template<bool EditorViewWindow::*prop> static void BooleanPropCB(fltk::Widget *w,void *data) { EditorViewWindow *wnd = (EditorViewWindow *)data; wnd->*prop = !(wnd->*prop); wnd->redraw(); }
template<int rmode> static void RenderTypeCB(fltk::Widget* w, void *data) { EditorViewWindow *wnd = (EditorViewWindow *)data; wnd->rendermode=rmode; wnd->redraw(); }