void UK2Node_CommutativeAssociativeBinaryOperator::ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
{
	Super::ExpandNode(CompilerContext, SourceGraph);

	if (NumAdditionalInputs > 0)
	{
		const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();

		UEdGraphPin* LastOutPin = NULL;
		const UFunction* const Function = GetTargetFunction();

		const UEdGraphPin* SrcOutPin = FindOutPin();
		const UEdGraphPin* SrcSelfPin = FindSelfPin();
		UEdGraphPin* SrcFirstInput = GetInputPin(0);
		check(SrcFirstInput);

		for(int32 PinIndex = 0; PinIndex < Pins.Num(); PinIndex++)
		{
			UEdGraphPin* CurrentPin = Pins[PinIndex];
			if( (CurrentPin == SrcFirstInput) || (CurrentPin == SrcOutPin) || (SrcSelfPin == CurrentPin) )
			{
				continue;
			}

			UK2Node_CommutativeAssociativeBinaryOperator* NewOperator = SourceGraph->CreateBlankNode<UK2Node_CommutativeAssociativeBinaryOperator>();
			NewOperator->SetFromFunction(Function);
			NewOperator->AllocateDefaultPins();
			CompilerContext.MessageLog.NotifyIntermediateObjectCreation(NewOperator, this);

			UEdGraphPin* NewOperatorInputA = NewOperator->GetInputPin(0);
			check(NewOperatorInputA);
			if(LastOutPin)
			{
				Schema->TryCreateConnection(LastOutPin, NewOperatorInputA);
			}
			else
			{
				// handle first created node (SrcFirstInput is skipped, and has no own node).
				CompilerContext.MovePinLinksToIntermediate(*SrcFirstInput, *NewOperatorInputA);
			}

			UEdGraphPin* NewOperatorInputB = NewOperator->GetInputPin(1);
			check(NewOperatorInputB);
			CompilerContext.MovePinLinksToIntermediate(*CurrentPin, *NewOperatorInputB);

			LastOutPin = NewOperator->FindOutPin();
			check(LastOutPin);
		}

		UEdGraphPin* TrueOutPin = FindOutPin();
		check(TrueOutPin);
		CompilerContext.MovePinLinksToIntermediate(*TrueOutPin, *LastOutPin);

		BreakAllNodeLinks();
	}
}
コード例 #2
0
void UK2Node_MatineeController::ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
{
	if (SourceGraph != CompilerContext.ConsolidatedEventGraph)
	{
		CompilerContext.MessageLog.Error(*FString::Printf(*NSLOCTEXT("KismetCompiler", "InvalidNodeOutsideUbergraph_Error", "Unexpected node @@ found outside ubergraph.").ToString()), this);
		return;
	}

	Super::ExpandNode(CompilerContext, SourceGraph);

	if (MatineeActor != NULL)
	{
		UFunction* MatineeEventSig = FindObject<UFunction>(AMatineeActor::StaticClass(), TEXT("OnMatineeEvent__DelegateSignature"));
		check(MatineeEventSig != NULL);

		const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();

		// Create event for each exec output pin
		for(int32 PinIdx=0; PinIdx<Pins.Num(); PinIdx++)
		{
			UEdGraphPin* MatineePin = Pins[PinIdx];
			if(MatineePin->Direction == EGPD_Output && MatineePin->PinType.PinCategory == Schema->PC_Exec)
			{
				FName EventFuncName = MatineeActor->GetFunctionNameForEvent( FName(*(MatineePin->PinName)) );

				UK2Node_Event* MatineeEventNode = CompilerContext.SpawnIntermediateNode<UK2Node_Event>(this, SourceGraph);
				MatineeEventNode->EventSignatureName = MatineeEventSig->GetFName();
				MatineeEventNode->EventSignatureClass = AMatineeActor::StaticClass();
				MatineeEventNode->CustomFunctionName = EventFuncName;
				MatineeEventNode->bInternalEvent = true;
				MatineeEventNode->AllocateDefaultPins();

				// Move connection from matinee output to event node output
				UEdGraphPin* EventOutputPin = Schema->FindExecutionPin(*MatineeEventNode, EGPD_Output);
				check(EventOutputPin != NULL);
				CompilerContext.CheckConnectionResponse(Schema->MovePinLinks(*MatineePin, *EventOutputPin), this);
			}
		}
	}

