コード例 #1
0
void UExporter::ExportComponentDefinitions(const FExportObjectInnerContext* Context, const TArray<UObject*>& Components, FOutputDevice& Ar, uint32 PortFlags)
{
	PortFlags |= PPF_ExportsNotFullyQualified;

	if (!(PortFlags & PPF_SeparateDefine))
	{
		// export forward declarations
		// technically we only need to do this if there are circular references but it doesn't seem worth it
		// to complicate this code for a minor speed improvement in the text import path
		for (int32 ComponentIndex = 0; ComponentIndex < Components.Num(); ComponentIndex++)
		{
			UObject* Component = Components[ComponentIndex];
			FName ComponentName = Component->GetFName();
			if (!Component->HasAnyMarks(OBJECTMARK_TagImp) && !Component->HasAnyFlags(RF_TextExportTransient))
			{
				if (Component->HasAnyFlags(RF_ClassDefaultObject) || Component->GetArchetype()->HasAllFlags(RF_ClassDefaultObject))
				{
					Ar.Logf(TEXT("%sBegin Object Class=%s Name=%s ObjName=%s%s"), FCString::Spc(TextIndent), *Component->GetClass()->GetName(), *ComponentName.ToString(), *Component->GetName(), LINE_TERMINATOR);
				}
				else
				{
					Ar.Logf(TEXT("%sBegin Object Class=%s Name=%s ObjName=%s Archetype=%s'%s'%s"),FCString::Spc(TextIndent),*Component->GetClass()->GetName(), *ComponentName.ToString(), *Component->GetName(), *Component->GetArchetype()->GetClass()->GetName(), *Component->GetArchetype()->GetPathName(), LINE_TERMINATOR);
				}
				if (PortFlags & PPF_SeparateDeclare)
				{
					ExportObjectInner(Context, Component, Ar, PortFlags, false);
				}
				Ar.Logf(TEXT("%sEnd Object%s"), FCString::Spc(TextIndent), LINE_TERMINATOR);
			}
		}
	}

	if (!(PortFlags & PPF_SeparateDeclare))
	{
		// export property definitions
		for (int32 ComponentIndex = 0; ComponentIndex < Components.Num(); ComponentIndex++)
		{
			UObject* Component = Components[ComponentIndex];
			FName ComponentName = Component->GetFName();
			if (!Component->HasAnyMarks(OBJECTMARK_TagImp) && !Component->HasAnyFlags(RF_TextExportTransient))
			{
				Ar.Logf(TEXT("%sBegin Object Name=%s%s"), FCString::Spc(TextIndent), *ComponentName.ToString(), LINE_TERMINATOR);

				uint32 OldPortFlags = PortFlags;

				if (!(Component->HasAnyFlags(RF_ClassDefaultObject) || Component->GetArchetype()->HasAllFlags(RF_ClassDefaultObject)))
				{
					// we created this thing with an archetype (see archetype=, above), so we don't want to list the archetype because it is unqualified and will clash, resetting the archetype pointer to something silly
					PortFlags |= PPF_NoInternalArcheType;
				}
				ExportObjectInner(Context, Component, Ar, PortFlags, false);

				PortFlags = OldPortFlags;
				Ar.Logf(TEXT("%sEnd Object%s"), FCString::Spc(TextIndent), LINE_TERMINATOR);

				Component->Mark(OBJECTMARK_TagImp);
			}
		}
	}
}
コード例 #2
0
void ConsoleCommandLibrary_DumpLibrary(UWorld* InWorld, FExec& SubSystem, const FString& Pattern, FOutputDevice& Ar)
{
	ConsoleCommandLibrary LocalConsoleCommandLibrary(Pattern);

	FOutputDeviceNull Null;

	bool bExecuted = SubSystem.Exec( InWorld, *Pattern, Null);

	{
		IConsoleManager::Get().ForEachConsoleObjectThatStartsWith(
			FConsoleObjectVisitor::CreateStatic< TSet<FString>& >(
			&FConsoleVariableDumpVisitor::OnConsoleVariable,
			LocalConsoleCommandLibrary.KnownNames ) );
	}

	LocalConsoleCommandLibrary.KnownNames.Sort( TLess<FString>() );

	for(TSet<FString>::TConstIterator It(LocalConsoleCommandLibrary.KnownNames); It; ++It)
	{
		const FString Name = *It;

		Ar.Logf(TEXT("%s"), *Name);
	}
	Ar.Logf(TEXT(""));

