EaseBezierAction* EaseBezierAction::reverse() const { EaseBezierAction* reverseAction = EaseBezierAction::create(_inner->reverse()); reverseAction->setBezierParamer(_p3,_p2,_p1,_p0); return reverseAction; }
ActionInterval* ActionFrame::getEasingAction(ActionInterval* action) { if (action == nullptr) { return nullptr; } switch (_easingType) { case FrameEaseType::Custom: { EaseBezierAction* cAction = EaseBezierAction::create(action); cAction->setBezierParamer(_Parameter[0],_Parameter[1],_Parameter[2],_Parameter[3]); return cAction; } break; case FrameEaseType::LINERAR: return action; break; case FrameEaseType::SINE_EASEIN: return EaseSineIn::create(action); break; case FrameEaseType::SINE_EASEOUT: return EaseSineOut::create(action); break; case FrameEaseType::SINE_EASEINOUT: return EaseSineInOut::create(action); break; case FrameEaseType::QUAD_EASEIN: return EaseQuadraticActionIn::create(action); break; case FrameEaseType::QUAD_EASEOUT: return EaseQuadraticActionOut::create(action); break; case FrameEaseType::QUAD_EASEINOUT: return EaseQuadraticActionInOut::create(action); break; case FrameEaseType::CUBIC_EASEIN: return EaseCubicActionIn::create(action); break; case FrameEaseType::CUBIC_EASEOUT: return EaseCubicActionOut::create(action); break; case FrameEaseType::CUBIC_EASEINOUT: return EaseCubicActionInOut::create(action); break; case FrameEaseType::QUART_EASEIN: return EaseQuarticActionIn::create(action); break; case FrameEaseType::QUART_EASEOUT: return EaseQuadraticActionOut::create(action); break; case FrameEaseType::QUART_EASEINOUT: return EaseQuarticActionInOut::create(action); break; case FrameEaseType::QUINT_EASEIN: return EaseQuinticActionIn::create(action); break; case FrameEaseType::QUINT_EASEOUT: return EaseQuinticActionOut::create(action); break; case FrameEaseType::QUINT_EASEINOUT: return EaseQuinticActionInOut::create(action); break; case FrameEaseType::EXPO_EASEIN: return EaseExponentialIn::create(action); break; case FrameEaseType::EXPO_EASEOUT: return EaseExponentialOut::create(action); break; case FrameEaseType::EXPO_EASEINOUT: return EaseExponentialInOut::create(action); break; case FrameEaseType::CIRC_EASEIN: return EaseCircleActionIn::create(action); break; case FrameEaseType::CIRC_EASEOUT: return EaseCircleActionOut::create(action); break; case FrameEaseType::CIRC_EASEINOUT: return EaseCircleActionInOut::create(action); break; case FrameEaseType::ELASTIC_EASEIN: { return EaseElasticIn::create(action); } break; case FrameEaseType::ELASTIC_EASEOUT: { return EaseElasticOut::create(action); } break; case FrameEaseType::ELASTIC_EASEINOUT: { return EaseElasticInOut::create(action); } break; case FrameEaseType::BACK_EASEIN: return EaseBackIn::create(action); break; case FrameEaseType::BACK_EASEOUT: return EaseBackOut::create(action); break; case FrameEaseType::BACK_EASEINOUT: return EaseBackInOut::create(action); break; case FrameEaseType::BOUNCE_EASEIN: return EaseBounceIn::create(action); break; case FrameEaseType::BOUNCE_EASEOUT: return EaseBounceOut::create(action); break; case FrameEaseType::BOUNCE_EASEINOUT: return EaseBounceInOut::create(action); break; default: return action; break; } }