void UnFbx::FFbxImporter::ImportTexturesFromNode(FbxNode* Node) { FbxProperty Property; int32 NbMat = Node->GetMaterialCount(); // visit all materials int32 MaterialIndex; for (MaterialIndex = 0; MaterialIndex < NbMat; MaterialIndex++) { FbxSurfaceMaterial *Material = Node->GetMaterial(MaterialIndex); //go through all the possible textures if(Material) { int32 TextureIndex; FBXSDK_FOR_EACH_TEXTURE(TextureIndex) { Property = Material->FindProperty(FbxLayerElement::sTextureChannelNames[TextureIndex]); if( Property.IsValid() ) { FbxTexture * lTexture= NULL; //Here we have to check if it's layered textures, or just textures: int32 LayeredTextureCount = Property.GetSrcObjectCount(FbxLayeredTexture::ClassId); FbxString PropertyName = Property.GetName(); if(LayeredTextureCount > 0) { for(int32 LayerIndex=0; LayerIndex<LayeredTextureCount; ++LayerIndex) { FbxLayeredTexture *lLayeredTexture = FbxCast <FbxLayeredTexture>(Property.GetSrcObject(FbxLayeredTexture::ClassId, LayerIndex)); int32 NbTextures = lLayeredTexture->GetSrcObjectCount(FbxTexture::ClassId); for(int32 TexIndex =0; TexIndex<NbTextures; ++TexIndex) { FbxFileTexture* Texture = FbxCast <FbxFileTexture> (lLayeredTexture->GetSrcObject(FbxFileTexture::ClassId,TexIndex)); if(Texture) { ImportTexture(Texture, PropertyName == FbxSurfaceMaterial::sNormalMap || PropertyName == FbxSurfaceMaterial::sBump); } } } } else { //no layered texture simply get on the property int32 NbTextures = Property.GetSrcObjectCount(FbxTexture::ClassId); for(int32 TexIndex =0; TexIndex<NbTextures; ++TexIndex) { FbxFileTexture* Texture = FbxCast <FbxFileTexture> (Property.GetSrcObject(FbxFileTexture::ClassId,TexIndex)); if(Texture) { ImportTexture(Texture, PropertyName == FbxSurfaceMaterial::sNormalMap || PropertyName == FbxSurfaceMaterial::sBump); } } } } } }//end if(Material) }// end for MaterialIndex }
void FbxToHkxConverter::extractKeyFramesAndAnnotations(hkxScene *scene, FbxNode* fbxChildNode, hkxNode* newChildNode, int animStackIndex) { FbxAMatrix bindPoseMatrix; FbxAnimStack* lAnimStack = NULL; int numAnimLayers = 0; FbxTimeSpan animTimeSpan; if (animStackIndex >= 0) { lAnimStack = m_curFbxScene->GetSrcObject<FbxAnimStack>(animStackIndex); numAnimLayers = lAnimStack->GetMemberCount<FbxAnimLayer>(); animTimeSpan = lAnimStack->GetLocalTimeSpan(); } // Find the time offset (in the "time space" of the FBX file) of the first animation frame FbxTime timePerFrame; timePerFrame.SetTime(0, 0, 0, 1, 0, m_curFbxScene->GetGlobalSettings().GetTimeMode()); const FbxTime startTime = animTimeSpan.GetStart(); const FbxTime endTime = animTimeSpan.GetStop(); const hkReal startTimeSeconds = static_cast<hkReal>(startTime.GetSecondDouble()); const hkReal endTimeSeconds = static_cast<hkReal>(endTime.GetSecondDouble()); int numFrames = 0; bool staticNode = true; if (scene->m_sceneLength == 0) { bindPoseMatrix = fbxChildNode->EvaluateLocalTransform(startTime); } else { hkArray<hkStringOld> annotationStrings; hkArray<hkReal> annotationTimes; HK_ASSERT(0x0, newChildNode->m_keyFrames.getSize() == 0); // Sample each animation frame for (FbxTime time = startTime, priorSampleTime = endTime; time < endTime; priorSampleTime = time, time += timePerFrame, ++numFrames) { FbxAMatrix frameMatrix = fbxChildNode->EvaluateLocalTransform(time); staticNode = staticNode && (frameMatrix == bindPoseMatrix); hkMatrix4 mat; // Extract this frame's transform convertFbxXMatrixToMatrix4(frameMatrix, mat); newChildNode->m_keyFrames.pushBack(mat); // Extract all annotation strings for this frame using the deprecated // pipeline (new annotations are extracted when sampling