SNMP_API_STAT_CODES SNMPClass::begin(const char *getCommName, const char *setCommName, const char *trapCommName, uint16_t port) { //initialize request counter requestCounter = 1; _extra_data_size = 0; _udp_extra_data_packet = false; // set community name set/get sizes _setSize = strlen(setCommName); _getSize = strlen(getCommName); _trapSize = strlen(trapCommName); // // validate get/set community name sizes if ( _setSize > SNMP_MAX_NAME_LEN + 1 || _getSize > SNMP_MAX_NAME_LEN + 1 || _trapSize > SNMP_MAX_NAME_LEN + 1) { return SNMP_API_STAT_NAME_TOO_BIG; } // // set community names _getCommName = getCommName; _setCommName = setCommName; _trapCommName = trapCommName; // validate session port number if ( port == NULL || port == 0 ) port = SNMP_DEFAULT_PORT; // // init UDP socket Udp.stop(); Udp.begin(port); return SNMP_API_STAT_SUCCESS; }
/* * Restart our ntp handler. This is only done as part of restarting the * network. As such, all we want to do is make sure udp is still working. * We dont need to issue a time request unless one was already outstanding * (not likely) */ void restartNtpTime() { Udp.stop(); Udp.begin(8888); // If we were already waiting for a response, let's re-issue the request if (ntpState == WAITING_FOR_RESPONSE) { sendTimeRequest(); } }