uint32_t GrGLProgramEffects::GenTransformKey(const GrDrawEffect& drawEffect) { uint32_t totalKey = 0; int numTransforms = drawEffect.effect()->numTransforms(); for (int t = 0; t < numTransforms; ++t) { uint32_t key = 0; const GrCoordTransform& coordTransform = drawEffect.effect()->coordTransform(t); SkMatrix::TypeMask type0 = coordTransform.getMatrix().getType(); SkMatrix::TypeMask type1; if (kLocal_GrCoordSet == coordTransform.sourceCoords()) { type1 = drawEffect.getCoordChangeMatrix().getType(); } else { if (drawEffect.programHasExplicitLocalCoords()) { // We only make the key indicate that device coords are referenced when the local coords // are not actually determined by positions. Otherwise the local coords var and position // var are identical. key |= kPositionCoords_Flag; } type1 = SkMatrix::kIdentity_Mask; } int combinedTypes = type0 | type1; if (SkMatrix::kPerspective_Mask & combinedTypes) { key |= kGeneral_MatrixType; } else { key |= kNoPersp_MatrixType; } key <<= kTransformKeyBits * t; SkASSERT(0 == (totalKey & key)); // keys for each transform ought not to overlap totalKey |= key; } return totalKey; }
uint32_t GrGLProgramEffects::GenTextureKey(const GrDrawEffect& drawEffect, const GrGLCaps& caps) { uint32_t key = 0; int numTextures = drawEffect.effect()->numTextures(); for (int t = 0; t < numTextures; ++t) { const GrTextureAccess& access = drawEffect.effect()->textureAccess(t); uint32_t configComponentMask = GrPixelConfigComponentMask(access.getTexture()->config()); if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.swizzleMask())) { key |= 1 << t; } } return key; }
GrGLEffect::EffectKey GrGLEffect::GenTextureKey(const GrDrawEffect& drawEffect, const GrGLCaps& caps) { EffectKey key = 0; int numTextures = (*drawEffect.effect())->numTextures(); for (int index = 0; index < numTextures; ++index) { const GrTextureAccess& access = (*drawEffect.effect())->textureAccess(index); EffectKey value = GrGLShaderBuilder::KeyForTextureAccess(access, caps) << index; GrAssert(0 == (value & key)); // keys for each access ought not to overlap key |= value; } return key; }
void GrGLPathTexGenProgramEffects::setPathTexGenState(GrGpuGL* gpu, const GrDrawEffect& drawEffect, int effectIdx) { uint32_t totalKey = fTransforms[effectIdx].fTransformKey; int texCoordIndex = fTransforms[effectIdx].fTexCoordIndex; int numTransforms = drawEffect.effect()->numTransforms(); for (int t = 0; t < numTransforms; ++t) { switch (get_matrix_type(totalKey, t)) { case kNoPersp_MatrixType: { const SkMatrix& transform = get_transform_matrix(drawEffect, t); gpu->enablePathTexGen(texCoordIndex++, GrGpuGL::kST_PathTexGenComponents, transform); break; } case kGeneral_MatrixType: { const SkMatrix& transform = get_transform_matrix(drawEffect, t); gpu->enablePathTexGen(texCoordIndex++, GrGpuGL::kSTR_PathTexGenComponents, transform); break; } default: SkFAIL("Unexpected matrixs type."); } } }
void GrGLVertexProgramEffects::emitTransforms(GrGLFullShaderBuilder* builder, const GrDrawEffect& drawEffect, TransformedCoordsArray* outCoords) { SkTArray<Transform, true>& transforms = fTransforms.push_back(); uint32_t totalKey = GenTransformKey(drawEffect); int numTransforms = drawEffect.effect()->numTransforms(); transforms.push_back_n(numTransforms); for (int t = 0; t < numTransforms; t++) { GrSLType varyingType = kVoid_GrSLType; const char* uniName; switch (get_matrix_type(totalKey, t)) { case kNoPersp_MatrixType: uniName = "StageMatrix"; varyingType = kVec2f_GrSLType; break; case kGeneral_MatrixType: uniName = "StageMatrix"; varyingType = kVec3f_GrSLType; break; default: SkFAIL("Unexpected key."); } SkString suffixedUniName; if (0 != t) { suffixedUniName.append(uniName); suffixedUniName.appendf("_%i", t); uniName = suffixedUniName.c_str(); } transforms[t].fHandle = builder->addUniform(GrGLShaderBuilder::kVertex_Visibility, kMat33f_GrSLType, uniName, &uniName); const char* varyingName = "MatrixCoord"; SkString suffixedVaryingName; if (0 != t) { suffixedVaryingName.append(varyingName); suffixedVaryingName.appendf("_%i", t); varyingName = suffixedVaryingName.c_str(); } const char* vsVaryingName; const char* fsVaryingName; builder->addVarying(varyingType, varyingName, &vsVaryingName, &fsVaryingName); const GrGLShaderVar& coords = kPosition_GrCoordSet == get_source_coords(totalKey, t) ? builder->positionAttribute() : builder->localCoordsAttribute(); // varying = matrix * coords (logically) SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType); if (kVec2f_GrSLType == varyingType) { builder->vsCodeAppendf("\t%s = (%s * vec3(%s, 1)).xy;\n", vsVaryingName, uniName, coords.c_str()); } else { builder->vsCodeAppendf("\t%s = %s * vec3(%s, 1);\n", vsVaryingName, uniName, coords.c_str()); } SkNEW_APPEND_TO_TARRAY(outCoords, TransformedCoords, (SkString(fsVaryingName), varyingType)); } }
