コード例 #1
0
ファイル: Model.cpp プロジェクト: tungsteen/Urho3D
bool Model::Save(Serializer& dest) const
{
    // Write ID
    if (!dest.WriteFileID("UMD2"))
        return false;

    // Write vertex buffers
    dest.WriteUInt(vertexBuffers_.Size());
    for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
    {
        VertexBuffer* buffer = vertexBuffers_[i];
        dest.WriteUInt(buffer->GetVertexCount());
        const PODVector<VertexElement>& elements = buffer->GetElements();
        dest.WriteUInt(elements.Size());
        for (unsigned j = 0; j < elements.Size(); ++j)
        {
            unsigned elementDesc = ((unsigned)elements[j].type_) |
                (((unsigned)elements[j].semantic_) << 8) |
                (((unsigned)elements[j].index_) << 16);
            dest.WriteUInt(elementDesc);
        }
        dest.WriteUInt(morphRangeStarts_[i]);
        dest.WriteUInt(morphRangeCounts_[i]);
        dest.Write(buffer->GetShadowData(), buffer->GetVertexCount() * buffer->GetVertexSize());
    }
    // Write index buffers
    dest.WriteUInt(indexBuffers_.Size());
    for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
    {
        IndexBuffer* buffer = indexBuffers_[i];
        dest.WriteUInt(buffer->GetIndexCount());
        dest.WriteUInt(buffer->GetIndexSize());
        dest.Write(buffer->GetShadowData(), buffer->GetIndexCount() * buffer->GetIndexSize());
    }
    // Write geometries
    dest.WriteUInt(geometries_.Size());
    for (unsigned i = 0; i < geometries_.Size(); ++i)
    {
        // Write bone mappings
        dest.WriteUInt(geometryBoneMappings_[i].Size());
        for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
            dest.WriteUInt(geometryBoneMappings_[i][j]);

        // Write the LOD levels
        dest.WriteUInt(geometries_[i].Size());
        for (unsigned j = 0; j < geometries_[i].Size(); ++j)
        {
            Geometry* geometry = geometries_[i][j];
            dest.WriteFloat(geometry->GetLodDistance());
            dest.WriteUInt(geometry->GetPrimitiveType());
            dest.WriteUInt(LookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers_));
            dest.WriteUInt(LookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers_));
            dest.WriteUInt(geometry->GetIndexStart());
            dest.WriteUInt(geometry->GetIndexCount());
        }
    }

    // Write morphs
    dest.WriteUInt(morphs_.Size());
    for (unsigned i = 0; i < morphs_.Size(); ++i)
    {
        dest.WriteString(morphs_[i].name_);
        dest.WriteUInt(morphs_[i].buffers_.Size());

        // Write morph vertex buffers
        for (HashMap<unsigned, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
             j != morphs_[i].buffers_.End(); ++j)
        {
            dest.WriteUInt(j->first_);
            dest.WriteUInt(j->second_.elementMask_);
            dest.WriteUInt(j->second_.vertexCount_);

            // Base size: size of each vertex index
            unsigned vertexSize = sizeof(unsigned);
            // Add size of individual elements
            if (j->second_.elementMask_ & MASK_POSITION)
                vertexSize += sizeof(Vector3);
            if (j->second_.elementMask_ & MASK_NORMAL)
                vertexSize += sizeof(Vector3);
            if (j->second_.elementMask_ & MASK_TANGENT)
                vertexSize += sizeof(Vector3);

            dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
        }
    }

    // Write skeleton
    skeleton_.Save(dest);

    // Write bounding box
    dest.WriteBoundingBox(boundingBox_);

    // Write geometry centers
    for (unsigned i = 0; i < geometryCenters_.Size(); ++i)
        dest.WriteVector3(geometryCenters_[i]);

    // Write metadata
    if (HasMetadata())
    {
        File* destFile = dynamic_cast<File*>(&dest);
        if (destFile)
        {
            String xmlName = ReplaceExtension(destFile->GetName(), ".xml");

            SharedPtr<XMLFile> xml(new XMLFile(context_));
            XMLElement rootElem = xml->CreateRoot("model");
            SaveMetadataToXML(rootElem);

