コード例 #1
0
ファイル: BoneEditor.cpp プロジェクト: 2asoft/xray-16
void CBone::ShapeRotate(const Fvector& _amount)
{
    Fvector amount=_amount;
	Fmatrix _IT;_IT.invert(_LTransform());
    if (Tools->GetSettings(etfCSParent)) _IT.transform_dir(amount);
	switch (shape.type){
    case SBoneShape::stBox:{
    	Fmatrix R;
        R.setXYZi(amount.x,amount.y,amount.z);
        shape.box.transform(shape.box,R);
    }break;
    case SBoneShape::stSphere:	break;
    case SBoneShape::stCylinder:{
    	Fmatrix R;
        R.setXYZi(amount.x,amount.y,amount.z);
        R.transform_dir(shape.cylinder.m_direction);
    }break;
    }
}
コード例 #2
0
bool ESceneObjectTool::ExportBreakableObjects(SExportStreams* F)
{
	bool bResult = true;
    CGeomPartExtractor* extractor=0;

    Fbox 		bb;
    if (!GetBox(bb)) return false;

    extractor	= xr_new<CGeomPartExtractor>();
    extractor->Initialize(bb,EPS_L,2);

    UI->SetStatus	("Export breakable objects...");
	// collect verts&&faces
    {
	    SPBItem* pb = UI->ProgressStart(m_Objects.size(),"Prepare geometry...");
        for (ObjectIt it=m_Objects.begin(); it!=m_Objects.end(); it++){
	        pb->Inc();
            CSceneObject* obj 		= dynamic_cast<CSceneObject*>(*it); VERIFY(obj);
            if (obj->IsStatic()){
                CEditableObject *O 	= obj->GetReference();
                const Fmatrix& T 	= obj->_Transform();
                for(EditMeshIt M=O->FirstMesh();M!=O->LastMesh();M++)
                    if (!build_mesh	(T,*M,extractor,SGameMtl::flBreakable,FALSE)){bResult=false;break;}
            }
        }
	    UI->ProgressEnd(pb);
    }
    if (!extractor->Process())		bResult = false;
    // export parts
    if (bResult){
    	SBPartVec& parts			= extractor->GetParts();
	    SPBItem* pb = UI->ProgressStart(parts.size(),"Export Parts...");
        for (SBPartVecIt p_it=parts.begin(); p_it!=parts.end(); p_it++){
	        pb->Inc();
            SBPart*	P				= *p_it;
        	if (P->Valid()){
                // export visual
                AnsiString sn		= AnsiString().sprintf("meshes\\brkbl#%d.ogf",(p_it-parts.begin()));
                xr_string fn		= Scene->LevelPath()+sn.c_str();
                IWriter* W			= FS.w_open(fn.c_str()); R_ASSERT(W);
                if (!P->Export(*W,1)){
                    ELog.DlgMsg		(mtError,"Invalid breakable object.");
                    bResult 		= false;
                    break;
                }
                FS.w_close			(W);
                // export spawn object
                {
                    AnsiString entity_ref		= "breakable_object";
                    ISE_Abstract*	m_Data		= create_entity(entity_ref.c_str()); 	VERIFY(m_Data);
                    CSE_Visual* m_Visual		= m_Data->visual();	VERIFY(m_Visual);
                    // set params
                    m_Data->set_name			(entity_ref.c_str());
                    m_Data->set_name_replace	(sn.c_str());
                    m_Data->position().set		(P->m_RefOffset);
                    m_Data->angle().set			(P->m_RefRotate);
                    m_Visual->set_visual		(sn.c_str(),false);

					if (s_draw_dbg){
                        Fmatrix MX;
                        MX.setXYZi				(P->m_RefRotate);
                        MX.translate_over		(P->m_RefOffset);
                        Fvector DR				= {0,0,1};
                        MX.transform_dir		(DR);
                        Tools->m_DebugDraw.AppendLine(P->m_RefOffset,Fvector().mad(P->m_RefOffset,MX.k,1.f),0xFF0000FF,false,false);
                    }

