int main(int argc, char **argv) { RegisterExecutablePlatform(ExePlatformClientExport); Log.LoadLogSettingsDefaults(); set_exception_handler(); Log.Out(Logs::General, Logs::Status, "Client Files Export Utility"); if(!EQEmuConfig::LoadConfig()) { Log.Out(Logs::General, Logs::Error, "Unable to load configuration file."); return 1; } const EQEmuConfig *config = EQEmuConfig::get(); SharedDatabase database; Log.Out(Logs::General, Logs::Status, "Connecting to database..."); if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(), config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) { Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a " "database connection"); return 1; } /* Register Log System and Settings */ database.LoadLogSettings(Log.log_settings); Log.StartFileLogs(); ExportSpells(&database); ExportSkillCaps(&database); ExportBaseData(&database); Log.CloseFileLogs(); return 0; }
int main(int argc, char **argv) { RegisterExecutablePlatform(ExePlatformSharedMemory); Log.LoadLogSettingsDefaults(); set_exception_handler(); Log.Out(Logs::General, Logs::Status, "Shared Memory Loader Program"); if(!EQEmuConfig::LoadConfig()) { Log.Out(Logs::General, Logs::Error, "Unable to load configuration file."); return 1; } const EQEmuConfig *config = EQEmuConfig::get(); SharedDatabase database; Log.Out(Logs::General, Logs::Status, "Connecting to database..."); if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(), config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) { Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a " "database connection"); return 1; } /* Register Log System and Settings */ database.LoadLogSettings(Log.log_settings); Log.StartFileLogs(); bool load_all = true; bool load_items = false; bool load_factions = false; bool load_loot = false; bool load_skill_caps = false; bool load_spells = false; bool load_bd = false; if(argc > 1) { load_all = false; for(int i = 1; i < argc; ++i) { switch(argv[i][0]) { case 'a': if(strcasecmp("all", argv[i]) == 0) { load_all = true; } break; case 'b': if(strcasecmp("base_data", argv[i]) == 0) { load_bd = true; } break; case 'i': if(strcasecmp("items", argv[i]) == 0) { load_items = true; } break; case 'f': if(strcasecmp("factions", argv[i]) == 0) { load_factions = true; } break; case 'l': if(strcasecmp("loot", argv[i]) == 0) { load_loot = true; } break; case 's': if(strcasecmp("skill_caps", argv[i]) == 0) { load_skill_caps = true; } else if(strcasecmp("spells", argv[i]) == 0) { load_spells = true; } break; } } } if(load_all || load_items) { Log.Out(Logs::General, Logs::Status, "Loading items..."); try { LoadItems(&database); } catch(std::exception &ex) { Log.Out(Logs::General, Logs::Error, "%s", ex.what()); return 1; } } if(load_all || load_factions) { Log.Out(Logs::General, Logs::Status, "Loading factions..."); try { LoadFactions(&database); } catch(std::exception &ex) { Log.Out(Logs::General, Logs::Error, "%s", ex.what()); return 1; } } if(load_all || load_loot) { Log.Out(Logs::General, Logs::Status, "Loading loot..."); try { LoadLoot(&database); } catch(std::exception &ex) { Log.Out(Logs::General, Logs::Error, "%s", ex.what()); return 1; } } if(load_all || load_skill_caps) { Log.Out(Logs::General, Logs::Status, "Loading skill caps..."); try { LoadSkillCaps(&database); } catch(std::exception &ex) { Log.Out(Logs::General, Logs::Error, "%s", ex.what()); return 1; } } if(load_all || load_spells) { Log.Out(Logs::General, Logs::Status, "Loading spells..."); try { LoadSpells(&database); } catch(std::exception &ex) { Log.Out(Logs::General, Logs::Error, "%s", ex.what()); return 1; } } if(load_all || load_bd) { Log.Out(Logs::General, Logs::Status, "Loading base data..."); try { LoadBaseData(&database); } catch(std::exception &ex) { Log.Out(Logs::General, Logs::Error, "%s", ex.what()); return 1; } } Log.CloseFileLogs(); return 0; }
int main(int argc, char** argv) { RegisterExecutablePlatform(ExePlatformWorld); Log.LoadLogSettingsDefaults(); set_exception_handler(); /* Database Version Check */ uint32 Database_Version = CURRENT_BINARY_DATABASE_VERSION; uint32 Bots_Database_Version = CURRENT_BINARY_BOTS_DATABASE_VERSION; if (argc >= 2) { if (strcasecmp(argv[1], "db_version") == 0) { std::cout << "Binary Database Version: " << Database_Version << " : " << Bots_Database_Version << std::endl; return 0; } } // Load server configuration Log.Out(Logs::General, Logs::World_Server, "Loading server configuration.."); if (!WorldConfig::LoadConfig()) { Log.Out(Logs::General, Logs::World_Server, "Loading server configuration failed."); return 1; } const WorldConfig *Config=WorldConfig::get(); Log.Out(Logs::General, Logs::World_Server, "CURRENT_VERSION: %s", CURRENT_VERSION); #ifdef _DEBUG _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); #endif if (signal(SIGINT, CatchSignal) == SIG_ERR) { Log.Out(Logs::General, Logs::World_Server, "Could not set signal handler"); return 1; } if (signal(SIGTERM, CatchSignal) == SIG_ERR) { Log.Out(Logs::General, Logs::World_Server, "Could not set signal handler"); return 1; } #ifndef WIN32 if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) { Log.Out(Logs::General, Logs::World_Server, "Could not set signal handler"); return 1; } #endif // add login server config to list if (Config->LoginCount == 0) { if (Config->LoginHost.length()) { loginserverlist.Add(Config->LoginHost.c_str(), Config->LoginPort, Config->LoginAccount.c_str(), Config->LoginPassword.c_str()); Log.Out(Logs::General, Logs::World_Server, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort); } } else { LinkedList<LoginConfig*> loginlist=Config->loginlist; LinkedListIterator<LoginConfig*> iterator(loginlist); iterator.Reset(); while(iterator.MoreElements()) { loginserverlist.Add(iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort, iterator.GetData()->LoginAccount.c_str(), iterator.GetData()->LoginPassword.c_str()); Log.Out(Logs::General, Logs::World_Server, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort); iterator.Advance(); } } Log.Out(Logs::General, Logs::World_Server, "Connecting to MySQL..."); if (!database.Connect( Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(), Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) { Log.Out(Logs::General, Logs::World_Server, "Cannot continue without a database connection."); return 1; } guild_mgr.SetDatabase(&database); /* Register Log System and Settings */ database.LoadLogSettings(Log.log_settings); Log.StartFileLogs(); bool ignore_db = false; if (argc >= 2) { char tmp[2]; if (strcasecmp(argv[1], "help") == 0 || strcasecmp(argv[1], "?") == 0 || strcasecmp(argv[1], "/?") == 0 || strcasecmp(argv[1], "-?") == 0 || strcasecmp(argv[1], "-h") == 0 || strcasecmp(argv[1], "-help") == 0) { std::cout << "Worldserver command line commands:" << std::endl; std::cout << "adduser username password flag - adds a user account" << std::endl; std::cout << "flag username flag - sets GM flag on the account" << std::endl; std::cout << "startzone zoneshortname - sets the starting zone" << std::endl; std::cout << "-holdzones - reboots lost zones" << std::endl; return 0; } else if (strcasecmp(argv[1], "-holdzones") == 0) { std::cout << "Reboot Zones mode ON" << std::endl; holdzones = true; } else if (database.GetVariable("disablecommandline", tmp, 2)) { if (strlen(tmp) == 1) { if (tmp[0] == '1') { std::cerr << "Command line disabled in database... exiting" << std::endl; return 1; } } } else if (strcasecmp(argv[1], "adduser") == 0) { if (argc == 5) { if (Seperator::IsNumber(argv[4])) { if (atoi(argv[4]) >= 0 && atoi(argv[4]) <= 255) { if (database.CreateAccount(argv[2], argv[3], atoi(argv[4])) == 0) { std::cerr << "database.CreateAccount failed." << std::endl; return 1; } else { std::cout << "Account created: Username='******', Password='******', status=" << argv[4] << std::endl; return 0; } } } } std::cout << "Usage: world adduser username password flag" << std::endl; std::cout << "flag = 0, 1 or 