            File xmlFile(context_, xmlName, FILE_WRITE);
            xml->Save(xmlFile);
        }
        else
            URHO3D_LOGWARNING("Can not save model metadata when not saving into a file");
    }

    return true;
}
コード例 #2
0
ファイル: Model.cpp プロジェクト: tungsteen/Urho3D
SharedPtr<Model> Model::Clone(const String& cloneName) const
{
    SharedPtr<Model> ret(new Model(context_));

    ret->SetName(cloneName);
    ret->boundingBox_ = boundingBox_;
    ret->skeleton_ = skeleton_;
    ret->geometryBoneMappings_ = geometryBoneMappings_;
    ret->geometryCenters_ = geometryCenters_;
    ret->morphs_ = morphs_;
    ret->morphRangeStarts_ = morphRangeStarts_;
    ret->morphRangeCounts_ = morphRangeCounts_;

    // Deep copy vertex/index buffers
    HashMap<VertexBuffer*, VertexBuffer*> vbMapping;
    for (Vector<SharedPtr<VertexBuffer> >::ConstIterator i = vertexBuffers_.Begin(); i != vertexBuffers_.End(); ++i)
    {
        VertexBuffer* origBuffer = *i;
        SharedPtr<VertexBuffer> cloneBuffer;

        if (origBuffer)
        {
            cloneBuffer = new VertexBuffer(context_);
            cloneBuffer->SetSize(origBuffer->GetVertexCount(), origBuffer->GetElementMask(), origBuffer->IsDynamic());
            cloneBuffer->SetShadowed(origBuffer->IsShadowed());
            if (origBuffer->IsShadowed())
                cloneBuffer->SetData(origBuffer->GetShadowData());
            else
            {
                void* origData = origBuffer->Lock(0, origBuffer->GetVertexCount());
                if (origData)
                    cloneBuffer->SetData(origData);
                else
                    URHO3D_LOGERROR("Failed to lock original vertex buffer for copying");
            }
            vbMapping[origBuffer] = cloneBuffer;
        }

        ret->vertexBuffers_.Push(cloneBuffer);
    }

    HashMap<IndexBuffer*, IndexBuffer*> ibMapping;
    for (Vector<SharedPtr<IndexBuffer> >::ConstIterator i = indexBuffers_.Begin(); i != indexBuffers_.End(); ++i)
    {
        IndexBuffer* origBuffer = *i;
        SharedPtr<IndexBuffer> cloneBuffer;

        if (origBuffer)
        {
            cloneBuffer = new IndexBuffer(context_);
            cloneBuffer->SetSize(origBuffer->GetIndexCount(), origBuffer->GetIndexSize() == sizeof(unsigned),
                origBuffer->IsDynamic());
            cloneBuffer->SetShadowed(origBuffer->IsShadowed());
            if (origBuffer->IsShadowed())
                cloneBuffer->SetData(origBuffer->GetShadowData());
            else
            {
                void* origData = origBuffer->Lock(0, origBuffer->GetIndexCount());
                if (origData)
                    cloneBuffer->SetData(origData);
                else
                    URHO3D_LOGERROR("Failed to lock original index buffer for copying");
            }
            ibMapping[origBuffer] = cloneBuffer;
        }

        ret->indexBuffers_.Push(cloneBuffer);
    }

    // Deep copy all the geometry LOD levels and refer to the copied vertex/index buffers
    ret->geometries_.Resize(geometries_.Size());
    for (unsigned i = 0; i < geometries_.Size(); ++i)
    {
        ret->geometries_[i].Resize(geometries_[i].Size());
        for (unsigned j = 0; j < geometries_[i].Size(); ++j)
        {
            SharedPtr<Geometry> cloneGeometry;
            Geometry* origGeometry = geometries_[i][j];

            if (origGeometry)
            {
                cloneGeometry = new Geometry(context_);
                cloneGeometry->SetIndexBuffer(ibMapping[origGeometry->GetIndexBuffer()]);
                unsigned numVbs = origGeometry->GetNumVertexBuffers();
                for (unsigned k = 0; k < numVbs; ++k)
                {
                    cloneGeometry->SetVertexBuffer(k, vbMapping[origGeometry->GetVertexBuffer(k)]);
                }
                cloneGeometry->SetDrawRange(origGeometry->GetPrimitiveType(), origGeometry->GetIndexStart(),
                    origGeometry->GetIndexCount(), origGeometry->GetVertexStart(), origGeometry->GetVertexCount(), false);
                cloneGeometry->SetLodDistance(origGeometry->GetLodDistance());
            }

