コード例 #1
0
void FishCollection::addFishAtHwId(unsigned int fishHwId)
{
  bool found = isFishConfigured(fishHwId);

  if (!found)
  {
    Fish* fish = new Fish(fishHwId, this);
    if (0 == m_fish)
    {
      m_fish = fish;
    }
    else
    {
      Fish* next = m_fish;
      while (next->next() != 0)
      {
        next = next->next();
      }
      next->setNext(fish);
    }
    if (0 != m_adapter)
    {
      // Notify: Fish with the particular HW ID created!
      m_adapter->notifyFishEvent(fishHwId, FishNotificationAdapter::EvtFishAdded);
    }
  }
  else
  {
    if (0 != m_adapter)
    {
      // ERROR: Fish with the particular HW ID already exists, no new fish created!
      m_adapter->notifyFishError(fishHwId, FishNotificationAdapter::ErrFishAlreadyExists);
    }
  }
}
コード例 #2
0
ファイル: helloworld.cpp プロジェクト: jgillis/Eg
int main(int argc, char ** argv) {
    Fish f;
    f.numBones();
    f.spooky();

    return 0;
}
コード例 #3
0
ファイル: Fish.cpp プロジェクト: TanCYA/FishingJoy
Fish* Fish::create(FishType type)
{
    Fish* fish = new Fish();
    fish->init(type);
    fish->autorelease();
    return fish;
}
コード例 #4
0
ファイル: Fish.cpp プロジェクト: Momo-FW/WorkStation
bool Fish::TrackFish(Fish fish)
{
	if(!fish.IsDanglingFish()) return false;
	if(IsTheFish(fish))
	{
		UpdateBoundingRect(fish.GetBoundingRect());
		return true;
	}
}
コード例 #5
0
ファイル: Fish.cpp プロジェクト: areschoug/LD29
Fish* Fish::create() {
    Fish *sprite = new Fish();
    if (sprite && sprite->initWithFile("turtle_1.png")){
        sprite->setup();
        sprite->autorelease();
        return sprite;
    }
    CC_SAFE_DELETE(sprite);
    return nullptr;
}
コード例 #6
0
ファイル: main.c プロジェクト: andycodes/helloworld
int main()
{
    Fish* fish = Fish_new();    // 创建鱼对象
    Dog* dog = Dog_new();       // 创建狗对象
    Car* car = Car_new();       // 创建车子对象

    Animal* animals[2] = { 0 };     // 初始化动物容器(这里是Animal指针数组)
    IMoveable* moveObjs[3] = { 0 }; // 初始化可移动物体容器(这里是IMoveable指针数组)

    int i = 0;                  // i和j是循环变量
    int j = 0;

    // 初始化鱼对象的昵称为:小鲤鱼,年龄为:1岁
    fish->init(fish, "Small carp", 1);

    // 将fish指针转型为Animal类型指针,并赋值给animals数组的第一个成员
    animals[0] = SUPER_PTR(fish, Animal);

    // 初始化狗对象的昵称为:牧羊犬,年龄为:2岁
    dog->init(dog, "sheepdog", 2);

    // 将dog指针转型为Animal类型指针,并赋值给animals数组的第二个成员
    animals[1] = SUPER_PTR(dog, Animal);

    // 将fish指针转型为IMoveable接口类型指针,并赋值给moveOjbs数组的第一个成员
    moveObjs[0] = SUPER_PTR(fish, IMoveable);

    // 将dog指针转型为IMoveable接口类型指针,并赋值给moveOjbs数组的第二个成员
    moveObjs[1] = SUPER_PTR(dog, IMoveable);

    // 将car指针转型为IMoveable接口类型指针,并赋值给moveOjbs数组的第三个成员
    moveObjs[2] = SUPER_PTR(car, IMoveable);

    // 循环打印动物容器内的动物信息
    for(i=0; i<2; i++)
    {
        Animal* animal = animals[i];
        animal->eat(animal);
        animal->breathe(animal);
        animal->sayHello(animal);
    }

