void GfxText32::Width(const char *text, int16 from, int16 len, GuiResourceId fontId, int16 &textWidth, int16 &textHeight, bool restoreFont) { uint16 curChar; textWidth = 0; textHeight = 0; GfxFont *font = _cache->getFont(fontId); if (font) { text += from; while (len--) { curChar = (*(const byte *)text++); switch (curChar) { case 0x0A: case 0x0D: case 0x9781: // this one is used by SQ4/japanese as line break as well textHeight = MAX<int16> (textHeight, font->getHeight()); break; case 0x7C: warning("Code processing isn't implemented in SCI32"); break; default: textHeight = MAX<int16> (textHeight, font->getHeight()); textWidth += font->getCharWidth(curChar); break; } } } }
reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) { reg_t stringObject = readSelector(_segMan, textObject, SELECTOR(text)); // The object in the text selector of the item can be either a raw string // or a Str object. In the latter case, we need to access the object's data // selector to get the raw string. if (_segMan->isHeapObject(stringObject)) stringObject = readSelector(_segMan, stringObject, SELECTOR(data)); Common::String text = _segMan->getString(stringObject); // HACK: The character offsets of the up and down arrow buttons are off by one // in GK1, for some unknown reason. Fix them here. if (text.size() == 1 && (text[0] == 29 || text[0] == 30)) { text.setChar(text[0] + 1, 0); } GuiResourceId fontId = readSelectorValue(_segMan, textObject, SELECTOR(font)); GfxFont *font = _cache->getFont(fontId); bool dimmed = readSelectorValue(_segMan, textObject, SELECTOR(dimmed)); int16 alignment = readSelectorValue(_segMan, textObject, SELECTOR(mode)); uint16 foreColor = readSelectorValue(_segMan, textObject, SELECTOR(fore)); uint16 backColor = readSelectorValue(_segMan, textObject, SELECTOR(back)); Common::Rect nsRect = g_sci->_gfxCompare->getNSRect(textObject); uint16 width = nsRect.width() + 1; uint16 height = nsRect.height() + 1; // Limit rectangle dimensions, if requested if (maxWidth > 0) width = maxWidth; if (maxHeight > 0) height = maxHeight; // Upscale the coordinates/width if the fonts are already upscaled if (_screen->fontIsUpscaled()) { width = width * _screen->getDisplayWidth() / _screen->getWidth(); height = height * _screen->getDisplayHeight() / _screen->getHeight(); } int entrySize = width * height + BITMAP_HEADER_SIZE; reg_t memoryId = NULL_REG; if (prevHunk.isNull()) { memoryId = _segMan->allocateHunkEntry("TextBitmap()", entrySize); writeSelector(_segMan, textObject, SELECTOR(bitmap), memoryId); } else { memoryId = prevHunk; } byte *memoryPtr = _segMan->getHunkPointer(memoryId); if (prevHunk.isNull()) memset(memoryPtr, 0, BITMAP_HEADER_SIZE); byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE; memset(bitmap, backColor, width * height); // Save totalWidth, totalHeight WRITE_LE_UINT16(memoryPtr, width); WRITE_LE_UINT16(memoryPtr + 2, height); int16 charCount = 0; uint16 curX = 0, curY = 0; const char *txt = text.c_str(); int16 textWidth, textHeight, totalHeight = 0, offsetX = 0, offsetY = 0; uint16 start = 0; // Calculate total text height while (*txt) { charCount = GetLongest(txt, width, font); if (charCount == 0) break; Width(txt, 0, (int16)strlen(txt), fontId, textWidth, textHeight, true); totalHeight += textHeight; txt += charCount; while (*txt == ' ') txt++; // skip over breaking spaces } txt = text.c_str(); // Draw text in buffer while (*txt) { charCount = GetLongest(txt, width, font); if (charCount == 0) break; Width(txt, start, charCount, fontId, textWidth, textHeight, true); switch (alignment) { case SCI_TEXT32_ALIGNMENT_RIGHT: offsetX = width - textWidth; break; case SCI_TEXT32_ALIGNMENT_CENTER: // Center text both horizontally and vertically offsetX = (width - textWidth) / 2; offsetY = (height - totalHeight) / 2; break; case SCI_TEXT32_ALIGNMENT_LEFT: offsetX = 0; break; default: warning("Invalid alignment %d used in TextBox()", alignment); } for (int i = 0; i < charCount; i++) { unsigned char curChar = txt[i]; font->drawToBuffer(curChar, curY + offsetY, curX + offsetX, foreColor, dimmed, bitmap, width, height); curX += font->getCharWidth(curChar); } curX = 0; curY += font->getHeight(); txt += charCount; while (*txt == ' ') txt++; // skip over breaking spaces } return memoryId; }