                    NET_Packet					Packet;
                    m_Data->Spawn_Write			(Packet,TRUE);

                    F->spawn.stream.open_chunk	(F->spawn.chunk++);
                    F->spawn.stream.w			(Packet.B.data,Packet.B.count);
                    F->spawn.stream.close_chunk	();
                    destroy_entity				(m_Data);
                }
            }else{
            	ELog.Msg(mtError,"Can't export invalid part #%d",p_it-parts.begin());
            }
        }
	    UI->ProgressEnd(pb);
    }
    // clean up
    xr_delete(extractor);

    return bResult;
}
コード例 #3
0
ファイル: FDemoPlay.cpp プロジェクト: AntonioModer/xray-16
BOOL CDemoPlay::ProcessCam(SCamEffectorInfo& info)
{
	// skeep a few frames before counting
	if (Device.dwPrecacheFrame)	return	TRUE;

	if (stat_started)
	{
		//g_SASH.DisplayFrame(Device.fTimeGlobal);
	}
	else
	{
		//g_SASH.StartBenchmark();
		stat_Start();
	}

	// Per-frame statistics
	{
		stat_table.push_back		(stat_Timer_frame.GetElapsed_sec());
		stat_Timer_frame.Start		();
	}

	// Process motion
	if (m_pMotion)
	{
		Fvector R;
		Fmatrix mRotate;
		m_pMotion->_Evaluate	(m_MParam->Frame(),info.p,R);
		m_MParam->Update		(Device.fTimeDelta,1.f,true);
		fLifeTime				-= Device.fTimeDelta;
		if (m_MParam->bWrapped)	{ stat_Stop(); stat_Start(); }
		mRotate.setXYZi			(R.x,R.y,R.z);
		info.d.set				(mRotate.k);
		info.n.set				(mRotate.j);
	}
	else
	{
		if (seq.empty()) {
			g_pGameLevel->Cameras().RemoveCamEffector(cefDemo);
			return		TRUE;
		}

		fStartTime		+=	Device.fTimeDelta;
		
		float	ip;
		float	p		=	fStartTime/fSpeed;
		float	t		=	modff(p, &ip);
		int		frame	=	iFloor(ip);
		VERIFY	(t>=0);
		
		if (frame>=m_count)
		{
			dwCyclesLeft			--	;
			if (0==dwCyclesLeft)	return FALSE;
			fStartTime				= 0	;
			// just continue
			// stat_Stop			();
			// stat_Start			();
		}
		
		int f1=frame; FIX(f1);
		int f2=f1+1;  FIX(f2);
		int f3=f2+1;  FIX(f3);
		int f4=f3+1;  FIX(f4);
		
		Fmatrix *m1,*m2,*m3,*m4;
		Fvector v[4];
		m1 = (Fmatrix *) &seq[f1];
		m2 = (Fmatrix *) &seq[f2];
		m3 = (Fmatrix *) &seq[f3];
		m4 = (Fmatrix *) &seq[f4];
		
		for (int i=0; i<4; i++) {
			v[0].x = m1->m[i][0]; v[0].y = m1->m[i][1];  v[0].z = m1->m[i][2];
			v[1].x = m2->m[i][0]; v[1].y = m2->m[i][1];  v[1].z = m2->m[i][2];
			v[2].x = m3->m[i][0]; v[2].y = m3->m[i][1];  v[2].z = m3->m[i][2];
			v[3].x = m4->m[i][0]; v[3].y = m4->m[i][1];  v[3].z = m4->m[i][2];
			spline1	( t, &(v[0]), (Fvector *) &(Device.mView.m[i][0]) );
		}
		
		Fmatrix mInvCamera;
		mInvCamera.invert(Device.mView);
		info.n.set( mInvCamera._21, mInvCamera._22, mInvCamera._23 );
		info.d.set( mInvCamera._31, mInvCamera._32, mInvCamera._33 );
		info.p.set( mInvCamera._41, mInvCamera._42, mInvCamera._43 );
		
		fLifeTime-=Device.fTimeDelta;
	}
	return TRUE;
}