コード例 #1
0
void DXF2BRD_CONVERTER::addMText( const DRW_MText& aData )
{
    wxString    text = toNativeString( wxString::FromUTF8( aData.text.c_str() ) );
    wxString    attrib, tmp;

    /* Some texts start by '\' and have formating chars (font name, font option...)
     *  ending with ';'
     *  Here are some mtext formatting codes:
     *  Format code        Purpose
     * \0...\o            Turns overline on and off
     *  \L...\l            Turns underline on and off
     * \~                 Inserts a nonbreaking space
     \\                 Inserts a backslash
     \\\{...\}            Inserts an opening and closing brace
     \\ \File name;        Changes to the specified font file
     \\ \Hvalue;           Changes to the text height specified in drawing units
     \\ \Hvaluex;          Changes the text height to a multiple of the current text height
     \\ \S...^...;         Stacks the subsequent text at the \, #, or ^ symbol
     \\ \Tvalue;           Adjusts the space between characters, from.75 to 4 times
     \\ \Qangle;           Changes obliquing angle
     \\ \Wvalue;           Changes width factor to produce wide text
     \\ \A                 Sets the alignment value; valid values: 0, 1, 2 (bottom, center, top)    while( text.StartsWith( wxT("\\") ) )
     */
    while( text.StartsWith( wxT( "\\" ) ) )
    {
        attrib << text.BeforeFirst( ';' );
        tmp     = text.AfterFirst( ';' );
        text    = tmp;
    }

    BOARD_ITEM* brdItem;
    EDA_TEXT* textItem;

    if( m_useModuleItems )
    {
        TEXTE_MODULE* modText = new TEXTE_MODULE( NULL );
        brdItem = static_cast< BOARD_ITEM* >( modText );
        textItem = static_cast< EDA_TEXT* >( modText );
    }
    else
    {
        TEXTE_PCB* pcbText = new TEXTE_PCB( NULL );
        brdItem = static_cast< BOARD_ITEM* >( pcbText );
        textItem = static_cast< EDA_TEXT* >( pcbText );
    }

    brdItem->SetLayer( ToLAYER_ID( m_brdLayer ) );
    wxPoint     textpos( mapX( aData.basePoint.x ), mapY( aData.basePoint.y ) );

    textItem->SetTextPosition( textpos );
    textItem->SetOrientation( aData.angle * 10 );

    // The 0.8 factor gives a better height/width ratio with our font
    textItem->SetWidth( mapDim( aData.height * 0.8 ) );
    textItem->SetHeight( mapDim( aData.height ) );
    textItem->SetThickness( mapDim( aData.thickness == 0 ? m_defaultThickness : aData.thickness ) );
    textItem->SetText( text );

    // Initialize text justifications:
    if( aData.textgen <= 3 )
    {
        textItem->SetVertJustify( GR_TEXT_VJUSTIFY_TOP );
    }
    else if( aData.textgen <= 6 )
    {
        textItem->SetVertJustify( GR_TEXT_VJUSTIFY_CENTER );
    }
    else
    {
        textItem->SetVertJustify( GR_TEXT_VJUSTIFY_BOTTOM );
    }

    if( aData.textgen % 3 == 1 )
    {
        textItem->SetHorizJustify( GR_TEXT_HJUSTIFY_LEFT );
    }
    else if( aData.textgen % 3 == 2 )
    {
        textItem->SetHorizJustify( GR_TEXT_HJUSTIFY_CENTER );
    }
    else
    {
        textItem->SetHorizJustify( GR_TEXT_HJUSTIFY_RIGHT );
    }

