RakNet::Replica3* Connection::AllocReplica(RakNet::BitStream* allocationId, RakNet::ReplicaManager3* replicaManager3) { unsigned char name; allocationId->Read(name); GameObjectManager* gameObjectManager = GameManager::getInstance()->getGameObjectManager(); if(name == GameObject::N_MAIN_PLAYER) { return (RakNet::Replica3*) gameObjectManager->createRemotePlayer(); } if(name == GameObject::N_BULLET) return (RakNet::Replica3*) gameObjectManager->createBullet(20); if(name == GameObject::N_BULLET_BOMBER) return (RakNet::Replica3*) gameObjectManager->createBulletBomber(); if(name == GameObject::N_BULLET_FIGHTER) return (RakNet::Replica3*) gameObjectManager->createBulletFighter(); if(name == GameObject::N_BULLET_ENGINEER) return (RakNet::Replica3*) gameObjectManager->createBulletEngineer(); if(name == GameObject::N_BULLET_BATTLESHIP) return (RakNet::Replica3*) gameObjectManager->createBulletBattleship(); if(name == GameObject::N_ENEMY_BULLET) return (RakNet::Replica3*) gameObjectManager->createEnemyBullet(20); if(name == GameObject::N_PROJECTILE) return (RakNet::Replica3*) gameObjectManager->createRemoteProjectile(); if(name == GameObject::N_ENEMY_BASIC) return (RakNet::Replica3*) gameObjectManager->createRemoteEnemyBasic(); if(name == GameObject::N_TURRET_PROJECTILE) return (RakNet::Replica3*) gameObjectManager->createRemoteTurret(); if(name == GameObject::N_TURRET_BULLET) return (RakNet::Replica3*) gameObjectManager->createRemoteTurretBasic(); if(name == GameObject::N_TURRET_2_CANON) return (RakNet::Replica3*) gameObjectManager->createRemoteTurret2Canon(); if(name == GameObject::N_TURRET_1_CANON) return (RakNet::Replica3*) gameObjectManager->createRemoteTurret1Canon(); if(name == GameObject::N_TURRET_BIG_CANON) return (RakNet::Replica3*) gameObjectManager->createRemoteTurretBigCanon(); if(name == GameObject::N_MINE) return (RakNet::Replica3*) gameObjectManager->createRemoteMine(); if(name == GameObject::N_WALL) return (RakNet::Replica3*) gameObjectManager->createRemoteWall(); if(name == GameObject::N_EXPLOSION) return (RakNet::Replica3*) gameObjectManager->createExplosion(20); if(name == GameObject::N_ENEMY_FURY) return (RakNet::Replica3*) gameObjectManager->createRemoteFury(); if(name == GameObject::N_ENEMY_DEFENDER) return (RakNet::Replica3*) gameObjectManager->createRemoteDefender(); if(name == GameObject::N_ENEMY_BOMBER) return (RakNet::Replica3*) gameObjectManager->createRemoteEnemyBomber(); if(name == GameObject::N_BOMBER_PLAYER) return (RakNet::Replica3*) gameObjectManager->createRemoteBomber(); if(name == GameObject::N_BATTLESHIP_PLAYER) return (RakNet::Replica3*) gameObjectManager->createRemoteBattleship(); if(name == GameObject::N_ENGINEER_PLAYER) return (RakNet::Replica3*) gameObjectManager->createRemoteEngineer(); if(name == GameObject::N_FIGHTER_PLAYER) return (RakNet::Replica3*) gameObjectManager->createRemoteFighter(); if(name == GameObject::N_REPAIR_SYSTEM) return (RakNet::Replica3*) gameObjectManager->createRemoteRepairSystem(); if(name == GameObject::N_SKILL_BOMB) return (RakNet::Replica3*) gameObjectManager->createRemoteSkillBomb(); if(name == GameObject::N_SKILL_HEAL) return (RakNet::Replica3*) gameObjectManager->createRemoteSkillHeal(); if(name == GameObject::N_SPARK) return (RakNet::Replica3*) gameObjectManager->createSpark(); if(name == GameObject::N_BUILDING_MINE) return (RakNet::Replica3*) gameObjectManager->createBuildingMine(Vector2d()); //if(name == GameObject::N_ENERGY_WALL) return (RakNet::Replica3*) gameObjectManager->createEnergyWall(Vector2d(),Vector2d()); if(name == GameObject::N_BUILDING_TURRET_PROJECTILE) return (RakNet::Replica3*) gameObjectManager->createBuildingTurret(Vector2d()); if(name == GameObject::N_BUILDING_TURRET_BULLET) return (RakNet::Replica3*) gameObjectManager->createBuildingTurret2(Vector2d()); if(name == GameObject::N_BUILDING_TURRET_2_CANON) return (RakNet::Replica3*) gameObjectManager->createBuildingTurret2Canon(Vector2d()); if(name == GameObject::N_BUILDING_TURRET_BIG_CANON) return (RakNet::Replica3*) gameObjectManager->createBuildingTurretBigCanon(Vector2d()); if(name == GameObject::N_BUILDING_TURRET_1_CANON) return (RakNet::Replica3*) gameObjectManager->createBuildingTurret1Canon(Vector2d()); if(name == GameObject::N_BASE) return (RakNet::Replica3*) gameObjectManager->createRemoteBase(); if(name == GameObject::N_MINI_BASE) return (RakNet::Replica3*) gameObjectManager->createRemoteMiniBase(); if(name == GameObject::N_MINI_HANGAR) return (RakNet::Replica3*) gameObjectManager->createRemoteMiniHangar(); if(name == GameObject::N_HANGAR) return (RakNet::Replica3*) gameObjectManager->createRemoteHangar(); if(name == GameObject::N_EXTRACTORS) return (RakNet::Replica3*) gameObjectManager->createRemoteExtractors(); if(name == GameObject::N_RAY) return (RakNet::Replica3*) gameObjectManager->createRemoteRay(); if(name == GameObject::N_MINE2) return (RakNet::Replica3*) gameObjectManager->createRemoteMine2(); if(name == GameObject::N_MINE3) return (RakNet::Replica3*) gameObjectManager->createRemoteMine3(); return 0; }