コード例 #1
0
ファイル: hwdec_vdpau.c プロジェクト: RKalkani/mpv
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;
    struct vdp_functions *vdp = &p->ctx->vdp;
    VdpStatus vdp_st;

    destroy_objects(hw);

    assert(params->imgfmt == hw->driver->imgfmt);
    p->image_params = *params;

    if (mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter) < 0)
        return -1;

    gl->VDPAUInitNV(BRAINDEATH(p->ctx->vdp_device), p->ctx->get_proc_address);

    p->vdpgl_initialized = true;

    vdp_st = vdp->output_surface_create(p->ctx->vdp_device,
                                        VDP_RGBA_FORMAT_B8G8R8A8,
                                        params->w, params->h, &p->vdp_surface);
    CHECK_VDP_ERROR(p, "Error when calling vdp_output_surface_create");

    gl->GenTextures(1, &p->gl_texture);
    gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    gl->BindTexture(GL_TEXTURE_2D, 0);

    p->vdpgl_surface = gl->VDPAURegisterOutputSurfaceNV(BRAINDEATH(p->vdp_surface),
                                                        GL_TEXTURE_2D,
                                                        1, &p->gl_texture);
    if (!p->vdpgl_surface)
        return -1;

    gl->VDPAUSurfaceAccessNV(p->vdpgl_surface, GL_READ_ONLY);

    glCheckError(gl, hw->log, "After initializing vdpau OpenGL interop");

    return 0;
}
コード例 #2
0
ファイル: gl_hwdec_vaglx.c プロジェクト: muflax-scholars/mpv
static int reinit(struct gl_hwdec *hw, int w, int h)
{
    struct priv *p = hw->priv;
    GL *gl = hw->mpgl->gl;
    VAStatus status;

    destroy_texture(hw);

    gl->GenTextures(1, &p->gl_texture);
    gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0,
                   GL_RGBA, GL_UNSIGNED_BYTE, NULL);
    gl->BindTexture(GL_TEXTURE_2D, 0);

    status = vaCreateSurfaceGLX(p->display, GL_TEXTURE_2D,
                                p->gl_texture, &p->vaglx_surface);
    return check_va_status(status, "vaCreateSurfaceGLX()") ? 0 : -1;
}
コード例 #3
0
ファイル: hwdec_vaegl.c プロジェクト: kraziegent/mpv
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;

    // Recreate them to get rid of all previous image data (possibly).
    destroy_textures(hw);

    assert(params->imgfmt == hw->driver->imgfmt);

    gl->GenTextures(4, p->gl_textures);
    for (int n = 0; n < 4; n++) {
        gl->BindTexture(GL_TEXTURE_2D, p->gl_textures[n]);
        gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    }
    gl->BindTexture(GL_TEXTURE_2D, 0);

    return 0;
}
コード例 #4
0
ファイル: gl_hwdec_vaglx.c プロジェクト: c-14/mpv
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;

    destroy_texture(hw);

    params->imgfmt = hw->driver->imgfmt;

    gl->GenTextures(1, &p->gl_texture);
    gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    gl->BindTexture(GL_TEXTURE_2D, 0);

    p->pixmap = XCreatePixmap(p->xdisplay,
                        RootWindow(p->xdisplay, DefaultScreen(p->xdisplay)),
                        params->w, params->h, 24);
    if (!p->pixmap) {
        MP_FATAL(hw, "could not create pixmap\n");
        return -1;
    }

    int attribs[] = {
        GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
        GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT,
        GLX_MIPMAP_TEXTURE_EXT, False,
        None,
    };
    p->glxpixmap = glXCreatePixmap(p->xdisplay, p->fbc, p->pixmap, attribs);

    gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
    p->glXBindTexImage(p->xdisplay, p->glxpixmap, GLX_FRONT_EXT, NULL);
    gl->BindTexture(GL_TEXTURE_2D, 0);

    return 0;
}
コード例 #5
0
ファイル: gl_hwdec_vaglx.c プロジェクト: LiminWang/mpv
static int reinit(struct gl_hwdec *hw, const struct mp_image_params *params)
{
    struct priv *p = hw->priv;
    GL *gl = hw->mpgl->gl;
    VAStatus status;

    destroy_texture(hw);

    gl->GenTextures(1, &p->gl_texture);
    gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, params->w, params->h, 0,
                   GL_RGBA, GL_UNSIGNED_BYTE, NULL);
    gl->BindTexture(GL_TEXTURE_2D, 0);

    va_lock(p->ctx);
    status = vaCreateSurfaceGLX(p->display, GL_TEXTURE_2D,
                                p->gl_texture, &p->vaglx_surface);
    va_unlock(p->ctx);
    return CHECK_VA_STATUS(p, "vaCreateSurfaceGLX()") ? 0 : -1;
}
コード例 #6
0
ファイル: hwdec_dxva2gldx.c プロジェクト: wiiaboo/mpv
static int init(struct ra_hwdec *hw)
{
    struct priv_owner *p = hw->priv;

    if (!ra_is_gl(hw->ra))
        return -1;
    GL *gl = ra_gl_get(hw->ra);
    if (!(gl->mpgl_caps & MPGL_CAP_DXINTEROP))
        return -1;