    // 循环打印可移动物体容器内的可移动物体移动方式的信息
    for(j=0; j<3; j++)
    {
        IMoveable* moveObj = moveObjs[j];
        moveObj->move(moveObj);
    }

    lw_oopc_delete(fish);
    lw_oopc_delete(dog);
    lw_oopc_delete(car);

    return 0;
}
コード例 #7
0
HarvestSpriteProduceStrategy::AddFish(float delta)
{
	timeSinceLastAddFish += delta;
	if(timeSinceLastAddFish > ADD_FISH_TIME_INTERVAL) {
		timeSinceLastAddFish = 0.0f;
		if(rand() % 5 == 0) {
			Fish *fish = SpriteFactory::GetInstance()->CreateFish(component->model);
			fish->SetComponent(component);
			component->fishes->Add(fish);
		}
	}
}
コード例 #8
0
ファイル: 07inheritance.cpp プロジェクト: isongbo/MyCode
int main(){
    cout << sizeof(Animal) << endl;
    cout << sizeof(Cat)  << endl;
	Cat  cat;
	cat.show();
	cat.catfun();
	Fish  fish;
    fish.name="test";
	fish.age=10;
    fish.type="a";
	fish.show();
	fish.fishfun();
}
コード例 #9
0
int main()
{
	Fish myFish;
	Bear myBear;
	Dinosaur myDino;

	cout << "Fish eats bear? " << myFish.eats(myBear) << endl;
	cout << "Fish eats dino? " << myFish.eats(myDino) << endl;
	cout << "Dino eats bear? " << myDino.eats(myBear) << endl;
	cout << "Bear eats fish? " << myBear.eats(myFish) << endl;

	return 0;
}
コード例 #10
0
ファイル: Aquarium.cpp プロジェクト: avitase/uninf
void Aquarium::init(void) {
	if(_doLog) cout << "init" << endl;
	for(int i=0; i<_start_n_whitefish; i++) {
		Fish *fish = new Whitefish();
		fish->set_baby(false);
		if(!addFish(fish)) delete fish;
	}

	for(int i=0; i<_start_n_predator; i++) {
		Fish *fish = new Predator(i+_start_n_whitefish);
		if(!addFish(fish)) delete fish;
	}
}
コード例 #11
0
ファイル: Fish.cpp プロジェクト: 37-int/fishingjoy
Fish *Fish::createWithFishType(int fishType, GameLayer *gameLayer, CCSpriteBatchNode *pBatchNode)
{
    Fish *fish = new Fish();
    if(fish && fish->initWithFishType(fishType, gameLayer, pBatchNode))
    {
        fish->autorelease();
        return fish;
    }
    else
    {
        delete fish;
        return NULL;
    }
}
コード例 #12
0
ファイル: Scene.cpp プロジェクト: atextor/fishtank
void Scene::display() {
	// Clear screen, initialise culling
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	// Select model view matrix
	glMatrixMode(GL_MODELVIEW);

	// Draw solid bodies
	glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);

	glLoadIdentity();

	Fish* f = Fish::getFirst();
	Vector* v = f->getPosition();
	GLfloat lightPos[] = { static_cast<GLfloat>(v->x),
		static_cast<GLfloat>(v->y - 10), static_cast<GLfloat>(v->z), 1.0 };
	glLightfv(GL_LIGHT0, GL_POSITION, lightPos);

	// args 1-3: viewer coordinates,
	// args 4-5: point looked at,
	// args 7-9: "up" vector
	gluLookAt(
		camPos[activeCam]->x, camPos[activeCam]->y, camPos[activeCam]->z,
		0.0, 20.0, 0.0,
		0.0, 1.0, 0.0);

