//!< FPrimitiveSceneProxy virtual void GetDynamicMeshElements(const TArray<const FSceneView*>& Views, const FSceneViewFamily& ViewFamily, uint32 VisibilityMap, class FMeshElementCollector& Collector) const override { FDynamicMeshBuilder MeshBuilder; const auto Num = 20; const auto DeltaUV = 1.0f / (Num - 1); TArray<FDynamicMeshVertex> Vertices; Vertices.Reserve(Num * Num); for (auto i = 0; i < Num; ++i) { for (auto j = 0; j < Num; ++j) { const auto UV = FVector2D(DeltaUV * j, DeltaUV * i); FDynamicMeshVertex Vertex; Vertex.Position = GetPosition(UV); Vertex.TextureCoordinate = GetUV(UV); const auto Edge01 = GetPosition(UV + FVector2D(0.01f, 0.0f)) - Vertex.Position; const auto Edge02 = GetPosition(UV - FVector2D(0.0f, 0.01f)) - Vertex.Position; Vertex.TangentX = Edge01.GetSafeNormal(); Vertex.TangentZ = (Edge02 ^ Edge01).GetSafeNormal(); Vertex.Color = FColor::Green; Vertices.Add(Vertex); } } MeshBuilder.AddVertices(Vertices); TArray<int32> Indices; Indices.Reserve((Num - 1) * (Num - 1) * 6); for (auto i = 0; i < Num - 1; ++i) { for (auto j = 0; j < Num - 1; ++j) { const auto Index = j + i * Num; Indices.Add(Index); Indices.Add(Index + Num); Indices.Add(Index + 1); Indices.Add(Index + 1); Indices.Add(Index + Num); Indices.Add(Index + Num + 1); } } MeshBuilder.AddTriangles(Indices); auto MaterialRenderProxy = UMaterial::GetDefaultMaterial(MD_Surface)->GetRenderProxy(IsSelected()); if (nullptr != MaterialInterface) { MaterialRenderProxy = MaterialInterface->GetRenderProxy(false); } if (Views[0]->Family->EngineShowFlags.Wireframe) { MaterialRenderProxy = GEngine->WireframeMaterial->GetRenderProxy(IsSelected()); } MeshBuilder.GetMesh(GetLocalToWorld(), MaterialRenderProxy, 0, false, false, 0, Collector); }
void FDebugRenderSceneProxy::GetDynamicMeshElements(const TArray<const FSceneView*>& Views, const FSceneViewFamily& ViewFamily, uint32 VisibilityMap, FMeshElementCollector& Collector) const { QUICK_SCOPE_CYCLE_COUNTER( STAT_DebugRenderSceneProxy_GetDynamicMeshElements ); // Draw solid spheres struct FMaterialCache { FMaterialCache() : bUseFakeLight(false) {} FMaterialRenderProxy* operator[](FLinearColor Color) { FMaterialRenderProxy* MeshColor = NULL; const uint32 HashKey = GetTypeHash(Color); if (MeshColorInstances.Contains(HashKey)) { MeshColor = *MeshColorInstances.Find(HashKey); } else { if (bUseFakeLight && SolidMeshMaterial.IsValid()) { MeshColor = new(FMemStack::Get()) FColoredMaterialRenderProxy( SolidMeshMaterial->GetRenderProxy(false, false), Color, "GizmoColor" ); } else { MeshColor = new(FMemStack::Get()) FColoredMaterialRenderProxy(GEngine->DebugMeshMaterial->GetRenderProxy(false, false), Color); } MeshColorInstances.Add(HashKey, MeshColor); } return MeshColor; } void UseFakeLight(bool UseLight, class UMaterial* InMaterial) { bUseFakeLight = UseLight; SolidMeshMaterial = InMaterial; } TMap<uint32, FMaterialRenderProxy*> MeshColorInstances; TWeakObjectPtr<class UMaterial> SolidMeshMaterial; bool bUseFakeLight; }; FMaterialCache MaterialCache[2]; MaterialCache[1].UseFakeLight(true, SolidMeshMaterial.Get()); for (int32 ViewIndex = 0; ViewIndex < Views.Num(); ViewIndex++) { if (VisibilityMap & (1 << ViewIndex)) { const FSceneView* View = Views[ViewIndex]; FPrimitiveDrawInterface* PDI = Collector.GetPDI(ViewIndex); // Draw Lines const int32 LinesNum = Lines.Num(); PDI->AddReserveLines(SDPG_World, LinesNum, false, false); for (const auto& CurrentLine : Lines) { PDI->DrawLine(CurrentLine.Start, CurrentLine.End, CurrentLine.Color, SDPG_World, CurrentLine.Thickness, 0, CurrentLine.Thickness > 0); } // Draw Dashed Lines for(int32 DashIdx=0; DashIdx<DashedLines.Num(); DashIdx++) { const FDashedLine& Dash = DashedLines[DashIdx]; DrawDashedLine(PDI, Dash.Start, Dash.End, Dash.Color, Dash.DashSize, SDPG_World); } // Draw Arrows const uint32 ArrowsNum = ArrowLines.Num(); PDI->AddReserveLines(SDPG_World, 5 * ArrowsNum, false, false); for (const auto& CurrentArrow : ArrowLines) { DrawLineArrow(PDI, CurrentArrow.Start, CurrentArrow.End, CurrentArrow.Color, 8.0f); } // Draw Stars for(int32 StarIdx=0; StarIdx<Stars.Num(); StarIdx++) { const FWireStar& Star = Stars[StarIdx]; DrawWireStar(PDI, Star.Position, Star.Size, Star.Color, SDPG_World); } // Draw Cylinders for(const auto& Cylinder : Cylinders) { if (DrawType == SolidAndWireMeshes || DrawType == WireMesh) { DrawWireCylinder(PDI, Cylinder.Base, FVector(1, 0, 0), FVector(0, 1, 0), FVector(0, 0, 1), Cylinder.Color, Cylinder.Radius, Cylinder.HalfHeight, (DrawType == SolidAndWireMeshes) ? 9 : 16, SDPG_World, DrawType == SolidAndWireMeshes ? 2 : 0, 0, true); } if (DrawType == SolidAndWireMeshes || DrawType == SolidMesh) { GetCylinderMesh(Cylinder.Base, FVector(1, 0, 0), FVector(0, 1, 0), FVector(0, 0, 1), Cylinder.Radius, Cylinder.HalfHeight, 16, MaterialCache[0][Cylinder.Color.WithAlpha(DrawAlpha)], SDPG_World, ViewIndex, Collector); } } // Draw Boxes for(const auto& Box : Boxes) { if (DrawType == SolidAndWireMeshes || DrawType == WireMesh) { DrawWireBox(PDI, Box.Transform.ToMatrixWithScale(), Box.Box, Box.Color, SDPG_World, DrawType == SolidAndWireMeshes ? 2 : 0, 0, true); } if (DrawType == SolidAndWireMeshes || DrawType == SolidMesh) { GetBoxMesh(FTransform(Box.Box.GetCenter()).ToMatrixNoScale() * Box.Transform.ToMatrixWithScale(), Box.Box.GetExtent(), MaterialCache[0][Box.Color.WithAlpha(DrawAlpha)], SDPG_World, ViewIndex, Collector); } } // Draw Boxes TArray<FVector> Verts; for (auto& CurrentCone : Cones) { if (DrawType == SolidAndWireMeshes || DrawType == WireMesh) { DrawWireCone(PDI, Verts, CurrentCone.ConeToWorld, 1, CurrentCone.Angle2, (DrawType == SolidAndWireMeshes) ? 9 : 16, CurrentCone.Color, SDPG_World, DrawType == SolidAndWireMeshes ? 2 : 0, 0, true); } if (DrawType == SolidAndWireMeshes || DrawType == SolidMesh) { GetConeMesh(CurrentCone.ConeToWorld, CurrentCone.Angle1, CurrentCone.Angle2, 16, MaterialCache[0][CurrentCone.Color.WithAlpha(DrawAlpha)], SDPG_World, ViewIndex, Collector); } } for (auto It = Spheres.CreateConstIterator(); It; ++It) { if (PointInView(It->Location, View)) { if (DrawType == SolidAndWireMeshes || DrawType == WireMesh) { DrawWireSphere(PDI, It->Location, It->Color.WithAlpha(255), It->Radius, 20, SDPG_World, DrawType == SolidAndWireMeshes ? 2 : 0, 0, true); } if (DrawType == SolidAndWireMeshes || DrawType == SolidMesh) { GetSphereMesh(It->Location, FVector(It->Radius), 20, 7, MaterialCache[0][It->Color.WithAlpha(DrawAlpha)], SDPG_World, false, ViewIndex, Collector); } } } for (auto It = Capsles.CreateConstIterator(); It; ++It) { if (PointInView(It->Location, View)) { if (DrawType == SolidAndWireMeshes || DrawType == WireMesh) { const float HalfAxis = FMath::Max<float>(It->HalfHeight - It->Radius, 1.f); const FVector BottomEnd = It->Location + It->Radius * It->Z; const FVector TopEnd = BottomEnd + (2 * HalfAxis) * It->Z; const float CylinderHalfHeight = (TopEnd - BottomEnd).Size() * 0.5; const FVector CylinderLocation = BottomEnd + CylinderHalfHeight * It->Z; DrawWireCapsule(PDI, CylinderLocation, It->X, It->Y, It->Z, It->Color, It->Radius, It->HalfHeight, (DrawType == SolidAndWireMeshes) ? 9 : 16, SDPG_World, DrawType == SolidAndWireMeshes ? 2 : 0, 0, true); } if (DrawType == SolidAndWireMeshes || DrawType == SolidMesh) { GetCapsuleMesh(It->Location, It->X, It->Y, It->Z, It->Color, It->Radius, It->HalfHeight, 16, MaterialCache[0][It->Color.WithAlpha(DrawAlpha)], SDPG_World, false, ViewIndex, Collector); } } } for (const auto& Mesh : Meshes) { FDynamicMeshBuilder MeshBuilder; MeshBuilder.AddVertices(Mesh.Vertices); MeshBuilder.AddTriangles(Mesh.Indices); MeshBuilder.GetMesh(FMatrix::Identity, MaterialCache[Mesh.Color.A == 255 ? 1 : 0][Mesh.Color.WithAlpha(DrawAlpha)], SDPG_World, false, false, ViewIndex, Collector); } } } }