コード例 #1
0
//==========================================================================
//
// Processes a flag. Also used by olddecorations.cpp
//
//==========================================================================
void HandleActorFlag(FScanner &sc, Baggage &bag, const char *part1, const char *part2, int mod)
{
	FFlagDef *fd;

	if ( (fd = FindFlag (bag.Info, part1, part2)) )
	{
		AActor *defaults = (AActor*)bag.Info->Defaults;
		if (fd->structoffset == -1)	// this is a deprecated flag that has been changed into a real property
		{
			HandleDeprecatedFlags(defaults, bag.Info, mod=='+', fd->flagbit);
		}
		else
		{
			ModActorFlag(defaults, fd, mod == '+');
		}
	}
	else
	{
		if (part2 == NULL)
		{
			sc.ScriptMessage("\"%s\" is an unknown flag\n", part1);
		}
		else
		{
			sc.ScriptMessage("\"%s.%s\" is an unknown flag\n", part1, part2);
		}
		FScriptPosition::ErrorCounter++;
	}
}
コード例 #2
0
void ParseFunctionDef(FScanner &sc, PClassActor *cls, FName funcname,
	TArray<PType *> &rets, DWORD funcflags)
{
	assert(cls != NULL);

	const AFuncDesc *afd;
	TArray<PType *> args;
	TArray<DWORD> argflags;

	afd = FindFunction(funcname);
	if (afd == NULL)
	{
		sc.ScriptMessage ("The function '%s' has not been exported from the executable.", funcname.GetChars());
		FScriptPosition::ErrorCounter++;
	}
	sc.MustGetToken('(');

	SetImplicitArgs(&args, &argflags, cls, funcflags);
	ParseArgListDef(sc, cls, args, argflags);

	if (afd != NULL)
	{
		PFunction *sym = new PFunction(funcname);
		sym->AddVariant(NewPrototype(rets, args), argflags, *(afd->VMPointer));
		sym->Flags = funcflags;
		if (cls->Symbols.AddSymbol(sym) == NULL)
		{
			delete sym;
			sc.ScriptMessage ("'%s' is already defined in class '%s'.",
				funcname.GetChars(), cls->TypeName.GetChars());
			FScriptPosition::ErrorCounter++;
		}
	}
}
コード例 #3
0
void SetReplacement(FScanner &sc, FActorInfo *info, FName replaceName)
{
	// Check for "replaces"
	if (replaceName != NAME_None)
	{
		// Get actor name
		const PClass *replacee = PClass::FindClass (replaceName);

		if (replacee == NULL)
		{
			sc.ScriptMessage("Replaced type '%s' not found for %s", replaceName.GetChars(), info->Class->TypeName.GetChars());
			return;
		}
		else if (replacee->ActorInfo == NULL)
		{
			sc.ScriptMessage("Replaced type '%s' for %s is not an actor", replaceName.GetChars(), info->Class->TypeName.GetChars());
			return;
		}
		if (replacee != NULL)
		{
			replacee->ActorInfo->Replacement = info;
			info->Replacee = replacee->ActorInfo;
		}
	}

}
コード例 #4
0
static void ParseActorProperty(FScanner &sc, Baggage &bag)
{
	static const char *statenames[] = {
		"Spawn", "See", "Melee", "Missile", "Pain", "Death", "XDeath", "Burn", 
		"Ice", "Raise", "Crash", "Crush", "Wound", "Disintegrate", "Heal", NULL };

	strlwr (sc.String);

	FString propname = sc.String;

	if (sc.CheckString ("."))
	{
		sc.MustGetString ();
		propname += '.';
		strlwr (sc.String);
		propname += sc.String;
	}
	else
	{
		sc.UnGet ();
	}

	FPropertyInfo *prop = FindProperty(propname);

	if (prop != NULL)
	{
		if (bag.Info->Class->IsDescendantOf(prop->cls))
		{
			ParsePropertyParams(sc, prop, (AActor *)bag.Info->Class->Defaults, bag);
		}
		else
		{
			sc.ScriptMessage("\"%s\" requires an actor of type \"%s\"\n", propname.GetChars(), prop->cls->TypeName.GetChars());
			FScriptPosition::ErrorCounter++;
		}
	}
	else if (!propname.CompareNoCase("States"))
	{
		if (bag.StateSet) 
		{
			sc.ScriptMessage("'%s' contains multiple state declarations", bag.Info->Class->TypeName.GetChars());
			FScriptPosition::ErrorCounter++;
		}
		ParseStates(sc, bag.Info, (AActor *)bag.Info->Class->Defaults, bag);
		bag.StateSet=true;
	}
	else if (MatchString(propname, statenames) != -1)
	{
		bag.statedef.SetStateLabel(propname, CheckState (sc, bag.Info->Class));
	}
	else
	{
		sc.ScriptError("\"%s\" is an unknown actor property\n", propname.GetChars());
	}
}
コード例 #5
0
ファイル: thingdef_parse.cpp プロジェクト: Edward850/zdoom
static void ParseActionDef (FScanner &sc, PClassActor *cls)
{
	unsigned int error = 0;
	FName funcname;
	TArray<PType *> rets;
	
	if (sc.LumpNum == -1 || Wads.GetLumpFile(sc.LumpNum) > 0)
	{
		sc.ScriptMessage ("Action functions can only be imported by internal class and actor definitions!");
		FScriptPosition::ErrorCounter++;
	}