	// the pattern (e.g. Motion*) should not really trigger the execution
	if(bExecuted)
	{
		Ar.Logf(TEXT("ERROR: The function was supposed to only find matching commands but not have any side effect."));
		Ar.Logf(TEXT("However Exec() returned true which means we either executed a command or the command parsing returned true where it shouldn't."));
	}
}
コード例 #3
0
void FObjectMemoryAnalyzer::PrintResults(FOutputDevice& Ar, uint32 PrintFlags)
{
	TArray<FObjectMemoryUsage> Results;
	GetResults(Results);

	Results.Sort(FCompareFSortBySize(ESortKey::InclusiveTotal));

	Ar.Logf( TEXT("%-100s %-10s %-10s %-10s %-10s"), TEXT("Object"), TEXT("InclBytes"), TEXT("ExclBytes"), TEXT("InclResKBytes"), TEXT("ExclResKBytes") );
	
	for( int32 i=0; i < Results.Num(); ++i )
	{
		const FObjectMemoryUsage& Annotation = Results[i];

		if (Annotation.IsRoot() || (Annotation.RootReferencer.Num() == 0 && Annotation.NonRootReferencer.Num() == 0) )
		{
			Ar.Logf( TEXT("%-100s %-10d %-10d %-10d %-10d"), *FString::Printf(TEXT("%s %s"), *Annotation.Object->GetClass()->GetName(), *Annotation.Object->GetName()), 
					 (int32)Annotation.InclusiveMemoryUsage, (int32)Annotation.ExclusiveMemoryUsage, 
					 (int32)(Annotation.InclusiveResourceSize/1024), (int32)(Annotation.ExclusiveResourceSize/1024) );


			if (!!(PrintFlags&EPrintFlags::PrintReferences))
			{
				PrintSubObjects(Ar, TEXT(" -> "), Annotation.Object, PrintFlags);
			}
		}
	}
}
コード例 #4
0
/**
 * Dump allocation information.
 */
void FBestFitAllocator::DumpAllocs( FOutputDevice& Ar/*=*GLog*/ )
{		
	// Memory usage stats.
	INT				UsedSize		= 0;
	INT				FreeSize		= 0;
	INT				NumUsedChunks	= 0;
	INT				NumFreeChunks	= 0;
	
	// Fragmentation and allocation size visualization.
	INT				NumBlocks		= MemorySize / AllocationAlignment;
	INT				Dimension		= 1 + NumBlocks / appTrunc(appSqrt(NumBlocks));			
	TArray<FColor>	AllocationVisualization;
	AllocationVisualization.AddZeroed( Dimension * Dimension );
	INT				VisIndex		= 0;

	// Traverse linked list and gather allocation information.
	FMemoryChunk*	CurrentChunk	= FirstChunk;	
	while( CurrentChunk )
	{
		FColor VisColor;
		// Free chunk.
		if( CurrentChunk->bIsAvailable )
		{
			NumFreeChunks++;
			FreeSize += CurrentChunk->Size;
			VisColor = FColor(0,255,0);
		}
		// Allocated chunk.
		else
		{
			NumUsedChunks++;
			UsedSize += CurrentChunk->Size;
			
			// Slightly alternate coloration to also visualize allocation sizes.
			if( NumUsedChunks % 2 == 0 )
			{
				VisColor = FColor(255,0,0);
			}
			else
			{
				VisColor = FColor(192,0,0);
			}
		}

		for( INT i=0; i<(CurrentChunk->Size/AllocationAlignment); i++ )
		{
			AllocationVisualization(VisIndex++) = VisColor;
		}

		CurrentChunk = CurrentChunk->NextChunk;
	}

	check(UsedSize == AllocatedMemorySize);
	check(FreeSize == AvailableMemorySize);

	// Write out bitmap for visualization of fragmentation and allocation patterns.
	appCreateBitmap( TEXT("..\\..\\Binaries\\TextureMemory"), Dimension, Dimension, AllocationVisualization.GetTypedData() );
	Ar.Logf( TEXT("BestFitAllocator: Allocated %i KByte in %i chunks, leaving %i KByte in %i chunks."), UsedSize / 1024, NumUsedChunks, FreeSize / 1024, NumFreeChunks );
	Ar.Logf( TEXT("BestFitAllocator: %5.2f ms in allocator"), TimeSpentInAllocator * 1000 );
}
コード例 #5
0
/**
* Dumps capture stack trace summary to the passed in log.
*/
void FScriptStackTracker::DumpStackTraces( int32 StackThreshold, FOutputDevice& Ar )
{
	// Avoid distorting results while we log them.
	check( !bAvoidCapturing );
	bAvoidCapturing = true;