}
コード例 #3
0
ファイル: K2Node_InputKey.cpp プロジェクト: Codermay/Unreal4
void UK2Node_InputKey::CreateInputKeyEvent(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph, UEdGraphPin* InputKeyPin, const EInputEvent KeyEvent)
{
	if (InputKeyPin->LinkedTo.Num() > 0)
	{
		UK2Node_InputKeyEvent* InputKeyEvent = CompilerContext.SpawnIntermediateNode<UK2Node_InputKeyEvent>(this, SourceGraph);
		const FName ModifierName = GetModifierName();
		if ( ModifierName != NAME_None )
		{
			InputKeyEvent->CustomFunctionName = FName( *FString::Printf(TEXT("InpActEvt_%s_%s_%s"), *ModifierName.ToString(), *InputKey.ToString(), *InputKeyEvent->GetName()));
		}
		else
		{
			InputKeyEvent->CustomFunctionName = FName( *FString::Printf(TEXT("InpActEvt_%s_%s"), *InputKey.ToString(), *InputKeyEvent->GetName()));
		}
		InputKeyEvent->InputChord.Key = InputKey;
		InputKeyEvent->InputChord.bCtrl = bControl;
		InputKeyEvent->InputChord.bAlt = bAlt;
		InputKeyEvent->InputChord.bShift = bShift;
		InputKeyEvent->InputChord.bCmd = bCommand;
		InputKeyEvent->bConsumeInput = bConsumeInput;
		InputKeyEvent->bExecuteWhenPaused = bExecuteWhenPaused;
		InputKeyEvent->bOverrideParentBinding = bOverrideParentBinding;
		InputKeyEvent->InputKeyEvent = KeyEvent;
		InputKeyEvent->EventReference.SetExternalDelegateMember(FName(TEXT("InputActionHandlerDynamicSignature__DelegateSignature")));
		InputKeyEvent->bInternalEvent = true;
		InputKeyEvent->AllocateDefaultPins();

		// Move any exec links from the InputActionNode pin to the InputActionEvent node
		UEdGraphPin* EventOutput = CompilerContext.GetSchema()->FindExecutionPin(*InputKeyEvent, EGPD_Output);

		if(EventOutput != NULL)
		{
			CompilerContext.MovePinLinksToIntermediate(*InputKeyPin, *EventOutput);
		}
	}
}
コード例 #4
0
	bool BuildLoop(UK2Node* Node, FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
	{
		const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();
		check(Node && SourceGraph && Schema);

		bool bResult = true;

		// Create int Loop Counter
		UK2Node_TemporaryVariable* LoopCounterNode = CompilerContext.SpawnIntermediateNode<UK2Node_TemporaryVariable>(Node, SourceGraph);
		LoopCounterNode->VariableType.PinCategory = Schema->PC_Int;
		LoopCounterNode->AllocateDefaultPins();
		LoopCounterOutPin = LoopCounterNode->GetVariablePin();
		check(LoopCounterOutPin);

		// Initialize loop counter
		UK2Node_AssignmentStatement* LoopCounterInitialize = CompilerContext.SpawnIntermediateNode<UK2Node_AssignmentStatement>(Node, SourceGraph);
		LoopCounterInitialize->AllocateDefaultPins();
		LoopCounterInitialize->GetValuePin()->DefaultValue = TEXT("0");
		bResult &= Schema->TryCreateConnection(LoopCounterOutPin, LoopCounterInitialize->GetVariablePin());
		StartLoopExecInPin = LoopCounterInitialize->GetExecPin();
		check(StartLoopExecInPin);

		// Create int Array Index
		UK2Node_TemporaryVariable* ArrayIndexNode = CompilerContext.SpawnIntermediateNode<UK2Node_TemporaryVariable>(Node, SourceGraph);
		ArrayIndexNode->VariableType.PinCategory = Schema->PC_Int;
		ArrayIndexNode->AllocateDefaultPins();
		ArrayIndexOutPin = ArrayIndexNode->GetVariablePin();
		check(ArrayIndexOutPin);

		// Initialize array index
		UK2Node_AssignmentStatement* ArrayIndexInitialize = CompilerContext.SpawnIntermediateNode<UK2Node_AssignmentStatement>(Node, SourceGraph);
		ArrayIndexInitialize->AllocateDefaultPins();
		ArrayIndexInitialize->GetValuePin()->DefaultValue = TEXT("0");
		bResult &= Schema->TryCreateConnection(ArrayIndexOutPin, ArrayIndexInitialize->GetVariablePin());
		bResult &= Schema->TryCreateConnection(LoopCounterInitialize->GetThenPin(), ArrayIndexInitialize->GetExecPin());