reg_t GfxControls32::kernelEditText(const reg_t controlObject) { SegManager *segMan = _segMan; TextEditor editor; reg_t textObject = readSelector(_segMan, controlObject, SELECTOR(text)); editor.text = _segMan->getString(textObject); editor.foreColor = readSelectorValue(_segMan, controlObject, SELECTOR(fore)); editor.backColor = readSelectorValue(_segMan, controlObject, SELECTOR(back)); editor.skipColor = readSelectorValue(_segMan, controlObject, SELECTOR(skip)); editor.fontId = readSelectorValue(_segMan, controlObject, SELECTOR(font)); editor.maxLength = readSelectorValue(_segMan, controlObject, SELECTOR(width)); editor.bitmap = readSelector(_segMan, controlObject, SELECTOR(bitmap)); editor.cursorCharPosition = 0; editor.cursorIsDrawn = false; editor.borderColor = readSelectorValue(_segMan, controlObject, SELECTOR(borderColor)); reg_t titleObject = readSelector(_segMan, controlObject, SELECTOR(title)); int16 titleHeight = 0; GuiResourceId titleFontId = readSelectorValue(_segMan, controlObject, SELECTOR(titleFont)); if (!titleObject.isNull()) { GfxFont *titleFont = _gfxCache->getFont(titleFontId); titleHeight += _gfxText32->scaleUpHeight(titleFont->getHeight()) + 1; if (editor.borderColor != -1) { titleHeight += 2; } } int16 width = 0; int16 height = titleHeight; GfxFont *editorFont = _gfxCache->getFont(editor.fontId); height += _gfxText32->scaleUpHeight(editorFont->getHeight()) + 1; _gfxText32->setFont(editor.fontId); int16 emSize = _gfxText32->getCharWidth('M', true); width += editor.maxLength * emSize + 1; if (editor.borderColor != -1) { width += 4; height += 2; } Common::Rect editorPlaneRect(width, height); editorPlaneRect.translate(readSelectorValue(_segMan, controlObject, SELECTOR(x)), readSelectorValue(_segMan, controlObject, SELECTOR(y))); reg_t planeObj = readSelector(_segMan, controlObject, SELECTOR(plane)); Plane *sourcePlane = g_sci->_gfxFrameout->getVisiblePlanes().findByObject(planeObj); if (sourcePlane == nullptr) { sourcePlane = g_sci->_gfxFrameout->getPlanes().findByObject(planeObj); if (sourcePlane == nullptr) { error("Could not find plane %04x:%04x", PRINT_REG(planeObj)); } } editorPlaneRect.translate(sourcePlane->_gameRect.left, sourcePlane->_gameRect.top); editor.textRect = Common::Rect(2, titleHeight + 2, width - 1, height - 1); editor.width = width; if (editor.bitmap.isNull()) { TextAlign alignment = (TextAlign)readSelectorValue(_segMan, controlObject, SELECTOR(mode)); if (titleObject.isNull()) { bool dimmed = readSelectorValue(_segMan, controlObject, SELECTOR(dimmed)); editor.bitmap = _gfxText32->createFontBitmap(width, height, editor.textRect, editor.text, editor.foreColor, editor.backColor, editor.skipColor, editor.fontId, alignment, editor.borderColor, dimmed, true, false); } else { error("Titled bitmaps are not known to be used by any game. Please submit a bug report with details about the game you were playing and what you were doing that triggered this error. Thanks!"); } } drawCursor(editor); Plane *plane = new Plane(editorPlaneRect, kPlanePicTransparent); plane->changePic(); g_sci->_gfxFrameout->addPlane(*plane); CelInfo32 celInfo; celInfo.type = kCelTypeMem; celInfo.bitmap = editor.bitmap; ScreenItem *screenItem = new ScreenItem(plane->_object, celInfo, Common::Point(), ScaleInfo()); plane->_screenItemList.add(screenItem); // frameOut must be called after the screen item is // created, and before it is updated at the end of the // event loop, otherwise it has both created and updated // flags set which crashes the engine (it runs updates // before creations) g_sci->_gfxFrameout->frameOut(true); EventManager *eventManager = g_sci->getEventManager(); bool clearTextOnInput = true; bool textChanged = false; for (;;) { // We peek here because the last event needs to be allowed to // dispatch a second time to the normal event handling system. // In the actual engine, the event is always consumed and then // the last event just gets posted back to the event manager for // reprocessing, but instead, we only remove the event from the // queue *after* we have determined it is not a defocusing event const SciEvent event = eventManager->getSciEvent(SCI_EVENT_ANY | SCI_EVENT_PEEK); bool focused = true; // Original engine did not have a QUIT event but we have to handle it if (event.type == SCI_EVENT_QUIT) { focused = false; break; } else if (event.type == SCI_EVENT_MOUSE_PRESS && !editorPlaneRect.contains(event.mousePosSci)) { focused = false; } else if (event.type == SCI_EVENT_KEYBOARD) { switch (event.character) { case SCI_KEY_ESC: case SCI_KEY_UP: case SCI_KEY_DOWN: case SCI_KEY_TAB: case SCI_KEY_SHIFT_TAB: case SCI_KEY_ENTER: focused = false; break; } } if (!focused) { break; } // Consume the event now that we know it is not one of the // defocusing events above if (event.type != SCI_EVENT_NONE) eventManager->getSciEvent(SCI_EVENT_ANY); // NOTE: In the original engine, the font and bitmap were // reset here on each iteration through the loop, but it // doesn't seem like this should be necessary since // control is not yielded back to the VM until input is // received, which means there is nothing that could modify // the GfxText32's state with a different font in the // meantime bool shouldDeleteChar = false; bool shouldRedrawText = false; uint16 lastCursorPosition = editor.cursorCharPosition; if (event.type == SCI_EVENT_KEYBOARD) { switch (event.character) { case SCI_KEY_LEFT: clearTextOnInput = false; if (editor.cursorCharPosition > 0) { --editor.cursorCharPosition; } break; case SCI_KEY_RIGHT: clearTextOnInput = false; if (editor.cursorCharPosition < editor.text.size()) { ++editor.cursorCharPosition; } break; case SCI_KEY_HOME: clearTextOnInput = false; editor.cursorCharPosition = 0; break; case SCI_KEY_END: clearTextOnInput = false; editor.cursorCharPosition = editor.text.size(); break; case SCI_KEY_INSERT: clearTextOnInput = false; // Redrawing also changes the cursor rect to // reflect the new insertion mode shouldRedrawText = true; _overwriteMode = !_overwriteMode; break; case SCI_KEY_DELETE: clearTextOnInput = false; if (editor.cursorCharPosition < editor.text.size()) { shouldDeleteChar = true; } break; case SCI_KEY_BACKSPACE: clearTextOnInput = false; shouldDeleteChar = true; if (editor.cursorCharPosition > 0) { --editor.cursorCharPosition; } break; case SCI_KEY_ETX: editor.text.clear(); editor.cursorCharPosition = 0; shouldRedrawText = true; break; default: { if (event.character >= 20 && event.character < 257) { if (clearTextOnInput) { clearTextOnInput = false; editor.text.clear(); } if ( (_overwriteMode && editor.cursorCharPosition < editor.maxLength) || (editor.text.size() < editor.maxLength && _gfxText32->getCharWidth(event.character, true) + _gfxText32->getStringWidth(editor.text) < editor.textRect.width()) ) { if (_overwriteMode && editor.cursorCharPosition < editor.text.size()) { editor.text.setChar(event.character, editor.cursorCharPosition); } else { editor.text.insertChar(event.character, editor.cursorCharPosition); } ++editor.cursorCharPosition; shouldRedrawText = true; } } } } } if (shouldDeleteChar) { shouldRedrawText = true; if (editor.cursorCharPosition < editor.text.size()) { editor.text.deleteChar(editor.cursorCharPosition); } } if (shouldRedrawText) { eraseCursor(editor); _gfxText32->erase(editor.textRect, true); _gfxText32->drawTextBox(editor.text); drawCursor(editor); textChanged = true; screenItem->_updated = g_sci->_gfxFrameout->getScreenCount(); } else if (editor.cursorCharPosition != lastCursorPosition) { eraseCursor(editor); drawCursor(editor); screenItem->_updated = g_sci->_gfxFrameout->getScreenCount(); } else { flashCursor(editor); screenItem->_updated = g_sci->_gfxFrameout->getScreenCount(); } g_sci->_gfxFrameout->frameOut(true); g_sci->getSciDebugger()->onFrame(); g_sci->_gfxFrameout->throttle(); } g_sci->_gfxFrameout->deletePlane(*plane); if (readSelectorValue(segMan, controlObject, SELECTOR(frameOut))) { g_sci->_gfxFrameout->frameOut(true); } _segMan->freeBitmap(editor.bitmap); if (textChanged) { editor.text.trim(); SciArray &string = *_segMan->lookupArray(textObject); string.fromString(editor.text); } return make_reg(0, textChanged); }
void GfxFrameout::kernelFrameout() { if (g_sci->_robotDecoder->isVideoLoaded()) { bool skipVideo = false; RobotDecoder *videoDecoder = g_sci->_robotDecoder; uint16 x = videoDecoder->getPos().x; uint16 y = videoDecoder->getPos().y; if (videoDecoder->hasDirtyPalette()) videoDecoder->setSystemPalette(); while (!g_engine->shouldQuit() && !videoDecoder->endOfVideo() && !skipVideo) { if (videoDecoder->needsUpdate()) { const Graphics::Surface *frame = videoDecoder->decodeNextFrame(); if (frame) { g_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, x, y, frame->w, frame->h); if (videoDecoder->hasDirtyPalette()) videoDecoder->setSystemPalette(); g_system->updateScreen(); } } Common::Event event; while (g_system->getEventManager()->pollEvent(event)) { if ((event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) || event.type == Common::EVENT_LBUTTONUP) skipVideo = true; } g_system->delayMillis(10); } return; } _palette->palVaryUpdate(); for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) { reg_t planeObject = it->object; uint16 planeLastPriority = it->lastPriority; // Update priority here, sq6 sets it w/o UpdatePlane uint16 planePriority = it->priority = readSelectorValue(_segMan, planeObject, SELECTOR(priority)); it->lastPriority = planePriority; if (planePriority == 0xffff) { // Plane currently not meant to be shown // If plane was shown before, delete plane rect if (planePriority != planeLastPriority) _paint32->fillRect(it->planeRect, 0); continue; } if (it->planeBack) _paint32->fillRect(it->planeRect, it->planeBack); GuiResourceId planeMainPictureId = it->pictureId; _coordAdjuster->pictureSetDisplayArea(it->planeRect); _palette->drewPicture(planeMainPictureId); FrameoutList itemList; // Copy screen items of the current frame to the list of items to be drawn for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) { reg_t itemPlane = readSelector(_segMan, (*listIterator)->object, SELECTOR(plane)); if (planeObject == itemPlane) { kernelUpdateScreenItem((*listIterator)->object); // TODO: Why is this necessary? itemList.push_back(*listIterator); } } for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) { if (pictureIt->object == planeObject) { GfxPicture *planePicture = pictureIt->picture; // Allocate memory for picture cels pictureIt->pictureCels = new FrameoutEntry[planePicture->getSci32celCount()]; // Add following cels to the itemlist FrameoutEntry *picEntry = pictureIt->pictureCels; int planePictureCels = planePicture->getSci32celCount(); for (int pictureCelNr = 0; pictureCelNr < planePictureCels; pictureCelNr++) { picEntry->celNo = pictureCelNr; picEntry->object = NULL_REG; picEntry->picture = planePicture; picEntry->y = planePicture->getSci32celY(pictureCelNr); picEntry->x = planePicture->getSci32celX(pictureCelNr); picEntry->picStartX = pictureIt->startX; picEntry->priority = planePicture->getSci32celPriority(pictureCelNr); itemList.push_back(picEntry); picEntry++; } } } // Now sort our itemlist Common::sort(itemList.begin(), itemList.end(), sortHelper); // warning("Plane %s", _segMan->getObjectName(planeObject)); for (FrameoutList::iterator listIterator = itemList.begin(); listIterator != itemList.end(); listIterator++) { FrameoutEntry *itemEntry = *listIterator; if (itemEntry->object.isNull()) { // Picture cel data itemEntry->y = ((itemEntry->y * _screen->getHeight()) / scriptsRunningHeight); itemEntry->x = ((itemEntry->x * _screen->getWidth()) / scriptsRunningWidth); itemEntry->picStartX = ((itemEntry->picStartX * _screen->getWidth()) / scriptsRunningWidth); // Out of view int16 pictureCelStartX = itemEntry->picStartX + itemEntry->x; int16 pictureCelEndX = pictureCelStartX + itemEntry->picture->getSci32celWidth(itemEntry->celNo); int16 planeStartX = it->planeOffsetX; int16 planeEndX = planeStartX + it->planeRect.width(); if (pictureCelEndX < planeStartX) continue; if (pictureCelStartX > planeEndX) continue; int16 pictureOffsetX = it->planeOffsetX; int16 pictureX = itemEntry->x; if ((it->planeOffsetX) || (itemEntry->picStartX)) { if (it->planeOffsetX <= itemEntry->picStartX) { pictureX += itemEntry->picStartX - it->planeOffsetX; pictureOffsetX = 0; } else { pictureOffsetX = it->planeOffsetX - itemEntry->picStartX; } } itemEntry->picture->drawSci32Vga(itemEntry->celNo, pictureX, itemEntry->y, pictureOffsetX, it->planePictureMirrored); // warning("picture cel %d %d", itemEntry->celNo, itemEntry->priority); } else if (itemEntry->viewId != 0xFFFF) { GfxView *view = _cache->getView(itemEntry->viewId); // warning("view %s %04x:%04x", _segMan->getObjectName(itemEntry->object), PRINT_REG(itemEntry->object)); if (view->isSci2Hires()) { int16 dummyX = 0; _screen->adjustToUpscaledCoordinates(itemEntry->y, itemEntry->x); _screen->adjustToUpscaledCoordinates(itemEntry->z, dummyX); } else if (getSciVersion() == SCI_VERSION_2_1) { itemEntry->y = (itemEntry->y * _screen->getHeight()) / scriptsRunningHeight; itemEntry->x = (itemEntry->x * _screen->getWidth()) / scriptsRunningWidth; itemEntry->z = (itemEntry->z * _screen->getHeight()) / scriptsRunningHeight; } // Adjust according to current scroll position itemEntry->x -= it->planeOffsetX; uint16 useInsetRect = readSelectorValue(_segMan, itemEntry->object, SELECTOR(useInsetRect)); if (useInsetRect) { itemEntry->celRect.top = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inTop)); itemEntry->celRect.left = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inLeft)); itemEntry->celRect.bottom = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inBottom)) + 1; itemEntry->celRect.right = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inRight)) + 1; if (view->isSci2Hires()) { _screen->adjustToUpscaledCoordinates(itemEntry->celRect.top, itemEntry->celRect.left); _screen->adjustToUpscaledCoordinates(itemEntry->celRect.bottom, itemEntry->celRect.right); } itemEntry->celRect.translate(itemEntry->x, itemEntry->y); // TODO: maybe we should clip the cels rect with this, i'm not sure // the only currently known usage is game menu of gk1 } else { if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128)) view->getCelRect(itemEntry->loopNo, itemEntry->celNo, itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect); else view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo, itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX, itemEntry->scaleY, itemEntry->celRect); Common::Rect nsRect = itemEntry->celRect; // Translate back to actual coordinate within scrollable plane nsRect.translate(it->planeOffsetX, 0); if (view->isSci2Hires()) { _screen->adjustBackUpscaledCoordinates(nsRect.top, nsRect.left); _screen->adjustBackUpscaledCoordinates(nsRect.bottom, nsRect.right); } else if (getSciVersion() == SCI_VERSION_2_1) { nsRect.top = (nsRect.top * scriptsRunningHeight) / _screen->getHeight(); nsRect.left = (nsRect.left * scriptsRunningWidth) / _screen->getWidth(); nsRect.bottom = (nsRect.bottom * scriptsRunningHeight) / _screen->getHeight(); nsRect.right = (nsRect.right * scriptsRunningWidth) / _screen->getWidth(); } writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsLeft), nsRect.left); writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsTop), nsRect.top); writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsRight), nsRect.right); writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsBottom), nsRect.bottom); } int16 