	// Make a copy as sorting causes index mismatch with TMap otherwise.
	TArray<FCallStack> SortedCallStacks = CallStacks;
	// Compare function, sorting callstack by stack count in descending order.
	struct FCompareStackCount
	{
		FORCEINLINE bool operator()( const FCallStack& A, const FCallStack& B ) const { return B.StackCount < A.StackCount; }
	};
	// Sort callstacks in descending order by stack count.
	SortedCallStacks.Sort( FCompareStackCount() );

	// Iterate over each callstack to get total stack count.
	uint64 TotalStackCount = 0;
	for( int32 CallStackIndex=0; CallStackIndex<SortedCallStacks.Num(); CallStackIndex++ )
	{
		const FCallStack& CallStack = SortedCallStacks[CallStackIndex];
		TotalStackCount += CallStack.StackCount;
	}

	// Calculate the number of frames we captured.
	int32 FramesCaptured = 0;
	if( bIsEnabled )
	{
		FramesCaptured = GFrameCounter - StartFrameCounter;
	}
	else
	{
		FramesCaptured = StopFrameCounter - StartFrameCounter;
	}

	// Log quick summary as we don't log each individual so totals in CSV won't represent real totals.
	Ar.Logf(TEXT("Captured %i unique callstacks totalling %i function calls over %i frames, averaging %5.2f calls/frame"), SortedCallStacks.Num(), (int32)TotalStackCount, FramesCaptured, (float) TotalStackCount / FramesCaptured);

	// Iterate over each callstack and write out info in human readable form in CSV format
	for( int32 CallStackIndex=0; CallStackIndex<SortedCallStacks.Num(); CallStackIndex++ )
	{
		const FCallStack& CallStack = SortedCallStacks[CallStackIndex];

		// Avoid log spam by only logging above threshold.
		if( CallStack.StackCount > StackThreshold )
		{
			// First row is stack count.
			FString CallStackString = FString::FromInt((int32)CallStack.StackCount);
			CallStackString += LINE_TERMINATOR;
			CallStackString += CallStack.StackTrace;

			// Finally log with ',' prefix so "Log:" can easily be discarded as row in Excel.
			Ar.Logf(TEXT(",%s"),*CallStackString);
		}
	}

	// Done logging.
	bAvoidCapturing = false;
}
コード例 #6
0
void UExporter::EmitEndObject( FOutputDevice& Ar )
{
    if ( bEnableDebugBrackets )
    {
        Ar.Logf(TEXT("%s}%s"), FCString::Spc(TextIndent), LINE_TERMINATOR);
    }
    Ar.Logf( TEXT("%sEnd Object\r\n"), FCString::Spc(TextIndent) );
}
コード例 #7
0
void UK2Node_EditablePinBase::ExportCustomProperties(FOutputDevice& Out, uint32 Indent)
{
	for (int32 PinIndex = 0; PinIndex < UserDefinedPins.Num(); ++PinIndex)
	{
		const FUserPinInfo& PinInfo = *UserDefinedPins[PinIndex].Get();

		Out.Logf( TEXT("%sCustomProperties UserDefinedPin "), FCString::Spc(Indent));
		Out.Logf( TEXT("Name=%s "), *PinInfo.PinName);
		Out.Logf( TEXT("IsArray=%s "), (PinInfo.PinType.bIsArray ? TEXT("1") : TEXT("0")));
		Out.Logf( TEXT("IsReference=%s "), (PinInfo.PinType.bIsReference ? TEXT("1") : TEXT("0")));
		
		if (PinInfo.PinType.PinCategory.Len() > 0)
		{
			Out.Logf( TEXT("Category=%s "), *PinInfo.PinType.PinCategory);
		}

		if (PinInfo.PinType.PinSubCategory.Len() > 0)
		{
			Out.Logf( TEXT("SubCategory=%s "), *PinInfo.PinType.PinSubCategory);
		}

		if (PinInfo.PinType.PinSubCategoryObject.IsValid())
		{
			Out.Logf( TEXT("SubCategoryObject=%s "), *PinInfo.PinType.PinSubCategoryObject.Get()->GetPathName());
		}

		if (PinInfo.PinDefaultValue.Len() > 0)
		{
			Out.Logf( TEXT("DefaultValue=%s "), *PinInfo.PinDefaultValue);
		}

		Out.Logf( TEXT("\r\n"));
	}
}
コード例 #8
0
/**
* Dumps capture stack trace summary to the passed in log.
*/
void FScriptStackTracker::DumpStackTraces( INT StackThreshold, FOutputDevice& Ar )
{
	// Avoid distorting results while we log them.
	check( !bAvoidCapturing );
	bAvoidCapturing = TRUE;