attributes) if (m_options.m_exportAnnotations && numAnimLayers > 0) { FbxProperty prop = fbxChildNode->GetFirstProperty(); while(prop.IsValid()) { FbxString propName = prop.GetName(); FbxDataType lDataType = prop.GetPropertyDataType(); hkStringOld name(propName.Buffer(), (int) propName.GetLen()); if (name.asUpperCase().beginsWith("HK") && lDataType.GetType() == eFbxEnum) { FbxAnimLayer* lAnimLayer = lAnimStack->GetMember<FbxAnimLayer>(0); FbxAnimCurve* lAnimCurve = prop.GetCurve(lAnimLayer); int currentKeyIndex; const int keyIndex = (int) lAnimCurve->KeyFind(time, ¤tKeyIndex); const int priorKeyIndex = (int) lAnimCurve->KeyFind(priorSampleTime); // Only store annotations on frames where they're explicitly keyframed, or if this is the first keyframe if (priorKeyIndex != keyIndex) { const int currentEnumValueIndex = keyIndex < 0 ? (int) lAnimCurve->Evaluate(priorSampleTime) : (int) lAnimCurve->Evaluate(time); HK_ASSERT(0x0, currentEnumValueIndex < prop.GetEnumCount()); const char* enumValue = prop.GetEnumValue(currentEnumValueIndex); hkxNode::AnnotationData& annotation = newChildNode->m_annotations.expandOne(); annotation.m_time = (hkReal) (time - startTime).GetSecondDouble(); annotation.m_description = (name + hkStringOld(enumValue, hkString::strLen(enumValue))).cString(); } } prop = fbxChildNode->GetNextProperty(prop); } } } } // Replace animation key data for static nodes with just 1 or 2 frames of bind pose data if (staticNode) { // Static nodes in animated scene data are exported with two keys const bool exportTwoFramesForStaticNodes = (numFrames > 1); // replace transform newChildNode->m_keyFrames.setSize(exportTwoFramesForStaticNodes ? 2: 1); newChildNode->m_keyFrames.optimizeCapacity(0, true); // convert the bind pose transform to Havok format convertFbxXMatrixToMatrix4(bindPoseMatrix, newChildNode->m_keyFrames[0]); if (exportTwoFramesForStaticNodes) { newChildNode->m_keyFrames[1] = newChildNode->m_keyFrames[0]; } } // Extract all times of actual keyframes for the current node... this can be used by Vision if ( m_options.m_storeKeyframeSamplePoints && newChildNode->m_keyFrames.getSize() > 2 && numAnimLayers > 0 ) { FbxAnimLayer* lAnimLayer = lAnimStack->GetMember<FbxAnimLayer>(0); extractKeyTimes(fbxChildNode, lAnimLayer, FBXSDK_CURVENODE_TRANSLATION, newChildNode, startTimeSeconds, endTimeSeconds); extractKeyTimes(fbxChildNode, lAnimLayer, FBXSDK_CURVENODE_ROTATION, newChildNode, startTimeSeconds, endTimeSeconds); extractKeyTimes(fbxChildNode, lAnimLayer, FBXSDK_CURVENODE_SCALING, newChildNode, startTimeSeconds, endTimeSeconds); extractKeyTimes(fbxChildNode, lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, newChildNode, startTimeSeconds, endTimeSeconds); extractKeyTimes(fbxChildNode, lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, newChildNode, startTimeSeconds, endTimeSeconds); extractKeyTimes(fbxChildNode, lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, newChildNode, startTimeSeconds, endTimeSeconds); if (newChildNode->m_linearKeyFrameHints.getSize() > 1) { hkSort(newChildNode->m_linearKeyFrameHints.begin(), newChildNode->m_linearKeyFrameHints.getSize()); } } }
