コード例 #1
0
ファイル: glcamera.cpp プロジェクト: krafczyk/AMS
bool GLCamera::RotCamBase(double angle)
{
  GLVertex3 org;
  GLMatrix  mx  = fCamBase*fCamTrans;
  GLVector3 fwd = mx.GetBaseVec(1);
  fCamBase.Rotate(org, fwd, angle);
  return (angle != 0);
}
コード例 #2
0
ファイル: glcamera.cpp プロジェクト: krafczyk/AMS
void GLCamera::Apply(int pickx, int picky, int pickw, int pickh)
{
  glViewport(vpX, vpY, vpW, vpH);

  if(vpW == 0 || vpH == 0) {
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    return;
  }

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();

  gluPerspective(fieldOfView, vpW/vpH, 1.0, 1000.0);

  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();
  GLMatrix  mx     = fCamBase*fCamTrans;
  GLVector3 pos    = mx.GetTranslation();
  GLVector3 fwd    = mx.GetBaseVec(1);
  GLVector3 center = pos-fwd;
  GLVector3 up     = fCamBase.GetBaseVec(3);

  gluLookAt(pos[0],    pos[1],    pos[2],
	    center[0], center[1], center[2],
	    up[0],     up[1],     up[2]);
  UpdateCache();

  GLPlane clipPlane(EyeDirection(), EyePoint());
  for (int i = 0; i < 8; i++) {
    double sx = (i&1) ? -1 : 1;
    double sy = (i&2) ? -1 : 1;
    double sz = (i&4) ? -1 : 1;
    double cdist = clipPlane.DistanceTo(GLVertex3(sceneSize*sx, 
						  sceneSize*sy, 
						  sceneSize*sz));
    if (i == 0) farClip = nearClip = cdist;
    if (cdist < nearClip) nearClip = cdist;
    if (cdist >  farClip) farClip  = cdist;
  }
  nearClip *= 0.49;
  farClip  *= 2.01;
  if (farClip < 2.0) farClip = 2.0;
  if (nearClip < farClip/1000.0) nearClip = farClip/1000.0;

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();

  if (pickw > 0 && pickh > 0) {
    int vport[4] = { vpX, vpY, vpW, vpH };
    gluPickMatrix(pickx, vpH-picky, pickw, pickh, vport);
    gluPerspective(fieldOfView, vpW/vpH, nearClip, farClip);
  }
  else
    gluPerspective(fieldOfView, vpW/vpH, nearClip, farClip);

  glMatrixMode(GL_MODELVIEW);

  UpdateCache();
}