コード例 #1
0
ファイル: HumanPlayer.cpp プロジェクト: ikafire/texas
bool HumanPlayer::actionValid(Action act, const GameStatus &status, money &raise) {
	money maxRaise;
	switch (act) {
	case Check:
		//to check, the player's last bet must match the current bet on table
		if (status.getCurrentBet() == stageBet) return true;
		cout << "Your bet doesn't match current bet, you cannot check." << endl;
		return false;
	case Call:
		//if the player's last bet matches the current bet on table, he should check instead of call
		if (status.getCurrentBet() == stageBet) {
			cout << "You should check." << endl;
			return false;
		}
		//to call, the player must have enough money (current bet - player's last bet)
		if (wallet >= status.getCurrentBet() - stageBet) return true;
		cout << "You don't have enough money to call." << endl;
		return false;
	case Raise:
		//to raise, the player must have enough money (current bet + minimum raise - player's last bet)
		if (wallet < status.getCurrentBet() + status.getMinRaise() - stageBet) {
			cout << "Your don't have enough money to raise." << endl;
			return false;
		}
		maxRaise = wallet-(status.getCurrentBet()-stageBet);
		cout << "Input raise amount (" << status.getMinRaise() << '-' << maxRaise << "): ";
		cin >> raise;
		if (raise > maxRaise || raise < status.getMinRaise()) { //if input invalid number
			cout << "Input out of range." << endl;
			return false;
		}
		return true;
	case AllIn:
		if (!ALLOW_ALL_IN) {
			cout << "You cannot all-in in this game." << endl;
			return false;
		}
		return true;
	case Fold:
		return true;
	default:
		throw new std::exception();
	}
}
コード例 #2
0
ファイル: HumanPlayer.cpp プロジェクト: ikafire/texas
Player::Action HumanPlayer::generateAction(const GameStatus status, money &raise, money &pay) {
	assert(!allIn && !folded);
	assert(stageBet <= status.getCurrentBet());
	
	cout << endl;
	cout << "Your turn" << endl;
	
	//show player's cards
	cout << "Your cards: ";
	for (vector<Card>::iterator iter = pocket.begin(); iter != pocket.end(); ++iter) {
		cout << iter->toString() << ' ';
	}
	cout << endl;

	//show community cards
	cout << "Communities: ";
	vector<Card> com = status.getCommunity();
	for (vector<Card>::iterator iter = com.begin(); iter != com.end(); ++iter) {
		cout << iter->toString() << ' ';
	}
	cout << endl;

	cout << "Current bet: " << status.getCurrentBet() << endl;
	cout << "Your last bet: " << stageBet << endl;
	cout << "Your total bet in this round: " << totalBet << endl;
	cout << "Your wallet: " << wallet << endl;
	cout << "Pot: " << status.getPot() << endl;

	//get player's input and check its validity
	Action act;
	do {
		act = getInput();
	} while (!actionValid(act, status, raise));

	//if action valid, respond and return it to class:Holdem
	switch (act) {
	case Check:
		assert(status.getCurrentBet() == stageBet);
		break;
	case Call:
		assert(wallet >= status.getCurrentBet() - stageBet);
		pay = status.getCurrentBet() - stageBet;
		stageBet = status.getCurrentBet();
		totalBet += pay;
		wallet -= pay;
		break;
	case Raise:
		assert(wallet >= status.getCurrentBet() + raise - stageBet);
		pay = status.getCurrentBet() + raise - stageBet;
		stageBet += pay;
		totalBet += pay;
		wallet -= pay;
		break;
	case AllIn:
		pay = wallet;
		stageBet += pay;
		totalBet += pay;
		wallet = 0;
		allIn = true;
		break;
	case Fold:
		folded = true;
		break;
	default:
		throw new std::exception();
	}

	return act;
}