コード例 #1
0
ファイル: GameOverLayer.cpp プロジェクト: HScarb/SK_Parkour
GameOverLayer* GameOverLayer::create(const ccColor4B& color)
{
    GameOverLayer *pRet = new GameOverLayer();
    pRet->initWithColor(color);
    pRet->autorelease();
    return pRet;
}
コード例 #2
0
ファイル: HeroSelectLayer.cpp プロジェクト: DaiHao/StickHero
bool HeroSelectLayer::init(){
	if (!Layer::init()){
		return false;
	}
	Size visible = Director::getInstance()->getVisibleSize();
	listbg = Sprite::create("image/listbg.png");
	listbg->setPosition(visible.width / 2, visible.height / 2);
	this->addChild(listbg, 0);

	for (int index = 1; index <= HERONUMBER; index++){
		std::string pngName = StringUtils::format("image/hero%d.png", index).c_str();
		Sprite* hero = Sprite::create(pngName);
		heros.push_back(hero);
	}
	Vec2 leftup = Vec2(0, listbg->getContentSize().height);
	Vec2 rightup = Vec2(listbg->getContentSize().width,  listbg->getContentSize().height);
	Vec2 leftbottom = Vec2(0, 0);
	Vec2 rightbottom = Vec2(listbg->getContentSize().width, 0);
	Vec2 center(listbg->getContentSize().width / 2, listbg->getContentSize().height/2);
	int size = heros.size();
	for (int i = 0; i < size; i++){
		Sprite* hero = heros[i];
		hero->setScale(3);
		listbg->addChild(hero);
	}
	heros[0]->setPosition((leftup + center) / 2);
	heros[1]->setPosition((rightup + center) / 2);
	heros[2]->setPosition((leftbottom + center) / 2);
	heros[3]->setPosition((rightbottom + center) / 2);
	EventListenerTouchOneByOne* touch_listener = EventListenerTouchOneByOne::create();
	touch_listener->setSwallowTouches(true);
	touch_listener->onTouchBegan = [=](Touch* pTouch, Event* pEvent){
		Vec2 point = pTouch->getLocation();
		if (!listbg->getBoundingBox().containsPoint(point)){
			this->getParent()->removeChild(this);
			return false;
		}
		point = listbg->convertToNodeSpace(point);
		for (int i = 0; i < size; i++){
			Sprite* hero = heros[i];
			Rect box = hero->getBoundingBox();
			if (box.containsPoint(point)){
				UserDefault::getInstance()->setIntegerForKey("playerIndex",i+1);
				GameOverLayer* gameOverLayer = GameOverLayer::create();
				gameOverLayer->home(nullptr);
			}
		}
		return true;
	};
	touch_listener->onTouchMoved = [](Touch* pTouch, Event* pEvent){log("%f,%f",pTouch->getLocation().x,pTouch->getLocation().y); };
	touch_listener->onTouchEnded = [=](Touch* pTouch, Event* pEvent){ };
	touch_listener->onTouchCancelled = [](Touch* pTouch, Event* pEvent){};
	_eventDispatcher->addEventListenerWithSceneGraphPriority(touch_listener, this);
	

	return true;
}
コード例 #3
0
GameOverLayer* GameOverLayer::create(const Color4B& color)
{
    GameOverLayer *pRet = new GameOverLayer();
    if(pRet && pRet->initWithColor(color))
    {
        pRet->autorelease();
        return pRet;
    }
    CC_SAFE_DELETE(pRet);
    return NULL;
}
コード例 #4
0
ファイル: GameoverScene.cpp プロジェクト: caiwb1990/MiniGame
GameOverLayer* GameOverLayer::createWithScore(int score)
{
    GameOverLayer *gover = new GameOverLayer(score);
    
    if (gover && gover->init()) {
        gover->autorelease();
        return gover;
    }
    CC_SAFE_DELETE(gover);
    return nullptr;
}
コード例 #5
0
GameOverLayer* GameOverLayer::createWithWon( bool won )
{
	GameOverLayer* pRet = new GameOverLayer();
	if (pRet && pRet->initWithWon(won))
	{
		pRet->autorelease();
		return pRet;
	}
	else
	{
		CC_SAFE_DELETE(pRet);
		return NULL;
	}
}
コード例 #6
0
ファイル: GameOverLayer.cpp プロジェクト: rzzz/cocosAirPlane
GameOverLayer* GameOverLayer::create(int passScore)
{
	GameOverLayer *pRet = new GameOverLayer();  
	pRet->thisTimeGetscore = passScore;
	if (pRet && pRet->init())
	{   
		pRet->autorelease();   
	}   
	else
	{   
		delete pRet;   
		pRet = NULL;   
	}
	return pRet;
}
コード例 #7
0
ファイル: GameOverLayer.cpp プロジェクト: fordream/AirPlane
GameOverLayer* GameOverLayer::create(int passScore)
{
	GameOverLayer *pRet = new GameOverLayer();
	pRet->_score = passScore;
	log("GameOverLayer%d", passScore);
	if (pRet && pRet->init())
	{
		pRet->autorelease();
	}
	else
	{
		delete pRet;
		pRet = nullptr;
	}
	return pRet;
}
コード例 #8
0
void HelloWorld::spriteMoveFinished(CCNode* sender)
{
	CCSprite *sprite = (CCSprite *)sender;
	this->removeChild(sprite, true);

	if (sprite->getTag() == 1)  // target
	{
		_targets->removeObject(sprite);
        
        // スコア、ハイスコアを共有へ保存
        GameOverScene* gameOverScene = GameOverScene::create();
        GameOverLayer* gameOverLayer = gameOverScene->getLayer();
		gameOverLayer->getLabel()->setString("You Lose");
        gameOverLayer->setResult(score);
		CCDirector::sharedDirector()->replaceScene(gameOverScene);

	}
	else if (sprite->getTag() == 2) // projectile
	{
		_projectiles->removeObject(sprite);
	}
}