	sc.MustGetToken(TK_Native);
	// check for a return value
	do
	{
		if (sc.CheckToken(TK_Int) || sc.CheckToken(TK_Bool))
		{
			rets.Push(TypeSInt32);
		}
		else if (sc.CheckToken(TK_State))
		{
			rets.Push(TypeState);
		}
		else if (sc.CheckToken(TK_Float))
		{
			rets.Push(TypeFloat64);
		}
	}
	while (sc.CheckToken(','));
	sc.MustGetToken(TK_Identifier);
	funcname = sc.String;
	ParseFunctionDef(sc, cls, funcname, rets, VARF_Method | VARF_Action);
}
コード例 #6
0
static void ParseEnum (FScanner &sc, PSymbolTable *symt, PClass *cls)
{
	int currvalue = 0;

	sc.MustGetToken('{');
	while (!sc.CheckToken('}'))
	{
		sc.MustGetToken(TK_Identifier);
		FName symname = sc.String;
		if (sc.CheckToken('='))
		{
			FxExpression *expr = ParseExpression (sc, cls);
			currvalue = expr->EvalExpression(NULL).GetInt();
			delete expr;
		}
		PSymbolConst *sym = new PSymbolConst(symname);
		sym->ValueType = VAL_Int;
		sym->Value = currvalue;
		if (symt->AddSymbol (sym) == NULL)
		{
			delete sym;
			sc.ScriptMessage ("'%s' is already defined in '%s'.",
				symname.GetChars(), cls? cls->TypeName.GetChars() : "Global");
			FScriptPosition::ErrorCounter++;
		}
		// This allows a comma after the last value but doesn't enforce it.
		if (sc.CheckToken('}')) break;
		sc.MustGetToken(',');
		currvalue++;
	}
	sc.MustGetToken(';');
}
コード例 #7
0
static void ParseConstant (FScanner &sc, PSymbolTable *symt, PClassActor *cls)
{
	// Read the type and make sure it's int or float.
	if (sc.CheckToken(TK_Int) || sc.CheckToken(TK_Float))
	{
		int type = sc.TokenType;
		sc.MustGetToken(TK_Identifier);
		FName symname = sc.String;
		sc.MustGetToken('=');
		FxExpression *expr = ParseExpression (sc, cls, true);
		sc.MustGetToken(';');

		if (!expr->isConstant())
		{
			sc.ScriptMessage("Constant definition is not a constant");
			FScriptPosition::ErrorCounter++;
		}
		else
		{
			ExpVal val = static_cast<FxConstant *>(expr)->GetValue();
			delete expr;
			PSymbolConstNumeric *sym;
			if (type == TK_Int)
			{
				sym = new PSymbolConstNumeric(symname, TypeSInt32);
				sym->Value = val.GetInt();
			}
			else
			{
				sym = new PSymbolConstNumeric(symname, TypeFloat64);
				sym->Float = val.GetFloat();
			}
			if (symt->AddSymbol (sym) == NULL)
			{
				delete sym;
				sc.ScriptMessage ("'%s' is already defined in '%s'.",
					symname.GetChars(), cls? cls->TypeName.GetChars() : "Global");
				FScriptPosition::ErrorCounter++;
			}
		}
	}
	else
	{
		sc.ScriptMessage("Numeric type required for constant");
		FScriptPosition::ErrorCounter++;
	}
}
コード例 #8
0
//==========================================================================
//
// Reads an actor definition
//
//==========================================================================
static void ParseActor(FScanner &sc)
{
	PClassActor *info = NULL;
	Baggage bag;

	info = ParseActorHeader(sc, &bag);
	sc.MustGetToken('{');
	while (sc.MustGetAnyToken(), sc.TokenType != '}')
	{
		switch (sc.TokenType)
		{
		case TK_Action:
			ParseActionDef (sc, info);
			break;

		case TK_Const:
			ParseConstant (sc, &info->Symbols, info);
			break;

		case TK_Enum:
			ParseEnum (sc, &info->Symbols, info);
			break;

		case TK_Native:
			ParseNativeFunction (sc, info);
			break;

		case TK_Var:
			ParseUserVariable (sc, &info->Symbols, info);
			break;

		case TK_Identifier:
			ParseActorProperty(sc, bag);
			break;

		case TK_States:
			if (bag.StateSet) 
			{
				sc.ScriptMessage("'%s' contains multiple state declarations", bag.Info->TypeName.GetChars());
				FScriptPosition::ErrorCounter++;
			}
			ParseStates(sc, bag.Info, (AActor *)bag.Info->Defaults, bag);
			bag.StateSet = true;
			break;

		case '+':
		case '-':
			ParseActorFlag(sc, bag, sc.TokenType);
			break;

		default:
			sc.ScriptError("Unexpected '%s' in definition of '%s'", sc.String, bag.Info->TypeName.GetChars());
			break;
		}
	}
	FinishActor(sc, info, bag);
	sc.SetCMode (false);
}
コード例 #9
0
ファイル: p_things.cpp プロジェクト: dwing4g/gzdoom
static void ParseSpawnMap(FScanner &sc, SpawnMap & themap, const char *descript)
{
    TMap<int, bool> defined;
    int error = 0;