	// Draw scene graph
	fishList->work();
	if (!calculateFishCount) {
		sharkList->work();
	}
	graph->work();

	if (drawNames) {
		Text::drawAll();
	} else {
		fpsDisplay->draw();
		for (list<Text*>::iterator it = helpDisplay.begin(); it != helpDisplay.end(); it++) {
			(*it)->draw();
		}
	}

	glFlush();
	glutSwapBuffers();

	if (calculateFishCount) {
		glutPostRedisplay();
	}
	frames++;
}
コード例 #13
0
ファイル: Fish.cpp プロジェクト: hefeng1996/FishingJoy
Fish* Fish::create(FishType type/* = k_Fish_Type_SmallFish */)
{
	Fish* fish = new Fish;
	if (fish && fish->init(type))
	{
		fish->autorelease();
		return fish;
	}
	else
	{
		CC_SAFE_DELETE(fish);
		return NULL;
	}
}
コード例 #14
0
void FishLayer::addFish(float dt){
	CCSize winSize = CCDirector::sharedDirector()->getWinSize();
	//随机增加Fish
	int countToAdd = CCRANDOM_0_1() * 20 + 1;
	int countHasAdded = 0;
	CCObject* iterator;
	CCARRAY_FOREACH(_fishes, iterator){
		Fish* fish = (Fish*)iterator;
		if (fish->getParent() == NULL){
			this->addChild(fish);
			this->resetFish(fish);
			countHasAdded++;
			if (countHasAdded == countToAdd){
				break;
			}
		}
	}
コード例 #15
0
 void timeExpired()
 {
   if (!m_fishCollection->queue()->isEmpty() && !m_fishCollection->isBusy())
   {
     Fish* fish = m_fishCollection->queue()->dequeue();
     if (0 != fish)
     {
       fish->activateMotion();
     }
     else
     {
       if (0 != m_fishCollection->adapter())
       {
         m_fishCollection->adapter()->notifyFishError(0, FishNotificationAdapter::ErrFishQueueCorrupt);
       }
     }
   }
 }
コード例 #16
0
ファイル: AI.cpp プロジェクト: mojomojomojo/MegaMinerAI-11
bool AI::findPath(const int beginX,const int beginY,const int endX,const int endY,
              Fish & f)
{
  int currentX = beginX;
  int currentY = beginY;
  for(int i = 0; i < 4; i++) //4 choices
  {
    switch(i)
    {
      case 0: //NORTH
        currentY--;
        break;
      
      case 1: //EAST
        currentX++;
        break;
        
      case 2: //SOUTH
        currentY++;
        break;
        
      case 3: //WEST
        currentX--;
        break;
    }
    if(isValidLoc(currentX,currentY))
    {
      if(currentX == endX && currentY == endY) //success!
      {
        f.move(currentX,currentY);
        return true;
      }
      else
      {
        f.move(currentX,currentY);
        findPath(currentX,currentY,endX,endY,f);
      }
    }
    else
      return false;
  }
  return false;
}
コード例 #17
0
ファイル: pa1.cpp プロジェクト: Sabreil/School
int main(int argc, char*argv[])
{
	

	myFish.compute_fish(argv[1]);  // Driver function argv[1] should contain the input file name given at the command line.

	

	return(EXIT_SUCCESS);
}
コード例 #18
0
ファイル: FishLayer.cpp プロジェクト: reinhardtken/fish-demo
void FishLayer::addFish()
{
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    int countToAdd = CCRANDOM_0_1() * 10 + 1;
    int countHasAdded = 0;
    CCObject* iterator;
    CCARRAY_FOREACH(_fishes,  iterator){
        Fish* fish = (Fish*)iterator;
        if(fish->isRunning() == false){
            this->addChild(fish);
            //todo 后期应重设Fish产生时的随机坐标
            int randomX = CCRANDOM_0_1() * winSize.width;
            int randomY = CCRANDOM_0_1() * winSize.height;
            fish->setPosition(CCPointMake(randomX, randomY));
            countHasAdded++;
            if(countToAdd == countHasAdded){
                break;
            }
        }
    }
コード例 #19
0
void FishLayer::addFish(float dt)
{
	Size visibleSize = Director::getInstance()->getVisibleSize();
	Vec2 origin = Director::getInstance()->getVisibleOrigin();
	int countToAdd = CCRANDOM_0_1() * 10 + 1;
	int countHasAdded = 0;
	CCObject* iterator;
	CCARRAY_FOREACH(_fishes, iterator){
		Fish* fish = (Fish*)iterator;
		if (fish->isRunning() == false){
			this->addChild(fish);
			//todo 后期应重设Fish产生时的随机坐标
			int randomX = CCRANDOM_0_1() * visibleSize.width;
			int randomY = CCRANDOM_0_1() * visibleSize.height;
			fish->setPosition(Vec2(origin.x+randomX, origin.y+randomY));
			countHasAdded++;
			if (countToAdd == countHasAdded){
				break;
			}
		}
	}
コード例 #20
0
ファイル: world.cpp プロジェクト: Yuchie/osakana_prj
void World::update()
{
    for(int i=0; i < fishes.size(); ++i)
    {
	//各fishがどこの領域に属するかを更新
	Fish* fish = fishes.at(i);
	vec2d pos = fish->get_pos();
	int pre_idx = fish->get_pidx();
	int idx = pos.x / (int)(width / PARTITION_X) 
	    + (int)(pos.y / (int)(height / PARTITION_Y))*PARTITION_X;
	if(pre_idx != idx)
	{
	    partitons.at(pre_idx).erase(partitons.at(pre_idx).find(fish->get_id()));
	    partitons.at(idx).insert(std::make_pair(fish->get_id(), fish));
	    fish->set_pidx(idx);
	}

