コード例 #1
0
ファイル: Riffle.cpp プロジェクト: YingzhouLi/Elemental
void RiffleDecay( ElementalMatrix<F>& A, Int n )
{
    DEBUG_CSE
    Riffle( A, n );
    unique_ptr<ElementalMatrix<F>> PInf( A.Construct(A.Grid(),A.Root()) );
    PInf->AlignWith( A.DistData() );
    RiffleStationary( *PInf, n );
    A -= *PInf;
}
コード例 #2
0
ファイル: Rearrange.hpp プロジェクト: restrin/Elemental
void ReshapeIntoGrid
( Int realSize, Int imagSize, 
  const ElementalMatrix<T>& x, ElementalMatrix<T>& X )
{
    X.SetGrid( x.Grid() );
    X.Resize( imagSize, realSize );

    auto xSub = unique_ptr<ElementalMatrix<T>>
    ( x.Construct(x.Grid(),x.Root()) );
    auto XSub = unique_ptr<ElementalMatrix<T>>
    ( X.Construct(X.Grid(),X.Root()) );

    for( Int j=0; j<realSize; ++j )
    {
              View( *XSub, X, IR(0,imagSize),                IR(j) );
        LockedView( *xSub, x, IR(j*imagSize,(j+1)*imagSize), ALL   );
        Copy( *xSub, *XSub );
    }
}
コード例 #3
0
ファイル: GEPPGrowth.cpp プロジェクト: AmiArnab/Elemental
void GEPPGrowth( ElementalMatrix<T>& A, Int n )
{
    DEBUG_ONLY(CSE cse("GEPPGrowth"))
    Identity( A, n, n );
    if( n <= 1 )
        return;

    // Set the last column to all ones
    unique_ptr<ElementalMatrix<T>> aLast( A.Construct(A.Grid(),A.Root()) );
    View( *aLast, A, IR(0,n), IR(n-1,n) );
    Fill( *aLast, T(1) );

    // Set the subdiagonals to -1
    for( Int j=1; j<n; ++j )
        FillDiagonal( A, T(-1), -j );
}
コード例 #4
0
ファイル: ExtendedKahan.cpp プロジェクト: elemental/Elemental
void MakeExtendedKahan
( ElementalMatrix<F>& A, Base<F> phi, Base<F> mu )
{
    EL_DEBUG_CSE
    typedef Base<F> Real;

    if( A.Height() != A.Width() )
        LogicError("Extended Kahan matrices must be square");
    const Int n = A.Height();
    if( n % 3 != 0 )
        LogicError("Dimension must be an integer multiple of 3");
    const Int l = n / 3;
    if( !l || (l & (l-1)) )
        LogicError("n/3 is not a power of two");
    Int k=0;
    while( Int(1u<<k) < l )
        ++k;

    if( phi <= Real(0) || phi >= Real(1) )
        LogicError("phi must be in (0,1)");
    if( mu <= Real(0) || mu >= Real(1) )
        LogicError("mu must be in (0,1)");

    // Start by setting A to the identity, and then modify the necessary 
    // l x l blocks of its 3 x 3 partitioning.
    MakeIdentity( A );
    unique_ptr<ElementalMatrix<F>> ABlock( A.Construct(A.Grid(),A.Root()) );
    View( *ABlock, A, IR(2*l,3*l), IR(2*l,3*l) );
    *ABlock *= mu;
    View( *ABlock, A, IR(0,l), IR(l,2*l) );
    Walsh( *ABlock, k );
    *ABlock *= -phi;
    View( *ABlock, A, IR(l,2*l), IR(2*l,3*l) );
    Walsh( *ABlock, k );
    *ABlock *= phi;

    // Now scale A by S
    const Real zeta = Sqrt(Real(1)-phi*phi);
    auto& ALoc = A.Matrix();
    for( Int iLoc=0; iLoc<A.LocalHeight(); ++iLoc )
    {
        const Int i = A.GlobalRow(iLoc);
        const Real gamma = Pow(zeta,Real(i));
        for( Int jLoc=0; jLoc<A.LocalWidth(); ++jLoc )
            ALoc(iLoc,jLoc) *= gamma;
    }
}
コード例 #5
0
void DruinskyToledo( ElementalMatrix<F>& A, Int k )
{
    EL_DEBUG_CSE
    const Int n = 2*k;
    Zeros( A, n, n );
    if( k == 0 )
      return;
    if( k == 1 )
    {
        Ones( A, n, n );
        return;
    }
    typedef Base<F> Real;
    const Real phi = Real(1) + 4*limits::Epsilon<Real>();
    const Real alphaPhi = LDLPivotConstant<Real>(BUNCH_KAUFMAN_A)*phi;
    vector<Real> d( k-2 );
    Real sigma(1);
    for( Int i=0; i<k-2; ++i )
    {
        d[i] = -alphaPhi/sigma;
        sigma -= 1/d[i];
    }

    unique_ptr<ElementalMatrix<F>> ASub( A.Construct(A.Grid(),A.Root()) );

