//----------------------------------------------------------------------------- // createTexture //----------------------------------------------------------------------------- GFXTextureObject *GFXD3D11TextureManager::_createTextureObject( U32 height, U32 width, U32 depth, GFXFormat format, GFXTextureProfile *profile, U32 numMipLevels, bool forceMips, S32 antialiasLevel, GFXTextureObject *inTex ) { GFXD3D11TextureObject *retTex; if ( inTex ) { AssertFatal(static_cast<GFXD3D11TextureObject*>( inTex ), "GFXD3D11TextureManager::_createTexture() - Bad inTex type!"); retTex = static_cast<GFXD3D11TextureObject*>( inTex ); retTex->release(); } else { retTex = new GFXD3D11TextureObject(GFX, profile); retTex->registerResourceWithDevice(GFX); } _innerCreateTexture(retTex, height, width, depth, format, profile, numMipLevels, forceMips, antialiasLevel); return retTex; }