	fishes.at(i)->update(this);
    }
    for(int i=0; i < sharks.size(); ++i)
    {
	int idx = sharks.at(i)->get_pos().x / (int)(width / PARTITION_X) 
	    + (int)(sharks.at(i)->get_pos().y / (int)(height / PARTITION_Y))*PARTITION_X;
	sharks.at(i)->set_pidx(idx);

	sharks.at(i)->update(this);
    }

}
コード例 #21
0
static void down_cast_test()
{
    class Animal {
    public:
        void running() { printf("running()\n"); }
    };
    
    class Fish : public Animal {
    public:
        Fish() { age = 1000; }
        void swimming() { printf("swim()\n"); }
        int age;
    };
    
    Animal animal;
    Fish* fish = (Fish*)(&animal);
    printf("&animal = %p\n", &animal);
    printf("fish = %p\n", fish);
    fish->running();
    fish->swimming();
    printf("fish->age = %d\n", fish->age); // 结果不确定
}
コード例 #22
0
ファイル: main.cpp プロジェクト: alogg/dolfin
int main()
{
  // Read mesh from file
  Mesh mesh("../mesh.xml.gz");

  // Read velocity field from file
  Functionals::CoefficientSpace_p Vp(mesh);
  Function p(Vp, "../pressure.xml.gz");

  // Functionals for lift and drag
  Functionals::Form_lift L(mesh, p);
  Functionals::Form_drag D(mesh, p);

  // Assemble functionals over sub domain
  Fish fish;
  fish.mark_facets(mesh, 1);
  const double lift = assemble(L);
  const double drag = assemble(D);

  info("Lift: %f", lift);
  info("Drag: %f", drag);
}
コード例 #23
0
ファイル: GameLayer.cpp プロジェクト: ch1301028/tienca
void GameLayer::updateFish(float dt)
{
    
    vector< int >::iterator it = m_currentFish.begin();
    
    while(it != m_currentFish.end()) {
        Fish * fish = (Fish *)this->getFishes()->getObjectAtIndex(*it);
        
        if(fish->getDeleted()){
            fish->setDeleted(false);
            fish->setVisible(false);
            it = m_currentFish.erase(it);
        }
        else ++it;
    }
    
    _timeStampAddFish += dt * 20;
    
    if(_timeStampAddFish > _nextTimeStampAddFish){
        int _time = _timeStampAddFish / DELTA_ADDFISH;
        
        // Check current avaible Fish Generation Time
        
         this->setCrtTime(_time);
        
        this->addFish();
        