    View( *ASub, A, IR(k-2,k), IR(0,k) );
    Ones( *ASub, 2, k );

    View( *ASub, A, IR(0,k), IR(k-2,k) );
    Ones( *ASub, k, 2 );

    View( *ASub, A, IR(0,k-2), IR(0,k-2) );
    Diagonal( *ASub, d );

    View( *ASub, A, IR(k,n), IR(0,k) );
    Identity( *ASub, k, k );

    View( *ASub, A, IR(k,n), IR(k,n) );
    Identity( *ASub, k, k );

    View( *ASub, A, IR(0,k), IR(k,n) );
    Identity( *ASub, k, k );
}
コード例 #6
0
ファイル: Local.hpp プロジェクト: timwee/Elemental
void LocalTrr2kKernel
( UpperOrLower uplo,
  Orientation orientA, Orientation orientB,
  Orientation orientC, Orientation orientD,
  T alpha, const ElementalMatrix<T>& A, const ElementalMatrix<T>& B,
  T beta,  const ElementalMatrix<T>& C, const ElementalMatrix<T>& D,
                 ElementalMatrix<T>& E )
{
    DEBUG_CSE

    const bool transA = orientA != NORMAL;
    const bool transB = orientB != NORMAL;
    const bool transC = orientC != NORMAL;
    const bool transD = orientD != NORMAL;
    // TODO: Stringent distribution and alignment checks

    typedef ElementalMatrix<T> ADM;
    auto A0 = unique_ptr<ADM>( A.Construct(A.Grid(),A.Root()) );
    auto A1 = unique_ptr<ADM>( A.Construct(A.Grid(),A.Root()) );
    auto B0 = unique_ptr<ADM>( B.Construct(B.Grid(),B.Root()) );
    auto B1 = unique_ptr<ADM>( B.Construct(B.Grid(),B.Root()) );
    auto C0 = unique_ptr<ADM>( C.Construct(C.Grid(),C.Root()) );
    auto C1 = unique_ptr<ADM>( C.Construct(C.Grid(),C.Root()) );
    auto D0 = unique_ptr<ADM>( D.Construct(D.Grid(),D.Root()) );
    auto D1 = unique_ptr<ADM>( D.Construct(D.Grid(),D.Root()) );
    auto ETL = unique_ptr<ADM>( E.Construct(E.Grid(),E.Root()) );
    auto ETR = unique_ptr<ADM>( E.Construct(E.Grid(),E.Root()) );
    auto EBL = unique_ptr<ADM>( E.Construct(E.Grid(),E.Root()) );
    auto EBR = unique_ptr<ADM>( E.Construct(E.Grid(),E.Root()) );
    auto FTL = unique_ptr<ADM>( E.Construct(E.Grid(),E.Root()) );
    auto FBR = unique_ptr<ADM>( E.Construct(E.Grid(),E.Root()) );

    const Int half = E.Height() / 2;
    if( transA )
        LockedPartitionRight( A, *A0, *A1, half );
    else
        LockedPartitionDown( A, *A0, *A1, half );
    if( transB )
        LockedPartitionDown( B, *B0, *B1, half );
    else
        LockedPartitionRight( B, *B0, *B1, half );
    if( transC )
        LockedPartitionRight( C, *C0, *C1, half );
    else
        LockedPartitionDown( C, *C0, *C1, half );
    if( transD )
        LockedPartitionDown( D, *D0, *D1, half );
    else
        LockedPartitionRight( D, *D0, *D1, half );
    PartitionDownDiagonal( E, *ETL, *ETR, *EBL, *EBR, half );

    if( uplo == LOWER )
    {
        Gemm
        ( orientA, orientB, 
          alpha, A1->LockedMatrix(), B0->LockedMatrix(), 
          T(1), EBL->Matrix() );
        Gemm
        ( orientC, orientD, 
          beta, C1->LockedMatrix(), D0->LockedMatrix(), 
          T(1), EBL->Matrix() );
    }
    else
    {
        Gemm
        ( orientA, orientB, 
          alpha, A0->LockedMatrix(), B1->LockedMatrix(), 
          T(1), ETR->Matrix() );
        Gemm
        ( orientC, orientD, 
          beta, C0->LockedMatrix(), D1->LockedMatrix(), 
          T(1), ETR->Matrix() );
    }

    FTL->AlignWith( *ETL );
    FTL->Resize( ETL->Height(), ETL->Width() );
    Gemm
    ( orientA, orientB, 
      alpha, A0->LockedMatrix(), B0->LockedMatrix(),
      T(0), FTL->Matrix() );
    Gemm
    ( orientC, orientD,
      beta, C0->LockedMatrix(), D0->LockedMatrix(),
      T(1), FTL->Matrix() );
    AxpyTrapezoid( uplo, T(1), *FTL, *ETL );