2" << std::endl; return 0; } else if (strcasecmp(argv[1], "flag") == 0) { if (argc == 4) { if (Seperator::IsNumber(argv[3])) { if (atoi(argv[3]) >= 0 && atoi(argv[3]) <= 255) { if (database.SetAccountStatus(argv[2], atoi(argv[3]))){ std::cout << "Account flagged: Username='******', status=" << argv[3] << std::endl; return 0; } else { std::cerr << "database.SetAccountStatus failed." << std::endl; return 1; } } } } std::cout << "Usage: world flag username flag" << std::endl; std::cout << "flag = 0-200" << std::endl; return 0; } else if (strcasecmp(argv[1], "startzone") == 0) { if (argc == 3) { if (strlen(argv[2]) < 3) { std::cerr << "Error: zone name too short" << std::endl; return 1; } else if (strlen(argv[2]) > 15) { std::cerr << "Error: zone name too long" << std::endl; return 1; } else { if (database.SetVariable("startzone", argv[2])) { std::cout << "Starting zone changed: '" << argv[2] << "'" << std::endl; return 0; } else { std::cerr << "database.SetVariable failed." << std::endl; return 1; } } } std::cout << "Usage: world startzone zoneshortname" << std::endl; return 0; } else if(strcasecmp(argv[1], "ignore_db") == 0) { ignore_db = true; } else { std::cerr << "Error, unknown command line option" << std::endl; return 1; } } if(Config->WorldHTTPEnabled) { Log.Out(Logs::General, Logs::World_Server, "Starting HTTP world service..."); http_server.Start(Config->WorldHTTPPort, Config->WorldHTTPMimeFile.c_str()); } else { Log.Out(Logs::General, Logs::World_Server, "HTTP world service disabled."); } if(!ignore_db) { Log.Out(Logs::General, Logs::World_Server, "Checking Database Conversions.."); database.CheckDatabaseConversions(); } Log.Out(Logs::General, Logs::World_Server, "Loading variables.."); database.LoadVariables(); char hotfix_name[256] = { 0 }; if(database.GetVariable("hotfix_name", hotfix_name, 256)) { if(strlen(hotfix_name) > 0) { Log.Out(Logs::General, Logs::Zone_Server, "Current hotfix in use: '%s'", hotfix_name); } } Log.Out(Logs::General, Logs::World_Server, "Loading zones.."); database.LoadZoneNames(); Log.Out(Logs::General, Logs::World_Server, "Clearing groups.."); database.ClearGroup(); Log.Out(Logs::General, Logs::World_Server, "Clearing raids.."); database.ClearRaid(); database.ClearRaidDetails(); database.ClearRaidLeader(); Log.Out(Logs::General, Logs::World_Server, "Clearing inventory snapshots.."); database.ClearInvSnapshots(); Log.Out(Logs::General, Logs::World_Server, "Loading items.."); if(!database.LoadItems(hotfix_name)) Log.Out(Logs::General, Logs::World_Server, "Error: Could not load item data. But ignoring"); Log.Out(Logs::General, Logs::World_Server, "Loading skill caps.."); if(!database.LoadSkillCaps(std::string(hotfix_name))) Log.Out(Logs::General, Logs::World_Server, "Error: Could not load skill cap data. But ignoring"); Log.Out(Logs::General, Logs::World_Server, "Loading guilds.."); guild_mgr.LoadGuilds(); //rules: { char tmp[64]; if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) { Log.Out(Logs::General, Logs::World_Server, "Loading rule set '%s'", tmp); if(!RuleManager::Instance()->LoadRules(&database, tmp)) { Log.Out(Logs::General, Logs::World_Server, "Failed to load ruleset '%s', falling back to defaults.", tmp); } } else { if(!RuleManager::Instance()->LoadRules(&database, "default")) { Log.Out(Logs::General, Logs::World_Server, "No rule set configured, using default rules"); } else { Log.Out(Logs::General, Logs::World_Server, "Loaded default rule set 'default'", tmp); } } } if(RuleB(World, ClearTempMerchantlist)){ Log.Out(Logs::General, Logs::World_Server, "Clearing temporary merchant lists.."); database.ClearMerchantTemp(); } Log.Out(Logs::General, Logs::World_Server, "Loading EQ time of day.."); TimeOfDay_Struct eqTime; time_t realtime; eqTime = database.LoadTime(realtime); zoneserver_list.worldclock.SetCurrentEQTimeOfDay(eqTime, realtime); Timer EQTimeTimer(600000); EQTimeTimer.Start(600000); Log.Out(Logs::General, Logs::World_Server, "Loading launcher list.."); launcher_list.LoadList(); char tmp[20]; tmp[0] = '\0'; database.GetVariable("holdzones",tmp, 20); if ((strcasecmp(tmp, "1") == 0)) { holdzones = true; } Log.Out(Logs::General, Logs::World_Server, "Reboot zone modes %s",holdzones ? "ON" : "OFF"); Log.Out(Logs::General, Logs::World_Server, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses()); Log.Out(Logs::General, Logs::World_Server, "Loading adventures..."); if(!adventure_manager.LoadAdventureTemplates()) { Log.Out(Logs::General, Logs::World_Server, "Unable to load adventure templates."); } if(!adventure_manager.LoadAdventureEntries()) { Log.Out(Logs::General, Logs::World_Server, "Unable to load adventure templates."); } adventure_manager.Load(); adventure_manager.LoadLeaderboardInfo(); Log.Out(Logs::General, Logs::World_Server, "Purging expired instances"); database.PurgeExpiredInstances(); Timer PurgeInstanceTimer(450000); PurgeInstanceTimer.Start(450000); Log.Out(Logs::General, Logs::World_Server, "Loading char create info..."); database.LoadCharacterCreateAllocations(); database.LoadCharacterCreateCombos(); char errbuf[TCPConnection_ErrorBufferSize]; if (tcps.Open(Config->WorldTCPPort, errbuf)) { Log.Out(Logs::General, Logs::World_Server,"Zone (TCP) listener started."); } else { Log.Out(Logs::General, Logs::World_Server,"Failed to start zone (TCP) listener on port %d:",Config->WorldTCPPort); Log.Out(Logs::General, Logs::World_Server," %s",errbuf); return 1; } if (eqsf.Open()) { Log.Out(Logs::General, Logs::World_Server,"Client (UDP) listener started."); } else { Log.Out(Logs::General, Logs::World_Server,"Failed to start client (UDP) listener (port 9000)"); return 1; } //register all the patches we have avaliable with the stream identifier. EQStreamIdentifier stream_identifier; RegisterAllPatches(stream_identifier); zoneserver_list.shutdowntimer = new Timer(60000); zoneserver_list.shutdowntimer->Disable(); zoneserver_list.reminder = new Timer(20000); zoneserver_list.reminder->Disable(); Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect InterserverTimer.Trigger(); uint8 ReconnectCounter = 100; std::shared_ptr<EQStream> eqs; EmuTCPConnection* tcpc; EQStreamInterface *eqsi; while(RunLoops) { Timer::SetCurrentTime(); //check the factory for any new incoming streams. while ((eqs = eqsf.Pop())) { //pull the stream out of the factory and give it to the stream identifier //which will figure out what patch they are running, and set up the dynamic //structures and opcodes for that patch. struct in_addr in; in.s_addr = eqs->GetRemoteIP(); Log.Out(Logs::General, Logs::World_Server, "New connection from %s:%d", inet_ntoa(in),ntohs(eqs->GetRemotePort())); stream_identifier.AddStream(eqs); //takes the stream } eqs = nullptr; //give the stream identifier a chance to do its work.... stream_identifier.Process(); //check the stream identifier for any now-identified streams while((eqsi = stream_identifier.PopIdentified())) { //now that we know what patch they are running, start up their client object struct in_addr in; in.s_addr = eqsi->GetRemoteIP(); if (RuleB(World, UseBannedIPsTable)){ //Lieka: Check to see if we have the responsibility for blocking IPs. Log.Out(Logs::General, Logs::World_Server, "Checking inbound connection %s against BannedIPs table", inet_ntoa(in)); if (!database.CheckBannedIPs(inet_ntoa(in))){ //Lieka: Check inbound IP against banned IP table. Log.Out(Logs::General, Logs::World_Server, "Connection %s PASSED banned IPs check. Processing connection.", inet_ntoa(in)); auto client = new Client(eqsi); // @merth: client->zoneattempt=0; client_list.Add(client); } else { Log.Out(Logs::General, Logs::World_Server, "Connection from %s FAILED banned IPs check. Closing connection.", inet_ntoa(in)); eqsi->Close(); //Lieka: If the inbound IP is on the banned table, close the EQStream. } } if (!RuleB(World, UseBannedIPsTable)){ Log.Out(Logs::General, Logs::World_Server, "New connection from %s:%d, processing