#if 0   // These setting have no mening in Pcbnew
    if( data.alignH == 1 )
    {
        // Text is left to right;
    }
    else if( data.alignH == 3 )
    {
        // Text is top to bottom;
    }
    else
    {
        // use ByStyle;
    }

    if( aData.alignV == 1 )
    {
        // use AtLeast;
    }
    else
    {
        // useExact;
    }
#endif

    m_newItemsList.push_back( static_cast< BOARD_ITEM* >( brdItem ) );
}
コード例 #2
0
void DXF2BRD_CONVERTER::addText( const DRW_Text& aData )
{
    BOARD_ITEM* brdItem;
    EDA_TEXT* textItem;

    if( m_useModuleItems )
    {
        TEXTE_MODULE* modText = new TEXTE_MODULE( NULL );
        brdItem = static_cast< BOARD_ITEM* >( modText );
        textItem = static_cast< EDA_TEXT* >( modText );
    }
    else
    {
        TEXTE_PCB* pcbText = new TEXTE_PCB( NULL );
        brdItem = static_cast< BOARD_ITEM* >( pcbText );
        textItem = static_cast< EDA_TEXT* >( pcbText );
    }

    brdItem->SetLayer( ToLAYER_ID( m_brdLayer ) );

    wxPoint refPoint( mapX( aData.basePoint.x ), mapY( aData.basePoint.y ) );
    wxPoint secPoint( mapX( aData.secPoint.x ), mapY( aData.secPoint.y ) );

    if( aData.alignV != 0 || aData.alignH != 0 || aData.alignH == DRW_Text::HMiddle )
    {
        if( aData.alignH != DRW_Text::HAligned && aData.alignH != DRW_Text::HFit )
        {
            wxPoint tmp = secPoint;
            secPoint = refPoint;
            refPoint = tmp;
        }
    }

    switch( aData.alignV )
    {
    case DRW_Text::VBaseLine:
        textItem->SetVertJustify( GR_TEXT_VJUSTIFY_BOTTOM );
        break;

    case DRW_Text::VBottom:
        textItem->SetVertJustify( GR_TEXT_VJUSTIFY_BOTTOM );
        break;

    case DRW_Text::VMiddle:
        textItem->SetVertJustify( GR_TEXT_VJUSTIFY_CENTER );
        break;

    case DRW_Text::VTop:
        textItem->SetVertJustify( GR_TEXT_VJUSTIFY_TOP );
        break;
    }

    switch( aData.alignH )
    {
    case DRW_Text::HLeft:
        textItem->SetHorizJustify( GR_TEXT_HJUSTIFY_LEFT );
        break;

    case DRW_Text::HCenter:
        textItem->SetHorizJustify( GR_TEXT_HJUSTIFY_CENTER );
        break;

    case DRW_Text::HRight:
        textItem->SetHorizJustify( GR_TEXT_HJUSTIFY_RIGHT );
        break;

    case DRW_Text::HAligned:
        // no equivalent options in text pcb.
        textItem->SetHorizJustify( GR_TEXT_HJUSTIFY_LEFT );
        break;

    case DRW_Text::HMiddle:
        // no equivalent options in text pcb.
        textItem->SetHorizJustify( GR_TEXT_HJUSTIFY_CENTER );
        break;

    case DRW_Text::HFit:
        // no equivalent options in text pcb.
        textItem->SetHorizJustify( GR_TEXT_HJUSTIFY_LEFT );
        break;
    }

#if 0
    wxString sty = wxString::FromUTF8( aData.style.c_str() );
    sty = sty.ToLower();

    if( aData.textgen == 2 )
    {
        // Text dir = left to right;
    } else if( aData.textgen == 4 )
    {
        // Text dir = top to bottom;
    } else
    {
    }
#endif

    wxString text = toNativeString( wxString::FromUTF8( aData.text.c_str() ) );

    textItem->SetTextPosition( refPoint );
    textItem->SetOrientation( aData.angle * 10 );

    // The 0.8 factor gives a better height/width ratio with our font
    textItem->SetWidth( mapDim( aData.height * 0.8 ) );
    textItem->SetHeight( mapDim( aData.height ) );
    textItem->SetThickness( mapDim( aData.thickness == 0 ? m_defaultThickness : aData.thickness ) );
    textItem->SetText( text );

    m_newItemsList.push_back( static_cast< BOARD_ITEM* >( brdItem ) );
}