    MapinfoSpawnItem editem;

    editem.filename = sc.ScriptName;

    while (true)
    {
        if (sc.CheckString("}")) return;
        else if (sc.CheckNumber())
        {
            int ednum = sc.Number;
            sc.MustGetStringName("=");
            sc.MustGetString();

            bool *def = defined.CheckKey(ednum);
            if (def != NULL)
            {
                sc.ScriptMessage("%s %d defined more than once", descript, ednum);
                error++;
            }
            else if (ednum < 0)
            {
                sc.ScriptMessage("%s must be positive, got %d", descript, ednum);
                error++;
            }
            defined[ednum] = true;
            editem.classname = sc.String;
            editem.linenum = sc.Line;

            themap.Insert(ednum, editem);
        }
        else
        {
            sc.ScriptError("Number expected");
        }
    }
    if (error > 0)
    {
        sc.ScriptError("%d errors encountered in %s definition", error, descript);
    }
}
コード例 #10
0
static void ParseConstant (FScanner &sc, PSymbolTable * symt, PClass *cls)
{
	// Read the type and make sure it's int or float.
	if (sc.CheckToken(TK_Int) || sc.CheckToken(TK_Float))
	{
		int type = sc.TokenType;
		sc.MustGetToken(TK_Identifier);
		FName symname = sc.String;
		sc.MustGetToken('=');
		FxExpression *expr = ParseExpression (sc, cls);
		sc.MustGetToken(';');

		ExpVal val = expr->EvalExpression(NULL);
		delete expr;
		PSymbolConst *sym = new PSymbolConst(symname);
		if (type == TK_Int)
		{
			sym->ValueType = VAL_Int;
			sym->Value = val.GetInt();
		}
		else
		{
			sym->ValueType = VAL_Float;
			sym->Float = val.GetFloat();
		}
		if (symt->AddSymbol (sym) == NULL)
		{
			delete sym;
			sc.ScriptMessage ("'%s' is already defined in '%s'.",
				symname.GetChars(), cls? cls->TypeName.GetChars() : "Global");
			FScriptPosition::ErrorCounter++;
		}
	}
	else
	{
		sc.ScriptMessage("Numeric type required for constant");
		FScriptPosition::ErrorCounter++;
	}
}
コード例 #11
0
static void ParseEnum (FScanner &sc, PSymbolTable *symt, PClassActor *cls)
{
	int currvalue = 0;

	sc.MustGetToken('{');
	while (!sc.CheckToken('}'))
	{
		sc.MustGetToken(TK_Identifier);
		FName symname = sc.String;
		if (sc.CheckToken('='))
		{
			FxExpression *expr = ParseExpression (sc, cls, true);
			if (!expr->isConstant())
			{
				sc.ScriptMessage("'%s' must be constant", symname.GetChars());
				FScriptPosition::ErrorCounter++;
			}
			else
			{
				currvalue = static_cast<FxConstant *>(expr)->GetValue().GetInt();
			}
			delete expr;
		}
		PSymbolConstNumeric *sym = new PSymbolConstNumeric(symname, TypeSInt32);
		sym->Value = currvalue;
		if (symt->AddSymbol (sym) == NULL)
		{
			delete sym;
			sc.ScriptMessage ("'%s' is already defined in '%s'.",
				symname.GetChars(), cls? cls->TypeName.GetChars() : "Global");
			FScriptPosition::ErrorCounter++;
		}
		// This allows a comma after the last value but doesn't enforce it.
		if (sc.CheckToken('}')) break;
		sc.MustGetToken(',');
		currvalue++;
	}
	sc.MustGetToken(';');
}
コード例 #12
0
ファイル: thingdef_parse.cpp プロジェクト: Edward850/zdoom
static void ParseNativeFunction(FScanner &sc, PClassActor *cls)
{
	TArray<PType *> rets(1);

	if (sc.LumpNum == -1 || Wads.GetLumpFile(sc.LumpNum) > 0)
	{
		sc.ScriptMessage ("functions can only be declared by native actors!");
		FScriptPosition::ErrorCounter++;
	}

	// Read the type and make sure it's int or float.
	sc.MustGetAnyToken();
	switch (sc.TokenType)
	{
	case TK_Int:
	case TK_Bool:
		rets.Push(TypeSInt32);
		break;

	case TK_Float:
		rets.Push(TypeFloat64);
		break;

	case TK_Angle_t:
		rets.Push(TypeAngle);
		break;

	case TK_Fixed_t:
		rets.Push(TypeFixed);
		break;

	case TK_State:
		rets.Push(TypeState);
		break;

	case TK_Identifier:
		rets.Push(NewPointer(RUNTIME_CLASS(DObject)));
		// Todo: Object type
		sc.ScriptError("Object type variables not implemented yet!");
		break;

	default:
		sc.ScriptError("Invalid return type %s", sc.String);
		return;
	}
	sc.MustGetToken(TK_Identifier);
	ParseFunctionDef(sc, cls, sc.String, rets, VARF_Method);
}
コード例 #13
0
static bool ReplaceMenu(FScanner &sc, FMenuDescriptor *desc)
{
	FMenuDescriptor **pOld = MenuDescriptors.CheckKey(desc->mMenuName);
	if (pOld != NULL && *pOld != NULL) 
	{
		if (CheckCompatible(desc, *pOld))
		{
			delete *pOld;
		}
		else
		{
			sc.ScriptMessage("Tried to replace menu '%s' with a menu of different type", desc->mMenuName.GetChars());
			return true;
		}
	}
	MenuDescriptors[desc->mMenuName] = desc;
	return false;
}
コード例 #14
0
void gl_ParseObject(FScanner &sc)
{
	int type;
	FString name;

	// get name
	sc.GetString();
	name = sc.String;
	if (!PClass::FindClass(name))
		sc.ScriptMessage("Warning: dynamic lights attached to non-existent actor %s\n", name.GetChars());