void Tools::DisplayAnimation::DisplayChannels( FbxNode* i_node, FbxAnimLayer* i_animLayer, void (*DisplayCurve) (FbxAnimCurve* i_curve), void (*DisplayListCurve) (FbxAnimCurve* i_curve, FbxProperty* i_property), bool isSwitcher ) { FbxAnimCurve *animCurve = NULL; // Display general curves. if (!isSwitcher) { animCurve = i_node->LclTranslation.GetCurve( i_animLayer, FBXSDK_CURVENODE_COMPONENT_X ); if( animCurve ) { FBXSDK_printf( " TX\n" ); DisplayCommon::DisplayString( " TX" ); DisplayCurve( animCurve ); } animCurve = i_node->LclTranslation.GetCurve( i_animLayer, FBXSDK_CURVENODE_COMPONENT_Y ); if( animCurve ) { FBXSDK_printf( " TY\n" ); DisplayCommon::DisplayString( " TY" ); DisplayCurve( animCurve ); } animCurve = i_node->LclTranslation.GetCurve( i_animLayer, FBXSDK_CURVENODE_COMPONENT_Z ); if( animCurve ) { FBXSDK_printf( " TZ\n" ); DisplayCommon::DisplayString( " TZ" ); DisplayCurve( animCurve ); } animCurve = i_node->LclRotation.GetCurve( i_animLayer, FBXSDK_CURVENODE_COMPONENT_X ); if( animCurve ) { FBXSDK_printf( " RX\n" ); DisplayCommon::DisplayString( " RX" ); DisplayCurve( animCurve ); } animCurve = i_node->LclRotation.GetCurve( i_animLayer, FBXSDK_CURVENODE_COMPONENT_Y ); if( animCurve ) { FBXSDK_printf( " RY\n" ); DisplayCommon::DisplayString( " RY" ); DisplayCurve( animCurve ); } animCurve = i_node->LclRotation.GetCurve( i_animLayer, FBXSDK_CURVENODE_COMPONENT_Z ); if( animCurve ) { FBXSDK_printf( " RZ\n" ); DisplayCommon::DisplayString( " RZ" ); DisplayCurve( animCurve ); } animCurve = i_node->LclScaling.GetCurve( i_animLayer, FBXSDK_CURVENODE_COMPONENT_X ); if( animCurve ) { FBXSDK_printf( " SX\n" ); DisplayCommon::DisplayString( " SX" ); DisplayCurve( animCurve ); } animCurve = i_node->LclScaling.GetCurve( i_animLayer, FBXSDK_CURVENODE_COMPONENT_Y ); if( animCurve ) { FBXSDK_printf( " SY\n" ); DisplayCommon::DisplayString( " SY" ); DisplayCurve( animCurve ); } animCurve = i_node->LclScaling.GetCurve( i_animLayer, FBXSDK_CURVENODE_COMPONENT_Z ); if( animCurve ) { FBXSDK_printf( " SZ\n" ); DisplayCommon::DisplayString( " SZ" ); DisplayCurve( animCurve ); } } // Display curves specific to a light or marker. FbxNodeAttribute *nodeAttribute = i_node->GetNodeAttribute(); if( nodeAttribute ) { animCurve = nodeAttribute->Color.GetCurve( i_animLayer, FBXSDK_CURVENODE_COLOR_RED ); if( animCurve ) { FBXSDK_printf( " Red\n" ); DisplayCommon::DisplayString( " Red" ); DisplayCurve( animCurve ); } animCurve = nodeAttribute->Color.GetCurve( i_animLayer, FBXSDK_CURVENODE_COLOR_GREEN ); if( animCurve ) { FBXSDK_printf( " Green\n" ); DisplayCommon::DisplayString( " Green" ); DisplayCurve( animCurve ); } animCurve = nodeAttribute->Color.GetCurve( i_animLayer, FBXSDK_CURVENODE_COLOR_BLUE ); if( animCurve ) { FBXSDK_printf( " Blue\n" ); DisplayCommon::DisplayString( " Blue" ); DisplayCurve( animCurve ); } // Display curves specific to a light. FbxLight *light = i_node->GetLight(); if( light ) { animCurve = light->Intensity.GetCurve( i_animLayer ); if( animCurve ) { FBXSDK_printf( " Intensity\n" ); DisplayCommon::DisplayString( " Intensity" ); DisplayCurve( animCurve ); } animCurve = light->OuterAngle.GetCurve( i_animLayer ); if( animCurve ) { FBXSDK_printf( " Outer Angle\n" ); DisplayCommon::DisplayString( " Outer Angle" ); DisplayCurve( animCurve ); } animCurve = light->Fog.GetCurve( i_animLayer ); if( animCurve ) { FBXSDK_printf( " Fog\n" ); DisplayCommon::DisplayString( " Fog" ); DisplayCurve( animCurve ); } } // Display curves specific to a camera. FbxCamera *camera = i_node->GetCamera(); if( camera ) { animCurve = camera->FieldOfView.GetCurve( i_animLayer ); if( animCurve ) { FBXSDK_printf( " Field of View\n" ); DisplayCommon::DisplayString( " Field of View" ); DisplayCurve( animCurve ); } animCurve = camera->FieldOfViewX.GetCurve( i_animLayer ); if( animCurve ) { FBXSDK_printf( " Field of View X\n" ); DisplayCommon::DisplayString( " Field of View X" ); DisplayCurve( animCurve ); } animCurve = camera->FieldOfViewY.GetCurve( i_animLayer ); if( animCurve ) { FBXSDK_printf( " Field of View Y\n" ); DisplayCommon::DisplayString( " Field