	// Make a copy as sorting causes index mismatch with TMap otherwise.
	TArray<FCallStack> SortedCallStacks = CallStacks;
	// Sort callstacks in descending order by stack count.
	Sort<USE_COMPARE_CONSTREF(FCallStack,StackTracker)>( SortedCallStacks.GetTypedData(), SortedCallStacks.Num() );

	// Iterate over each callstack to get total stack count.
	QWORD TotalStackCount = 0;
	for( INT CallStackIndex=0; CallStackIndex<SortedCallStacks.Num(); CallStackIndex++ )
	{
		const FCallStack& CallStack = SortedCallStacks(CallStackIndex);
		TotalStackCount += CallStack.StackCount;
	}

	// Calculate the number of frames we captured.
	INT FramesCaptured = 0;
	if( bIsEnabled )
	{
		FramesCaptured = GFrameCounter - StartFrameCounter;
	}
	else
	{
		FramesCaptured = StopFrameCounter - StartFrameCounter;
	}

	// Log quick summary as we don't log each individual so totals in CSV won't represent real totals.
	Ar.Logf(TEXT("Captured %i unique callstacks totalling %i function calls over %i frames, averaging %5.2f calls/frame"), SortedCallStacks.Num(), (int)TotalStackCount, FramesCaptured, (FLOAT) TotalStackCount / FramesCaptured);

	// Iterate over each callstack and write out info in human readable form in CSV format
	for( INT CallStackIndex=0; CallStackIndex<SortedCallStacks.Num(); CallStackIndex++ )
	{
		const FCallStack& CallStack = SortedCallStacks(CallStackIndex);

		// Avoid log spam by only logging above threshold.
		if( CallStack.StackCount > StackThreshold )
		{
			// First row is stack count.
			FString CallStackString = appItoa(CallStack.StackCount);
			CallStackString += LINE_TERMINATOR;
			CallStackString += CallStack.StackTrace;

			// Finally log with ',' prefix so "Log:" can easily be discarded as row in Excel.
			Ar.Logf(TEXT(",%s"),*CallStackString);
		}
	}

	// Done logging.
	bAvoidCapturing = FALSE;
}
コード例 #9
0
void FHttpManager::DumpRequests(FOutputDevice& Ar) const
{
	FScopeLock ScopeLock(&RequestLock);
	
	Ar.Logf(TEXT("------- (%d) Http Requests"), Requests.Num());
	for (const TSharedRef<IHttpRequest>& Request : Requests)
	{
		Ar.Logf(TEXT("	verb=[%s] url=[%s] status=%s"),
			*Request->GetVerb(), *Request->GetURL(), EHttpRequestStatus::ToString(Request->GetStatus()));
	}
}
コード例 #10
0
/**
 * Outputs the contents of the ObjectMap to the specified output device.
 */
void FTransaction::DumpObjectMap(FOutputDevice& Ar) const
{
	Ar.Logf( TEXT("===== DumpObjectMap %s ==== "), *Title.ToString() );
	for ( ObjectMapType::TConstIterator It(ObjectMap) ; It ; ++It )
	{
		const UObject* CurrentObject	= It.Key();
		const int32 SaveCount				= It.Value();
		Ar.Logf( TEXT("%i\t: %s"), SaveCount, *CurrentObject->GetPathName() );
	}
	Ar.Logf( TEXT("=== EndDumpObjectMap %s === "), *Title.ToString() );
}
コード例 #11
0
bool UIpNetDriver::HandleSocketsCommand( const TCHAR* Cmd, FOutputDevice& Ar, UWorld* InWorld )
{
	Ar.Logf(TEXT(""));
	if (Socket != NULL)
	{
		TSharedRef<FInternetAddr> LocalAddr = GetSocketSubsystem()->CreateInternetAddr();
		Socket->GetAddress(*LocalAddr);
		Ar.Logf(TEXT("%s Socket: %s"), *GetDescription(), *LocalAddr->ToString(true));
	}		
	else
	{
		Ar.Logf(TEXT("%s Socket: null"), *GetDescription());
	}
	return UNetDriver::Exec( InWorld, TEXT("SOCKETS"),Ar);
}
コード例 #12
0
ファイル: OSVRHMD.cpp プロジェクト: Stormwind99/OSVR-Unreal
bool FOSVRHMD::Exec(UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar)
{
    if (FParse::Command(&Cmd, TEXT("STEREO")))
    {
        if (FParse::Command(&Cmd, TEXT("ON")))
        {
            if (!IsHMDEnabled())
            {
                Ar.Logf(TEXT("HMD is disabled. Use 'hmd enable' to re-enable it."));
            }
            EnableStereo(true);
            return true;
        }
        else if (FParse::Command(&Cmd, TEXT("OFF")))
        {
            EnableStereo(false);
            return true;
        }
    }
    else if (FParse::Command(&Cmd, TEXT("HMD")))
    {
        if (FParse::Command(&Cmd, TEXT("ENABLE")))
        {
            EnableHMD(true);
            return true;
        }
        else if (FParse::Command(&Cmd, TEXT("DISABLE")))
        {
            EnableHMD(false);
            return true;
        }
    }
    else if (FParse::Command(&Cmd, TEXT("UNCAPFPS")))
    {
        GEngine->bSmoothFrameRate = false;
        return true;
    }
    else if (FParse::Command(&Cmd, TEXT("HEADTRACKING")))
    {
        FString val;
        if (FParse::Value(Cmd, TEXT("SOURCE="), val))
        {
            EnablePositionalTracking(false);
            //OSVRInterfaceName = val;
            EnablePositionalTracking(true);
        }
        if (FParse::Command(&Cmd, TEXT("ENABLE")))
        {
            EnablePositionalTracking(true);
            return true;
        }
        else if (FParse::Command(&Cmd, TEXT("DISABLE")))
        {
            EnablePositionalTracking(false);
            return true;
        }
    }