        _nextTimeStampAddFish = _timeStampAddFish + DELTA_ADDFISH;
        
        if(this->getCrtTime() > 180){
            int randomScript = (int)(CCRANDOM_0_1() * 100) % MAX_SCRIPT_SIZE;
          
            this->setCrtScript(randomScript + 1);
            this->setCrtTime(0);
            _nextTimeStampAddFish = _timeStampAddFish = 0;
        }
    }
}
コード例 #24
0
ファイル: world.cpp プロジェクト: Yuchie/osakana_prj
World::World(): width(640), height(640)
{
    partitons.resize(PARTITION_X*PARTITION_Y);
    for(int i = 0; i < 400; ++i)
    {
	//位置はランダム、初期速度はゼロ
	Fish* fish = new Fish(vec2d(100+(double)rand()/RAND_MAX*400,
				    100+(double)rand()/RAND_MAX*400),
			      vec2d());
	fishes.push_back(fish);

	//どこの領域にいるかを計算・更新
	int idx = fish->get_pos().x / (int)(width / PARTITION_X) 
	    + (int)(fish->get_pos().y / (int)(height / PARTITION_Y))*PARTITION_X;
	partitons.at(idx).insert(std::make_pair(fish->get_id(), fish));
	fish->set_pidx(idx);
    }

    //三匹sharkを追加
    sharks.push_back(new Shark(vec2d(100,100), vec2d(0,0)));
    sharks.push_back(new Shark(vec2d(250,250), vec2d(0,0)));
    sharks.push_back(new Shark(vec2d(450,450), vec2d(0,0)));
}
コード例 #25
0
void FishCollection::delFishAtHwId(unsigned int fishHwId)
{
  Fish* fish = findFishByHwId(fishHwId);

  if (0 != fish)
  {
    if (fish == m_fish)
    {
      fish = m_fish->next();
      delete m_fish;
      m_fish = fish;
    }
    else
    {
      Fish* next = m_fish;
      while (next->next() != fish)
      {
        next = next->next();
      }
      next->setNext(fish->next());
      delete fish;
      fish = 0;
    }
    if (0 != m_adapter)
    {
      // Notify: Fish with the particular HW ID deleted!
      m_adapter->notifyFishEvent(fishHwId, FishNotificationAdapter::EvtFishDeleted);
    }
  }
  else
  {
    if (0 != m_adapter)
    {
      // ERROR: Fish with the particular HW ID not found, nothing to delete!
      m_adapter->notifyFishError(fishHwId, FishNotificationAdapter::ErrFishNotFound);
    }
  }
}
コード例 #26
0
Fish* FishCollection::findFishByHwId(unsigned int fishHwId)
{
  Fish* matchingFish = 0;
  if (0 != m_fish)
  {
    if (m_fish->getFishHwId() == fishHwId)
    {
      matchingFish = m_fish;
    }
    else
    {
      Fish* next = m_fish;
      while ((next->next() != 0) && (next->next()->getFishHwId() != fishHwId))
      {
        next = next->next();
      }
      if (next->next() != 0)
      {
        matchingFish = next->next();
      }
    }
  }
  return matchingFish;
}
コード例 #27
0
ファイル: main.cpp プロジェクト: daviddwk/freefish
int main(int argc, char* argv[]){

    srand(time(NULL));

    std::vector<Fish> fishies;
    std::vector<std::vector<std::vector<colorChar>>> background;
    std::vector<std::vector<std::vector<colorChar>>> foreground;

    int frameSpeed = 250000;

