void GrGLPathRange::initAt(size_t index, const SkPath& skPath) { GrGpuGL* gpu = static_cast<GrGpuGL*>(this->getGpu()); if (NULL == gpu) { return; } // Make sure the path at this index hasn't been initted already. SkDEBUGCODE( GrGLboolean isPath; GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index))); SkASSERT(GR_GL_FALSE == isPath); GrGLPath::InitPathObject(gpu, fBasePathID + index, skPath, fStroke); ++fNumDefinedPaths; this->didChangeGpuMemorySize(); }