    return false;
}
コード例 #13
0
bool UGameEngine::HandleMinimizeCommand( const TCHAR *Cmd, FOutputDevice &Ar )
{
	Ar.Log( TEXT("Minimize by request") );
	FPlatformMisc::RequestMinimize();

	return true;
}
コード例 #14
0
bool UGameEngine::HandleExitCommand( const TCHAR* Cmd, FOutputDevice& Ar )
{
	Ar.Log( TEXT("Closing by request") );
	FGameDelegates::Get().GetExitCommandDelegate().Broadcast();
	FPlatformMisc::RequestExit( 0 );
	return true;
}
コード例 #15
0
/**
 * Exec handler implementation.
 *
 * @param InWorld World context
 * @param Cmd	Command to parse
 * @param Ar	Output device to log to
 *
 * @return true if command was handled, false otherwise
 */
bool FSystemSettings::Exec( UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar )
{
	FSystemSettingsData OldSystemSettings = *this;

	// Keep track whether the command was handled or not.
	bool bHandledCommand = false;

	if( FParse::Command(&Cmd,TEXT("SCALE")) )
	{
		// Some of these settings are used in both threads so we need to stop the rendering thread before changing them.
		FlushRenderingCommands();

		if( FParse::Command(&Cmd,TEXT("LOWEND")) )
		{
			bHandledCommand	= HandleLowendCommand( Cmd, Ar );
		}
		else if( FParse::Command(&Cmd,TEXT("HIGHEND")) )
		{
			bHandledCommand	= HandleHighendCommand( Cmd, Ar );	
		}

		if (!bHandledCommand)
		{
			Ar.Logf(TEXT("Unrecognized system setting (note that console variables can be set much easier)"));
		}
		else
		{
			// Write the new settings to the INI.
			SaveToIni();
		}
	}

	return bHandledCommand;
}
コード例 #16
0
/**
 * The unsynchronized version of FlushThreadedLogs.
 * Assumes that the caller holds a lock on SynchronizationObject.
 */
void FOutputDeviceRedirector::UnsynchronizedFlushThreadedLogs( bool bUseAllDevices )
{
	for(int32 LineIndex = 0;LineIndex < BufferedLines.Num();LineIndex++)
	{
		FBufferedLine BufferedLine = BufferedLines[LineIndex];

		for( int32 OutputDeviceIndex=0; OutputDeviceIndex<OutputDevices.Num(); OutputDeviceIndex++ )
		{
			FOutputDevice* OutputDevice = OutputDevices[OutputDeviceIndex];
			if( OutputDevice->CanBeUsedOnAnyThread() || bUseAllDevices )
			{
				OutputDevice->Serialize( *BufferedLine.Data, BufferedLine.Verbosity, BufferedLine.Category, BufferedLine.Time );
			}
		}
	}