    FBR->AlignWith( *EBR );
    FBR->Resize( EBR->Height(), EBR->Width() );
    Gemm
    ( orientA, orientB, 
      alpha, A1->LockedMatrix(), B1->LockedMatrix(),
      T(0), FBR->Matrix() );
    Gemm
    ( orientC, orientD,
      beta, C1->LockedMatrix(), D1->LockedMatrix(),
      T(1), FBR->Matrix() );
    AxpyTrapezoid( uplo, T(1), *FBR, *EBR );
}
コード例 #7
0
ファイル: Local.hpp プロジェクト: timwee/Elemental
void LocalTrr2k
( UpperOrLower uplo, 
  Orientation orientA, Orientation orientB,
  Orientation orientC, Orientation orientD,
  T alpha, const ElementalMatrix<T>& A, const ElementalMatrix<T>& B,
  T beta,  const ElementalMatrix<T>& C, const ElementalMatrix<T>& D,
  T gamma,       ElementalMatrix<T>& E )
{
    using namespace trr2k;
    DEBUG_CSE

    const bool transA = orientA != NORMAL;
    const bool transB = orientB != NORMAL;
    const bool transC = orientC != NORMAL;
    const bool transD = orientD != NORMAL;
    // TODO: Stringent distribution and alignment checks

    ScaleTrapezoid( gamma, uplo, E );
    if( E.Height() < E.Grid().Width()*LocalTrr2kBlocksize<T>() )
    {
        LocalTrr2kKernel
        ( uplo, orientA, orientB, orientC, orientD, 
          alpha, A, B, beta, C, D, E );
    }
    else
    {
        typedef ElementalMatrix<T> ADM;
        // Ugh. This is likely too much overhead. It should be measured.
        auto A0 = unique_ptr<ADM>( A.Construct(A.Grid(),A.Root()) );
        auto A1 = unique_ptr<ADM>( A.Construct(A.Grid(),A.Root()) );
        auto B0 = unique_ptr<ADM>( B.Construct(B.Grid(),B.Root()) );
        auto B1 = unique_ptr<ADM>( B.Construct(B.Grid(),B.Root()) );
        auto C0 = unique_ptr<ADM>( C.Construct(C.Grid(),C.Root()) );
        auto C1 = unique_ptr<ADM>( C.Construct(C.Grid(),C.Root()) );
        auto D0 = unique_ptr<ADM>( D.Construct(D.Grid(),D.Root()) );
        auto D1 = unique_ptr<ADM>( D.Construct(D.Grid(),D.Root()) );
        auto ETL = unique_ptr<ADM>( E.Construct(E.Grid(),E.Root()) );
        auto ETR = unique_ptr<ADM>( E.Construct(E.Grid(),E.Root()) );
        auto EBL = unique_ptr<ADM>( E.Construct(E.Grid(),E.Root()) );
        auto EBR = unique_ptr<ADM>( E.Construct(E.Grid(),E.Root()) );

        const Int half = E.Height() / 2;
        if( transA )
            LockedPartitionRight( A, *A0, *A1, half );
        else
            LockedPartitionDown( A, *A0, *A1, half );
        if( transB )
            LockedPartitionDown( B, *B0, *B1, half );
        else
            LockedPartitionRight( B, *B0, *B1, half );
        if( transC )
            LockedPartitionRight( C, *C0, *C1, half );
        else
            LockedPartitionDown( C, *C0, *C1, half );
        if( transD )
            LockedPartitionDown( D, *D0, *D1, half );
        else
            LockedPartitionRight( D, *D0, *D1, half );
        PartitionDownDiagonal( E, *ETL, *ETR, *EBL, *EBR, half );

        if( uplo == LOWER )
        { 
            Gemm
            ( orientA, orientB, 
              alpha, A1->LockedMatrix(), B0->LockedMatrix(), 
              T(1), EBL->Matrix() );
            Gemm
            ( orientC, orientD, 
              beta,  C1->LockedMatrix(), D0->LockedMatrix(), 
              T(1), EBL->Matrix() );
        }
        else
        {
            Gemm
            ( orientA, orientB,
              alpha, A0->LockedMatrix(), B1->LockedMatrix(), 
              T(1), ETR->Matrix() );
            Gemm
            ( orientC, orientD,
              beta,  C0->LockedMatrix(), D1->LockedMatrix(), 
              T(1), ETR->Matrix() );
        }

        // Recurse
        LocalTrr2k
        ( uplo, orientA, orientB, orientC, orientD, 
          alpha, *A0, *B0, beta, *C0, *D0, T(1), *ETL );
        LocalTrr2k
        ( uplo, orientA, orientB, orientC, orientD, 
          alpha, *A1, *B1, beta, *C1, *D1, T(1), *EBR );
    }
}