WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContextBase* ctx, VAOType type) : WebGLVertexArrayObjectBase(ctx, type) { Extensions3D* extensions = context()->graphicsContext3D()->getExtensions(); switch (m_type) { case VAOTypeDefault: break; default: setObject(extensions->createVertexArrayOES()); break; } }
WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContext* ctx, VaoType type) : WebGLContextObject(ctx) , m_type(type) , m_hasEverBeenBound(false) , m_boundElementArrayBuffer(0) { m_vertexAttribState.resize(ctx->getMaxVertexAttribs()); Extensions3D* extensions = context()->graphicsContext3D()->getExtensions(); switch (m_type) { case VaoTypeDefault: break; default: setObject(extensions->createVertexArrayOES()); break; } }