	BufferedLines.Empty();
}
コード例 #17
0
void FPakPlatformFile::HandlePakListCommand(const TCHAR* Cmd, FOutputDevice& Ar)
{
	TArray<FPakListEntry> Paks;
	GetMountedPaks(Paks);
	for (auto Pak : Paks)
	{
		Ar.Logf(TEXT("%s"), *Pak.PakFile->GetFilename());
	}	
}
コード例 #18
0
	virtual bool Exec( class UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar )
	{
		if (FParse::Command(&Cmd, TEXT("TOGGLESTATECACHE")))
		{
			GD3D11SkipStateCaching = !GD3D11SkipStateCaching;
			Ar.Log(FString::Printf(TEXT("D3D11 State Caching: %s"), GD3D11SkipStateCaching ? TEXT("OFF") : TEXT("ON")));
			return true;
		}
		return false;
	}
コード例 #19
0
ファイル: RHI.cpp プロジェクト: colwalder/unrealengine
static void DumpRHIMemory(FOutputDevice& OutputDevice)
{
	TArray<FStatMessage> Stats;
	GetPermanentStats(Stats);

	FName NAME_STATGROUP_RHI(FStatGroup_STATGROUP_RHI::GetGroupName());
	OutputDevice.Logf(TEXT("RHI resource memory (not tracked by our allocator)"));
	int64 TotalMemory = 0;
	for (int32 Index = 0; Index < Stats.Num(); Index++)
	{
		FStatMessage const& Meta = Stats[Index];
		FName LastGroup = Meta.NameAndInfo.GetGroupName();
		if (LastGroup == NAME_STATGROUP_RHI && Meta.NameAndInfo.GetFlag(EStatMetaFlags::IsMemory))
		{
			OutputDevice.Logf(TEXT("%s"), *FStatsUtils::DebugPrint(Meta));
			TotalMemory += Meta.GetValue_int64();
		}
	}
	OutputDevice.Logf(TEXT("%.3fMB total"), TotalMemory / 1024.f / 1024.f);
}
コード例 #20
0
void FOutputDeviceRedirector::PanicFlushThreadedLogs()
{
	SCOPE_CYCLE_COUNTER(STAT_FlushThreadedLogs);
	// Acquire a lock on SynchronizationObject and call the unsynchronized worker function.
	FScopeLock ScopeLock( &SynchronizationObject );
	
	// Flush threaded logs, but use the safe version.
	UnsynchronizedFlushThreadedLogs( false );

	// Flush devices.
	for (int32 OutputDeviceIndex = 0; OutputDeviceIndex<OutputDevices.Num(); OutputDeviceIndex++)
	{
		FOutputDevice* OutputDevice = OutputDevices[OutputDeviceIndex];
		if (OutputDevice->CanBeUsedOnAnyThread())
		{
			OutputDevice->Flush();
		}
	}

	BufferedLines.Empty();
}
コード例 #21
0
// Disassemble all functions in any classes that have matching names.
void FKismetBytecodeDisassembler::DisassembleAllFunctionsInClasses(FOutputDevice& Ar, const FString& ClassnameSubstring)
{
	FKismetBytecodeDisassembler Disasm(Ar);
		
	for (TObjectIterator<UClass> ClassIter; ClassIter; ++ClassIter)
	{
		UClass* Class = *ClassIter;

		FString ClassName = Class->GetName();
		if (FCString::Strfind(*ClassName, *ClassnameSubstring))
		{
			Ar.Logf(TEXT("Processing class %s"), *ClassName);

			for (TFieldIterator<UFunction> FunctionIter(Class, EFieldIteratorFlags::ExcludeSuper); FunctionIter; ++FunctionIter)
			{
				UFunction* Function = *FunctionIter;
				FString FunctionName = Function->GetName();
				Ar.Logf(TEXT("  Processing function %s (%d bytes)"), *FunctionName, Function->Script.Num());

				Disasm.DisassembleStructure(Function);

				Ar.Logf(TEXT(""));
			}

			Ar.Logf(TEXT(""));
			Ar.Logf(TEXT("-----------"));
			Ar.Logf(TEXT(""));
		}

	}
}
コード例 #22
0
void UExporter::EmitBeginObject( FOutputDevice& Ar, UObject* Obj, uint32 PortFlags )
{
    check(Obj);

    // figure out how to export
    bool bIsExportingDefaultObject = Obj->HasAnyFlags(RF_ClassDefaultObject) || Obj->GetArchetype()->HasAnyFlags(RF_ClassDefaultObject);

    // start outputting the string for the Begin Object line
    Ar.Logf(TEXT("%sBegin Object"), FCString::Spc(TextIndent));

    if (!(PortFlags & PPF_SeparateDefine))
    {
        Ar.Logf(TEXT(" Class=%s"), *Obj->GetClass()->GetName());
    }

