コード例 #1
0
bool UKismetInputLibrary::Key_IsModifierKey(const FKey& Key)
{
	return Key.IsModifierKey();
}
コード例 #2
0
void FCEFWebBrowserWindow::PopulateCefKeyEvent(const FKeyEvent& InKeyEvent, CefKeyEvent& OutKeyEvent)
{
#if PLATFORM_MAC
	OutKeyEvent.native_key_code = InKeyEvent.GetKeyCode();

	FKey Key = InKeyEvent.GetKey();
	if (Key == EKeys::BackSpace)
	{
		OutKeyEvent.unmodified_character = kBackspaceCharCode;
	}
	else if (Key == EKeys::Tab)
	{
		OutKeyEvent.unmodified_character = kTabCharCode;
	}
	else if (Key == EKeys::Enter)
	{
		OutKeyEvent.unmodified_character = kReturnCharCode;
	}
	else if (Key == EKeys::Pause)
	{
		OutKeyEvent.unmodified_character = NSPauseFunctionKey;
	}
	else if (Key == EKeys::Escape)
	{
		OutKeyEvent.unmodified_character = kEscapeCharCode;
	}
	else if (Key == EKeys::PageUp)
	{
		OutKeyEvent.unmodified_character = NSPageUpFunctionKey;
	}
	else if (Key == EKeys::PageDown)
	{
		OutKeyEvent.unmodified_character = NSPageDownFunctionKey;
	}
	else if (Key == EKeys::End)
	{
		OutKeyEvent.unmodified_character = NSEndFunctionKey;
	}
	else if (Key == EKeys::Home)
	{
		OutKeyEvent.unmodified_character = NSHomeFunctionKey;
	}
	else if (Key == EKeys::Left)
	{
		OutKeyEvent.unmodified_character = NSLeftArrowFunctionKey;
	}
	else if (Key == EKeys::Up)
	{
		OutKeyEvent.unmodified_character = NSUpArrowFunctionKey;
	}
	else if (Key == EKeys::Right)
	{
		OutKeyEvent.unmodified_character = NSRightArrowFunctionKey;
	}
	else if (Key == EKeys::Down)
	{
		OutKeyEvent.unmodified_character = NSDownArrowFunctionKey;
	}
	else if (Key == EKeys::Insert)
	{
		OutKeyEvent.unmodified_character = NSInsertFunctionKey;
	}
	else if (Key == EKeys::Delete)
	{
		OutKeyEvent.unmodified_character = kDeleteCharCode;
	}
	else if (Key == EKeys::F1)
	{
		OutKeyEvent.unmodified_character = NSF1FunctionKey;
	}
	else if (Key == EKeys::F2)
	{
		OutKeyEvent.unmodified_character = NSF2FunctionKey;
	}
	else if (Key == EKeys::F3)
	{
		OutKeyEvent.unmodified_character = NSF3FunctionKey;
	}
	else if (Key == EKeys::F4)
	{
		OutKeyEvent.unmodified_character = NSF4FunctionKey;
	}
	else if (Key == EKeys::F5)
	{
		OutKeyEvent.unmodified_character = NSF5FunctionKey;
	}
	else if (Key == EKeys::F6)
	{
		OutKeyEvent.unmodified_character = NSF6FunctionKey;
	}
	else if (Key == EKeys::F7)
	{
		OutKeyEvent.unmodified_character = NSF7FunctionKey;
	}
	else if (Key == EKeys::F8)
	{
		OutKeyEvent.unmodified_character = NSF8FunctionKey;
	}
	else if (Key == EKeys::F9)
	{
		OutKeyEvent.unmodified_character = NSF9FunctionKey;
	}
	else if (Key == EKeys::F10)
	{
		OutKeyEvent.unmodified_character = NSF10FunctionKey;
	}
	else if (Key == EKeys::F11)
	{
		OutKeyEvent.unmodified_character = NSF11FunctionKey;
	}
	else if (Key == EKeys::F12)
	{
		OutKeyEvent.unmodified_character = NSF12FunctionKey;
	}
	else if (Key == EKeys::CapsLock)
	{
		OutKeyEvent.unmodified_character = 0;
		OutKeyEvent.native_key_code = kVK_CapsLock;
	}
	else if (Key.IsModifierKey())
	{
		// Setting both unmodified_character and character to 0 tells CEF that it needs to generate a NSFlagsChanged event instead of NSKeyDown/Up
		OutKeyEvent.unmodified_character = 0;

		// CEF expects modifier key codes as one of the Carbon kVK_* key codes.
		if (Key == EKeys::LeftCommand)
		{
			OutKeyEvent.native_key_code = kVK_Command;
		}
		else if (Key == EKeys::LeftShift)
		{
			OutKeyEvent.native_key_code = kVK_Shift;
		}
		else if (Key == EKeys::LeftAlt)
		{
			OutKeyEvent.native_key_code = kVK_Option;
		}
		else if (Key == EKeys::LeftControl)
		{
			OutKeyEvent.native_key_code = kVK_Control;
		}
		else if (Key == EKeys::RightCommand)
		{
			// There isn't a separate code for the right hand command key defined, but CEF seems to use the unused value before the left command keycode
			OutKeyEvent.native_key_code = kVK_Command-1;
		}
		else if (Key == EKeys::RightShift)
		{
			OutKeyEvent.native_key_code = kVK_RightShift;
		}
		else if (Key == EKeys::RightAlt)
		{
			OutKeyEvent.native_key_code = kVK_RightOption;
		}
		else if (Key == EKeys::RightControl)
		{
			OutKeyEvent.native_key_code = kVK_RightControl;
		}
	}
	else
	{
		OutKeyEvent.unmodified_character = InKeyEvent.GetCharacter();
	}
	OutKeyEvent.character = OutKeyEvent.unmodified_character;

#else
	OutKeyEvent.windows_key_code = InKeyEvent.GetKeyCode();
#endif

	OutKeyEvent.modifiers = GetCefKeyboardModifiers(InKeyEvent);
}