    if(argc == 1){
        help();
        return 0;
    }
    for(int i = 1; i < argc; i++){
        if(std::string(argv[i]) == "--help" || std::string(argv[i]) == "-h"){
            help();
            return 0;
        }
        else if(std::string(argv[i]) == "--list" || std::string(argv[i]) == "-l"){
            std::cout << "fish\n\n";
            system(("ls " + homedir + "/.freefish/fish").c_str());
            std::cout << "\ntanks\n\n";
            system(("ls " + homedir + "/.freefish/background").c_str());
            std::cout <<"\nthis function does not check for errors, missing flips, or missing foreground\n";
            return 0;
        }
        else if(std::string(argv[i]) == "--speed" || std::string(argv[i]) == "-s"){
            i++;
            if(i < argc){
                try{
                    frameSpeed = std::stoi(std::string(argv[i]));
                }
                catch(std::invalid_argument e){
                    std::cout << "speed not a valid integer\n";
                    return 0;
                }
            }
            else{
            help();
            return 0;
            }
        }
        else if(std::string(argv[i]) == "--tank" || std::string(argv[i]) == "-t" ){
            i++;
            if(i < argc){
                std::string input(argv[i]);
                background = readFile(homedir +  "/.freefish/background/" + input);
                foreground = readFile(homedir + "/.freefish/foreground/" + input);
                if(!checkFile(background, "background", input) || !checkFile(foreground, "foreground", input)){
                    return 0;
                }
                if(background[0].size() != foreground[0].size() || background[0][0].size() != foreground[0][0].size()){
                    std::cout << "tank " << input << " mismatching background and foreground sizes\n";
                    return 0;
                }
            }
            else{
                help();
                return 0;
            }
        }
        else if(std::string(argv[i]) == "--fish" || std::string(argv[i]) == "-f"){
            Fish fish;
            i++;
            while(argc > i && argv[i][0] != '-'){
                std::string input(argv[i]);
                if(!fish.load(homedir + "/.freefish/fish/" + input, homedir + "/.freefish/flip/" + input, input)){
                    return 0;
                }
                fishies.push_back(fish);
                i++;
            }
            i--;
        }
        else{
            help();
            return 0;
        }
    }
    if(background.size() == 0){
        help();
        return 0;
    }

    for(int i = 0; i < fishies.size(); i++){
        if (!fishies[i].init(background[0].size(), background[0][0].size())){
            return 0;
        }
    }

    bool fishThere = false;
    int backgroundFrame = 0;
    int foregroundFrame = 0;

    system("clear");

    while(true){
        for(int y = 0; y < background[backgroundFrame].size(); y++){
                //std::cout << y;
            for(int x = 0; x < background[backgroundFrame][y].size(); x++){
                if(foreground[foregroundFrame][y][x].character != ' '){
                    std::cout << foreground[foregroundFrame][y][x];
                }
                else{
                    fishThere = false;
                    for(int f = 0; f < fishies.size(); f++){
                        Fish fish = fishies[f];
                        if(!fish.flip && x >= fish.x && x < fish.x + fish.width && y >= fish.y && y < fish.y + fish.height && fish.fishChars[fish.frame][y - fish.y][x - fish.x].character != ' '){
                            fishThere = true;
                            std::cout << fish.fishChars[fish.frame][y-fish.y][x-fish.x];
                            break;
                        }
                        if(fish.flip && x >= fish.x && x < fish.x + fish.width && y >= fish.y && y < fish.y + fish.height && fish.flipChars[fish.frame][y - fish.y][x - fish.x].character != ' '){
                            fishThere = true;
                            std::cout << fish.flipChars[fish.frame][y-fish.y][x-fish.x];
                            break;
                        }
                    }
                    if(!fishThere){
                        std::cout << background[backgroundFrame][y][x];
                    }
                }
            }
            std::cout << '\n';
        }
        usleep(frameSpeed);
        std::cout << "\033[1;1H";
        std::cout.flush();

        for(int i = 0; i < fishies.size(); i++){
            fishies[i].updatePosition(background[0].size(), background[0][0].size());
        }

        foregroundFrame++;
        backgroundFrame++;
        for(int i = 0; i < fishies.size(); i++){
            fishies[i].frame++;
        }

        if(foregroundFrame >= foreground.size()){
            foregroundFrame = 0;
        }
        if(backgroundFrame >= background.size()){
            backgroundFrame = 0;
        }
        for(int i = 0; i < fishies.size(); i++){
            if (fishies[i].frame >= fishies[i].fishChars.size())
                fishies[i].frame = 0;
        }
    }
    return 0;
}
コード例 #28
0
ファイル: net.cpp プロジェクト: TaintedGear/Fishy-Rescue
void Net::Update(float deltaTicks, Fish &fish)
{

	switch(state)
	{
	case START:
		frame = 0;
		show = true;
		released = false;
		state = RUNNING;

		break;
	case RUNNING:

