コード例 #1
0
ファイル: LoginLayerUC.cpp プロジェクト: 54993306/Classes
void LoginLayerUC::initLoadingEffect()
{
	CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("skill/loading.plist");
	AnimationManager::sharedAction()->ParseAnimation("loading");

	//loading贴图
	EffectObject* pLoadEffect = EffectObject::create("loading", BattleSpace::sPlayType::eRepeat);
	pLoadEffect->setPosition(VCENTER);
	pLoadEffect->setEffAnchorPoint(0.5f,0.5f);
	pLoadEffect->setScale(0.6f);
	this->addChild(pLoadEffect, 999);
	m_pLoading = pLoadEffect;
	m_pLoading->setVisible(false);
}