connection", inet_ntoa(in), ntohs(eqsi->GetRemotePort())); auto client = new Client(eqsi); // @merth: client->zoneattempt=0; client_list.Add(client); } } client_list.Process(); while ((tcpc = tcps.NewQueuePop())) { struct in_addr in; in.s_addr = tcpc->GetrIP(); Log.Out(Logs::General, Logs::World_Server, "New TCP connection from %s:%d", inet_ntoa(in),tcpc->GetrPort()); console_list.Add(new Console(tcpc)); } if(PurgeInstanceTimer.Check()) { database.PurgeExpiredInstances(); } if (EQTimeTimer.Check()) { TimeOfDay_Struct tod; zoneserver_list.worldclock.GetCurrentEQTimeOfDay(time(0), &tod); if (!database.SaveTime(tod.minute, tod.hour, tod.day, tod.month, tod.year)) Log.Out(Logs::General, Logs::World_Server, "Failed to save eqtime."); else Log.Out(Logs::Detail, Logs::World_Server, "EQTime successfully saved."); } //check for timeouts in other threads timeout_manager.CheckTimeouts(); loginserverlist.Process(); console_list.Process(); zoneserver_list.Process(); launcher_list.Process(); UCSLink.Process(); QSLink.Process(); LFPGroupList.Process(); adventure_manager.Process(); if (InterserverTimer.Check()) { InterserverTimer.Start(); database.ping(); if (loginserverlist.AllConnected() == false) { #ifdef _WINDOWS _beginthread(AutoInitLoginServer, 0, nullptr); #else pthread_t thread; pthread_create(&thread, nullptr, &AutoInitLoginServer, nullptr); #endif } } if (numclients == 0) { Sleep(50); continue; } Sleep(20); } Log.Out(Logs::General, Logs::World_Server, "World main loop completed."); Log.Out(Logs::General, Logs::World_Server, "Shutting down console connections (if any)."); console_list.KillAll(); Log.Out(Logs::General, Logs::World_Server, "Shutting down zone connections (if any)."); zoneserver_list.KillAll(); Log.Out(Logs::General, Logs::World_Server, "Zone (TCP) listener stopped."); tcps.Close(); Log.Out(Logs::General, Logs::World_Server, "Client (UDP) listener stopped."); eqsf.Close(); Log.Out(Logs::General, Logs::World_Server, "Signaling HTTP service to stop..."); http_server.Stop(); Log.CloseFileLogs(); return 0; }
int main(int argc, char** argv) { RegisterExecutablePlatform(ExePlatformZone); Log.LoadLogSettingsDefaults(); set_exception_handler(); QServ = new QueryServ; Log.Out(Logs::General, Logs::Zone_Server, "Loading server configuration.."); if(!ZoneConfig::LoadConfig()) { Log.Out(Logs::General, Logs::Error, "Loading server configuration failed."); return 1; } Config = ZoneConfig::get(); const char *zone_name; uint32 instance_id = 0; std::string z_name; if(argc == 4) { instance_id = atoi(argv[3]); worldserver.SetLauncherName(argv[2]); auto zone_port = SplitString(argv[1], ':'); if(!zone_port.empty()) { z_name = zone_port[0]; } if(zone_port.size() > 1) { std::string p_name = zone_port[1]; Config->SetZonePort(atoi(p_name.c_str())); } worldserver.SetLaunchedName(z_name.c_str()); if(strncmp(z_name.c_str(), "dynamic_", 8) == 0) { zone_name = "."; } else { zone_name = z_name.c_str(); } } else if(argc == 3) { worldserver.SetLauncherName(argv[2]); auto zone_port = SplitString(argv[1], ':'); if(!zone_port.empty()) { z_name = zone_port[0]; } if(zone_port.size() > 1) { std::string p_name = zone_port[1]; Config->SetZonePort(atoi(p_name.c_str())); } worldserver.SetLaunchedName(z_name.c_str()); if(strncmp(z_name.c_str(), "dynamic_", 8) == 0) { zone_name = "."; } else { zone_name = z_name.c_str(); } } else if (argc == 2) { worldserver.SetLauncherName("NONE"); auto zone_port = SplitString(argv[1], ':'); if(!zone_port.empty()) { z_name = zone_port[0]; } if(zone_port.size() > 1) { std::string p_name = zone_port[1]; Config->SetZonePort(atoi(p_name.c_str())); } worldserver.SetLaunchedName(z_name.c_str()); if(strncmp(z_name.c_str(), "dynamic_", 8) == 0) { zone_name = "."; } else { zone_name = z_name.c_str(); } } else { zone_name = "."; worldserver.SetLaunchedName("."); worldserver.SetLauncherName("NONE"); } worldserver.SetPassword(Config->SharedKey.c_str()); Log.Out(Logs::General, Logs::Zone_Server, "Connecting to MySQL..."); if (!database.Connect( Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(), Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) { Log.Out(Logs::General, Logs::Error, "Cannot continue without a database connection."); return 1; } #ifdef BOTS if (!botdb.Connect( Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(), Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) { Log.Out(Logs::General, Logs::Error, "Cannot continue without a bots database connection."); return 1; } #endif /* Register Log System and Settings */ Log.OnLogHookCallBackZone(&Zone::GMSayHookCallBackProcess); database.LoadLogSettings(Log.log_settings); Log.StartFileLogs(); /* Guilds */ guild_mgr.SetDatabase(&database); GuildBanks = nullptr; #ifdef _EQDEBUG _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); #endif Log.Out(Logs::General, Logs::Zone_Server, "CURRENT_VERSION: %s", CURRENT_VERSION); /* * Setup nice signal handlers */ if (signal(SIGINT, CatchSignal) == SIG_ERR) { Log.Out(Logs::General, Logs::Error, "Could not set signal handler"); return 1; } if (signal(SIGTERM, CatchSignal) == SIG_ERR) { Log.Out(Logs::General, Logs::Error, "Could not set signal handler"); return 1; } #ifndef WIN32 if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) { Log.Out(Logs::General, Logs::Error, "Could not set signal handler"); return 1; } #endif Log.Out(Logs::General, Logs::Zone_Server, "Mapping Incoming Opcodes"); MapOpcodes(); Log.Out(Logs::General, Logs::Zone_Server, "Loading Variables"); database.LoadVariables(); std::string hotfix_name; if(database.GetVariable("hotfix_name", hotfix_name)) { if(!hotfix_name.empty()) { Log.Out(Logs::General, Logs::Zone_Server, "Current hotfix in use: '%s'", hotfix_name.c_str()); } } Log.Out(Logs::General, Logs::Zone_Server, "Loading zone names"); database.LoadZoneNames(); Log.Out(Logs::General, Logs::Zone_Server, "Loading items"); if(!database.LoadItems(hotfix_name)) { Log.Out(Logs::General, Logs::Error, "Loading items FAILED!"); Log.Out(Logs::General, Logs::Error, "Failed. But ignoring error and going on..."); } Log.Out(Logs::General, Logs::Zone_Server, "Loading npc faction lists"); if(!database.LoadNPCFactionLists(hotfix_name)) { Log.Out(Logs::General, Logs::Error, "Loading npcs faction lists FAILED!"); return 1; } Log.Out(Logs::General, Logs::Zone_Server, "Loading loot tables"); if(!database.LoadLoot(hotfix_name)) { Log.Out(Logs::General, Logs::Error, "Loading loot FAILED!"); return 1; } Log.Out(Logs::General, Logs::Zone_Server, "Loading skill caps"); if(!database.LoadSkillCaps(std::string(hotfix_name))) { Log.Out(Logs::General, Logs::Error, "Loading skill caps FAILED!"); return 1; } Log.Out(Logs::General, Logs::Zone_Server, "Loading spells"); if(!database.LoadSpells(hotfix_name, &SPDAT_RECORDS, &spells)) { Log.Out(Logs::General, Logs::Error, "Loading spells FAILED!"); return 1; } Log.Out(Logs::General, Logs::Zone_Server, "Loading base data"); if(!database.LoadBaseData(hotfix_name)) { Log.Out(Logs::General, Logs::Error, "Loading base data FAILED!"); return 1; } Log.Out(Logs::General, Logs::Zone_Server, "Loading guilds"); guild_mgr.LoadGuilds(); Log.Out(Logs::General, Logs::Zone_Server, "Loading factions"); database.LoadFactionData(); Log.Out(Logs::General, Logs::Zone_Server, "Loading titles"); title_manager.LoadTitles(); Log.Out(Logs::General, Logs::Zone_Server, "Loading tributes"); database.LoadTributes(); Log.Out(Logs::General, Logs::Zone_Server, "Loading corpse timers"); database.GetDecayTimes(npcCorpseDecayTimes); Log.Out(Logs::General, Logs::Zone_Server, "Loading commands"); int retval=command_init(); if(retval<0) Log.Out(Logs::General, Logs::Error, "Command loading FAILED"); else Log.Out(Logs::General, Logs::Zone_Server, "%d commands loaded", retval); //rules: { std::string tmp; if (database.GetVariable("RuleSet", tmp)) { Log.Out(Logs::General, Logs::Zone_Server, "Loading rule set '%s'", tmp.c_str()); if(!RuleManager::Instance()->LoadRules(&database, tmp.c_str())) { Log.Out(Logs::General, Logs::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp.c_str()); } } else { if(!RuleManager::Instance()->LoadRules(&database, "default")) { Log.Out(Logs::General, Logs::Zone_Server, "No rule set configured, using default rules"); } else { Log.Out(Logs::General, Logs::Zone_Server, "Loaded default rule set 'default'", tmp.c_str()); } } } #ifdef BOTS Log.Out(Logs::General, Logs::Zone_Server, "Loading bot commands"); int botretval = bot_command_init(); if (botretval<0) Log.Out(Logs::General, Logs::Error, "Bot command loading FAILED"); else Log.Out(Logs::General, Logs::Zone_Server, "%d bot commands loaded", botretval); #endif if(RuleB(TaskSystem, EnableTaskSystem)) { Log.Out(Logs::General, Logs::Tasks, "[INIT] Loading Tasks"); taskmanager = new TaskManager; taskmanager->LoadTasks(); } parse = new QuestParserCollection(); #ifdef LUA_EQEMU auto lua_parser = new LuaParser(); parse->RegisterQuestInterface(lua_parser, "lua"); #endif #ifdef EMBPERL auto perl_parser = new PerlembParser(); parse->RegisterQuestInterface(perl_parser, "pl"); /* Load Perl Event Export Settings */ parse->LoadPerlEventExportSettings(parse->perl_event_export_settings); #endif //now we have our parser, load the quests Log.Out(Logs::General, Logs::Zone_Server, "Loading quests"); parse->ReloadQuests(); if (!worldserver.Connect()) { Log.Out(Logs::General, Logs::Error, "Worldserver Connection Failed :: worldserver.Connect()"); } Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect #ifdef EQPROFILE #ifdef PROFILE_DUMP_TIME Timer profile_dump_timer(PROFILE_DUMP_TIME*1000); profile_dump_timer.Start(); #endif #endif if (!strlen(zone_name) || !strcmp(zone_name,".")) { Log.Out(Logs::General, Logs::Zone_Server, "Entering sleep mode"); } else if (!Zone::Bootup(database.GetZoneID(zone_name), instance_id, true)) { Log.Out(Logs::General, Logs::Error, "Zone Bootup failed :: Zone::Bootup"); zone = 0; } //register all the patches we have avaliable with the stream identifier. EQStreamIdentifier stream_identifier; RegisterAllPatches(stream_identifier); #ifndef WIN32 Log.Out(Logs::Detail, Logs::None, "Main thread running with thread id %d", pthread_self()); #endif Timer quest_timers(100); UpdateWindowTitle(); bool worldwasconnected = worldserver.Connected(); std::shared_ptr<EQStream> eqss; EQStreamInterface *eqsi; uint8 IDLEZONEUPDATE = 200; uint8 ZONEUPDATE = 10; Timer zoneupdate_timer(ZONEUPDATE); zoneupdate_timer.Start(); while(RunLoops) { { //profiler block to omit the sleep from times //Advance the timer to our current point in time Timer::SetCurrentTime(); worldserver.Process(); if (!eqsf.IsOpen() && Config->ZonePort != 0) { Log.Out(Logs::General, Logs::Zone_Server, "Starting EQ Network server on port %d", Config->ZonePort); if (!eqsf.Open(Config->ZonePort)) { Log.Out(Logs::General, Logs::Error, "Failed to open port %d", Config->ZonePort); ZoneConfig::SetZonePort(0); worldserver.Disconnect(); worldwasconnected = false; } } //check the factory for any new incoming streams. while ((eqss = eqsf.Pop())) { //pull the stream out of the factory and give it to the stream identifier //which will figure out what patch they are running, and set up the dynamic //structures and opcodes for that patch. struct in_addr in; in.s_addr = eqss->GetRemoteIP(); Log.Out(Logs::Detail, Logs::World_Server, "New connection from %s:%d", inet_ntoa(in), ntohs(eqss->GetRemotePort())); stream_identifier.AddStream(eqss); //takes the stream } //give the stream identifier a chance to do its work.... stream_identifier.Process(); //check the stream identifier for any now-identified streams while((eqsi = stream_identifier.PopIdentified())) { //now that we know what patch they are running, start up their client object struct in_addr in; in.s_addr = eqsi->GetRemoteIP(); Log.Out(Logs::Detail, Logs::World_Server, "New client from %s:%d", inet_ntoa(in), ntohs(eqsi->GetRemotePort())); auto client = new Client(eqsi); entity_list.AddClient(client); } if ( numclients < 1 && zoneupdate_timer.GetDuration() != IDLEZONEUPDATE ) zoneupdate_timer.SetTimer(IDLEZONEUPDATE); else if ( numclients > 0 && zoneupdate_timer.GetDuration() == IDLEZONEUPDATE ) { zoneupdate_timer.SetTimer(ZONEUPDATE); zoneupdate_timer.Trigger(); } //check for timeouts in other threads timeout_manager.CheckTimeouts(); if (worldserver.Connected()) { worldwasconnected = true; } else { if (worldwasconnected && is_zone_loaded) entity_list.ChannelMessageFromWorld(0, 0, 6, 0, 0, "WARNING: World server connection lost"); worldwasconnected = false; } if (is_zone_loaded && zoneupdate_timer.Check()) { { if(net.group_timer.Enabled() && net.group_timer.Check()) entity_list.GroupProcess(); if(net.door_timer.Enabled() && net.door_timer.Check()) entity_list.DoorProcess(); if(net.object_timer.Enabled() && net.object_timer.Check()) entity_list.ObjectProcess(); if(net.corpse_timer.Enabled() && net.corpse_timer.Check()) entity_list.CorpseProcess(); if(net.trap_timer.Enabled() && net.trap_timer.Check()) entity_list.TrapProcess(); if(net.raid_timer.Enabled() && net.raid_timer.Check()) entity_list.RaidProcess(); entity_list.Process(); entity_list.MobProcess(); entity_list.BeaconProcess(); entity_list.EncounterProcess(); if (zone) { if(!zone->Process()) { Zone::Shutdown(); } } if(quest_timers.Check()) quest_manager.Process(); } } if (InterserverTimer.Check()) { InterserverTimer.Start(); database.ping(); // AsyncLoadVariables(dbasync, &database); entity_list.UpdateWho(); if (worldserver.TryReconnect() && (!worldserver.Connected())) worldserver.AsyncConnect(); } #ifdef EQPROFILE #ifdef PROFILE_DUMP_TIME if(profile_dump_timer.Check()) { DumpZoneProfile(); } #endif #endif } //end extra profiler block Sleep(ZoneTimerResolution); } entity_list.Clear(); parse->ClearInterfaces(); #ifdef EMBPERL safe_delete(perl_parser); #endif #ifdef LUA_EQEMU safe_delete(lua_parser); #endif safe_delete(Config); if (zone != 0) Zone::Shutdown(true); //Fix for Linux world server problem. eqsf.Close(); worldserver.Disconnect(); safe_delete(taskmanager); command_deinit(); #ifdef BOTS bot_command_deinit(); #endif safe_delete(parse); Log.Out(Logs::General, Logs::Zone_Server, "Proper zone shutdown complete."); Log.CloseFileLogs(); return 0; }
int main(int argc, char** argv) { RegisterExecutablePlatform(ExePlatformWorld); LogSys.LoadLogSettingsDefaults(); set_exception_handler(); /* Database Version Check */ uint32 Database_Version = CURRENT_BINARY_DATABASE_VERSION; uint32 Bots_Database_Version = CURRENT_BINARY_BOTS_DATABASE_VERSION; if (argc >= 2) { if (strcasecmp(argv[1], "db_version") == 0) { std::cout << "Binary Database Version: " << Database_Version << " : " << Bots_Database_Version << std::endl; return 0; } } // Load server configuration Log(Logs::General, Logs::World_Server, "Loading server configuration.."); if (!WorldConfig::LoadConfig()) { Log(Logs::General, Logs::World_Server, "Loading server configuration failed."); return 1; } Config = WorldConfig::get(); Log(Logs::General, Logs::World_Server, "CURRENT_VERSION: %s", CURRENT_VERSION); if (signal(SIGINT, CatchSignal) == SIG_ERR) { Log(Logs::General, Logs::World_Server, "Could not set signal handler"); return 1; } if (signal(SIGTERM, CatchSignal) == SIG_ERR) { Log(Logs::General, Logs::World_Server, "Could not set signal handler"); return 1; } #ifndef WIN32 if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) { Log(Logs::General, Logs::World_Server, "Could not set signal handler"); return 1; } #endif // add login server config to list if (Config->LoginCount == 0) { if (Config->LoginHost.length()) { loginserverlist.Add(Config->LoginHost.c_str(), Config->LoginPort, Config->LoginAccount.c_str(), Config->LoginPassword.c_str(), Config->LoginLegacy); Log(Logs::General, Logs::World_Server, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort); } } else { LinkedList<LoginConfig*> loginlist = Config->loginlist; LinkedListIterator<LoginConfig*> iterator(loginlist); iterator.Reset(); while (iterator.MoreElements()) { loginserverlist.Add(iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort, iterator.GetData()->LoginAccount.c_str(), iterator.GetData()->LoginPassword.c_str(), iterator.GetData()->LoginLegacy); Log(Logs::General, Logs::World_Server, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort); iterator.Advance(); } } Log(Logs::General, Logs::World_Server, "Connecting to MySQL..."); if (!database.Connect( Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(), Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) { Log(Logs::General, Logs::World_Server, "Cannot continue without a database connection."); return 1; } guild_mgr.SetDatabase(&database); /* Register Log System and Settings */ database.LoadLogSettings(LogSys.log_settings); LogSys.StartFileLogs(); bool ignore_db = false; if (argc >= 2) { std::string tmp; if (strcasecmp(argv[1], "help") == 0 || strcasecmp(argv[1], "?") == 0 || strcasecmp(argv[1], "/?") == 0 || strcasecmp(argv[1], "-?") == 0 || strcasecmp(argv[1], "-h") == 0 || strcasecmp(argv[1], "-help") == 0) { std::cout << "Worldserver command line commands:" << std::endl; std::cout << "adduser username password flag - adds a user account" << std::endl; std::cout << "flag username flag - sets GM flag on the account" << std::endl; std::cout << "startzone zoneshortname - sets the starting zone" << std::endl; std::cout << "-holdzones - reboots lost zones" << std::endl; return 0; } else if (strcasecmp(argv[1], "-holdzones") == 0) { std::cout << "Reboot Zones mode ON" << std::endl; holdzones = true; } else if (database.GetVariable("disablecommandline", tmp)) { if (tmp.length() == 1) { if (tmp[0] == '1') { std::cerr << "Command line disabled in database... exiting" << std::endl; return 1; } } } else if (strcasecmp(argv[1], "adduser") == 0) { if (argc == 5) { if (Seperator::IsNumber(argv[4])) { if (atoi(argv[4]) >= 0 && atoi(argv[4]) <= 255) { if (database.CreateAccount(argv[2], argv[3], atoi(argv[4])) == 0) { std::cerr << "database.CreateAccount failed." << std::endl; return 1; } else { std::cout << "Account created: Username='******', Password='******', status=" << argv[4] << std::endl; return 0; } } } } std::cout << "Usage: world adduser username password flag" << std::endl; std::cout << "flag = 0, 1 or 2" << std::endl; return 0; } else if (strcasecmp(argv[1], "flag") == 0) { if (argc == 4) { if (Seperator::IsNumber(argv[3])) { if (atoi(argv[3]) >= 0 && atoi(argv[3]) <= 255) { if (database.SetAccountStatus(argv[2], atoi(argv[3]))) { std::cout << "Account flagged: Username='******', status=" << argv[3] << std::endl; return 0; } else { std::cerr << "database.SetAccountStatus failed." << std::endl; return 1; } } } } std::cout << "Usage: world flag username flag" << std::endl; std::cout << "flag = 0-200" << std::endl; return 0; } else if (strcasecmp(argv[1], "startzone") == 0) { if (argc == 3) { if (strlen(argv[2]) < 3) { std::cerr << "Error: zone name too short" << std::endl; return 1; } else if (strlen(argv[2]) > 15) { std::cerr << "Error: zone name too long" << std::endl; return 1; } else { if (database.SetVariable("startzone", argv[2])) { std::cout << "Starting zone changed: '" << argv[2] << "'" << std::endl; return 0; } else { std::cerr << "database.SetVariable failed." << std::endl; return 1; } } } std::cout << "Usage: world startzone zoneshortname" << std::endl; return 0; } else if (strcasecmp(argv[1], "ignore_db") == 0) { ignore_db = true; } else { std::cerr << "Error, unknown command line option" << std::endl; return 1; } } if (!ignore_db) { Log(Logs::General, Logs::World_Server, "Checking Database Conversions.."); database.CheckDatabaseConversions(); } Log(Logs::General, Logs::World_Server, "Loading variables.."); database.LoadVariables(); std::string hotfix_name; if (database.GetVariable("hotfix_name", hotfix_name)) { if (!hotfix_name.empty()) { Log(Logs::General, Logs::Zone_Server, "Current hotfix in use: '%s'", hotfix_name.c_str()); } } Log(Logs::General, Logs::World_Server, "Loading zones.."); database.LoadZoneNames(); Log(Logs::General, Logs::World_Server, "Clearing groups.."); database.ClearGroup(); Log(Logs::General, Logs::World_Server, "Clearing raids.."); database.ClearRaid(); database.ClearRaidDetails(); database.ClearRaidLeader(); Log(Logs::General, Logs::World_Server, "Clearing inventory snapshots.."); database.ClearInvSnapshots(); Log(Logs::General, Logs::World_Server, "Loading items.."); if (!database.LoadItems(hotfix_name)) Log(Logs::General, Logs::World_Server, "Error: Could not load item data. But ignoring"); Log(Logs::General, Logs::World_Server, "Loading skill caps.."); if (!database.LoadSkillCaps(std::string(hotfix_name))) Log(Logs::General, Logs::World_Server, "Error: Could not load skill cap data. But ignoring"); Log(Logs::General, Logs::World_Server, "Loading guilds.."); guild_mgr.LoadGuilds(); //rules: { std::string tmp; if (database.GetVariable("RuleSet", tmp)) { Log(Logs::General, Logs::World_Server, "Loading rule set '%s'", tmp.c_str()); if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str())) { Log(Logs::General, Logs::World_Server, "Failed to load ruleset '%s', falling back to defaults.", tmp.c_str()); } } else { if (!RuleManager::Instance()->LoadRules(&database, "default")) { Log(Logs::General, Logs::World_Server, "No rule set configured, using default rules"); } else { Log(Logs::General, Logs::World_Server, "Loaded default rule set 'default'", tmp.c_str()); } } } if (RuleB(World, ClearTempMerchantlist)) { Log(Logs::General, Logs::World_Server, "Clearing temporary merchant lists.."); database.ClearMerchantTemp(); } RuleManager::Instance()->SaveRules(&database); Log(Logs::General, Logs::World_Server, "Loading EQ time of day.."); TimeOfDay_Struct eqTime; time_t realtime; eqTime = database.LoadTime(realtime); zoneserver_list.worldclock.SetCurrentEQTimeOfDay(eqTime, realtime); Timer EQTimeTimer(600000); EQTimeTimer.Start(600000); Log(Logs::General, Logs::World_Server, "Loading launcher list.."); launcher_list.LoadList(); std::string tmp; database.GetVariable("holdzones", tmp); if (tmp.length() == 1 && tmp[0] == '1') { holdzones = true; } Log(Logs::General, Logs::World_Server, "Reboot zone modes %s", holdzones ? "ON" : "OFF"); Log(Logs::General, Logs::World_Server, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses()); Log(Logs::General, Logs::World_Server, "Loading adventures..."); if (!adventure_manager.LoadAdventureTemplates()) { Log(Logs::General, Logs::World_Server, "Unable to load adventure templates."); } if (!adventure_manager.LoadAdventureEntries()) { Log(Logs::General, Logs::World_Server, "Unable to load adventure templates."); } adventure_manager.Load(); adventure_manager.LoadLeaderboardInfo(); Log(Logs::General, Logs::World_Server, "Purging expired instances"); database.PurgeExpiredInstances(); Timer PurgeInstanceTimer(450000); PurgeInstanceTimer.Start(450000); Log(Logs::General, Logs::World_Server, "Loading char create info..."); database.LoadCharacterCreateAllocations(); database.LoadCharacterCreateCombos(); std::unique_ptr<EQ::Net::ConsoleServer> console; if (Config->TelnetEnabled) { Log(Logs::General, Logs::World_Server, "Console (TCP) listener started."); console.reset(new EQ::Net::ConsoleServer(Config->TelnetIP, Config->TelnetTCPPort)); RegisterConsoleFunctions(console); } std::unique_ptr<EQ::Net::ServertalkServer> server_connection; server_connection.reset(new EQ::Net::ServertalkServer()); EQ::Net::ServertalkServerOptions server_opts; server_opts.port = Config->WorldTCPPort; server_opts.ipv6 = false; server_opts.credentials = Config->SharedKey; server_connection->Listen(server_opts); Log(Logs::General, Logs::World_Server, "Server (TCP) listener started."); server_connection->OnConnectionIdentified("Zone", [&console](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "New Zone Server connection from {2} at {0}:{1}", connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID()); numzones++; zoneserver_list.Add(new