void mainLoader(int, char*[], ServiceManager* services) { srand(static_cast<unsigned int>(OTSYS_TIME())); #ifdef _WIN32 SetConsoleTitle(STATUS_SERVER_NAME); #endif std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl; std::cout << "Compiled with " << BOOST_COMPILER << std::endl; std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform "; #if defined(__amd64__) || defined(_M_X64) std::cout << "x64" << std::endl; #elif defined(__i386__) || defined(_M_IX86) || defined(_X86_) std::cout << "x86" << std::endl; #elif defined(__arm__) std::cout << "ARM" << std::endl; #else std::cout << "unknown" << std::endl; #endif std::cout << std::endl; std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl; std::cout << "Visit our forum for updates, support, and resources: http://otland.net/." << std::endl; std::cout << std::endl; // read global config std::cout << ">> Loading config" << std::endl; if (!g_config.load()) { startupErrorMessage("Unable to load config.lua!"); return; } std::cout << ">> Loading gameserver config..." << std::endl; if (!g_gameserver.load()) { startupErrorMessage("Unable to load gameservers!"); return; } #ifdef _WIN32 const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY); if (strcasecmp(defaultPriority.c_str(), "high") == 0) { SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS); } else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) { SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS); } #endif //set RSA key const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113"); const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101"); g_RSA.setKey(p, q); std::cout << ">> Establishing database connection..." << std::flush; Database* db = Database::getInstance(); if (!db->connect()) { startupErrorMessage("Failed to connect to database."); return; } std::cout << " MySQL " << Database::getClientVersion() << std::endl; // run database manager std::cout << ">> Running database manager" << std::endl; if (!DatabaseManager::isDatabaseSetup()) { startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database."); return; } g_databaseTasks.start(); if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) { std::cout << "> No tables were optimized." << std::endl; } services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT)); services->add<ProtocolOld>(g_config.getNumber(ConfigManager::LOGIN_PORT)); std::cout << ">> Loaded all modules, server starting up..." << std::endl; #ifndef _WIN32 if (getuid() == 0 || geteuid() == 0) { std::cout << "> Warning: " << STATUS_SERVER_NAME << " has been executed as root user, please consider running it as a normal user." << std::endl; } #endif g_loaderSignal.notify_all(); }
void mainLoader(int, char*[], ServiceManager* services) { srand(static_cast<unsigned int>(OTSYS_TIME())); #ifdef _WIN32 SetConsoleTitle(STATUS_SERVER_NAME); #endif std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl; std::cout << "Compiled with " << BOOST_COMPILER << std::endl; std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform "; #if defined(__amd64__) || defined(_M_X64) std::cout << "x64" << std::endl; #elif defined(__i386__) || defined(_M_IX86) || defined(_X86_) std::cout << "x86" << std::endl; #elif defined(__arm__) std::cout << "ARM" << std::endl; #else std::cout << "unknown" << std::endl; #endif std::cout << std::endl; std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl; std::cout << std::endl; // read global config std::cout << ">> Loading config" << std::endl; if (!g_config.load()) { startupErrorMessage("Unable to load config.lua!"); return; } std::cout << ">> Loading gameserver config..." << std::endl; if (!g_gameserver.load()) { startupErrorMessage("Unable to load gameservers!"); return; } #ifdef _WIN32 const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY); if (strcasecmp(defaultPriority.c_str(), "high") == 0) { SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS); } else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) { SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS); } #endif //set RSA key //cipsoft const char* p("12017580013707233233987537782574702577133548287527131234152948150506251412291888866940292054989907714155267326586216043845592229084368540020196135619327879"); const char* q("11898921368616868351880508246112101394478760265769325412746398405473436969889506919017477758618276066588858607419440134394668095105156501566867770737187273"); //opentibia /* const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113"); const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101"); */ g_RSA.setKey(p, q); std::cout << ">> Establishing database connection..." << std::flush; Database* db = Database::getInstance(); if (!db->connect()) { startupErrorMessage("Failed to connect to database."); return; } std::cout << " MySQL " << Database::getClientVersion() << std::endl; // run database manager std::cout << ">> Running database manager" << std::endl; if (!DatabaseManager::isDatabaseSetup()) { startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database."); return; } g_databaseTasks.start(); if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) { std::cout << "> No tables were optimized." << std::endl; } // Game client protocols services->add<ProtocolOld>(g_config.getNumber(ConfigManager::LOGIN_PORT)); // OT protocols services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT)); //check each 1 minute for player amount and record ProtocolStatus::getPlayerRecordAndPlayerAmount(); std::cout << ">> Loaded all modules, server starting up..." << std::endl; #ifndef _WIN32 if (getuid() == 0 || geteuid() == 0) { std::cout << "> Warning: " << STATUS_SERVER_NAME << " has been executed as root user, please consider running it as a normal user." << std::endl; } #endif g_loaderSignal.notify_all(); }