コード例 #1
0
//-----------------------------------------------------------------------------
void ProgramProcessor::bindAutoParameters(Program* pCpuProgram, GpuProgramPtr pGpuProgram)
{
	GpuProgramParametersSharedPtr pGpuParams = pGpuProgram->getDefaultParameters();
	const UniformParameterList& progParams = pCpuProgram->getParameters();
	UniformParameterConstIterator itParams;

	for (itParams=progParams.begin(); itParams != progParams.end(); ++itParams)
	{
		const UniformParameterPtr pCurParam = *itParams;
		const GpuConstantDefinition* gpuConstDef = pGpuParams->_findNamedConstantDefinition(pCurParam->getName());
	
		if (gpuConstDef != NULL)
		{
			// Handle auto parameters.
			if (pCurParam->isAutoConstantParameter())
			{
				if (pCurParam->isAutoConstantRealParameter())
				{					
					pGpuParams->setNamedAutoConstantReal(pCurParam->getName(), 
						pCurParam->getAutoConstantType(), 
						pCurParam->getAutoConstantRealData());
										
				}
				else if (pCurParam->isAutoConstantIntParameter())
				{					
					pGpuParams->setNamedAutoConstant(pCurParam->getName(), 
						pCurParam->getAutoConstantType(), 
						pCurParam->getAutoConstantIntData());									
				}						
			}

			// Case this is not auto constant - we have to update its variability ourself.
			else
			{							
				gpuConstDef->variability |= pCurParam->getVariability();

				// Update variability in the float map.
				if (gpuConstDef->isSampler() == false)
				{
					GpuLogicalBufferStructPtr floatLogical = pGpuParams->getFloatLogicalBufferStruct();
					if (floatLogical.get())
					{
						for (GpuLogicalIndexUseMap::const_iterator i = floatLogical->map.begin(); i != floatLogical->map.end(); ++i)
						{
							if (i->second.physicalIndex == gpuConstDef->physicalIndex)
							{
								i->second.variability |= gpuConstDef->variability;
								break;
							}
						}
					}
				}											
			}		
		}			
	}
}
コード例 #2
0
//-----------------------------------------------------------------------------
void GLSLESProgramProcessor::bindTextureSamplers(Program* pCpuProgram, GpuProgramPtr pGpuProgram)
{
	GpuProgramParametersSharedPtr pGpuParams = pGpuProgram->getDefaultParameters();
	const UniformParameterList& progParams = pCpuProgram->getParameters();
	UniformParameterConstIterator itParams;

	// Bind the samplers.
	for (itParams = progParams.begin(); itParams != progParams.end(); ++itParams)
	{
		const UniformParameterPtr pCurParam = *itParams;
		
		if (pCurParam->isSampler())
		{		
			pGpuParams->setNamedConstant(pCurParam->getName(), pCurParam->getIndex());						
		}		
	}
}
//-----------------------------------------------------------------------------
void GLSLESProgramProcessor::bindTextureSamplers(Program* pCpuProgram, GpuProgramPtr pGpuProgram)
{
	GpuProgramParametersSharedPtr pGpuParams = pGpuProgram->getDefaultParameters();
	const UniformParameterList& progParams = pCpuProgram->getParameters();
	UniformParameterConstIterator itParams;

	// Bind the samplers.
	for (itParams = progParams.begin(); itParams != progParams.end(); ++itParams)
	{
		const UniformParameterPtr pCurParam = *itParams;
		
		if (pCurParam->isSampler())
		{
            // The optimizer may remove some unnecessary parameters, so we should ignore them
            pGpuParams->setIgnoreMissingParams(true);

            pGpuParams->setNamedConstant(pCurParam->getName(), pCurParam->getIndex());
		}
	}
}