    // AMD drivers won't open multiple dxinterop HANDLES on the same D3D device,
    // so we request the one already in use by context_dxinterop
    p->device_h = mpgl_get_native_display(gl, "dxinterop_device_HANDLE");
    if (!p->device_h)
        return -1;

    // But we also still need the actual D3D device
    p->device = mpgl_get_native_display(gl, "IDirect3DDevice9Ex");
    if (!p->device)
        return -1;
    IDirect3DDevice9Ex_AddRef(p->device);

    p->hwctx = (struct mp_hwdec_ctx){
        .driver_name = hw->driver->name,
        .av_device_ref = d3d9_wrap_device_ref((IDirect3DDevice9 *)p->device),
    };
    hwdec_devices_add(hw->devs, &p->hwctx);
    return 0;
}

static void mapper_uninit(struct ra_hwdec_mapper *mapper)
{
    struct priv *p = mapper->priv;
    GL *gl = ra_gl_get(mapper->ra);

    if (p->rtarget_h && p->device_h) {
        if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
            MP_ERR(mapper, "Failed unlocking texture for access by OpenGL: %s\n",
                   mp_LastError_to_str());
        }
    }

    if (p->rtarget_h) {
        if (!gl->DXUnregisterObjectNV(p->device_h, p->rtarget_h)) {
            MP_ERR(mapper, "Failed to unregister Direct3D surface with OpenGL: %s\n",
                   mp_LastError_to_str());
        } else {
            p->rtarget_h = 0;
        }
    }

    gl->DeleteTextures(1, &p->texture);
    p->texture = 0;

    if (p->rtarget) {
        IDirect3DSurface9_Release(p->rtarget);
        p->rtarget = NULL;
    }

    ra_tex_free(mapper->ra, &mapper->tex[0]);
}

static int mapper_init(struct ra_hwdec_mapper *mapper)
{
    struct priv_owner *p_owner = mapper->owner->priv;
    struct priv *p = mapper->priv;
    GL *gl = ra_gl_get(mapper->ra);
    HRESULT hr;

    p->device = p_owner->device;
    p->device_h = p_owner->device_h;

    HANDLE share_handle = NULL;
    hr = IDirect3DDevice9Ex_CreateRenderTarget(
        p->device,
        mapper->src_params.w, mapper->src_params.h,
        SHARED_SURFACE_D3DFMT, D3DMULTISAMPLE_NONE, 0, FALSE,
        &p->rtarget, &share_handle);
    if (FAILED(hr)) {
        MP_ERR(mapper, "Failed creating offscreen Direct3D surface: %s\n",
               mp_HRESULT_to_str(hr));
        return -1;
    }

    if (share_handle &&
        !gl->DXSetResourceShareHandleNV(p->rtarget, share_handle)) {
        MP_ERR(mapper, "Failed setting Direct3D/OpenGL share handle for surface: %s\n",
               mp_LastError_to_str());
        return -1;
    }

    gl->GenTextures(1, &p->texture);
    gl->BindTexture(GL_TEXTURE_2D, p->texture);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    gl->BindTexture(GL_TEXTURE_2D, 0);

    p->rtarget_h = gl->DXRegisterObjectNV(p->device_h, p->rtarget, p->texture,
                                          GL_TEXTURE_2D,
                                          WGL_ACCESS_READ_ONLY_NV);
    if (!p->rtarget_h) {
        MP_ERR(mapper, "Failed to register Direct3D surface with OpenGL: %s\n",
               mp_LastError_to_str());
        return -1;
    }

    if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
        MP_ERR(mapper, "Failed locking texture for access by OpenGL %s\n",
               mp_LastError_to_str());
        return -1;
    }

    struct ra_tex_params params = {
        .dimensions = 2,
        .w = mapper->src_params.w,
        .h = mapper->src_params.h,
        .d = 1,
        .format = ra_find_unorm_format(mapper->ra, 1, 4),
        .render_src = true,
        .src_linear = true,
    };
    if (!params.format)
        return -1;

    mapper->tex[0] = ra_create_wrapped_tex(mapper->ra, &params, p->texture);
    if (!mapper->tex[0])
        return -1;

    mapper->dst_params = mapper->src_params;
    mapper->dst_params.imgfmt = IMGFMT_RGB0;
    mapper->dst_params.hw_subfmt = 0;

    return 0;
}

static int mapper_map(struct ra_hwdec_mapper *mapper)
{
    struct priv *p = mapper->priv;
    GL *gl = ra_gl_get(mapper->ra);
    HRESULT hr;

    if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
        MP_ERR(mapper, "Failed unlocking texture for access by OpenGL: %s\n",
               mp_LastError_to_str());
        return -1;
    }