    // always need a name, adding "" for space handling
    Ar.Logf(TEXT(" Name=\"%s\""), *Obj->GetName());

    if (!(PortFlags & PPF_SeparateDefine))
    {
        // do we want the archetype string?
        if (!bIsExportingDefaultObject)
        {
            Ar.Logf(TEXT(" Archetype=%s'%s'"), *Obj->GetArchetype()->GetClass()->GetName(), *Obj->GetArchetype()->GetPathName());
        }
    }

    // end in a return
    Ar.Logf(TEXT("\r\n"));

    if ( bEnableDebugBrackets )
    {
        Ar.Logf(TEXT("%s{%s"), FCString::Spc(TextIndent), LINE_TERMINATOR);
    }
}
コード例 #23
0
void FName::DisplayHash( FOutputDevice& Ar )
{
    int32 UsedBins=0, NameCount=0, MemUsed = 0;
    for( int32 i=0; i<ARRAY_COUNT(NameHash); i++ )
    {
        if( NameHash[i] != NULL ) UsedBins++;
        for( FNameEntry *Hash = NameHash[i]; Hash; Hash=Hash->HashNext )
        {
            NameCount++;
            // Count how much memory this entry is using
            MemUsed += FNameEntry::GetSize( Hash->GetNameLength(), Hash->IsWide() );
        }
    }
    Ar.Logf( TEXT("Hash: %i names, %i/%i hash bins, Mem in bytes %i"), NameCount, UsedBins, ARRAY_COUNT(NameHash), MemUsed);
}
コード例 #24
0
void FObjectMemoryAnalyzer::PrintSubObjects(FOutputDevice& Ar, const FString& Indent, UObject* Parent, uint32 PrintFlags)
{
	TArray<UObject*> ReferencedObjects;
	GetReferencedObjects(Parent, ReferencedObjects);

	for( int32 ObjIndex = 0; ObjIndex < ReferencedObjects.Num(); ObjIndex++ )
	{
		UObject* SubObj = ReferencedObjects[ObjIndex];
		const FObjectMemoryUsage& Annotation = GetObjectMemoryUsage(SubObj);

		if (!Annotation.IsRoot())
		{
			Ar.Logf( TEXT("%-100s %-10d %-10d %-10d %-10d"), *FString::Printf(TEXT("%s%s %s"), *Indent, *SubObj->GetClass()->GetName(), *SubObj->GetName()),
					 (int32)Annotation.InclusiveMemoryUsage, (int32)Annotation.ExclusiveMemoryUsage, 
					 (int32)(Annotation.InclusiveResourceSize/1024), (int32)(Annotation.ExclusiveResourceSize/1024) );

			if (!!(PrintFlags&EPrintFlags::PrintReferencer))
			{
				for (int32 i=0; i < Annotation.NonRootReferencer.Num(); ++i)
				{
					Ar.Logf(TEXT("%s  >> NonRootRef: %s"), *Indent, *Annotation.NonRootReferencer[i]->GetName());
				}

				for (int32 i=0; i < Annotation.RootReferencer.Num(); ++i)
				{
					Ar.Logf(TEXT("%s  >> RootRef: %s"), *Indent, *Annotation.RootReferencer[i]->GetName());
				}
			}
			
			if (!!(PrintFlags&EPrintFlags::PrintReferences))
			{
				PrintSubObjects(Ar, Indent + TEXT(" -> "), SubObj, PrintFlags);
			}
		}
	}
}
コード例 #25
0
ファイル: SoundWave.cpp プロジェクト: 1vanK/AHRUnrealEngine
/**
 * Prints the subtitle associated with the SoundWave to the console
 */
void USoundWave::LogSubtitle( FOutputDevice& Ar )
{
	FString Subtitle = "";
	for( int32 i = 0; i < Subtitles.Num(); i++ )
	{
		Subtitle += Subtitles[ i ].Text.ToString();
	}

	if( Subtitle.Len() == 0 )
	{
		Subtitle = SpokenText;
	}

	if( Subtitle.Len() == 0 )
	{
		Subtitle = "<NO SUBTITLE>";
	}

	Ar.Logf( TEXT( "Subtitle:  %s" ), *Subtitle );
#if WITH_EDITORONLY_DATA
	Ar.Logf( TEXT( "Comment:   %s" ), *Comment );
#endif // WITH_EDITORONLY_DATA
	Ar.Logf( bMature ? TEXT( "Mature:    Yes" ) : TEXT( "Mature:    No" ) );
}
コード例 #26
0
	/**
	 * Process a "[cat] only" string command to the logging suppression system
	 * @param CmdString, string to process
	 * @return true if CmdString was a "[cat] only" string command, false otherwise
	 */
	bool ProcessLogOnly(const FString& CmdString, FOutputDevice& Ar)
	{
		TArray<FString> CommandParts;
		CmdString.ParseIntoArrayWS(CommandParts);
		if (CommandParts.Num() <= 1)
		{
			return false;
		}
		
		static FName NAME_Only(TEXT("only"));
		if (NAME_Only != FName(*CommandParts[1]))
		{
			return false;
		}
		
