void SkeletonExporter::export_camera(INode *node) { Control *c; int size_key; float camera_znear, camera_zfar; CameraState cs; // Interval valid = FOREVER; ObjectState os; CameraObject *cam; GenCamera *gencam; float roll0; Matrix3 mat; Point3 row; os = node->EvalWorldState(0); cam = (CameraObject *)os.obj; gencam = (GenCamera *)os.obj; if (gencam->Type() != TARGETED_CAMERA) { fprintf(fTXT, "Only targeted camera are supported!\n\n"); return; } fprintf(fTXT, "Targeted camera found\n"); write_chunk_header(fA3D, TARGETED_CAMERA_ID, node->GetName(), 40); if (makeRAY) write_chunk_header(fRAY, TARGETED_CAMERA_ID, node->GetName(), 40); INode* target = node->GetTarget(); fprintf(fTXT, "Name : %s\n", node->GetName()); cam->EvalCameraState(0, FOREVER, &cs); // ------------------ salviamo znear e zfar ---------------------- camera_znear=2; camera_zfar=2000; if (cs.manualClip) { camera_znear=cs.hither; camera_zfar=cs.yon; } fprintf(fTXT, "Znear = %f \n", camera_znear); fwrite(&camera_znear, sizeof(float), 1, fA3D); if (makeRAY) fwrite(&camera_znear, sizeof(float), 1, fRAY); fprintf(fTXT, "Zfar = %f \n", camera_zfar); fwrite(&camera_zfar, sizeof(float), 1, fA3D); if (makeRAY) fwrite(&camera_zfar, sizeof(float), 1, fRAY); // ----------------- salviamo l'angolo di FOV -------------------- fprintf(fTXT, "FOV (rad) = %f \n", cs.fov); fwrite(&cs.fov, sizeof(float), 1, fA3D); if (makeRAY) fwrite(&cs.fov, sizeof(float), 1, fRAY); // ------------------ salviamo l'angolo di roll ------------------ c=node->GetTMController()->GetRollController(); c->GetValue(0, &roll0, FOREVER); fprintf(fTXT, "Roll (rad) = %f \n", roll0); fwrite(&roll0, sizeof(float), 1, fA3D); if (makeRAY) fwrite(&roll0, sizeof(float), 1, fRAY); // salviamo la posizione nel mondo mat = node->GetNodeTM(0); row = mat.GetRow(3); fprintf(fTXT, "Camera world position : x=%f, y=%f, z=%f\n", row.x, row.y, row.z); write_point3(&row, fA3D); if (makeRAY) write_point3(&row, fRAY); // --------- salviamo la posizione del target nel mondo ---------- if (target) { mat = target->GetNodeTM(0); row = mat.GetRow(3); fprintf(fTXT, "Target world position : x=%f, y=%f, z=%f\n", row.x, row.y, row.z); write_point3(&row, fA3D); if (makeRAY) write_point3(&row, fRAY); } // esportiamo l'animazione della posizione della camera // se ci sono un numero di key > 0 c=node->GetTMController()->GetPositionController(); if ((c) && (c->NumKeys()>0)) { if (IsTCBControl(c)) size_key=36; else if (IsBezierControl(c)) size_key=40; else size_key=16; fprintf(fTXT, "Camera position track present."); write_chunk_header(fA3D, POSITION_TRACK_ID, node->GetName(), 1+2+4+c->NumKeys()*size_key); export_point3_track(c, 1, fA3D); if (makeRAY) write_chunk_header(fRAY, POSITION_TRACK_ID, node->GetName(), 1+2+4+c->NumKeys()*size_key); if (makeRAY) export_point3_track(c, 1, fRAY); } // ----- esportiamo l'animazione della posizione del target ------ if (target) { c=target->GetTMController()->GetPositionController(); if ((c) && (c->NumKeys()>0)) { if (IsTCBControl(c)) size_key=36; else if (IsBezierControl(c)) size_key=40; else size_key=16; fprintf(fTXT, "Target position track present."); write_chunk_header(fA3D, CAMERA_TARGET_TRACK_ID, node->GetName(), 1+2+4+c->NumKeys()*size_key); export_point3_track(c, 1, fA3D); if (makeRAY) write_chunk_header(fRAY, CAMERA_TARGET_TRACK_ID, node->GetName(), 1+2+4+c->NumKeys()*size_key); if (makeRAY) export_point3_track(c, 1, fRAY); } } // --------------- esportiamo le tracce di FOV ------------------- c=gencam->GetFOVControl(); if ((c) && (c->NumKeys()>0)) { if (IsTCBControl(c)) size_key=28; else if (IsBezierControl(c)) size_key=16; else size_key=8; fprintf(fTXT, "Camera FOV track present."); write_chunk_header(fA3D, CAMERA_FOV_TRACK_ID, node->GetName(), 1+2+4+c->NumKeys()*size_key); export_float_track(c, 1, fA3D); // radianti if (makeRAY) write_chunk_header(fRAY, CAMERA_FOV_TRACK_ID, node->GetName(), 1+2+4+c->NumKeys()*size_key); if (makeRAY) export_float_track(c, 1, fRAY); // radianti } // --------------- esportiamo le tracce di roll ------------------ c=node->GetTMController()->GetRollController(); if ((c) && (c->NumKeys()>0)) { if (IsTCBControl(c)) size_key=28; else if (IsBezierControl(c)) size_key=16; else size_key=8; fprintf(fTXT, "Camera roll track present."); write_chunk_header(fA3D, CAMERA_ROLL_TRACK_ID, node->GetName(), 1+2+4+c->NumKeys()*size_key); export_float_track(c, 1, fA3D); // radianti if (makeRAY) write_chunk_header(fRAY, CAMERA_ROLL_TRACK_ID, node->GetName(), 1+2+4+c->NumKeys()*size_key); if (makeRAY) export_float_track(c, 1, fRAY); // radianti } fprintf(fTXT, "\n\n--------------------------------------------------\n"); }
//------------------------------ GenCamera* CameraImporter::createCamera( const COLLADAFW::Camera* camera ) { // TODO TARGETED_CAMERA GenCamera* maxCamera = getMaxImportInterface()->CreateCameraObject( FREE_CAMERA ); float targetDistance = 100; // we don't have a target, therefore we need to set anything maxCamera->SetTDist(0, targetDistance); if (camera->getCameraType() == COLLADAFW::Camera::PERSPECTIVE) { // Perspective camera maxCamera->SetOrtho(FALSE); switch ( camera->getDescriptionType() ) { case COLLADAFW::Camera::SINGLE_X: case COLLADAFW::Camera::X_AND_Y: case COLLADAFW::Camera::ASPECTRATIO_AND_X: maxCamera->SetFOVType(0); maxCamera->SetFOV(0, COLLADABU::Math::Utils::degToRadF( (float)camera->getXFov())); break; case COLLADAFW::Camera::SINGLE_Y: case COLLADAFW::Camera::ASPECTRATIO_AND_Y: { float aspectRatio = getMaxInterface()->GetRendImageAspect(); maxCamera->SetFOVType(1); float yfov = COLLADABU::Math::Utils::degToRadF( (float)camera->getYFov()); float xfov = 2 * atan( aspectRatio * tan(yfov/2)); maxCamera->SetFOV(0, xfov); break; } } } else { // Orthographic camera maxCamera->SetOrtho(TRUE); // Consider only the correct magnification and the target distance, // which is kept constant, to calculate the FOV. switch ( camera->getDescriptionType() ) { case COLLADAFW::Camera::SINGLE_X: case COLLADAFW::Camera::X_AND_Y: case COLLADAFW::Camera::ASPECTRATIO_AND_X: { maxCamera->SetFOVType(0); float fov = 2 * (float)atan( camera->getXMag()/targetDistance ); maxCamera->SetFOV(0, fov); break; } case COLLADAFW::Camera::SINGLE_Y: case COLLADAFW::Camera::ASPECTRATIO_AND_Y: { float aspectRatio = getMaxInterface()->GetRendImageAspect(); maxCamera->SetFOVType(1); float yfov = 2 * (float)atan( camera->getYMag()/targetDistance ); float xfov = 2 * atan( aspectRatio * tan(yfov/2)); maxCamera->SetFOV(0, xfov ); break; } } } // Common camera parameters: nearZ, farZ // The "Far Clip " animatable parameter intentionally has an extra space in the definition. maxCamera->SetClipDist(0, CAM_HITHER_CLIP, (float)camera->getNearClippingPlane()); maxCamera->SetClipDist(0, CAM_YON_CLIP, (float)camera->getFarClippingPlane()); maxCamera->SetManualClip(TRUE); maxCamera->Enable(TRUE); return maxCamera; }
int AlembicImport_Camera(const std::string& path, AbcG::IObject& iObj, alembic_importoptions& options, INode** pMaxNode) { const std::string& identifier = iObj.getFullName(); if (!AbcG::ICamera::matches(iObj.getMetaData())) { return alembic_failure; } AbcG::ICamera objCamera = AbcG::ICamera(iObj, Abc::kWrapExisting); if (!objCamera.valid()) { return alembic_failure; } bool isConstant = objCamera.getSchema().isConstant(); TimeValue zero(0); INode* pNode = *pMaxNode; CameraObject* pCameraObj = NULL; if (!pNode) { // Create the camera object and place it in the scene GenCamera* pGenCameraObj = GET_MAX_INTERFACE()->CreateCameraObject(FREE_CAMERA); if (pGenCameraObj == NULL) { return alembic_failure; } pGenCameraObj->Enable(TRUE); pGenCameraObj->SetConeState(TRUE); pGenCameraObj->SetManualClip(TRUE); IMultiPassCameraEffect* pCameraEffect = pGenCameraObj->GetIMultiPassCameraEffect(); const int TARGET_DISTANCE = 0; pCameraEffect->GetParamBlockByID(0)->SetValue(TARGET_DISTANCE, zero, FALSE); pCameraObj = pGenCameraObj; Abc::IObject parent = iObj.getParent(); std::string name = removeXfoSuffix(parent.getName().c_str()); pNode = GET_MAX_INTERFACE()->CreateObjectNode( pGenCameraObj, EC_UTF8_to_TCHAR(name.c_str())); if (pNode == NULL) { return alembic_failure; } *pMaxNode = pNode; } else { Object* obj = pNode->EvalWorldState(zero).obj; if (obj->CanConvertToType(Class_ID(SIMPLE_CAM_CLASS_ID, 0))) { pCameraObj = reinterpret_cast<CameraObject*>( obj->ConvertToType(zero, Class_ID(SIMPLE_CAM_CLASS_ID, 0))); } else if (obj->CanConvertToType(Class_ID(LOOKAT_CAM_CLASS_ID, 0))) { pCameraObj = reinterpret_cast<CameraObject*>( obj->ConvertToType(zero, Class_ID(LOOKAT_CAM_CLASS_ID, 0))); } else { return alembic_failure; } } // Fill in the mesh // alembic_fillcamera_options dataFillOptions; // dataFillOptions.pIObj = &iObj; // dataFillOptions.pCameraObj = pCameraObj; // dataFillOptions.dTicks = GET_MAX_INTERFACE()->GetTime(); // AlembicImport_FillInCamera(dataFillOptions); // printAnimatables(pCameraObj); Interval interval = FOREVER; AlembicFloatController* pControl = NULL; { std::string prop("horizontalFOV"); if (options.attachToExisting) { pControl = getController(pCameraObj, identifier, prop, 0, 0); } if (pControl) { pControl->GetParamBlockByID(0)->SetValue( GetParamIdByName(pControl, 0, "path"), zero, EC_UTF8_to_TCHAR(path.c_str())); } else if (assignController(createFloatController(path, identifier, prop), pCameraObj, 0, 0) && !isConstant) { std::stringstream controllerName; controllerName << GET_MAXSCRIPT_NODE(pNode); controllerName << "mynode2113.FOV.controller.time"; AlembicImport_ConnectTimeControl(controllerName.str().c_str(), options); } } { std::string prop("FocusDistance"); if (options.attachToExisting) { pControl = getController(pCameraObj, identifier, prop, 1, 0, 1); } if (pControl) { pControl->GetParamBlockByID(0)->SetValue( GetParamIdByName(pControl, 0, "path"), zero, EC_UTF8_to_TCHAR(path.c_str())); } else if (assignController(createFloatController(path, identifier, prop), pCameraObj, 1, 0, 1) && !isConstant) { std::stringstream controllerName; controllerName << GET_MAXSCRIPT_NODE(pNode); controllerName << "mynode2113.MultiPass_Effect.focalDepth.controller.time"; AlembicImport_ConnectTimeControl(controllerName.str().c_str(), options); } } { std::string prop("NearClippingPlane"); if (options.attachToExisting) { pControl = getController(pCameraObj, identifier, prop, 0, 2); } if (pControl) { pControl->GetParamBlockByID(0)->SetValue( GetParamIdByName(pControl, 0, "path"), zero, EC_UTF8_to_TCHAR(path.c_str())); } else if (assignController(createFloatController(path, identifier, prop), pCameraObj, 0, 2) && !isConstant) { std::stringstream controllerName; controllerName << GET_MAXSCRIPT_NODE(pNode); controllerName << "mynode2113.nearclip.controller.time"; AlembicImport_ConnectTimeControl(controllerName.str().c_str(), options); } } { std::string prop("FarClippingPlane"); if (options.attachToExisting) { pControl = getController(pCameraObj, identifier, prop, 0, 3); } if (pControl) { pControl->GetParamBlockByID(0)->SetValue( GetParamIdByName(pControl, 0, "path"), zero, EC_UTF8_to_TCHAR(path.c_str())); } else if (assignController(createFloatController(path, identifier, prop), pCameraObj, 0, 3) && !isConstant) { std::stringstream controllerName; controllerName << GET_MAXSCRIPT_NODE(pNode); controllerName << "mynode2113.farclip.controller.time"; AlembicImport_ConnectTimeControl(controllerName.str().c_str(), options); } } // if(assignControllerToLevel1SubAnim(createFloatController(path, identifier, // std::string("FocusDistance")), pCameraObj, 0, 1) && !isConstant){ // AlembicImport_ConnectTimeControl( "$.targetDistance.controller.time", // options ); //} createCameraModifier(path, identifier, pNode); // Add the new inode to our current scene list SceneEntry* pEntry = options.sceneEnumProc.Append( pNode, pCameraObj, OBTYPE_CAMERA, &std::string(iObj.getFullName())); options.currentSceneList.Append(pEntry); // Set the visibility controller AlembicImport_SetupVisControl(path, identifier, iObj, pNode, options); importMetadata(pNode, iObj); return 0; }