		if(CheckCollision(fish.GetCollisionBox(), collisionBox))
		{
			state = RELEASED;
		}

		if(collisionBox.y + 64 <= 0)
		{
			state = CAPTURED;
		}

		break;
	case CAPTURED:
		//do wriggle animation

		if(!timer.GetStarted())
		{
			timer.Start();
		}

		state = END;

		break;
	case RELEASED:

		if(!timer.GetStarted())
		{
			timer.Start();
		}

		if(frame == 5)
		{
			state = END;
			released = true;
			timer.Stop();
		}

		if(timer.GetTicks() >= 100)
		{
			frame += 1;
			timer.Stop();
		}

		break;
	case END:

		if(!timer.GetStarted())
		{
			timer.Start();
		}

		show = false;
		released = false;

		//this needs to be changed to proper level scaling
		posX = (rand() % 2000 - 64);
		posY = (rand() % 1000 + 64);
									

		if(timer.GetTicks() >= 3000)
		{
			state = START;
			timer.Stop();
		}
		break;
	}

	//BasicSprite::Update(deltaTicks);
	collisionBox.x = posX;
	collisionBox.y = posY;
	collisionBox.h = height;
	collisionBox.w = width;

}
コード例 #29
0
ファイル: Fish.cpp プロジェクト: Momo-FW/WorkStation
bool Fish::IsTheFish(Fish fish) const
{
	if(norm(GetExpectedMarkPoint() - fish.GetMarkPoint()) < 30)
		return true;
	return false;
}
コード例 #30
0
ファイル: AI.cpp プロジェクト: mojomojomojo/MegaMinerAI-11
//This function is called each time it is your turn.
//Return true to end your turn, return false to ask the server for updated information.
bool AI::run()
{
  Fish* coolFish = getFish(0, 0, fishes);
  if(coolFish != NULL)
  {
    coolFish->carryingWeight();
  }
  for(int i = 0;i < tiles.size();i++)
  {
    if(tiles[i].owner() == playerID() &&
       getFish(tiles[i].x(), tiles[i].y(), fishes) == NULL)
    {
      for(int p = 0;p<species.size(); p++)
      {
        if(species[p].season() == currentSeason())
        {
          if(players[playerID()].spawnFood() >= species[p].cost() &&
             tiles[i].hasEgg() == false)
          {
            species[p].spawn(tiles[i].x(), tiles[i].y());
          }
        }
      }
    }
  }
  for(int i = 0;i < fishes.size();i++)
  {
    if(fishes[i].owner() == playerID())
    {
      int x = fishes[i].x();
      int y = fishes[i].y();
      if(fishes[i].x() >= 1)
      {
        if(getTile(x - 1, y, mapHeight(), tiles).trashAmount() > 0 &&
           fishes[i].carryingWeight() + 1 <= fishes[i].carryCap())
        {
          fishes[i].pickUp(x - 1, y, 1);
        }
      }
      if(fishes[i].carryingWeight() > 0)
      {
        if(fishes[i].x() < mapWidth()/2 - boundLength() - 1)
        {
          if(fishes[i].y() != 0)
          {
            if(getTile(x,y - 1,mapHeight(),tiles).owner() == 2 &&
               getFish(x,y + 1,fishes) == NULL)
            {
              fishes[i].drop(x, y - 1, fishes[i].carryingWeight());
            }
          }
          else
          {
            if(getTile(x,y + 1,mapHeight(),tiles).owner() == 2 &&
               getFish(x,y + 1,fishes) == NULL)
            {
              fishes[i].drop(x, y + 1, fishes[i].carryingWeight());
            }
          }
        }
      }
      if(fishes[i].x() >= 1)
      {
        if(getTile(x - 1,y,mapHeight(),tiles).owner() != enemyAI_ID &&
           getTile(x - 1,y,mapHeight(),tiles).trashAmount() == 0)
        {
          if(getFish(x - 1, y, fishes) == NULL &&
             getTile(x - 1, y, mapHeight(), tiles).hasEgg() == false)
          {
            fishes[i].move(x - 1,y);
          }
        }
      }
    }
  }
  return true;
}