direct::on_input);
	}

}
コード例 #3
0
void GameObject_Pacman::AttachKeyboard(DisplayWindow &window)
{
	slots.connect(window.get_ic().get_keyboard().sig_key_down(), this, &GameObject_Pacman::on_key_down);
}