void LoginLayerUC::initLoadingEffect() { CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("skill/loading.plist"); AnimationManager::sharedAction()->ParseAnimation("loading"); //loading贴图 EffectObject* pLoadEffect = EffectObject::create("loading", BattleSpace::sPlayType::eRepeat); pLoadEffect->setPosition(VCENTER); pLoadEffect->setEffAnchorPoint(0.5f,0.5f); pLoadEffect->setScale(0.6f); this->addChild(pLoadEffect, 999); m_pLoading = pLoadEffect; m_pLoading->setVisible(false); }