	// check for opening brace
	sc.GetString();
	if (sc.Compare("{"))
	{
		ScriptDepth++;
		while (ScriptDepth)
		{
			sc.GetString();
			type = sc.MatchString(LightTags);
			switch (type)
			{
			case LIGHTTAG_OPENBRACE:
				ScriptDepth++;
				break;
			case LIGHTTAG_CLOSEBRACE:
				ScriptDepth--;
				break;
			case LIGHTTAG_FRAME:
				gl_ParseFrame(sc, name);
				break;
			default:
				sc.ScriptError("Unknown tag: %s\n", sc.String);
			}
		}
	}
	else
	{
		sc.ScriptError("Expected '{'.\n");
	}
}
コード例 #15
0
ファイル: thingdef.cpp プロジェクト: Accusedbold/zdoom
void SetReplacement(FScanner &sc, PClassActor *info, FName replaceName)
{
	// Check for "replaces"
	if (replaceName != NAME_None)
	{
		// Get actor name
		PClassActor *replacee = PClass::FindActor(replaceName);

		if (replacee == NULL)
		{
			sc.ScriptMessage("Replaced type '%s' not found for %s", replaceName.GetChars(), info->TypeName.GetChars());
			return;
		}
		if (replacee != NULL)
		{
			replacee->Replacement = info;
			info->Replacee = replacee;
		}
	}

}
コード例 #16
0
bool FIntermissionActionTextscreen::ParseKey(FScanner &sc)
{
	if (sc.Compare("Position"))
	{
		sc.MustGetToken('=');
		sc.MustGetToken(TK_IntConst);
		mTextX = sc.Number;
		sc.MustGetToken(',');
		sc.MustGetToken(TK_IntConst);
		mTextY = sc.Number;
		return true;
	}
	else if (sc.Compare("TextLump"))
	{
		sc.MustGetToken('=');
		sc.MustGetToken(TK_StringConst);
		int lump = Wads.CheckNumForFullName(sc.String, true);
		if (lump > 0)
		{
			mText = Wads.ReadLump(lump).GetString();
		}
		else
		{
			// only print an error if coming from a PWAD
			if (Wads.GetLumpFile(sc.LumpNum) > 1)
				sc.ScriptMessage("Unknown text lump '%s'", sc.String);
			mText.Format("Unknown text lump '%s'", sc.String);
		}
		return true;
	}
	else if (sc.Compare("Text"))
	{
		sc.MustGetToken('=');
		do
		{
			sc.MustGetToken(TK_StringConst);
			mText << sc.String << '\n';
		}
		while (sc.CheckToken(','));
		return true;
	}
	else if (sc.Compare("TextColor"))
	{
		sc.MustGetToken('=');
		sc.MustGetToken(TK_StringConst);
		mTextColor = V_FindFontColor(sc.String);
		return true;
	}
	else if (sc.Compare("TextDelay"))
	{
		sc.MustGetToken('=');
		if (!sc.CheckToken('-'))
		{
			sc.MustGetFloat();
			mTextDelay = int(sc.Float*TICRATE);
		}
		else
		{
			sc.MustGetToken(TK_IntConst);
			mTextDelay = sc.Number;
		}
		return true;
	}
	else if (sc.Compare("textspeed"))
	{
		sc.MustGetToken('=');
		sc.MustGetToken(TK_IntConst);
		mTextSpeed = sc.Number;
		return true;
	}
	else return Super::ParseKey(sc);
}
コード例 #17
0
ファイル: zcc_parser.cpp プロジェクト: FlameNeon/gzdoom
static void DoParse(const char *filename)
{
	if (TokenMap.CountUsed() == 0)
	{
		InitTokenMap();
	}

	FScanner sc;
	void *parser;
	int tokentype;
	int lump;
	bool failed;
	ZCCToken value;

	lump = Wads.CheckNumForFullName(filename, true);
	if (lump >= 0)
	{
		sc.OpenLumpNum(lump);
	}
	else if (FileExists(filename))
	{
		sc.OpenFile(filename);
	}
	else
	{
		Printf("Could not find script lump '%s'\n", filename);
		return;
	}
	
	parser = ZCCParseAlloc(malloc);
	failed = false;
#ifdef _DEBUG
	FILE *f = fopen("trace.txt", "w");
	char prompt = '\0';
	ZCCParseTrace(f, &prompt);
#endif
	ZCCParseState state(sc);

	while (sc.GetToken())
	{
		value.SourceLoc = sc.GetMessageLine();
		switch (sc.TokenType)
		{
		case TK_StringConst:
			value.String = state.Strings.Alloc(sc.String, sc.StringLen);
			tokentype = ZCC_STRCONST;
			break;

		case TK_NameConst:
			value.Int = sc.Name;
			tokentype = ZCC_NAMECONST;
			break;

		case TK_IntConst:
			value.Int = sc.Number;
			tokentype = ZCC_INTCONST;
			break;

		case TK_UIntConst:
			value.Int = sc.Number;
			tokentype = ZCC_UINTCONST;
			break;

		case TK_FloatConst:
			value.Float = sc.Float;
			tokentype = ZCC_FLOATCONST;
			break;

		case TK_Identifier:
			value.Int = FName(sc.String);
			tokentype = ZCC_IDENTIFIER;
			break;

		case TK_NonWhitespace:
			value.Int = FName(sc.String);
			tokentype = ZCC_NWS;
			break;

		default:
			TokenMapEntry *zcctoken = TokenMap.CheckKey(sc.TokenType);
			if (zcctoken != NULL)
			{
				tokentype = zcctoken->TokenType;
				value.Int = zcctoken->TokenName;
			}
			else
			{
				sc.ScriptMessage("Unexpected token %s.\n", sc.TokenName(sc.TokenType).GetChars());
				goto parse_end;
			}
			break;
		}
		ZCCParse(parser, tokentype, value, &state);
		if (failed)
		{
			sc.ScriptMessage("Parse failed\n");
			goto parse_end;
		}
	}
parse_end:
	value.Int = -1;
	ZCCParse(parser, ZCC_EOF, value, &state);
	ZCCParse(parser, 0, value, &state);
	ZCCParseFree(parser, free);