            ret->geometries_[i][j] = cloneGeometry;
        }
    }


    // Deep copy the morph data (if any) to allow modifying it
    for (Vector<ModelMorph>::Iterator i = ret->morphs_.Begin(); i != ret->morphs_.End(); ++i)
    {
        ModelMorph& morph = *i;
        for (HashMap<unsigned, VertexBufferMorph>::Iterator j = morph.buffers_.Begin(); j != morph.buffers_.End(); ++j)
        {
            VertexBufferMorph& vbMorph = j->second_;
            if (vbMorph.dataSize_)
            {
                SharedArrayPtr<unsigned char> cloneData(new unsigned char[vbMorph.dataSize_]);
                memcpy(cloneData.Get(), vbMorph.morphData_.Get(), vbMorph.dataSize_);
                vbMorph.morphData_ = cloneData;
            }
        }
    }

    ret->SetMemoryUse(GetMemoryUse());

    return ret;
}
コード例 #3
0
ファイル: Model.cpp プロジェクト: Botankk/AtomicGameEngine
bool Model::Save(Serializer& dest) const
{
    // Write ID
    if (!dest.WriteFileID("AMDL")) // atomic model specifier
        return false;

    // Write vertex buffers
    dest.WriteUInt(vertexBuffers_.Size());
    for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
    {
        VertexBuffer* buffer = vertexBuffers_[i];
        dest.WriteUInt(buffer->GetVertexCount());
        dest.WriteUInt(buffer->GetElementMask());
        dest.WriteUInt(morphRangeStarts_[i]);
        dest.WriteUInt(morphRangeCounts_[i]);
        dest.Write(buffer->GetShadowData(), buffer->GetVertexCount() * buffer->GetVertexSize());
    }
    // Write index buffers
    dest.WriteUInt(indexBuffers_.Size());
    for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
    {
        IndexBuffer* buffer = indexBuffers_[i];
        dest.WriteUInt(buffer->GetIndexCount());
        dest.WriteUInt(buffer->GetIndexSize());
        dest.Write(buffer->GetShadowData(), buffer->GetIndexCount() * buffer->GetIndexSize());
    }
    // Write geometries
    dest.WriteUInt(geometries_.Size());
    for (unsigned i = 0; i < geometries_.Size(); ++i)
    {
        // Write bone mappings
        dest.WriteUInt(geometryBoneMappings_[i].Size());
        for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
            dest.WriteUInt(geometryBoneMappings_[i][j]);

        // Write the LOD levels
        dest.WriteUInt(geometries_[i].Size());
        for (unsigned j = 0; j < geometries_[i].Size(); ++j)
        {
            Geometry* geometry = geometries_[i][j];
            dest.WriteFloat(geometry->GetLodDistance());
            dest.WriteUInt(geometry->GetPrimitiveType());
            dest.WriteUInt(LookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers_));
            dest.WriteUInt(LookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers_));
            dest.WriteUInt(geometry->GetIndexStart());
            dest.WriteUInt(geometry->GetIndexCount());
        }
    }

    // Write morphs
    dest.WriteUInt(morphs_.Size());
    for (unsigned i = 0; i < morphs_.Size(); ++i)
    {
        dest.WriteString(morphs_[i].name_);
        dest.WriteUInt(morphs_[i].buffers_.Size());

        // Write morph vertex buffers
        for (HashMap<unsigned, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
             j != morphs_[i].buffers_.End(); ++j)
        {
            dest.WriteUInt(j->first_);
            dest.WriteUInt(j->second_.elementMask_);
            dest.WriteUInt(j->second_.vertexCount_);

            // Base size: size of each vertex index
            unsigned vertexSize = sizeof(unsigned);
            // Add size of individual elements
            if (j->second_.elementMask_ & MASK_POSITION)
                vertexSize += sizeof(Vector3);
            if (j->second_.elementMask_ & MASK_NORMAL)
                vertexSize += sizeof(Vector3);
            if (j->second_.elementMask_ & MASK_TANGENT)
                vertexSize += sizeof(Vector3);

            dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
        }
    }

    // Write skeleton
    skeleton_.Save(dest);

    // Write bounding box
    dest.WriteBoundingBox(boundingBox_);

    // Write geometry centers
    for (unsigned i = 0; i < geometryCenters_.Size(); ++i)
        dest.WriteVector3(geometryCenters_[i]);

    // ATOMIC BEGIN

    dest.WriteUInt(MODEL_VERSION);

    // animation resources

    ResourceRefList animList(Animation::GetTypeStatic());
    animList.names_.Resize(animationsResources_.Size());
    for (unsigned i = 0; i < animationsResources_.Size(); ++i)
        animList.names_[i] = GetResourceName(animationsResources_[i]);
    dest.WriteResourceRefList(animList);

    // ATOMIC END


    return true;
}