/* * Creates all cubes in position, including a blank letter centered in * the middle of each cube. Initially the cubes are not highlighted. */ static void setupLetterCubes() { double lineWidth = 2; double cubeSize = gState.cubeSize - lineWidth; double cubeY = gState.board.y + BOARD_BORDER/2; for (int row = 0; row < gState.rowCount; row++) { double cubeX = gState.board.x + BOARD_BORDER/2; for (int col = 0; col < gState.columnCount; col++) { // display the letter cubes as rounded rectangles double cubeRoundRadius = gState.cubeSize/5; GRoundRect* rect = new GRoundRect(cubeX, cubeY, cubeSize, cubeSize, cubeRoundRadius * 2); rect->setLineWidth(lineWidth); rect->setColor("Black"); rect->setFilled(true); rect->setFillColor(DIE_COLOR); gwp->add(rect); letterCubes[row][col].rect = rect; // draw the letter on the cube GLabel* label = new GLabel("M"); // start as "M" for getWidth label->setFont(CUBE_FONT + "-" + integerToString(int(gState.fontSize))); label->setColor(LETTER_COLOR); label->setLocation(cubeX + gState.cubeSize/2 - label->getWidth()/2, cubeY + gState.cubeSize/2 + 0.4 * gState.fontSize); label->setLabel(" "); gwp->add(label); letterCubes[row][col].label = label; cubeX += (int) cubeSize + lineWidth; } cubeY += (int) cubeSize + lineWidth; } }
void labelCube(int row, int col, char letter, bool highlighted) { ensureInitialized(); if (row < 0 || row >= gState.rowCount || col < 0 || col >= gState.columnCount) { error(string("labelCube called with invalid row, col arguments. Must be between (0, 0) and (") + integerToString(gState.rowCount) + ", " + integerToString(gState.columnCount) + ")"); } if (!isalpha(letter) && letter != ' ') { error(string("labelCube called with non-alphabetic character: '") + letter); } setHighlighted(row, col, highlighted); GLabel* label = letterCubes[row][col].label; label->setLabel(string(1, letter)); if (isalpha(letter)) { label->setLocation( letterCubes[row][col].rect->getX() + gState.cubeSize/2 - 0.45 * label->getWidth(), letterCubes[row][col].rect->getY() + gState.cubeSize/2 + 0.36 * gState.fontSize); } }
void setScore(int points, Player player) { ensureInitialized(); GLabel* scoreLabel = player == COMPUTER ? computerScoreLabel : humanScoreLabel; scoreLabel->setLabel(integerToString(points)); }