/** * intersection post processing */ void post_intersection( const GeometrySet<2>& input, GeometrySet<2>& output ) { // // reverse orientation of polygons if needed for ( GeometrySet<2>::SurfaceCollection::const_iterator it = input.surfaces().begin(); it != input.surfaces().end(); ++it ) { const CGAL::Polygon_with_holes_2<Kernel>& p = it->primitive(); CGAL::Polygon_2<Kernel> outer = p.outer_boundary(); if ( outer.orientation() == CGAL::CLOCKWISE ) { outer.reverse_orientation(); } std::list<CGAL::Polygon_2<Kernel> > rings; for ( CGAL::Polygon_with_holes_2<Kernel>::Hole_const_iterator hit = p.holes_begin(); hit != p.holes_end(); ++hit ) { rings.push_back( *hit ); if ( hit->orientation() == CGAL::COUNTERCLOCKWISE ) { rings.back().reverse_orientation(); } } output.surfaces().push_back( CGAL::Polygon_with_holes_2<Kernel>( outer, rings.begin(), rings.end() ) ); } output.points() = input.points(); output.segments() = input.segments(); output.volumes() = input.volumes(); }
static void filter_self_intersection( const GeometrySet<Dim>& input, GeometrySet<Dim>& output ) { { typedef std::list< CollectionElement<typename Point_d<Dim>::Type> > PointList; PointList points; std::copy( input.points().begin(), input.points().end(), std::back_inserter( points ) ); typename PointList::iterator it = points.begin(); while ( it != points.end() ) { bool intersectsA = false; for ( typename PointList::iterator it2 = points.begin(); it2 != points.end(); ++it2 ) { if ( it == it2 ) { continue; } PrimitiveHandle<Dim> pa1( &it->primitive() ); PrimitiveHandle<Dim> pa2( &it2->primitive() ); if ( CGAL::do_overlap( it->primitive().bbox(), it2->primitive().bbox() ) && algorithm::intersects( pa1, pa2 ) ) { intersectsA = true; GeometrySet<Dim> temp; algorithm::intersection( pa1, pa2, temp ); std::copy( temp.points().begin(), temp.points().end(), std::back_inserter( points ) ); // erase it2 points.erase( it2 ); break; } } if ( ! intersectsA ) { output.addPrimitive( it->primitive() ); } // suppress A it = points.erase( it ); } } { typedef std::list< CollectionElement<typename Segment_d<Dim>::Type> > SegmentList; SegmentList segments; std::copy( input.segments().begin(), input.segments().end(), std::back_inserter( segments ) ); typename SegmentList::iterator it = segments.begin(); while ( it != segments.end() ) { bool intersectsA = false; for ( typename SegmentList::iterator it2 = segments.begin(); it2 != segments.end(); ++it2 ) { if ( it == it2 ) { continue; } PrimitiveHandle<Dim> pa1( &it->primitive() ); PrimitiveHandle<Dim> pa2( &it2->primitive() ); if ( CGAL::do_overlap( it->primitive().bbox(), it2->primitive().bbox() ) && algorithm::intersects( pa1, pa2 ) ) { intersectsA = true; GeometrySet<Dim> temp; algorithm::intersection( pa1, pa2, temp ); std::copy( temp.segments().begin(), temp.segments().end(), std::back_inserter( segments ) ); // erase it2 segments.erase( it2 ); break; } } if ( ! intersectsA ) { output.addPrimitive( it->primitive() ); } // suppress A it = segments.erase( it ); } } }