	PSymbolTable symbols(&GlobalSymbols);
	ZCCCompiler cc(state, NULL, symbols);
	cc.Compile();
#ifdef _DEBUG
	if (f != NULL)
	{
		fclose(f);
	}
	FString ast = ZCC_PrintAST(state.TopNode);
	FString astfile = ExtractFileBase(filename, false);
	astfile << ".ast";
	f = fopen(astfile, "w");
	if (f != NULL)
	{
		fputs(ast.GetChars(), f);
		fclose(f);
	}
#endif
}
コード例 #18
0
static void ParseNativeVariable (FScanner &sc, PSymbolTable * symt, PClass *cls)
{
	FExpressionType valuetype;

	if (sc.LumpNum == -1 || Wads.GetLumpFile(sc.LumpNum) > 0)
	{
		sc.ScriptMessage ("variables can only be imported by internal class and actor definitions!");
		FScriptPosition::ErrorCounter++;
	}

	// Read the type and make sure it's int or float.
	sc.MustGetAnyToken();
	switch (sc.TokenType)
	{
	case TK_Int:
		valuetype = VAL_Int;
		break;

	case TK_Float:
		valuetype = VAL_Float;
		break;

	case TK_Angle_t:
		valuetype = VAL_Angle;
		break;

	case TK_Fixed_t:
		valuetype = VAL_Fixed;
		break;

	case TK_Bool:
		valuetype = VAL_Bool;
		break;

	case TK_Identifier:
		valuetype = VAL_Object;
		// Todo: Object type
		sc.ScriptError("Object type variables not implemented yet!");
		break;

	default:
		sc.ScriptError("Invalid variable type %s", sc.String);
		return;
	}

	sc.MustGetToken(TK_Identifier);
	FName symname = sc.String;
	if (sc.CheckToken('['))
	{
		FxExpression *expr = ParseExpression (sc, cls);
		int maxelems = expr->EvalExpression(NULL).GetInt();
		delete expr;
		sc.MustGetToken(']');
		valuetype.MakeArray(maxelems);
	}
	sc.MustGetToken(';');

	const FVariableInfo *vi = FindVariable(symname, cls);
	if (vi == NULL)
	{
		sc.ScriptError("Unknown native variable '%s'", symname.GetChars());
	}

	PSymbolVariable *sym = new PSymbolVariable(symname);
	sym->offset = vi->address;	// todo
	sym->ValueType = valuetype;
	sym->bUserVar = false;

	if (symt->AddSymbol (sym) == NULL)
	{
		delete sym;
		sc.ScriptMessage ("'%s' is already defined in '%s'.",
			symname.GetChars(), cls? cls->TypeName.GetChars() : "Global");
		FScriptPosition::ErrorCounter++;
	}
}
コード例 #19
0
static void ParseUserVariable (FScanner &sc, PSymbolTable *symt, PClass *cls)
{
	FExpressionType valuetype;

	// Only non-native classes may have user variables.
	if (!cls->bRuntimeClass)
	{
		sc.ScriptError("Native classes may not have user variables");
	}

	// Read the type and make sure it's int.
	sc.MustGetAnyToken();
	if (sc.TokenType != TK_Int)
	{
		sc.ScriptMessage("User variables must be of type int");
		FScriptPosition::ErrorCounter++;
	}
	valuetype = VAL_Int;

	sc.MustGetToken(TK_Identifier);
	// For now, restrict user variables to those that begin with "user_" to guarantee
	// no clashes with internal member variable names.
	if (sc.StringLen < 6 || strnicmp("user_", sc.String, 5) != 0)
	{
		sc.ScriptMessage("User variable names must begin with \"user_\"");
		FScriptPosition::ErrorCounter++;
	}



	FName symname = sc.String;
	if (sc.CheckToken('['))
	{
		FxExpression *expr = ParseExpression(sc, cls);
		int maxelems = expr->EvalExpression(NULL).GetInt();
		delete expr;
		sc.MustGetToken(']');
		if (maxelems <= 0)
		{
			sc.ScriptMessage("Array size must be positive");
			FScriptPosition::ErrorCounter++;
			maxelems = 1;
		}
		valuetype.MakeArray(maxelems);
	}
	sc.MustGetToken(';');

	// We must ensure that we do not define duplicates, even when they come from a parent table.
	if (symt->FindSymbol(symname, true) != NULL)
	{
		sc.ScriptMessage ("'%s' is already defined in '%s' or one of its ancestors.",
			symname.GetChars(), cls ? cls->TypeName.GetChars() : "Global");
		FScriptPosition::ErrorCounter++;
		return;
	}

	PSymbolVariable *sym = new PSymbolVariable(symname);
	sym->offset = cls->Extend(sizeof(int) * (valuetype.Type == VAL_Array ? valuetype.size : 1));
	sym->ValueType = valuetype;
	sym->bUserVar = true;
	if (symt->AddSymbol(sym) == NULL)
	{
		delete sym;
		sc.ScriptMessage ("'%s' is already defined in '%s'.",
			symname.GetChars(), cls ? cls->TypeName.GetChars() : "Global");
		FScriptPosition::ErrorCounter++;
	}
}
コード例 #20
0
static void ParseActionDef (FScanner &sc, PClass *cls)
{
	enum
	{
		OPTIONAL = 1
	};

	unsigned int error = 0;
	const AFuncDesc *afd;
	FName funcname;
	FString args;
	TArray<FxExpression *> DefaultParams;
	bool hasdefaults = false;
	
	if (sc.LumpNum == -1 || Wads.GetLumpFile(sc.LumpNum) > 0)
	{
		sc.ScriptMessage ("Action functions can only be imported by internal class and actor definitions!");
		++error;
	}

	sc.MustGetToken(TK_Native);
	sc.MustGetToken(TK_Identifier);
	funcname = sc.String;
	afd = FindFunction(sc.String);
	if (afd == NULL)
	{
		sc.ScriptMessage ("The function '%s' has not been exported from the executable.", sc.String);
		++error;
	}
	sc.MustGetToken('(');
	if (!sc.CheckToken(')'))
	{
		while (sc.TokenType != ')')
		{
			int flags = 0;
			char type = '@';

