コード例 #1
0
ファイル: BufferDataTest.cpp プロジェクト: google/angle
// Test mapping with the OES extension.
TEST_P(BufferDataTest, MapBufferOES)
{
    if (!IsGLExtensionEnabled("GL_EXT_map_buffer_range"))
    {
        // Needed for test validation.
        return;
    }

    std::vector<uint8_t> data(1024);
    FillVectorWithRandomUBytes(&data);

    GLBuffer buffer;
    glBindBuffer(GL_ARRAY_BUFFER, buffer.get());
    glBufferData(GL_ARRAY_BUFFER, data.size(), nullptr, GL_STATIC_DRAW);

    // Validate that other map flags don't work.
    void *badMapPtr = glMapBufferOES(GL_ARRAY_BUFFER, GL_MAP_READ_BIT);
    EXPECT_EQ(nullptr, badMapPtr);
    EXPECT_GL_ERROR(GL_INVALID_ENUM);

    // Map and write.
    void *mapPtr = glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES);
    ASSERT_NE(nullptr, mapPtr);
    ASSERT_GL_NO_ERROR();
    memcpy(mapPtr, data.data(), data.size());
    glUnmapBufferOES(GL_ARRAY_BUFFER);

    // Validate data with EXT_map_buffer_range
    void *readMapPtr = glMapBufferRangeEXT(GL_ARRAY_BUFFER, 0, data.size(), GL_MAP_READ_BIT_EXT);
    ASSERT_NE(nullptr, readMapPtr);
    ASSERT_GL_NO_ERROR();
    std::vector<uint8_t> actualData(data.size());
    memcpy(actualData.data(), readMapPtr, data.size());
    glUnmapBufferOES(GL_ARRAY_BUFFER);

    EXPECT_EQ(data, actualData);
}
コード例 #2
0
// Checks gl_PointCoord and gl_PointSize
// https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/variables/gl-pointcoord.html
TEST_P(PointSpritesTest, PointCoordAndPointSizeCompliance)
{
    // TODO(jmadill): figure out why this fails
    if (IsIntel() && GetParam() == ES2_D3D9())
    {
        std::cout << "Test skipped on Intel due to failures." << std::endl;
        return;
    }

    // TODO(jmadill): Investigate potential AMD driver bug.
    // http://anglebug.com/1643
    if (IsAMD() && IsDesktopOpenGL() && IsWindows())
    {
        std::cout << "Test skipped on desktop GL AMD Windows." << std::endl;
        return;
    }

    const std::string fs =
        R"(precision mediump float;
        void main()
        {
            gl_FragColor = vec4(gl_PointCoord.x, gl_PointCoord.y, 0, 1);
        })";

    const std::string vs =
        R"(attribute vec4 vPosition;
        uniform float uPointSize;
        void main()
        {
            gl_PointSize = uPointSize;
            gl_Position  = vPosition;
        })";

    ANGLE_GL_PROGRAM(program, vs, fs);

    glUseProgram(program);

    GLfloat pointSizeRange[2] = {};
    glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);

    GLfloat maxPointSize = pointSizeRange[1];

    ASSERT_TRUE(maxPointSize >= 1);
    maxPointSize = floorf(maxPointSize);
    ASSERT_TRUE((int)maxPointSize % 1 == 0);

    maxPointSize       = std::min(maxPointSize, 64.0f);
    GLfloat pointWidth = maxPointSize / windowWidth;
    GLint step         = static_cast<GLint>(floorf(maxPointSize / 4));
    GLint pointStep    = std::max<GLint>(1, step);

    GLint pointSizeLoc = glGetUniformLocation(program, "uPointSize");
    ASSERT_GL_NO_ERROR();

    glUniform1f(pointSizeLoc, maxPointSize);
    ASSERT_GL_NO_ERROR();

    GLfloat pixelOffset = ((int)maxPointSize % 2) ? (1.0f / (GLfloat)windowWidth) : 0;
    GLBuffer vertexObject;

    glBindBuffer(GL_ARRAY_BUFFER, vertexObject.get());
    ASSERT_GL_NO_ERROR();

    GLfloat thePoints[] = {-0.5f + pixelOffset, -0.5f + pixelOffset, 0.5f + pixelOffset,
                           -0.5f + pixelOffset, -0.5f + pixelOffset, 0.5f + pixelOffset,
                           0.5f + pixelOffset,  0.5f + pixelOffset};

    glBufferData(GL_ARRAY_BUFFER, sizeof(thePoints), thePoints, GL_STATIC_DRAW);
    ASSERT_GL_NO_ERROR();

    glEnableVertexAttribArray(0);
    glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glDrawArrays(GL_POINTS, 0, 4);
    ASSERT_GL_NO_ERROR();

    std::string debugText;
    for (float py = 0; py < 2; ++py)
    {
        for (float px = 0; px < 2; ++px)
        {
            float pointX = -0.5f + px + pixelOffset;
            float pointY = -0.5f + py + pixelOffset;
            for (int yy = 0; yy < maxPointSize; yy += pointStep)
            {
                for (int xx = 0; xx < maxPointSize; xx += pointStep)
                {
                    // formula for s and t from OpenGL ES 2.0 spec section 3.3
                    float xw         = s2p(pointX);
                    float yw         = s2p(pointY);
                    float u          = xx / maxPointSize * 2 - 1;
                    float v          = yy / maxPointSize * 2 - 1;
                    int xf           = static_cast<int>(floorf(s2p(pointX + u * pointWidth)));
                    int yf           = static_cast<int>(floorf(s2p(pointY + v * pointWidth)));
                    float s          = 0.5f + (xf + 0.5f - xw) / maxPointSize;
                    float t          = 0.5f + (yf + 0.5f - yw) / maxPointSize;
                    GLubyte color[4] = {static_cast<GLubyte>(floorf(s * 255)),
                                        static_cast<GLubyte>(floorf((1 - t) * 255)), 0, 255};
                    EXPECT_PIXEL_NEAR(xf, yf, color[0], color[1], color[2], color[3], 4);
                }
            }
        }
    }
}
コード例 #3
0
    glClearColor(0, 0, 0, 1);
    glDisable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT);

    GLint pointSizeLoc = glGetUniformLocation(program, "u_pointSize");
    ASSERT_GL_NO_ERROR();

    GLfloat pointSize = std::min<GLfloat>(20.0f, maxPointSize);
    glUniform1f(pointSizeLoc, pointSize);
    ASSERT_GL_NO_ERROR();

    GLBuffer vertexObject;
    ASSERT_GL_NO_ERROR();

    glBindBuffer(GL_ARRAY_BUFFER, vertexObject.get());
    ASSERT_GL_NO_ERROR();

    GLfloat thePoints[] = {0.0f, 0.0f};

    glBufferData(GL_ARRAY_BUFFER, sizeof(thePoints), thePoints, GL_STATIC_DRAW);
    ASSERT_GL_NO_ERROR();

    glEnableVertexAttribArray(0);
    glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);

    glDrawArrays(GL_POINTS, 0, 1);
    ASSERT_GL_NO_ERROR();

    // expect the center pixel to be green
    EXPECT_PIXEL_EQ((windowWidth - 1) / 2, (windowHeight - 1) / 2, 0, 255, 0, 255);