bool CWin32Platform::renderText(const char* utf8String, void * pFont, u32 color, u16 width, u16 height, u8 * pBuffer8888, s16 stride, s16 base_x, s16 base_y, bool use4444) { FontObject* pObjFont = (FontObject*)pFont; if (pObjFont) { pObjFont->renderText(base_x, base_y, utf8String, pBuffer8888, color, width, height, stride, use4444); } return true; }