bool ULeapMotionFunctionLibrary::GetBoneWidthAndLength(int32 HandId, ELeapBone LeapBone, float& OutWidth, float& OutLength) { OutWidth = 0.0f; OutLength = 0.0f; FLeapMotionDevice* LeapDevice = FLeapMotionControllerPlugin::GetLeapDeviceSafe(); if (LeapDevice) { LeapDevice->SetReferenceFrameOncePerTick(); return LeapDevice->GetBoneWidthAndLength(HandId, LeapBone, OutWidth, OutLength); } return false; }
void ALeapMotionHandActor::CreateBones(const TSubclassOf<class ALeapMotionBoneActor>& BoneBlueprint) { FActorSpawnParameters SpawnParams; SpawnParams.Owner = GetOwner(); SpawnParams.Instigator = GetInstigator(); float CombinedScale = GetCombinedScale(); FLeapMotionDevice* Device = FLeapMotionControllerPlugin::GetLeapDeviceSafe(); if (Device && Device->IsConnected()) { for (ELeapBone LeapBone = bShowArm ? ELeapBone::Forearm : ELeapBone::Palm; LeapBone <= ELeapBone::Finger4Tip; ((int8&)LeapBone)++) { FVector Position; FRotator Orientation; float Width; float Length; bool Success = Device->GetBonePostionAndOrientation(HandId, LeapBone, Position, Orientation); Success &= Device->GetBoneWidthAndLength(HandId, LeapBone, Width, Length); if (Success) { FQuat RefQuat = GetRootComponent()->GetComponentRotation().Quaternion(); Position = RefQuat * Position * CombinedScale + GetRootComponent()->GetComponentLocation(); Orientation = (RefQuat * Orientation.Quaternion()).Rotator(); ALeapMotionBoneActor* BoneActor = GWorld->SpawnActor<ALeapMotionBoneActor>(BoneBlueprint ? BoneBlueprint : ALeapMotionBoneActor::StaticClass(), Position, Orientation, SpawnParams); if (BoneActor) { BoneActors.Add(BoneActor); # if WITH_EDITOR BoneActor->SetActorLabel(*FString::Printf(TEXT("LeapBone:%s"), ANSI_TO_TCHAR(LEAP_GET_BONE_NAME(LeapBone)))); # endif BoneActor->AttachRootComponentToActor(this, NAME_None, EAttachLocation::KeepWorldPosition, true); BoneActor->Init(LeapBone, CombinedScale, Width, Length, bShowCollider, bShowMesh); } } } } }