			// Retrieve flags before type name
			for (;;)
			{
				if (sc.CheckToken(TK_Coerce) || sc.CheckToken(TK_Native))
				{
				}
				else
				{
					break;
				}
			}
			// Read the variable type
			sc.MustGetAnyToken();
			switch (sc.TokenType)
			{
			case TK_Bool:
			case TK_Int:
				type = 'x';
				break;

			case TK_Float:
				type = 'y';
				break;

			case TK_Sound:		type = 's';		break;
			case TK_String:		type = 't';		break;
			case TK_Name:		type = 't';		break;
			case TK_State:		type = 'l';		break;
			case TK_Color:		type = 'c';		break;
			case TK_Class:
				sc.MustGetToken('<');
				sc.MustGetToken(TK_Identifier);	// Skip class name, since the parser doesn't care
				sc.MustGetToken('>');
				type = 'm';
				break;
			case TK_Ellipsis:
				type = '+';
				sc.MustGetToken(')');
				sc.UnGet();
				break;
			default:
				sc.ScriptMessage ("Unknown variable type %s", sc.TokenName(sc.TokenType, sc.String).GetChars());
				type = 'x';
				FScriptPosition::ErrorCounter++;
				break;
			}
			// Read the optional variable name
			if (!sc.CheckToken(',') && !sc.CheckToken(')'))
			{
				sc.MustGetToken(TK_Identifier);
			}
			else
			{
				sc.UnGet();
			}

			FxExpression *def;
			if (sc.CheckToken('='))
			{
				hasdefaults = true;
				flags |= OPTIONAL;
				def = ParseParameter(sc, cls, type, true);
			}
			else
			{
				def = NULL;
			}
			DefaultParams.Push(def);

			if (!(flags & OPTIONAL) && type != '+')
			{
				type -= 'a' - 'A';
			}
			args += type;
			sc.MustGetAnyToken();
			if (sc.TokenType != ',' && sc.TokenType != ')')
			{
				sc.ScriptError ("Expected ',' or ')' but got %s instead", sc.TokenName(sc.TokenType, sc.String).GetChars());
			}
		}
	}
	sc.MustGetToken(';');
	if (afd != NULL)
	{
		PSymbolActionFunction *sym = new PSymbolActionFunction(funcname);
		sym->Arguments = args;
		sym->Function = afd->Function;
		if (hasdefaults)
		{
			sym->defaultparameterindex = StateParams.Size();
			for(unsigned int i = 0; i < DefaultParams.Size(); i++)
			{
				StateParams.Add(DefaultParams[i], cls, true);
			}
		}
		else
		{
			sym->defaultparameterindex = -1;
		}
		if (error)
		{
			FScriptPosition::ErrorCounter += error;
		}
		else if (cls->Symbols.AddSymbol (sym) == NULL)
		{
			delete sym;
			sc.ScriptMessage ("'%s' is already defined in class '%s'.",
				funcname.GetChars(), cls->TypeName.GetChars());
			FScriptPosition::ErrorCounter++;
		}
	}
}
コード例 #21
0
static void ParseUserVariable (FScanner &sc, PSymbolTable *symt, PClassActor *cls)
{
	PType *type;
	int maxelems = 1;

	// Only non-native classes may have user variables.
	if (!cls->bRuntimeClass)
	{
		sc.ScriptError("Native classes may not have user variables");
	}

	// Read the type and make sure it's acceptable.
	sc.MustGetAnyToken();
	if (sc.TokenType != TK_Int && sc.TokenType != TK_Float)
	{
		sc.ScriptMessage("User variables must be of type 'int' or 'float'");
		FScriptPosition::ErrorCounter++;
	}
	type = sc.TokenType == TK_Int ? (PType *)TypeSInt32 : (PType *)TypeFloat64;

	sc.MustGetToken(TK_Identifier);
	// For now, restrict user variables to those that begin with "user_" to guarantee
	// no clashes with internal member variable names.
	if (sc.StringLen < 6 || strnicmp("user_", sc.String, 5) != 0)
	{
		sc.ScriptMessage("User variable names must begin with \"user_\"");
		FScriptPosition::ErrorCounter++;
	}

	FName symname = sc.String;

	// We must ensure that we do not define duplicates, even when they come from a parent table.
	if (symt->FindSymbol(symname, true) != NULL)
	{
		sc.ScriptMessage ("'%s' is already defined in '%s' or one of its ancestors.",
			symname.GetChars(), cls ? cls->TypeName.GetChars() : "Global");
		FScriptPosition::ErrorCounter++;
		return;
	}

	if (sc.CheckToken('['))
	{
		FxExpression *expr = ParseExpression(sc, cls, true);
		if (!expr->isConstant())
		{
			sc.ScriptMessage("Array size must be a constant");
			FScriptPosition::ErrorCounter++;
			maxelems = 1;
		}
		else
		{
			maxelems = static_cast<FxConstant *>(expr)->GetValue().GetInt();
		}
		sc.MustGetToken(']');
		if (maxelems <= 0)
		{
			sc.ScriptMessage("Array size must be positive");
			FScriptPosition::ErrorCounter++;
			maxelems = 1;
		}
		type = NewArray(type, maxelems);
	}
	sc.MustGetToken(';');