		// Do loop branch
		UK2Node_IfThenElse* Branch = CompilerContext.SpawnIntermediateNode<UK2Node_IfThenElse>(Node, SourceGraph);
		Branch->AllocateDefaultPins();
		bResult &= Schema->TryCreateConnection(ArrayIndexInitialize->GetThenPin(), Branch->GetExecPin());
		LoopCompleteOutExecPin = Branch->GetElsePin();
		check(LoopCompleteOutExecPin);

		// Do loop condition
		UK2Node_CallFunction* Condition = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(Node, SourceGraph); 
		Condition->SetFromFunction(UKismetMathLibrary::StaticClass()->FindFunctionByName(TEXT("Less_IntInt")));
		Condition->AllocateDefaultPins();
		bResult &= Schema->TryCreateConnection(Condition->GetReturnValuePin(), Branch->GetConditionPin());
		bResult &= Schema->TryCreateConnection(Condition->FindPinChecked(TEXT("A")), LoopCounterOutPin);
		LoopCounterLimitInPin = Condition->FindPinChecked(TEXT("B"));
		check(LoopCounterLimitInPin);

		// Array Index assigned
		UK2Node_AssignmentStatement* ArrayIndexAssign = CompilerContext.SpawnIntermediateNode<UK2Node_AssignmentStatement>(Node, SourceGraph);
		ArrayIndexAssign->AllocateDefaultPins();
		bResult &= Schema->TryCreateConnection(Branch->GetThenPin(), ArrayIndexAssign->GetExecPin());
		bResult &= Schema->TryCreateConnection(ArrayIndexAssign->GetVariablePin(), ArrayIndexOutPin);
		bResult &= Schema->TryCreateConnection(ArrayIndexAssign->GetValuePin(), LoopCounterOutPin);

		// body sequence
		UK2Node_ExecutionSequence* Sequence = CompilerContext.SpawnIntermediateNode<UK2Node_ExecutionSequence>(Node, SourceGraph);
		Sequence->AllocateDefaultPins();
		bResult &= Schema->TryCreateConnection(ArrayIndexAssign->GetThenPin(), Sequence->GetExecPin());
		InsideLoopExecOutPin = Sequence->GetThenPinGivenIndex(0);
		check(InsideLoopExecOutPin);

		// Loop Counter increment
		UK2Node_CallFunction* Increment = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(Node, SourceGraph); 
		Increment->SetFromFunction(UKismetMathLibrary::StaticClass()->FindFunctionByName(TEXT("Add_IntInt")));
		Increment->AllocateDefaultPins();
		bResult &= Schema->TryCreateConnection(Increment->FindPinChecked(TEXT("A")), LoopCounterOutPin);
		Increment->FindPinChecked(TEXT("B"))->DefaultValue = TEXT("1");

		// Loop Counter assigned
		UK2Node_AssignmentStatement* LoopCounterAssign = CompilerContext.SpawnIntermediateNode<UK2Node_AssignmentStatement>(Node, SourceGraph);
		LoopCounterAssign->AllocateDefaultPins();
		bResult &= Schema->TryCreateConnection(LoopCounterAssign->GetExecPin(), Sequence->GetThenPinGivenIndex(1));
		bResult &= Schema->TryCreateConnection(LoopCounterAssign->GetVariablePin(), LoopCounterOutPin);
		bResult &= Schema->TryCreateConnection(LoopCounterAssign->GetValuePin(), Increment->GetReturnValuePin());
		bResult &= Schema->TryCreateConnection(LoopCounterAssign->GetThenPin(), Branch->GetExecPin());

		return bResult;
	}
コード例 #5
0
void UK2Node_InputAction::ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
{
	Super::ExpandNode(CompilerContext, SourceGraph);

	UEdGraphPin* InputActionPressedPin = GetPressedPin();
	UEdGraphPin* InputActionReleasedPin = GetReleasedPin();
		
	struct EventPinData
	{
		EventPinData(UEdGraphPin* InPin,TEnumAsByte<EInputEvent> InEvent ){	Pin=InPin;EventType=InEvent;};
		UEdGraphPin* Pin;
		TEnumAsByte<EInputEvent> EventType;
	};

	TArray<EventPinData> ActivePins;
	if(( InputActionPressedPin != nullptr ) && (InputActionPressedPin->LinkedTo.Num() > 0 ))
	{
		ActivePins.Add(EventPinData(InputActionPressedPin,IE_Pressed));
	}
	if((InputActionReleasedPin != nullptr) && (InputActionReleasedPin->LinkedTo.Num() > 0 ))
	{
		ActivePins.Add(EventPinData(InputActionReleasedPin,IE_Released));
	}
	
	const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();