    IDirect3DSurface9* hw_surface = (IDirect3DSurface9 *)mapper->src->planes[3];
    RECT rc = {0, 0, mapper->src->w, mapper->src->h};
    hr = IDirect3DDevice9Ex_StretchRect(p->device,
                                        hw_surface, &rc,
                                        p->rtarget, &rc,
                                        D3DTEXF_NONE);
    if (FAILED(hr)) {
        MP_ERR(mapper, "Direct3D RGB conversion failed: %s", mp_HRESULT_to_str(hr));
        return -1;
    }

    if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
        MP_ERR(mapper, "Failed locking texture for access by OpenGL: %s\n",
               mp_LastError_to_str());
        return -1;
    }

    return 0;
}

const struct ra_hwdec_driver ra_hwdec_dxva2gldx = {
    .name = "dxva2-dxinterop",
    .priv_size = sizeof(struct priv_owner),
    .imgfmts = {IMGFMT_DXVA2, 0},
    .init = init,
    .uninit = uninit,
    .mapper = &(const struct ra_hwdec_mapper_driver){
        .priv_size = sizeof(struct priv),
        .init = mapper_init,
        .uninit = mapper_uninit,
        .map = mapper_map,
    },
};
コード例 #7
0
ファイル: hwdec_vaegl.c プロジェクト: kraziegent/mpv
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
                     GLuint *out_textures)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;
    VAStatus status;
    VAImage *va_image = &p->current_image;

    unref_image(hw);

    mp_image_setrefp(&p->current_ref, hw_image);

    va_lock(p->ctx);

    status = vaDeriveImage(p->display, va_surface_id(hw_image), va_image);
    if (!CHECK_VA_STATUS(p, "vaDeriveImage()"))
        goto err;

    int mpfmt = va_fourcc_to_imgfmt(va_image->format.fourcc);
    if (mpfmt != IMGFMT_NV12 && mpfmt != IMGFMT_420P) {
        MP_FATAL(p, "unsupported VA image format %s\n",
                 VA_STR_FOURCC(va_image->format.fourcc));
        goto err;
    }

    if (!hw->converted_imgfmt) {
        MP_VERBOSE(p, "format: %s %s\n", VA_STR_FOURCC(va_image->format.fourcc),
                   mp_imgfmt_to_name(mpfmt));
        hw->converted_imgfmt = mpfmt;
    }

    if (hw->converted_imgfmt != mpfmt) {
        MP_FATAL(p, "mid-stream hwdec format change (%s -> %s) not supported\n",
                 mp_imgfmt_to_name(hw->converted_imgfmt), mp_imgfmt_to_name(mpfmt));
        goto err;
    }

    VABufferInfo buffer_info = {.mem_type = VA_SURFACE_ATTRIB_MEM_TYPE_DRM_PRIME};
    status = vaAcquireBufferHandle(p->display, va_image->buf, &buffer_info);
    if (!CHECK_VA_STATUS(p, "vaAcquireBufferHandle()"))
        goto err;
    p->buffer_acquired = true;

    struct mp_image layout = {0};
    mp_image_set_params(&layout, &hw_image->params);
    mp_image_setfmt(&layout, mpfmt);

    // (it would be nice if we could use EGL_IMAGE_INTERNAL_FORMAT_EXT)
    int drm_fmts[4] = {MP_FOURCC('R', '8', ' ', ' '),   // DRM_FORMAT_R8
                       MP_FOURCC('G', 'R', '8', '8'),   // DRM_FORMAT_GR88
                       MP_FOURCC('R', 'G', '2', '4'),   // DRM_FORMAT_RGB888
                       MP_FOURCC('R', 'A', '2', '4')};  // DRM_FORMAT_RGBA8888

    for (int n = 0; n < layout.num_planes; n++) {
        int attribs[20] = {EGL_NONE};
        int num_attribs = 0;