void GrGLVertexProgramEffects::setTransformData(const GrGLProgramDataManager& programResourceManager, const GrDrawEffect& drawEffect, int effectIdx) { SkTArray<Transform, true>& transforms = fTransforms[effectIdx]; int numTransforms = transforms.count(); SkASSERT(numTransforms == drawEffect.effect()->numTransforms()); for (int t = 0; t < numTransforms; ++t) { SkASSERT(transforms[t].fHandle.isValid()); const SkMatrix& matrix = get_transform_matrix(drawEffect, t); if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) { programResourceManager.setSkMatrix(transforms[t].fHandle, matrix); transforms[t].fCurrentValue = matrix; } } }
void GrGLPathTexGenProgramEffects::setupPathTexGen(GrGLFragmentOnlyShaderBuilder* builder, const GrDrawEffect& drawEffect, TransformedCoordsArray* outCoords) { int numTransforms = drawEffect.effect()->numTransforms(); uint32_t totalKey = GenTransformKey(drawEffect); int texCoordIndex = builder->addTexCoordSets(numTransforms); SkNEW_APPEND_TO_TARRAY(&fTransforms, Transforms, (totalKey, texCoordIndex)); SkString name; for (int t = 0; t < numTransforms; ++t) { GrSLType type = kGeneral_MatrixType == get_matrix_type(totalKey, t) ? kVec3f_GrSLType : kVec2f_GrSLType; name.printf("%s(gl_TexCoord[%i])", GrGLSLTypeString(type), texCoordIndex++); SkNEW_APPEND_TO_TARRAY(outCoords, TransformedCoords, (name, type)); } }
void GrGLPathTexGenProgramEffects::setPathTexGenState(GrGpuGL* gpu, const GrDrawEffect& drawEffect, int effectIdx) { EffectKey totalKey = fTransforms[effectIdx].fTransformKey; int texCoordIndex = fTransforms[effectIdx].fTexCoordIndex; int numTransforms = (*drawEffect.effect())->numTransforms(); for (int t = 0; t < numTransforms; ++t) { switch (get_matrix_type(totalKey, t)) { case kIdentity_MatrixType: { SkASSERT(get_transform_matrix(drawEffect, t).isIdentity()); GrGLfloat identity[] = {1, 0, 0, 0, 1, 0}; gpu->enablePathTexGen(texCoordIndex++, GrGpuGL::kST_PathTexGenComponents, identity); break; } case kTrans_MatrixType: { GrGLfloat tx, ty; get_transform_translation(drawEffect, t, &tx, &ty); GrGLfloat translate[] = {1, 0, tx, 0, 1, ty}; gpu->enablePathTexGen(texCoordIndex++, GrGpuGL::kST_PathTexGenComponents, translate); break; } case kNoPersp_MatrixType: { const SkMatrix& transform = get_transform_matrix(drawEffect, t); gpu->enablePathTexGen(texCoordIndex++, GrGpuGL::kST_PathTexGenComponents, transform); break; } case kGeneral_MatrixType: { const SkMatrix& transform = get_transform_matrix(drawEffect, t); gpu->enablePathTexGen(texCoordIndex++, GrGpuGL::kSTR_PathTexGenComponents, transform); break; } default: SkFAIL("Unexpected matrixs type."); } } }
bool GrGLProgramEffects::GenEffectMetaKey(const GrDrawEffect& drawEffect, const GrGLCaps& caps, GrEffectKeyBuilder* b) { uint32_t textureKey = GrGLProgramEffects::GenTextureKey(drawEffect, caps); uint32_t transformKey = GrGLProgramEffects::GenTransformKey(drawEffect); uint32_t attribKey = GrGLProgramEffects::GenAttribKey(drawEffect); uint32_t classID = drawEffect.effect()->getFactory().effectClassID(); // Currently we allow 16 bits for each of the above portions of the meta-key. Fail if they // don't fit. static const uint32_t kMetaKeyInvalidMask = ~((uint32_t) SK_MaxU16); if ((textureKey | transformKey | attribKey | classID) & kMetaKeyInvalidMask) { return false; } uint32_t* key = b->add32n(2); key[0] = (textureKey << 16 | transformKey); key[1] = (classID << 16 | attribKey); return true; }
void GrGLVertexProgramEffects::setTransformData(const GrGLUniformManager& uniformManager, const GrDrawEffect& drawEffect, int effectIdx) { SkTArray<Transform, true>& transforms = fTransforms[effectIdx]; int numTransforms = transforms.count(); SkASSERT(numTransforms == (*drawEffect.effect())->numTransforms()); for (int t = 0; t < numTransforms; ++t) { SkASSERT(transforms[t].fHandle.isValid() != (kVoid_GrSLType == transforms[t].fType)); switch (transforms[t].fType) { case kVoid_GrSLType: SkASSERT(get_transform_matrix(drawEffect, t).isIdentity()); break; case kVec2f_GrSLType: { GrGLfloat tx, ty; get_transform_translation(drawEffect, t, &tx, &ty); if (transforms[t].fCurrentValue.get(SkMatrix::kMTransX) != tx || transforms[t].fCurrentValue.get(SkMatrix::kMTransY) != ty) { uniformManager.set2f(transforms[t].fHandle, tx, ty); transforms[t].fCurrentValue.set(SkMatrix::kMTransX, tx); transforms[t].fCurrentValue.set(SkMatrix::kMTransY, ty); } break; } case kMat33f_GrSLType: { const SkMatrix& matrix = get_transform_matrix(drawEffect, t); if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) { uniformManager.setSkMatrix(transforms[t].fHandle, matrix); transforms[t].fCurrentValue = matrix; } break; } default: SkFAIL("Unexpected uniform type."); } } }