void generate_map(GameStuff & gs) { Environment * start = new CornField(); Environment * cf1 = new CornField(); Environment * end = new CornField(); Environment * goal = new Goal(); gs.map.push_back(start); gs.map.push_back(cf1); gs.map.push_back(end); gs.map.push_back(goal); Object * h = new Honey(); //gs.objects.push_back(h); Actor * farmer = new Farmer("Pelle"); //TODO: this causes memory leak. WHYYY?? Actor * bee = new Bee(); gs.player = new Player(); gs.actors.push_back(farmer); gs.actors.push_back(gs.player); gs.actors.push_back(bee); //"doors" start->add_neighbor(cf1, East); cf1->add_neighbor(start, West); end->add_neighbor(cf1, South); cf1->add_neighbor(end, North); end->add_neighbor(goal, East); start->pick_up(h); start->enter(gs.player); gs.player->environment = start; cf1->enter(farmer); farmer->environment = cf1; cf1->enter(bee); bee->environment = cf1; }