ZoneServer(connection, console.get())); }); server_connection->OnConnectionRemoved("Zone", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "Removed Zone Server connection from {0}", connection->GetUUID()); numzones--; zoneserver_list.Remove(connection->GetUUID()); }); server_connection->OnConnectionIdentified("Launcher", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "New Launcher connection from {2} at {0}:{1}", connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID()); launcher_list.Add(connection); }); server_connection->OnConnectionRemoved("Launcher", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "Removed Launcher connection from {0}", connection->GetUUID()); launcher_list.Remove(connection); }); server_connection->OnConnectionIdentified("QueryServ", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "New Query Server connection from {2} at {0}:{1}", connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID()); QSLink.AddConnection(connection); }); server_connection->OnConnectionRemoved("QueryServ", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "Removed Query Server connection from {0}", connection->GetUUID()); QSLink.RemoveConnection(connection); }); server_connection->OnConnectionIdentified("UCS", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "New UCS Server connection from {2} at {0}:{1}", connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID()); UCSLink.SetConnection(connection); }); server_connection->OnConnectionRemoved("UCS", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "Removed Query Server connection from {0}", connection->GetUUID()); UCSLink.SetConnection(nullptr); }); server_connection->OnConnectionIdentified("WebInterface", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "New WebInterface Server connection from {2} at {0}:{1}", connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID()); web_interface.AddConnection(connection); }); server_connection->OnConnectionRemoved("WebInterface", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { LogF(Logs::General, Logs::World_Server, "Removed WebInterface Server connection from {0}", connection->GetUUID()); web_interface.RemoveConnection(connection); }); EQ::Net::EQStreamManagerOptions opts(9000, false, false); EQ::Net::EQStreamManager eqsm(opts); //register all the patches we have avaliable with the stream identifier. EQStreamIdentifier stream_identifier; RegisterAllPatches(stream_identifier); zoneserver_list.shutdowntimer = new Timer(60000); zoneserver_list.shutdowntimer->Disable(); zoneserver_list.reminder = new Timer(20000); zoneserver_list.reminder->Disable(); Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect InterserverTimer.Trigger(); uint8 ReconnectCounter = 100; std::shared_ptr<EQStreamInterface> eqs; EQStreamInterface *eqsi; eqsm.OnNewConnection([&stream_identifier](std::shared_ptr<EQ::Net::EQStream> stream) { stream_identifier.AddStream(stream); LogF(Logs::Detail, Logs::World_Server, "New connection from IP {0}:{1}", stream->RemoteEndpoint(), ntohs(stream->GetRemotePort())); }); while (RunLoops) { Timer::SetCurrentTime(); eqs = nullptr; //give the stream identifier a chance to do its work.... stream_identifier.Process(); //check the stream identifier for any now-identified streams while ((eqsi = stream_identifier.PopIdentified())) { //now that we know what patch they are running, start up their client object struct in_addr in; in.s_addr = eqsi->GetRemoteIP(); if (RuleB(World, UseBannedIPsTable)) { //Lieka: Check to see if we have the responsibility for blocking IPs. Log(Logs::Detail, Logs::World_Server, "Checking inbound connection %s against BannedIPs table", inet_ntoa(in)); if (!database.CheckBannedIPs(inet_ntoa(in))) { //Lieka: Check inbound IP against banned IP table. Log(Logs::Detail, Logs::World_Server, "Connection %s PASSED banned IPs check. Processing connection.", inet_ntoa(in)); auto client = new Client(eqsi); // @merth: client->zoneattempt=0; client_list.Add(client); } else { Log(Logs::General, Logs::World_Server, "Connection from %s FAILED banned IPs check. Closing connection.", inet_ntoa(in)); eqsi->Close(); //Lieka: If the inbound IP is on the banned table, close the EQStream. } } if (!RuleB(World, UseBannedIPsTable)) { Log(Logs::Detail, Logs::World_Server, "New connection from %s:%d, processing connection", inet_ntoa(in), ntohs(eqsi->GetRemotePort())); auto client = new Client(eqsi); // @merth: client->zoneattempt=0; client_list.Add(client); } } client_list.Process(); if (PurgeInstanceTimer.Check()) { database.PurgeExpiredInstances(); } if (EQTimeTimer.Check()) { TimeOfDay_Struct tod; zoneserver_list.worldclock.GetCurrentEQTimeOfDay(time(0), &tod); if (!database.SaveTime(tod.minute, tod.hour, tod.day, tod.month, tod.year)) Log(Logs::General, Logs::World_Server, "Failed to save eqtime."); else Log(Logs::Detail, Logs::World_Server, "EQTime successfully saved."); } zoneserver_list.Process(); launcher_list.Process(); LFPGroupList.Process(); adventure_manager.Process(); if (InterserverTimer.Check()) { InterserverTimer.Start(); database.ping(); std::string window_title = StringFormat("World: %s Clients: %i", Config->LongName.c_str(), client_list.GetClientCount()); UpdateWindowTitle(window_title); } EQ::EventLoop::Get().Process(); Sleep(5); } Log(Logs::General, Logs::World_Server, "World main loop completed."); Log(Logs::General, Logs::World_Server, "Shutting down zone connections (if any)."); zoneserver_list.KillAll(); Log(Logs::General, Logs::World_Server, "Zone (TCP) listener stopped."); Log(Logs::General, Logs::World_Server, "Signaling HTTP service to stop..."); LogSys.CloseFileLogs(); return 0; }
int main(int argc, char **argv) { RegisterExecutablePlatform(ExePlatformSharedMemory); Log.LoadLogSettingsDefaults(); set_exception_handler(); Log.Out(Logs::General, Logs::Status, "Shared Memory Loader Program"); if(!EQEmuConfig::LoadConfig()) { Log.Out(Logs::General, Logs::Error, "Unable to load configuration file."); return 1; } auto Config = EQEmuConfig::get(); SharedDatabase database; Log.Out(Logs::General, Logs::Status, "Connecting to database..."); if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(), Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) { Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a " "database connection"); return 1; } /* Register Log System and Settings */ database.LoadLogSettings(Log.log_settings); Log.StartFileLogs(); database.LoadVariables(); /* If we're running shared memory and hotfix has no custom name, we probably want to start from scratch... */ std::string db_hotfix_name; if (database.GetVariable("hotfix_name", db_hotfix_name)) { if (!db_hotfix_name.empty() && strcasecmp("hotfix_", db_hotfix_name.c_str()) == 0) { Log.Out(Logs::General, Logs::Status, "Current hotfix in variables is the default %s, clearing out variable", db_hotfix_name.c_str()); std::string query = StringFormat("UPDATE `variables` SET `value`='' WHERE (`varname`='hotfix_name')"); database.QueryDatabase(query); } } std::string hotfix_name = ""; bool load_all = true; bool load_items = false; bool load_factions = false; bool load_loot = false; bool load_skill_caps = false; bool load_spells = false; bool load_bd = false; if(argc > 1) { for(int i = 1; i < argc; ++i) { switch(argv[i][0]) { case 'b': if(strcasecmp("base_data", argv[i]) == 0) { load_bd = true; load_all = false; } break; case 'i': if(strcasecmp("items", argv[i]) == 0) { load_items = true; load_all = false; } break; case 'f': if(strcasecmp("factions", argv[i]) == 0) { load_factions = true; load_all = false; } break; case 'l': if(strcasecmp("loot", argv[i]) == 0) { load_loot = true; load_all = false; } break; case 's': if(strcasecmp("skill_caps", argv[i]) == 0) { load_skill_caps = true; load_all = false; } else if(strcasecmp("spells", argv[i]) == 0) { load_spells = true; load_all = false; } break; case '-': { auto split = SplitString(argv[i], '='); if(split.size() >= 2) { auto command = split[0]; auto argument = split[1]; if(strcasecmp("-hotfix", command.c_str()) == 0) { hotfix_name = argument; load_all = true; } } break; } } } } if(hotfix_name.length() > 0) { Log.Out(Logs::General, Logs::Status, "Writing data for hotfix '%s'", hotfix_name.c_str()); } if(load_all || load_items) { Log.Out(Logs::General, Logs::Status, "Loading items..."); try { LoadItems(&database, hotfix_name); } catch(std::exception &ex) { Log.Out(Logs::General, Logs::Error, "%s", ex.what()); return 1; } } if(load_all || load_factions) { Log.Out(Logs::General, Logs::Status, "Loading factions..."); try { LoadFactions(&database, hotfix_name); } catch(std::exception &ex) { Log.Out(Logs::General, Logs::Error, "%s", ex.what()); return 1; } } if(load_all || load_loot) { Log.Out(Logs::General, Logs::Status, "Loading loot..."); try { LoadLoot(&database, hotfix_name); } catch(std::exception &ex) { Log.Out(Logs::General, Logs::Error, "%s", ex.what()); return 1; } } if(load_all || load_skill_caps) { Log.Out(Logs::General, Logs::Status, "Loading skill caps..."); try { LoadSkillCaps(&database, hotfix_name); } catch(std::exception &ex) { Log.Out(Logs::General, Logs::Error, "%s", ex.what()); return 1; } } if(load_all || load_spells) { Log.Out(Logs::General, Logs::Status, "Loading spells..."); try { LoadSpells(&database, hotfix_name); } catch(std::exception &ex) { Log.Out(Logs::General, Logs::Error, "%s", ex.what()); return 1; } } if(load_all || load_bd) { Log.Out(Logs::General, Logs::Status, "Loading base data..."); try { LoadBaseData(&database, hotfix_name); } catch(std::exception &ex) { Log.Out(Logs::General, Logs::Error, "%s", ex.what()); return 1; } } Log.CloseFileLogs(); return 0; }
int main(int argc, char** argv) { RegisterExecutablePlatform(ExePlatformZone); LogSys.LoadLogSettingsDefaults(); set_exception_handler(); #ifdef USE_MAP_MMFS if (argc == 3 && strcasecmp(argv[1], "convert_map") == 0) { if (!ZoneConfig::LoadConfig()) return 1; Config = ZoneConfig::get(); std::string mapfile = argv[2]; std::transform(mapfile.begin(), mapfile.end(), mapfile.begin(), ::tolower); std::string filename = Config->MapDir; filename += mapfile; auto m = new Map(); auto success = m->Load(filename, true); delete m; std::cout << mapfile.c_str() << " conversion " << (success ? "succeeded" : "failed") << std::endl; return 0; } #endif /*USE_MAP_MMFS*/ QServ = new QueryServ; Log(Logs::General, Logs::Zone_Server, "Loading server configuration.."); if (!ZoneConfig::LoadConfig()) { Log(Logs::General, Logs::Error, "Loading server configuration failed."); return 1; } Config = ZoneConfig::get(); const char *zone_name; uint32 instance_id = 0; std::string z_name; if (argc == 4) { instance_id = atoi(argv[3]); worldserver.SetLauncherName(argv[2]); auto zone_port = SplitString(argv[1], ':'); if (!zone_port.empty()) { z_name = zone_port[0]; } if (zone_port.size() > 1) { std::string p_name = zone_port[1]; Config->SetZonePort(atoi(p_name.c_str())); } worldserver.SetLaunchedName(z_name.c_str()); if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) { zone_name = "."; } else { zone_name = z_name.c_str(); } } else if (argc == 3) { worldserver.SetLauncherName(argv[2]); auto zone_port = SplitString(argv[1], ':'); if (!zone_port.empty()) { z_name = zone_port[0]; } if (zone_port.size() > 1) { std::string p_name = zone_port[1]; Config->SetZonePort(atoi(p_name.c_str())); } worldserver.SetLaunchedName(z_name.c_str()); if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) { zone_name = "."; } else { zone_name = z_name.c_str(); } } else if (argc == 2) { worldserver.SetLauncherName("NONE"); auto zone_port = SplitString(argv[1], ':'); if (!zone_port.empty()) { z_name = zone_port[0]; } if (zone_port.size() > 1) { std::string p_name = zone_port[1]; Config->SetZonePort(atoi(p_name.c_str())); } worldserver.SetLaunchedName(z_name.c_str()); if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) { zone_name = "."; } else { zone_name = z_name.c_str(); } } else { zone_name = "."; worldserver.SetLaunchedName("."); worldserver.SetLauncherName("NONE"); } Log(Logs::General, Logs::Zone_Server, "Connecting to MySQL..."); if (!database.Connect( Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(), Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) { Log(Logs::General, Logs::Error, "Cannot continue without a database connection."); return 1; } #ifdef BOTS if (!botdb.Connect( Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(), Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) { Log(Logs::General, Logs::Error, "Cannot continue without a bots database connection."); return 1; } #endif /* Register Log System and Settings */ LogSys.OnLogHookCallBackZone(&Zone::GMSayHookCallBackProcess); database.LoadLogSettings(LogSys.log_settings); LogSys.StartFileLogs(); /* Guilds */ guild_mgr.SetDatabase(&database); GuildBanks = nullptr; /** * NPC Scale Manager */ npc_scale_manager = new NpcScaleManager; npc_scale_manager->LoadScaleData(); #ifdef _EQDEBUG _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); #endif Log(Logs::General, Logs::Zone_Server, "CURRENT_VERSION: %s", CURRENT_VERSION); /* * Setup nice signal handlers */ if (signal(SIGINT, CatchSignal) == SIG_ERR) { Log(Logs::General, Logs::Error, "Could not set signal handler"); return 1; } if (signal(SIGTERM, CatchSignal) == SIG_ERR) { Log(Logs::General, Logs::Error, "Could not set signal handler"); return 1; } #ifndef WIN32 if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) { Log(Logs::General, Logs::Error, "Could not set signal handler"); return 1; } #endif Log(Logs::General, Logs::Zone_Server, "Mapping Incoming Opcodes"); MapOpcodes(); Log(Logs::General, Logs::Zone_Server, "Loading Variables"); database.LoadVariables(); std::string hotfix_name; if (database.GetVariable("hotfix_name", hotfix_name)) { if (!hotfix_name.empty()) { Log(Logs::General, Logs::Zone_Server, "Current hotfix in use: '%s'", hotfix_name.c_str()); } } Log(Logs::General, Logs::Zone_Server, "Loading zone names"); database.LoadZoneNames(); Log(Logs::General, Logs::Zone_Server, "Loading items"); if (!database.LoadItems(hotfix_name)) { Log(Logs::General, Logs::Error, "Loading items FAILED!"); Log(Logs::General, Logs::Error, "Failed. But ignoring error and going on..."); } Log(Logs::General, Logs::Zone_Server, "Loading npc faction lists"); if (!database.LoadNPCFactionLists(hotfix_name)) { Log(Logs::General, Logs::Error, "Loading npcs faction lists FAILED!"); return 1; } Log(Logs::General, Logs::Zone_Server, "Loading loot tables"); if (!database.LoadLoot(hotfix_name)) { Log(Logs::General, Logs::Error, "Loading loot FAILED!"); return 1; } Log(Logs::General, Logs::Zone_Server, "Loading skill caps"); if (!database.LoadSkillCaps(std::string(hotfix_name))) { Log(Logs::General, Logs::Error, "Loading skill caps FAILED!"); return 1; } Log(Logs::General, Logs::Zone_Server, "Loading spells"); if (!database.LoadSpells(hotfix_name, &SPDAT_RECORDS, &spells)) { Log(Logs::General, Logs::Error, "Loading spells FAILED!"); return 1; } Log(Logs::General, Logs::Zone_Server, "Loading base data"); if (!database.LoadBaseData(hotfix_name)) { Log(Logs::General, Logs::Error, "Loading base data FAILED!"); return 1; } Log(Logs::General, Logs::Zone_Server, "Loading guilds"); guild_mgr.LoadGuilds(); Log(Logs::General, Logs::Zone_Server, "Loading factions"); database.LoadFactionData(); Log(Logs::General, Logs::Zone_Server, "Loading titles"); title_manager.LoadTitles(); Log(Logs::General, Logs::Zone_Server, "Loading tributes"); database.LoadTributes(); Log(Logs::General, Logs::Zone_Server, "Loading corpse timers"); database.GetDecayTimes(npcCorpseDecayTimes); Log(Logs::General, Logs::Zone_Server, "Loading profanity list"); if (!EQEmu::ProfanityManager::LoadProfanityList(&database)) Log(Logs::General, Logs::Error, "Loading profanity list FAILED!"); Log(Logs::General, Logs::Zone_Server, "Loading commands"); int retval = command_init(); if (retval<0) Log(Logs::General, Logs::Error, "Command loading FAILED"); else Log(Logs::General, Logs::Zone_Server, "%d commands loaded", retval); //rules: { std::string tmp; if (database.GetVariable("RuleSet", tmp)) { Log(Logs::General, Logs::Zone_Server, "Loading rule set '%s'", tmp.c_str()); if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str(), false)) { Log(Logs::General, Logs::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp.c_str()); } } else { if (!RuleManager::Instance()->LoadRules(&database, "default", false)) { Log(Logs::General, Logs::Zone_Server, "No rule set configured, using default rules"); } else { Log(Logs::General, Logs::Zone_Server, "Loaded default rule set 'default'", tmp.c_str()); } } EQEmu::InitializeDynamicLookups(); Log(Logs::General, Logs::Zone_Server, "Initialized dynamic dictionary entries"); } #ifdef BOTS Log(Logs::General, Logs::Zone_Server, "Loading bot commands"); int botretval = bot_command_init(); if (botretval<0) Log(Logs::General, Logs::Error, "Bot command loading FAILED"); else Log(Logs::General, Logs::Zone_Server, "%d bot commands loaded", botretval); Log(Logs::General, Logs::Zone_Server, "Loading bot spell casting chances"); if (!botdb.LoadBotSpellCastingChances()) Log(Logs::General, Logs::Error, "Bot spell casting chances loading FAILED"); #endif if (RuleB(TaskSystem, EnableTaskSystem)) { Log(Logs::General, Logs::Tasks, "[INIT] Loading Tasks"); taskmanager = new TaskManager; taskmanager->LoadTasks(); } parse = new QuestParserCollection(); #ifdef LUA_EQEMU parse->RegisterQuestInterface(LuaParser::Instance(), "lua"); #endif #ifdef EMBPERL auto perl_parser = new PerlembParser(); parse->RegisterQuestInterface(perl_parser, "pl"); /* Load Perl Event Export Settings */ parse->LoadPerlEventExportSettings(parse->perl_event_export_settings); #endif //now we have our parser, load the quests Log(Logs::General, Logs::Zone_Server, "Loading quests"); parse->ReloadQuests(); worldserver.Connect(); Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect #ifdef EQPROFILE #ifdef PROFILE_DUMP_TIME Timer profile_dump_timer(PROFILE_DUMP_TIME * 1000); profile_dump_timer.Start(); #endif #endif if (!strlen(zone_name) || !strcmp(zone_name, ".")) { Log(Logs::General, Logs::Zone_Server, "Entering sleep mode"); } else if (!Zone::Bootup(database.GetZoneID(zone_name), instance_id, true)) { Log(Logs::General, Logs::Error, "Zone Bootup failed :: Zone::Bootup"); zone = 0; } //register all the patches we have avaliable with the stream identifier. EQStreamIdentifier stream_identifier; RegisterAllPatches(stream_identifier); #ifndef WIN32 Log(Logs::Detail, Logs::None, "Main thread running with thread id %d", pthread_self()); #endif Timer quest_timers(100); UpdateWindowTitle(); bool worldwasconnected = worldserver.Connected(); std::shared_ptr<EQStreamInterface> eqss; EQStreamInterface *eqsi; bool eqsf_open = false; std::unique_ptr<EQ::Net::EQStreamManager> eqsm; std::chrono::time_point<std::chrono::system_clock> frame_prev = std::chrono::system_clock::now(); auto loop_fn = [&](EQ::Timer* t) { //Advance the timer to our current point in time Timer::SetCurrentTime(); //Calculate frame time std::chrono::time_point<std::chrono::system_clock> frame_now = std::chrono::system_clock::now(); frame_time = std::chrono::duration_cast<std::chrono::duration<double>>(frame_now - frame_prev).count(); frame_prev = frame_now; if (!eqsf_open && Config->ZonePort != 0) { Log(Logs::General, Logs::Zone_Server, "Starting EQ Network server on port %d", Config->ZonePort); EQ::Net::EQStreamManagerOptions opts(Config->ZonePort, false, true); opts.daybreak_options.resend_delay_ms = RuleI(Network, ResendDelayBaseMS); opts.daybreak_options.resend_delay_factor = RuleR(Network, ResendDelayFactor); opts.daybreak_options.resend_delay_min = RuleI(Network, ResendDelayMinMS); opts.daybreak_options.resend_delay_max = RuleI(Network, ResendDelayMaxMS); eqsm.reset(new EQ::Net::EQStreamManager(opts)); eqsf_open = true; eqsm->OnNewConnection([&stream_identifier](std::shared_ptr<EQ::Net::EQStream> stream) { stream_identifier.AddStream(stream); LogF(Logs::Detail, Logs::World_Server, "New connection from IP {0}:{1}", stream->RemoteEndpoint(), ntohs(stream->GetRemotePort())); }); } //give the stream identifier a chance to do its work.... stream_identifier.Process(); //check the stream identifier for any now-identified streams while ((eqsi = stream_identifier.PopIdentified())) { //now that we know what patch they are running, start up their client object struct in_addr in; in.s_addr = eqsi->GetRemoteIP(); Log(Logs::Detail, Logs::World_Server, "New client from %s:%d", inet_ntoa(in), ntohs(eqsi->GetRemotePort())); auto client = new Client(eqsi); entity_list.AddClient(client); } if (worldserver.Connected()) { worldwasconnected = true; } else { if (worldwasconnected && is_zone_loaded) { entity_list.ChannelMessageFromWorld(0, 0, 6, 0, 0, "WARNING: World server connection lost"); worldwasconnected = false; } } if (is_zone_loaded) { { if (net.group_timer.Enabled() && net.group_timer.Check()) entity_list.GroupProcess(); if (net.door_timer.Enabled() && net.door_timer.Check()) entity_list.DoorProcess(); if (net.object_timer.Enabled() && net.object_timer.Check()) entity_list.ObjectProcess(); if (net.corpse_timer.Enabled() && net.corpse_timer.Check()) entity_list.CorpseProcess(); if (net.trap_timer.Enabled() && net.trap_timer.Check()) entity_list.TrapProcess(); if (net.raid_timer.Enabled() && net.raid_timer.Check()) entity_list.RaidProcess(); entity_list.Process(); entity_list.MobProcess(); entity_list.BeaconProcess(); entity_list.EncounterProcess(); if (zone) { if (!zone->Process()) { Zone::Shutdown(); } } if (quest_timers.Check()) quest_manager.Process(); } } if (InterserverTimer.Check()) { InterserverTimer.Start(); database.ping(); entity_list.UpdateWho(); } }; EQ::Timer process_timer(loop_fn); bool is_boat_zone = strstr(zone_name, "erudnext") != NULL || strstr(zone_name, "freporte") != NULL || strstr(zone_name, "qeynos") != NULL || strstr(zone_name, "oot") != NULL || strstr(zone_name, "timorous") != NULL || strstr(zone_name, "erudsxing") != NULL || strstr(zone_name, "firiona") != NULL || strstr(zone_name, "butcher") != NULL || strstr(zone_name, "overthere") != NULL || strstr(zone_name, "oasis") != NULL || strstr(zone_name, "nro") != NULL || strstr(zone_name, "iceclad") != NULL; if (!is_boat_zone) process_timer.Start(1000, true); else process_timer.Start(100, true); while (RunLoops) { if (!is_boat_zone) { bool previous_loaded = is_zone_loaded && numclients > 0; EQ::EventLoop::Get().Process(); bool current_loaded = is_zone_loaded && numclients > 0; if (previous_loaded && !current_loaded) { process_timer.Stop(); process_timer.Start(1000, true); } else if (!previous_loaded && current_loaded) { process_timer.Stop(); process_timer.Start(32, true); } if (current_loaded) { Sleep(1); } else { Sleep(10); } } else { bool previous_loaded = is_zone_loaded; EQ::EventLoop::Get().Process(); bool current_loaded = is_zone_loaded; if (previous_loaded && !current_loaded) { process_timer.Stop(); process_timer.Start(100, true); if (zone && zone->GetZoneID() && zone->GetInstanceVersion()) { uint32 shutdown_timer = database.getZoneShutDownDelay(zone->GetZoneID(), zone->GetInstanceVersion()); zone->StartShutdownTimer(shutdown_timer); } } else if (!previous_loaded && current_loaded) { process_timer.Stop(); process_timer.Start(10, true); } Sleep(1); } } entity_list.Clear(); entity_list.RemoveAllEncounters(); // gotta do it manually or rewrite lots of shit :P parse->ClearInterfaces(); #ifdef EMBPERL safe_delete(perl_parser); #endif safe_delete(Config); if (zone != 0) Zone::Shutdown(true); //Fix for Linux world server problem. safe_delete(taskmanager); command_deinit(); #ifdef BOTS bot_command_deinit(); #endif safe_delete(parse); Log(Logs::General, Logs::Zone_Server, "Proper zone shutdown complete."); LogSys.CloseFileLogs(); return 0; }