EntityItemProperties EntityScriptingInterface::getEntityProperties(EntityItemID entityID) { EntityItemProperties results; EntityItemID identity = identifyEntity(entityID); if (_entityTree) { _entityTree->lockForRead(); EntityItem* entity = const_cast<EntityItem*>(_entityTree->findEntityByEntityItemID(identity)); if (entity) { results = entity->getProperties(); // TODO: improve sitting points and naturalDimensions in the future, // for now we've included the old sitting points model behavior for entity types that are models // we've also added this hack for setting natural dimensions of models if (entity->getType() == EntityTypes::Model) { const FBXGeometry* geometry = _entityTree->getGeometryForEntity(entity); if (geometry) { results.setSittingPoints(geometry->sittingPoints); Extents meshExtents = geometry->getUnscaledMeshExtents(); results.setNaturalDimensions(meshExtents.maximum - meshExtents.minimum); } } } else { results.setIsUnknownID(); } _entityTree->unlock(); } return results; }
EntityItemID EntityScriptingInterface::editEntity(EntityItemID entityID, const EntityItemProperties& properties) { EntityItemID actualID = entityID; // if the entity is unknown, attempt to look it up if (!entityID.isKnownID) { actualID = EntityItemID::getIDfromCreatorTokenID(entityID.creatorTokenID); if (actualID.id != UNKNOWN_ENTITY_ID) { entityID.id = actualID.id; entityID.isKnownID = true; } } // If we have a local entity tree set, then also update it. We can do this even if we don't know // the actual id, because we can edit out local entities just with creatorTokenID if (_entityTree) { _entityTree->lockForWrite(); _entityTree->updateEntity(entityID, properties); _entityTree->unlock(); } // if at this point, we know the id, send the update to the entity server if (entityID.isKnownID) { // make sure the properties has a type, so that the encode can know which properties to include if (properties.getType() == EntityTypes::Unknown) { EntityItem* entity = _entityTree->findEntityByEntityItemID(entityID); if (entity) { EntityItemProperties tempProperties = properties; tempProperties.setType(entity->getType()); queueEntityMessage(PacketTypeEntityAddOrEdit, entityID, tempProperties); return entityID; } } // if the properties already includes the type, then use it as is queueEntityMessage(PacketTypeEntityAddOrEdit, entityID, properties); } return entityID; }