		FName LogCategory = FName(*CommandParts[0]);
		static const FString OffString = FString(" off");
		static const FString OnString = FString(" Verbose");
		for (auto It : Associations)
		{
			FName Name = It.Value;
			if (Name == LogCategory)
			{
				ProcessCmdString(Name.ToString() + OnString);
				FLogCategoryBase* Verb = It.Key;
				Ar.Logf(TEXT("%s is now %s"), *CommandParts[0], FOutputDevice::VerbosityToString(Verb ? ELogVerbosity::Type(Verb->Verbosity) : ELogVerbosity::Verbose));
			}
			else
			{
				ProcessCmdString(Name.ToString() + OffString);
			}
		}

		Ar.Logf(TEXT("Disabling other logs finished"));
		return true;
	}
コード例 #27
0
ファイル: fs_zip.cpp プロジェクト: JoshEngebretson/Mongrel
bool VZipFileReader::Close()
{
	guard(VZipFileReader::Close);
	if (rest_read_uncompressed == 0)
	{
		if (Crc32 != Info.crc)
		{
			bError = true;
			Error->Log("Bad CRC");
		}
	}

	if (stream_initialised)
	{
		inflateEnd(&stream);
	}
	stream_initialised = false;
	return !bError;
	unguard;
}
コード例 #28
0
ファイル: GameInstance.cpp プロジェクト: Foreven/Unreal4-1
bool UGameInstance::HandleOpenCommand(const TCHAR* Cmd, FOutputDevice& Ar, UWorld* InWorld)
{
	check(WorldContext && WorldContext->World() == InWorld);

	UEngine* const Engine = GetEngine();

	FURL TestURL(&WorldContext->LastURL, Cmd, TRAVEL_Absolute);
	if (TestURL.IsLocalInternal())
	{
		// make sure the file exists if we are opening a local file
		if (!Engine->MakeSureMapNameIsValid(TestURL.Map))
		{
			Ar.Logf(TEXT("ERROR: The map '%s' does not exist."), *TestURL.Map);
			return true;
		}
	}

	Engine->SetClientTravel(InWorld, Cmd, TRAVEL_Absolute);
	return true;
}
コード例 #29
0
/** After the stack tracker reports a given stack trace, it calls this function
*  which appends data particular to line checks
*/
static void LineCheckReportFn(const FStackTracker::FCallStack& CallStack, uint64 TotalStackCount, FOutputDevice& Ar)
{
	//Output to a csv file any relevant data
	LineCheckTracker::FLineCheckData* const LCData = static_cast<LineCheckTracker::FLineCheckData*>(CallStack.UserData);
	if (LCData)
	{
		FString UserOutput = LINE_TERMINATOR TEXT(",,,");
		UserOutput += (LCData->IsNonZeroExtent ? TEXT( "NonZeroExtent") : TEXT("ZeroExtent"));

		for (TMap<const FName, LineCheckTracker::FLineCheckData::LineCheckObj>::TConstIterator It(LCData->LineCheckObjsMap); It; ++It)
		{
			UserOutput += LINE_TERMINATOR TEXT(",,,");
			const LineCheckTracker::FLineCheckData::LineCheckObj &CurObj = It.Value();
			UserOutput += FString::Printf(TEXT("%s (%d) : %s"), *CurObj.ObjectName.ToString(), CurObj.Count, *CurObj.DetailedInfo);
		}

		UserOutput += LINE_TERMINATOR TEXT(",,,");
		
		Ar.Log(*UserOutput);
	}
}
コード例 #30
0
bool UGameEngine::HandleExitCommand( const TCHAR* Cmd, FOutputDevice& Ar )
{
	for (int32 WorldIndex = 0; WorldIndex < WorldList.Num(); ++WorldIndex)
	{
		UWorld* const World = WorldList[WorldIndex].World();
		AGameMode* const GameMode = World->GetAuthGameMode();

		if (GameMode)
		{
			GameMode->GameEnding();
		}

		// Cancel any pending connection to a server
		CancelPending(WorldList[WorldIndex]);

		// Shut down any existing game connections
		ShutdownWorldNetDriver(World);
	}

	Ar.Log( TEXT("Closing by request") );
	FPlatformMisc::RequestExit( 0 );
	return true;
}