void Profile::requestFriendsList() { assert(CurrentUser::get()->isRegisteredUser()); FriendsListRequest * request = new FriendsListRequest(); request->setServerURL("client-user.php"); request->addParameter("action","get-friends-list"); request->addParameter("token", CurrentUser::get()->getToken()); request->addParameter("userid", CurrentUser::get()->getID()); request->addParameter("visitingid", m_id); RequestManager::get()->addRequest(request); }
/** Triggers an asynchronous request to download the friends for this user. * The state of this profile is changed to be fetching, * and will be reset to ready when the server request returns. */ void OnlineProfile::fetchFriends() { assert(PlayerManager::isCurrentLoggedIn()); if (m_has_fetched_friends) return; m_state = State(m_state | S_FETCHING_FRIENDS); // ------------------------------------------------------------------------ class FriendsListRequest : public XMLRequest { public: FriendsListRequest() : XMLRequest(true, true) {} virtual void callback() { uint32_t user_id = 0; getXMLData()->get("visitingid", &user_id); OnlineProfile *profile = ProfileManager::get()->getProfileByID(user_id); if (profile) profile->storeFriends(getXMLData()); } // callback }; // class FriendsListRequest // ------------------------------------------------------------------------ FriendsListRequest * request = new FriendsListRequest(); PlayerManager::setUserDetails(request, "get-friends-list"); request->addParameter("visitingid", m_id); RequestManager::get()->addRequest(request); } // fetchFriends