	// If more than one is linked we have to do more complicated behaviors
	if( ActivePins.Num() > 1 )
	{
		// Create a temporary variable to copy Key in to
		static UScriptStruct* KeyStruct = FKey::StaticStruct();
		UK2Node_TemporaryVariable* ActionKeyVar = CompilerContext.SpawnIntermediateNode<UK2Node_TemporaryVariable>(this, SourceGraph);
		ActionKeyVar->VariableType.PinCategory = Schema->PC_Struct;
		ActionKeyVar->VariableType.PinSubCategoryObject = KeyStruct;
		ActionKeyVar->AllocateDefaultPins();

		for (auto PinIt = ActivePins.CreateIterator(); PinIt; ++PinIt)
		{			
			UEdGraphPin *EachPin = (*PinIt).Pin;
			// Create the input touch event
			UK2Node_InputActionEvent* InputActionEvent = CompilerContext.SpawnIntermediateNode<UK2Node_InputActionEvent>(this, SourceGraph);
			InputActionEvent->CustomFunctionName = FName( *FString::Printf(TEXT("InpActEvt_%s_%s"), *InputActionName.ToString(), *InputActionEvent->GetName()));
			InputActionEvent->InputActionName = InputActionName;
			InputActionEvent->bConsumeInput = bConsumeInput;
			InputActionEvent->bExecuteWhenPaused = bExecuteWhenPaused;
			InputActionEvent->bOverrideParentBinding = bOverrideParentBinding;
			InputActionEvent->InputKeyEvent = (*PinIt).EventType;
			InputActionEvent->EventReference.SetExternalDelegateMember(FName(TEXT("InputActionHandlerDynamicSignature__DelegateSignature")));
			InputActionEvent->bInternalEvent = true;
			InputActionEvent->AllocateDefaultPins();

			// Create assignment nodes to assign the key
			UK2Node_AssignmentStatement* ActionKeyInitialize = CompilerContext.SpawnIntermediateNode<UK2Node_AssignmentStatement>(this, SourceGraph);
			ActionKeyInitialize->AllocateDefaultPins();
			Schema->TryCreateConnection(ActionKeyVar->GetVariablePin(), ActionKeyInitialize->GetVariablePin());
			Schema->TryCreateConnection(ActionKeyInitialize->GetValuePin(), InputActionEvent->FindPinChecked(TEXT("Key")));
			// Connect the events to the assign key nodes
			Schema->TryCreateConnection(Schema->FindExecutionPin(*InputActionEvent, EGPD_Output), ActionKeyInitialize->GetExecPin());

			// Move the original event connections to the then pin of the key assign
			CompilerContext.MovePinLinksToIntermediate(*EachPin, *ActionKeyInitialize->GetThenPin());
			
			// Move the original event variable connections to the intermediate nodes
			CompilerContext.MovePinLinksToIntermediate(*FindPin(TEXT("Key")), *ActionKeyVar->GetVariablePin());
		}	
	}
	else if( ActivePins.Num() == 1 )
	{
		UEdGraphPin* InputActionPin = ActivePins[0].Pin;
		EInputEvent InputEvent = ActivePins[0].EventType;
	
		if (InputActionPin->LinkedTo.Num() > 0)
		{
			UK2Node_InputActionEvent* InputActionEvent = CompilerContext.SpawnIntermediateNode<UK2Node_InputActionEvent>(this, SourceGraph);
			InputActionEvent->CustomFunctionName = FName( *FString::Printf(TEXT("InpActEvt_%s_%s"), *InputActionName.ToString(), *InputActionEvent->GetName()));
			InputActionEvent->InputActionName = InputActionName;
			InputActionEvent->bConsumeInput = bConsumeInput;
			InputActionEvent->bExecuteWhenPaused = bExecuteWhenPaused;
			InputActionEvent->bOverrideParentBinding = bOverrideParentBinding;
			InputActionEvent->InputKeyEvent = InputEvent;
			InputActionEvent->EventReference.SetExternalDelegateMember(FName(TEXT("InputActionHandlerDynamicSignature__DelegateSignature")));
			InputActionEvent->bInternalEvent = true;
			InputActionEvent->AllocateDefaultPins();

			CompilerContext.MovePinLinksToIntermediate(*InputActionPin, *Schema->FindExecutionPin(*InputActionEvent, EGPD_Output));
			CompilerContext.MovePinLinksToIntermediate(*FindPin(TEXT("Key")), *InputActionEvent->FindPin(TEXT("Key")));
		}
	}
}