screenHeight = _screen->getHeight(); int16 screenWidth = _screen->getWidth(); if (view->isSci2Hires()) { screenHeight = _screen->getDisplayHeight(); screenWidth = _screen->getDisplayWidth(); } if (itemEntry->celRect.bottom < 0 || itemEntry->celRect.top >= screenHeight) continue; if (itemEntry->celRect.right < 0 || itemEntry->celRect.left >= screenWidth) continue; Common::Rect clipRect, translatedClipRect; clipRect = itemEntry->celRect; if (view->isSci2Hires()) { clipRect.clip(it->upscaledPlaneClipRect); translatedClipRect = clipRect; translatedClipRect.translate(it->upscaledPlaneRect.left, it->upscaledPlaneRect.top); } else { clipRect.clip(it->planeClipRect); translatedClipRect = clipRect; translatedClipRect.translate(it->planeRect.left, it->planeRect.top); } if (!clipRect.isEmpty()) { if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128)) view->draw(itemEntry->celRect, clipRect, translatedClipRect, itemEntry->loopNo, itemEntry->celNo, 255, 0, view->isSci2Hires()); else view->drawScaled(itemEntry->celRect, clipRect, translatedClipRect, itemEntry->loopNo, itemEntry->celNo, 255, itemEntry->scaleX, itemEntry->scaleY); } } else { // Most likely a text entry // This draws text the "SCI0-SCI11" way. In SCI2, text is prerendered in kCreateTextBitmap // TODO: rewrite this the "SCI2" way (i.e. implement the text buffer to draw inside kCreateTextBitmap) if (lookupSelector(_segMan, itemEntry->object, SELECTOR(text), NULL, NULL) == kSelectorVariable) { reg_t stringObject = readSelector(_segMan, itemEntry->object, SELECTOR(text)); // The object in the text selector of the item can be either a raw string // or a Str object. In the latter case, we need to access the object's data // selector to get the raw string. if (_segMan->isHeapObject(stringObject)) stringObject = readSelector(_segMan, stringObject, SELECTOR(data)); Common::String text = _segMan->getString(stringObject); GfxFont *font = _cache->getFont(readSelectorValue(_segMan, itemEntry->object, SELECTOR(font))); bool dimmed = readSelectorValue(_segMan, itemEntry->object, SELECTOR(dimmed)); uint16 foreColor = readSelectorValue(_segMan, itemEntry->object, SELECTOR(fore)); itemEntry->y = ((itemEntry->y * _screen->getHeight()) / scriptsRunningHeight); itemEntry->x = ((itemEntry->x * _screen->getWidth()) / scriptsRunningWidth); uint16 startX = itemEntry->x + it->planeRect.left; uint16 curY = itemEntry->y + it->planeRect.top; const char *txt = text.c_str(); // HACK. The plane sometimes doesn't contain the correct width. This // hack breaks the dialog options when speaking with Grace, but it's // the best we got up to now. This happens because of the unimplemented // kTextWidth function in SCI32. // TODO: Remove this once kTextWidth has been implemented. uint16 w = it->planeRect.width() >= 20 ? it->planeRect.width() : _screen->getWidth() - 10; int16 charCount; // Upscale the coordinates/width if the fonts are already upscaled if (_screen->fontIsUpscaled()) { startX = startX * _screen->getDisplayWidth() / _screen->getWidth(); curY = curY * _screen->getDisplayHeight() / _screen->getHeight(); w = w * _screen->getDisplayWidth() / _screen->getWidth(); } while (*txt) { charCount = GetLongest(txt, w, font); if (charCount == 0) break; uint16 curX = startX; for (int i = 0; i < charCount; i++) { unsigned char curChar = txt[i]; font->draw(curChar, curY, curX, foreColor, dimmed); curX += font->getCharWidth(curChar); } curY += font->getHeight(); txt += charCount; while (*txt == ' ') txt++; // skip over breaking spaces } } } } for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) { if (pictureIt->object == planeObject) { delete[] pictureIt->pictureCels; pictureIt->pictureCels = 0; } } } _screen->copyToScreen(); g_sci->getEngineState()->_throttleTrigger = true; }