void current_fade_out_effect () { if (pl_run_plugin_hooks(AGSE_TRANSITIONOUT, 0)) return; // get the screen transition type int theTransition = play.fade_effect; // was a temporary transition selected? if so, use it if (play.next_screen_transition >= 0) theTransition = play.next_screen_transition; if ((theTransition == FADE_INSTANT) || (play.screen_tint >= 0)) { if (!play.keep_screen_during_instant_transition) set_palette_range(black_palette, 0, 255, 0); } else if (theTransition == FADE_NORMAL) { my_fade_out(5); } else if (theTransition == FADE_BOXOUT) { gfxDriver->BoxOutEffect(true, 16, 1000 / GetGameSpeed()); play.screen_is_faded_out = 1; } else { get_palette(old_palette); const Rect &viewport = play.GetMainViewport(); saved_viewport_bitmap = CopyScreenIntoBitmap(viewport.GetWidth(), viewport.GetHeight()); } }
int System_GetViewportWidth() { return play.GetMainViewport().GetWidth(); }
int System_GetViewportHeight() { return play.GetMainViewport().GetHeight(); }