コード例 #1
0
ファイル: ConfigPc.cpp プロジェクト: euler0/Helium
/// Save the user configuration settings.
///
/// @return  True if the configuration was saved successfully, false if not.
bool ConfigPc::SaveUserConfig()
{
    HELIUM_TRACE( TRACE_INFO, TXT( "ConfigPc: Saving user configuration.\n" ) );

    Config& rConfig = Config::GetStaticInstance();

    Package* pConfigPackage = rConfig.GetUserConfigPackage();
    if( !pConfigPackage )
    {
        HELIUM_TRACE( TRACE_WARNING, TXT( "ConfigPc: No user configuration exists to save.\n" ) );

        return false;
    }

    Path userDataDirectory;
    if ( !File::GetUserDataDirectory( userDataDirectory ) )
    {
        HELIUM_TRACE( TRACE_WARNING, TXT( "ConfigPc: No user data directory could be determined.\n" ) );
        return false;
    }

    GameObjectPath configPackagePath = pConfigPackage->GetPath();

    Path packageFilePath( userDataDirectory + configPackagePath.ToFilePathString().GetData() + HELIUM_XML_PACKAGE_FILE_EXTENSION );

    HELIUM_TRACE( TRACE_INFO, TXT( "ConfigPc: Saving configuration to \"%s\".\n" ), *packageFilePath );

    XmlSerializer serializer;
    if( !serializer.Initialize( packageFilePath.c_str() ) )
    {
        HELIUM_TRACE(
            TRACE_ERROR,
            TXT( "ConfigPc: Failed to initialize package serializer for writing to \"%s\".\n" ),
            *packageFilePath );

        return false;
    }

    for( GameObject* pConfigObject = pConfigPackage->GetFirstChild();
         pConfigObject != NULL;
         pConfigObject = pConfigObject->GetNextSibling() )
    {
        if( !pConfigObject->IsPackage() )
        {
            RecursiveSerializeObject( serializer, pConfigObject );
        }
    }

    serializer.Shutdown();

    HELIUM_TRACE( TRACE_INFO, TXT( "ConfigPc: User configuration saved.\n" ) );

    return true;
}
コード例 #2
0
ファイル: EditorObjectLoader.cpp プロジェクト: euler0/Helium
/// @copydoc GameObjectLoader::CacheObject()
bool EditorObjectLoader::CacheObject( GameObject* pObject, bool bEvictPlatformPreprocessedResourceData )
{
    HELIUM_ASSERT( pObject );

    // Don't cache broken objects or packages.
    if( pObject->GetAnyFlagSet( GameObject::FLAG_BROKEN ) || pObject->IsPackage() )
    {
        return false;
    }

    // Make sure we have an object preprocessor instance with which to cache the object.
    ObjectPreprocessor* pObjectPreprocessor = ObjectPreprocessor::GetStaticInstance();
    if( !pObjectPreprocessor )
    {
        HELIUM_TRACE(
            TRACE_WARNING,
            TXT( "EditorObjectLoader::CacheObject(): Missing ObjectPreprocessor to use for caching.\n" ) );

        return false;
    }

    // Configuration objects should not be cached.
    GameObjectPath objectPath = pObject->GetPath();

    Config& rConfig = Config::GetStaticInstance();
    GameObjectPath configPackagePath = rConfig.GetConfigContainerPackagePath();
    HELIUM_ASSERT( !configPackagePath.IsEmpty() );

    for( GameObjectPath testPath = objectPath; !testPath.IsEmpty(); testPath = testPath.GetParent() )
    {
        if( testPath == configPackagePath )
        {
            return false;
        }
    }

    // Get the timestamp for the object based on the timestamp of its source package file and, if it's a resource,
    // the timestamp of the source resource file.
    GameObject* pPackageObject;
    for( pPackageObject = pObject;
        pPackageObject && !pPackageObject->IsPackage();
        pPackageObject = pPackageObject->GetOwner() )
    {
    }

    HELIUM_ASSERT( pPackageObject );

    PackageLoader* pPackageLoader = Reflect::AssertCast< Package >( pPackageObject )->GetLoader();
    HELIUM_ASSERT( pPackageLoader );
    HELIUM_ASSERT( pPackageLoader->IsSourcePackageFile() );

    int64_t objectTimestamp = pPackageLoader->GetFileTimestamp();

    if( !pObject->IsDefaultTemplate() )
    {
        Resource* pResource = Reflect::SafeCast< Resource >( pObject );
        if( pResource )
        {
            GameObjectPath baseResourcePath = pResource->GetPath();
            HELIUM_ASSERT( !baseResourcePath.IsPackage() );
            for( ; ; )
            {
                GameObjectPath parentPath = baseResourcePath.GetParent();
                if( parentPath.IsEmpty() || parentPath.IsPackage() )
                {
                    break;
                }

                baseResourcePath = parentPath;
            }

            Path sourceFilePath;
            if ( !File::GetDataDirectory( sourceFilePath ) )
            {
                HELIUM_TRACE(
                    TRACE_WARNING,
                    TXT( "EditorObjectLoader::CacheObject(): Could not obtain data directory.\n" ) );

                return false;
            }

            sourceFilePath += baseResourcePath.ToFilePathString().GetData();

            int64_t sourceFileTimestamp = sourceFilePath.ModifiedTime();
            if( sourceFileTimestamp > objectTimestamp )
            {
                objectTimestamp = sourceFileTimestamp;
            }
        }
    }

    // Cache the object.
    bool bSuccess = pObjectPreprocessor->CacheObject(
        pObject,
        objectTimestamp,
        bEvictPlatformPreprocessedResourceData );
    if( !bSuccess )
    {
        HELIUM_TRACE(
            TRACE_ERROR,
            TXT( "EditorObjectLoader: Failed to cache object \"%s\".\n" ),
            *objectPath.ToString() );
    }

    return bSuccess;
}