//-------------------------------------------------------- //-------------------------------------------------------- void GestureSystem::OnPointerScrolled(const Pointer& in_pointer, f64 in_timestamp, const Core::Vector2& in_delta, Filter& in_filter) { if (in_filter.IsFiltered() == false) { std::unique_lock<std::recursive_mutex> lock(m_mutex); m_gestures.lock(); for (const auto& gesture : m_gestures) { gesture->OnPointerScrolled(in_pointer, in_timestamp, in_delta); } m_gestures.unlock(); } }
//-------------------------------------------------------- //-------------------------------------------------------- void GestureSystem::OnPointerDown(const Pointer& in_pointer, f64 in_timestamp, Pointer::InputType in_inputType, Filter& in_filter) { if (in_filter.IsFiltered() == false) { std::unique_lock<std::recursive_mutex> lock(m_mutex); m_gestures.lock(); for (const auto& gesture : m_gestures) { gesture->OnPointerDown(in_pointer, in_timestamp, in_inputType); } m_gestures.unlock(); } }