	PField *sym = cls->AddField(symname, type, 0);
	if (sym == NULL)
	{
		sc.ScriptMessage ("'%s' is already defined in '%s'.",
			symname.GetChars(), cls ? cls->TypeName.GetChars() : "Global");
		FScriptPosition::ErrorCounter++;
	}
}
コード例 #22
0
//==========================================================================
//***
// ParseStates
// parses a state block
//
//==========================================================================
void ParseStates(FScanner &sc, FActorInfo * actor, AActor * defaults, Baggage &bag)
{
	FString statestring;
	FState state;
	char lastsprite[5]="";

	sc.MustGetStringName ("{");
	sc.SetEscape(false);	// disable escape sequences in the state parser
	while (!sc.CheckString ("}") && !sc.End)
	{
		memset(&state,0,sizeof(state));
		statestring = ParseStateString(sc);
		if (!statestring.CompareNoCase("GOTO"))
		{
do_goto:	
			statestring = ParseStateString(sc);
			if (sc.CheckString ("+"))
			{
				sc.MustGetNumber ();
				statestring += '+';
				statestring += sc.String;
			}
			if (!bag.statedef.SetGotoLabel(statestring))
			{
				sc.ScriptError("GOTO before first state");
			}
		}
		else if (!statestring.CompareNoCase("STOP"))
		{
do_stop:
			if (!bag.statedef.SetStop())
			{
				sc.ScriptError("STOP before first state");
				continue;
			}
		}
		else if (!statestring.CompareNoCase("WAIT") || !statestring.CompareNoCase("FAIL"))
		{
			if (!bag.statedef.SetWait())
			{
				sc.ScriptError("%s before first state", sc.String);
				continue;
			}
		}
		else if (!statestring.CompareNoCase("LOOP"))
		{
			if (!bag.statedef.SetLoop())
			{
				sc.ScriptError("LOOP before first state");
				continue;
			}
		}
		else
		{
			sc.MustGetString();
			if (sc.Compare (":"))
			{
				do
				{
					bag.statedef.AddStateLabel(statestring);
					statestring = ParseStateString(sc);
					if (!statestring.CompareNoCase("GOTO"))
					{
						goto do_goto;
					}
					else if (!statestring.CompareNoCase("STOP"))
					{
						goto do_stop;
					}
					sc.MustGetString ();
				} while (sc.Compare (":"));
//				continue;
			}

			sc.UnGet ();

			if (statestring.Len() != 4)
			{
				sc.ScriptError ("Sprite names must be exactly 4 characters\n");
			}

			state.sprite = GetSpriteIndex(statestring);
			state.Misc1 = state.Misc2 = 0;
			state.ParameterIndex = 0;
			sc.MustGetString();
			statestring = sc.String;

			if (sc.CheckString("RANDOM"))
			{
				int min, max;

				sc.MustGetStringName("(");
				sc.MustGetNumber();
				min = clamp<int>(sc.Number, -1, SHRT_MAX);
				sc.MustGetStringName(",");
				sc.MustGetNumber();
				max = clamp<int>(sc.Number, -1, SHRT_MAX);
				sc.MustGetStringName(")");
				if (min > max)
				{
					swapvalues(min, max);
				}
				state.Tics = min;
				state.TicRange = max - min;
			}
			else
			{
				sc.MustGetNumber();
				state.Tics = clamp<int>(sc.Number, -1, SHRT_MAX);
				state.TicRange = 0;
			}

			while (sc.GetString() && !sc.Crossed)
			{
				if (sc.Compare("BRIGHT")) 
				{
					state.Fullbright = true;
					continue;
				}
				if (sc.Compare("FAST")) 
				{
					state.Fast = true;
					continue;
				}
				if (sc.Compare("SLOW")) 
				{
					state.Slow = true;
					continue;
				}
				if (sc.Compare("NODELAY"))
				{
					if (bag.statedef.GetStateLabelIndex(NAME_Spawn) == bag.statedef.GetStateCount())
					{
						state.NoDelay = true;
					}
					else
					{
						sc.ScriptMessage("NODELAY may only be used immediately after Spawn:");
					}
					continue;
				}
				if (sc.Compare("OFFSET"))
				{
					// specify a weapon offset
					sc.MustGetStringName("(");
					sc.MustGetNumber();
					state.Misc1 = sc.Number;
					sc.MustGetStringName (",");
					sc.MustGetNumber();
					state.Misc2 = sc.Number;
					sc.MustGetStringName(")");
					continue;
				}
				if (sc.Compare("LIGHT"))
				{
					sc.MustGetStringName("(");
					do
					{
						sc.MustGetString();
						#ifdef DYNLIGHT
							AddStateLight(&state, sc.String);
						#endif
					}
					while (sc.CheckString(","));
					sc.MustGetStringName(")");
					continue;
				}
				if (sc.Compare("CANRAISE"))
				{
					state.CanRaise = true;
					continue;
				}

