コード例 #1
0
ファイル: GAEffects.cpp プロジェクト: Irvaxis/ActionRPGGame
void FGAEffectModifierContainer::AddModifier(const FGAEffectModifierSpec& ModSpec, const FGameplayTagContainer& Tags,
	const FGAEffectHandle HandleIn,
	TSharedPtr<FGAActiveDuration> EffectPtr)
{
	FString complexString = Tags.ToString();
	FString simpleString = Tags.ToStringSimple();
	FName test(*simpleString);

	for (const FGameplayTag& tag : Tags)
	{
		FGAEffectModifier& mods = Modifiers.FindOrAdd(tag);

		FGAModifier modifier(ModSpec.Mod, ModSpec.DirectModifier.Value, EffectPtr);
		modifier.ModifierType = ModSpec.ModifierType;
		mods.AddBonus(modifier, HandleIn);
	}
}
コード例 #2
0
FReply FGameplayTagContainerCustomization::OnClearAllButtonClicked()
{
	FScopedTransaction Transaction(LOCTEXT("GameplayTagContainerCustomization_RemoveAllTags", "Remove All Gameplay Tags"));

	for (int32 ContainerIdx = 0; ContainerIdx < EditableContainers.Num(); ++ContainerIdx)
	{
		UObject* OwnerObj = EditableContainers[ContainerIdx].TagContainerOwner;
		FGameplayTagContainer* Container = EditableContainers[ContainerIdx].TagContainer;

		if (OwnerObj && Container)
		{
			OwnerObj->PreEditChange(StructPropertyHandle->GetProperty());
			FGameplayTagContainer EmptyContainer;
			StructPropertyHandle->SetValueFromFormattedString(EmptyContainer.ToString());
			OwnerObj->PostEditChange();
			RefreshTagList();
		}
	}
	return FReply::Handled();
}