void CDeflector::GetRect (Fvector2 &min, Fvector2 &max) { // Calculate bounds xr_vector<UVtri>::iterator it=UVpolys.begin(); min = max = it->uv[0]; for (;it != UVpolys.end(); it++) { for (int i=0; i<3; i++) { min.min(it->uv[i]); max.max(it->uv[i]); } } }