        ADD_ATTRIB(EGL_LINUX_DRM_FOURCC_EXT, drm_fmts[layout.fmt.bytes[n] - 1]);
        ADD_ATTRIB(EGL_WIDTH, mp_image_plane_w(&layout, n));
        ADD_ATTRIB(EGL_HEIGHT, mp_image_plane_h(&layout, n));
        ADD_ATTRIB(EGL_DMA_BUF_PLANE0_FD_EXT, buffer_info.handle);
        ADD_ATTRIB(EGL_DMA_BUF_PLANE0_OFFSET_EXT, va_image->offsets[n]);
        ADD_ATTRIB(EGL_DMA_BUF_PLANE0_PITCH_EXT, va_image->pitches[n]);

        p->images[n] = p->CreateImageKHR(eglGetCurrentDisplay(),
            EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attribs);
        if (!p->images[n])
            goto err;

        gl->BindTexture(GL_TEXTURE_2D, p->gl_textures[n]);
        p->EGLImageTargetTexture2DOES(GL_TEXTURE_2D, p->images[n]);

        out_textures[n] = p->gl_textures[n];
    }
    gl->BindTexture(GL_TEXTURE_2D, 0);

    if (va_image->format.fourcc == VA_FOURCC_YV12)
        MPSWAP(GLuint, out_textures[1], out_textures[2]);

    va_unlock(p->ctx);
    return 0;

err:
    va_unlock(p->ctx);
    MP_FATAL(p, "mapping VAAPI EGL image failed\n");
    unref_image(hw);
    return -1;
}
コード例 #8
0
ファイル: hwdec_osx.c プロジェクト: jmglogow/mpv
static int create(struct gl_hwdec *hw)
{
    if (!check_hwdec(hw))
        return -1;

    struct priv *p = talloc_zero(hw, struct priv);
    hw->priv = p;

    hw->gl->GenTextures(MP_MAX_PLANES, p->gl_planes);

    p->hwctx = (struct mp_hwdec_ctx){
        .type = HWDEC_VIDEOTOOLBOX,
        .download_image = mp_vt_download_image,
        .ctx = &p->hwctx,
    };
    hwdec_devices_add(hw->devs, &p->hwctx);

    return 0;
}

static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
    struct priv *p = hw->priv;

    assert(params->imgfmt == hw->driver->imgfmt);

    if (!params->hw_subfmt) {
        MP_ERR(hw, "Unsupported CVPixelBuffer format.\n");
        return -1;
    }

    if (!gl_get_imgfmt_desc(hw->gl, params->hw_subfmt, &p->desc)) {
        MP_ERR(hw, "Unsupported texture format.\n");
        return -1;
    }

    params->imgfmt = params->hw_subfmt;
    params->hw_subfmt = 0;
    return 0;
}

static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
                     struct gl_hwdec_frame *out_frame)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;

    CVPixelBufferRelease(p->pbuf);
    p->pbuf = (CVPixelBufferRef)hw_image->planes[3];
    CVPixelBufferRetain(p->pbuf);
    IOSurfaceRef surface = CVPixelBufferGetIOSurface(p->pbuf);
    if (!surface) {
        MP_ERR(hw, "CVPixelBuffer has no IOSurface\n");
        return -1;
    }

    const bool planar = CVPixelBufferIsPlanar(p->pbuf);
    const int planes  = CVPixelBufferGetPlaneCount(p->pbuf);
    assert((planar && planes == p->desc.num_planes) || p->desc.num_planes == 1);

    GLenum gl_target = GL_TEXTURE_RECTANGLE;

    for (int i = 0; i < p->desc.num_planes; i++) {
        const struct gl_format *fmt = p->desc.planes[i];

        gl->BindTexture(gl_target, p->gl_planes[i]);

        CGLError err = CGLTexImageIOSurface2D(
            CGLGetCurrentContext(), gl_target,
            fmt->internal_format,
            IOSurfaceGetWidthOfPlane(surface, i),
            IOSurfaceGetHeightOfPlane(surface, i),
            fmt->format, fmt->type, surface, i);

        if (err != kCGLNoError)
            MP_ERR(hw, "error creating IOSurface texture for plane %d: %s (%x)\n",
                   i, CGLErrorString(err), gl->GetError());

        gl->BindTexture(gl_target, 0);

        out_frame->planes[i] = (struct gl_hwdec_plane){
            .gl_texture = p->gl_planes[i],
            .gl_target = gl_target,
            .tex_w = IOSurfaceGetWidthOfPlane(surface, i),
            .tex_h = IOSurfaceGetHeightOfPlane(surface, i),
        };
    }

    snprintf(out_frame->swizzle, sizeof(out_frame->swizzle), "%s",
             p->desc.swizzle);

    return 0;
}

static void destroy(struct gl_hwdec *hw)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;

    CVPixelBufferRelease(p->pbuf);
    gl->DeleteTextures(MP_MAX_PLANES, p->gl_planes);

    hwdec_devices_remove(hw->devs, &p->hwctx);
}

const struct gl_hwdec_driver gl_hwdec_videotoolbox = {
    .name = "videotoolbox",
    .api = HWDEC_VIDEOTOOLBOX,
    .imgfmt = IMGFMT_VIDEOTOOLBOX,
    .create = create,
    .reinit = reinit,
    .map_frame = map_frame,
    .destroy = destroy,
};