				// Make the action name lowercase
				strlwr (sc.String);

				if (DoActionSpecials(sc, state, bag))
				{
					goto endofstate;
				}

				FName funcname = FName(sc.String, true);
				PSymbol *sym = bag.Info->Class->Symbols.FindSymbol (funcname, true);
				if (sym != NULL && sym->SymbolType == SYM_ActionFunction)
				{
					PSymbolActionFunction *afd = static_cast<PSymbolActionFunction *>(sym);
					state.SetAction(afd, false);
					if (!afd->Arguments.IsEmpty())
					{
						const char *params = afd->Arguments.GetChars();
						int numparams = (int)afd->Arguments.Len();
				
						int v;

						if (!islower(*params))
						{
							sc.MustGetStringName("(");
						}
						else
						{
							if (!sc.CheckString("(")) 
							{
								state.ParameterIndex = afd->defaultparameterindex+1;
								goto endofstate;
							}
						}
						
						int paramindex = PrepareStateParameters(&state, numparams, bag.Info->Class);
						int paramstart = paramindex;
						bool varargs = params[numparams - 1] == '+';
						int varargcount = 0;

						if (varargs)
						{
							paramindex++;
						}
						else if (afd->defaultparameterindex > -1)
						{
							StateParams.Copy(paramindex, afd->defaultparameterindex, int(afd->Arguments.Len()));
						}

						while (*params)
						{
							FxExpression *x;
							if ((*params == 'l' || *params == 'L') && sc.CheckNumber())
							{
								// Special case: State label as an offset
								if (sc.Number > 0 && statestring.Len() > 1)
								{
									sc.ScriptError("You cannot use state jumps commands with a jump offset on multistate definitions\n");
								}

								v=sc.Number;
								if (v<0)
								{
									sc.ScriptError("Negative jump offsets are not allowed");
								}

								if (v > 0)
								{
									x = new FxStateByIndex(bag.statedef.GetStateCount() + v, sc);
								}
								else
								{
									x = new FxConstant((FState*)NULL, sc);
								}
							}
							else
							{
								// Use the generic parameter parser for everything else
								x = ParseParameter(sc, bag.Info->Class, *params, false);
							}
							StateParams.Set(paramindex++, x);
							params++;
							if (varargs)
							{
								varargcount++;
							}
							if (*params)
							{
								if (*params == '+')
								{
									if (sc.CheckString(")"))
									{
										StateParams.Set(paramstart, new FxConstant(varargcount, sc));
										goto endofstate;
									}
									params--;
									StateParams.Reserve(1, bag.Info->Class);
								}
								else if ((islower(*params) || *params=='!') && sc.CheckString(")"))
								{
									goto endofstate;
								}
								sc.MustGetStringName (",");
							}
						}
						sc.MustGetStringName(")");
					}
					else 
					{
						sc.MustGetString();
						if (sc.Compare("("))
						{
							sc.ScriptError("You cannot pass parameters to '%s'\n", funcname.GetChars());
						}
						sc.UnGet();
					}
					goto endofstate;
				}
				sc.ScriptError("Invalid state parameter %s\n", sc.String);
			}
			sc.UnGet();
endofstate:
			if (!bag.statedef.AddStates(&state, statestring))
			{
				sc.ScriptError ("Invalid frame character string '%s'", statestring.GetChars());
			}
		}
	}
	sc.SetEscape(true);	// re-enable escape sequences
}
コード例 #23
0
static void ParseArgListDef(FScanner &sc, PClassActor *cls,
	TArray<PType *> &args, TArray<DWORD> &argflags)
{
	if (!sc.CheckToken(')'))
	{
		while (sc.TokenType != ')')
		{
			int flags = 0;
			PType *type = NULL;
			PClass *restrict = NULL;

			// Retrieve flags before type name
			for (;;)
			{
				if (sc.CheckToken(TK_Coerce) || sc.CheckToken(TK_Native))
				{
				}
				else
				{
					break;
				}
			}
			// Read the variable type
			sc.MustGetAnyToken();
			switch (sc.TokenType)
			{
			case TK_Bool:
				type = TypeBool;
				break;

			case TK_Int:
				type = TypeSInt32;
				break;

			case TK_Float:
				type = TypeFloat64;
				break;

			case TK_Sound:		type = TypeSound;		break;
			case TK_String:		type = TypeString;		break;
			case TK_Name:		type = TypeName;		break;
			case TK_State:		type = TypeState;		break;
			case TK_Color:		type = TypeColor;		break;
			case TK_Class:
				sc.MustGetToken('<');
				sc.MustGetToken(TK_Identifier);	// Get class name
				restrict = PClass::FindClass(sc.String);
				if (restrict == NULL)
				{
					sc.ScriptMessage("Unknown class type %s", sc.String);
					FScriptPosition::ErrorCounter++;
				}
				else
				{
					type = NewClassPointer(restrict);
				}
				sc.MustGetToken('>');
				break;
			case TK_Ellipsis:
				// Making the final type NULL signals a varargs function.
				type = NULL;
				sc.MustGetToken(')');
				sc.UnGet();
				break;
			default:
				sc.ScriptMessage ("Unknown variable type %s", sc.TokenName(sc.TokenType, sc.String).GetChars());
				type = TypeSInt32;
				FScriptPosition::ErrorCounter++;
				break;
			}
			// Read the optional variable name
			if (!sc.CheckToken(',') && !sc.CheckToken(')'))
			{
				sc.MustGetToken(TK_Identifier);
			}
			else
			{
				sc.UnGet();
			}

			if (sc.CheckToken('='))
			{
				flags |= VARF_Optional;
				FxExpression *def = ParseParameter(sc, cls, type, true);
				delete def;
			}

			args.Push(type);
			argflags.Push(flags);
			sc.MustGetAnyToken();
			if (sc.TokenType != ',' && sc.TokenType != ')')
			{
				sc.ScriptError ("Expected ',' or ')' but got %s instead", sc.TokenName(sc.TokenType, sc.String).GetChars());
			}
		}
	}
	sc.MustGetToken(';');
}