of View Y" ); DisplayCurve( animCurve ); } animCurve = camera->OpticalCenterX.GetCurve( i_animLayer ); if( animCurve ) { FBXSDK_printf( " Optical Center X\n" ); DisplayCommon::DisplayString( " Optical Center X" ); DisplayCurve( animCurve ); } animCurve = camera->OpticalCenterY.GetCurve( i_animLayer ); if( animCurve ) { FBXSDK_printf( " Optical Center Y\n" ); DisplayCommon::DisplayString( " Optical Center Y" ); DisplayCurve( animCurve ); } animCurve = camera->Roll.GetCurve( i_animLayer ); if( animCurve ) { FBXSDK_printf( " Roll\n" ); DisplayCommon::DisplayString( " Roll" ); DisplayCurve( animCurve ); } } // Display curves specific to a geometry. if (nodeAttribute->GetAttributeType() == FbxNodeAttribute::eMesh || nodeAttribute->GetAttributeType() == FbxNodeAttribute::eNurbs || nodeAttribute->GetAttributeType() == FbxNodeAttribute::ePatch) { FbxGeometry *geometry = (FbxGeometry*) nodeAttribute; int blendShapeDeformerCount = geometry->GetDeformerCount( FbxDeformer::eBlendShape ); for( int blendShapeIndex = 0; blendShapeIndex<blendShapeDeformerCount; blendShapeIndex++ ) { FbxBlendShape *blendShape = (FbxBlendShape*)geometry->GetDeformer( blendShapeIndex, FbxDeformer::eBlendShape ); int blendShapeChannelCount = blendShape->GetBlendShapeChannelCount(); for( int channelIndex = 0; channelIndex<blendShapeChannelCount; channelIndex++ ) { FbxBlendShapeChannel *channel = blendShape->GetBlendShapeChannel( channelIndex ); const char *channelName = channel->GetName(); animCurve = geometry->GetShapeChannel( blendShapeIndex, channelIndex, i_animLayer, true ); if( animCurve ) { FBXSDK_printf( " Shape %s\n", channelName ); DisplayCommon::DisplayString( " Shape ", channelName ); DisplayCurve( animCurve ); } } } } } // Display curves specific to properties FbxProperty lProperty = i_node->GetFirstProperty(); while( lProperty.IsValid() ) { if( lProperty.GetFlag(FbxPropertyAttr::eUserDefined) ) { FbxString lFbxFCurveNodeName = lProperty.GetName(); FbxAnimCurveNode* curveNode = lProperty.GetCurveNode( i_animLayer ); if( !curveNode ) { lProperty = i_node->GetNextProperty( lProperty ); continue; } FbxDataType dataType = lProperty.GetPropertyDataType(); if( dataType.GetType() == eFbxBool || dataType.GetType() == eFbxDouble || dataType.GetType() == eFbxFloat || dataType.GetType() == eFbxInt ) { FbxString message; message = " Property "; message += lProperty.GetName(); if( lProperty.GetLabel().GetLen() > 0 ) { message += " (Label: "; message += lProperty.GetLabel(); message += ")"; }; DisplayCommon::DisplayString( message ); for( int c = 0; c < curveNode->GetCurveCount(0U); c++ ) { animCurve = curveNode->GetCurve( 0U, c ); if( animCurve ) DisplayCurve( animCurve ); } } else if( dataType.GetType() == eFbxDouble3 || dataType.GetType() == eFbxDouble4 || dataType.Is(FbxColor3DT) || dataType.Is(FbxColor4DT) ) { char* componentName1 = (dataType.Is(FbxColor3DT) ||dataType.Is(FbxColor4DT)) ? (char*)FBXSDK_CURVENODE_COLOR_RED : (char*)"X"; char* componentName2 = (dataType.Is(FbxColor3DT) ||dataType.Is(FbxColor4DT)) ? (char*)FBXSDK_CURVENODE_COLOR_GREEN : (char*)"Y"; char* componentName3 = (dataType.Is(FbxColor3DT) ||dataType.Is(FbxColor4DT)) ? (char*)FBXSDK_CURVENODE_COLOR_BLUE : (char*)"Z"; FbxString message; message = " Property "; message += lProperty.GetName(); if( lProperty.GetLabel().GetLen() > 0 ) { message += " (Label: "; message += lProperty.GetLabel(); message += ")"; } DisplayCommon::DisplayString( message ); for( int c = 0; c < curveNode->GetCurveCount(0U); c++ ) { animCurve = curveNode->GetCurve( 0U, c ); if( animCurve ) { DisplayCommon::DisplayString( " Component ", componentName1 ); DisplayCurve( animCurve ); } } for( int c = 0; c < curveNode->GetCurveCount(1U); c++ ) { animCurve = curveNode->GetCurve(1U, c); if( animCurve ) { DisplayCommon::DisplayString( " Component ", componentName2 ); DisplayCurve( animCurve ); } } for( int c = 0; c < curveNode->GetCurveCount(2U); c++ ) { animCurve = curveNode->GetCurve( 2U, c ); if( animCurve ) { DisplayCommon::DisplayString( " Component ", componentName3 ); DisplayCurve( animCurve ); } } } else if( dataType.GetType() == eFbxEnum ) { FbxString message; message = " Property "; message += lProperty.GetName(); if( lProperty.GetLabel().GetLen() > 0 ) { message += " (Label: "; message += lProperty.GetLabel(); message += ")"; }; DisplayCommon::DisplayString( message ); for( int c = 0; c < curveNode->GetCurveCount(0U); c++ ) { animCurve = curveNode->GetCurve( 0U, c ); if( animCurve ) DisplayListCurve( animCurve, &lProperty ); } } } lProperty = i_node->GetNextProperty( lProperty ); } // while }
void Tools::DisplayGenericInfo::DisplayProperties( FbxObject *i_object ) { DisplayCommon::DisplayString( "Name: ", (char *)i_object->GetName() ); // Display all the properties int i, count = 0; FbxProperty lProperty = i_object->GetFirstProperty(); while( lProperty.IsValid() ) { count++; lProperty = i_object->GetNextProperty( lProperty ); } FbxString lTitleStr = " Property Count: "; if( count == 0 ) return; // there are no properties to display DisplayCommon::DisplayInt( lTitleStr.Buffer(), count ); i = 0; lProperty = i_object->GetFirstProperty(); while( lProperty.IsValid() ) { // exclude user properties FbxString string; DisplayCommon::DisplayInt( " Property ", i ); string = lProperty.GetLabel(); DisplayCommon::DisplayString( " Display Name: ", string ); string = lProperty.GetName(); DisplayCommon::DisplayString( " Internal Name: ", string.Buffer() ); string = lProperty.GetPropertyDataType().GetName(); DisplayCommon::DisplayString( " Type: ",string.Buffer() ); if (lProperty.HasMinLimit()) DisplayCommon::DisplayDouble( " Min Limit: ", lProperty.GetMinLimit() ); if (lProperty.HasMaxLimit()) DisplayCommon::DisplayDouble( " Max Limit: ", lProperty.GetMaxLimit() ); DisplayCommon::DisplayBool( " Is Animatable: ", lProperty.GetFlag(FbxPropertyAttr::eAnimatable) ); switch( lProperty.GetPropertyDataType().GetType() ) { case eFbxBool: DisplayCommon::DisplayBool( " Default Value: ", lProperty.Get<FbxBool>() ); break; case eFbxDouble: DisplayCommon::DisplayDouble( " Default Value: ", lProperty.Get<FbxDouble>() ); break; case eFbxDouble4: { FbxColor lDefault; char buffer[64]; lDefault = lProperty.Get<FbxColor>(); FBXSDK_sprintf( buffer, 64, "R=%f, G=%f, B=%f, A=%f", lDefault.mRed, lDefault.mGreen, lDefault.mBlue, lDefault.mAlpha ); DisplayCommon::DisplayString( " Default Value: ", buffer ); } break; case eFbxInt: DisplayCommon::DisplayInt( " Default Value: ", lProperty.Get<FbxInt>() ); break; case eFbxDouble3: { FbxDouble3 lDefault; char buffer[64]; lDefault = lProperty.Get<FbxDouble3>(); FBXSDK_sprintf( buffer, 64, "X=%f, Y=%f, Z=%f", lDefault[0], lDefault[1], lDefault[2] ); DisplayCommon::DisplayString( " Default Value: ", buffer ); } break; //case FbxEnumDT: // DisplayInt(" Default Value: ", lProperty.Get<FbxEnum>()); // break; case eFbxFloat: DisplayCommon::DisplayDouble( " Default Value: ", lProperty.Get<FbxFloat>() ); break; case eFbxString: string = lProperty.Get<FbxString>(); DisplayCommon::DisplayString( " Default Value: ", string.Buffer() ); break; default: DisplayCommon::DisplayString( " Default Value: UNIDENTIFIED" ); break; } i++; lProperty = i_object->GetNextProperty( lProperty ); } }