コード例 #1
0
ファイル: ftmm.c プロジェクト: LumaDigital/AtomicGameEngine
  FT_Set_MM_Design_Coordinates( FT_Face   face,
                                FT_UInt   num_coords,
                                FT_Long*  coords )
  {
    FT_Error                 error;
    FT_Service_MultiMasters  service;


    /* check of `face' delayed to `ft_face_get_mm_service' */

    if ( !coords )
      return FT_THROW( Invalid_Argument );

    error = ft_face_get_mm_service( face, &service );
    if ( !error )
    {
      error = FT_ERR( Invalid_Argument );
      if ( service->set_mm_design )
        error = service->set_mm_design( face, num_coords, coords );
    }

    /* enforce recomputation of auto-hinting data */
    if ( !error && face->autohint.finalizer )
    {
      face->autohint.finalizer( face->autohint.data );
      face->autohint.data = NULL;
    }

    return error;
  }
コード例 #2
0
ファイル: ftmm.c プロジェクト: Ali-il/gamekit
  FT_Set_MM_Design_Coordinates( FT_Face   face,
                                FT_UInt   num_coords,
                                FT_Long*  coords )
  {
    FT_Error                 error;
    FT_Service_MultiMasters  service;


    error = ft_face_get_mm_service( face, &service );
    if ( !error )
    {
      error = FT_Err_Invalid_Argument;
      if ( service->set_mm_design )
        error = service->set_mm_design( face, num_coords, coords );
    }

    return error;
  }
コード例 #3
0
ファイル: ftmm.c プロジェクト: AaronNGray/texlive-libs
  FT_Set_MM_Design_Coordinates( FT_Face   face,
                                FT_UInt   num_coords,
                                FT_Long*  coords )
  {
    FT_Error                 error;
    FT_Service_MultiMasters  service;


    /* check of `face' delayed to `ft_face_get_mm_service' */

    if ( !coords )
      return FT_THROW( Invalid_Argument );

    error = ft_face_get_mm_service( face, &service );
    if ( !error )
    {
      error = FT_ERR( Invalid_Argument );
      if ( service->set_mm_design )
        error = service->set_mm_design( face, num_coords, coords );
    }

    return error;
  }