コード例 #1
0
ファイル: GrTextureAdjuster.cpp プロジェクト: vschs007/skia
sk_sp<GrTextureProxy> GrTextureAdjuster::refTextureProxyCopy(const CopyParams& copyParams,
                                                             bool willBeMipped) {
    GrProxyProvider* proxyProvider = fContext->contextPriv().proxyProvider();

    GrUniqueKey key;
    this->makeCopyKey(copyParams, &key, nullptr);
    if (key.isValid()) {
        sk_sp<GrTextureProxy> cachedCopy =
                proxyProvider->findOrCreateProxyByUniqueKey(key, this->originalProxy()->origin());
        if (cachedCopy) {
            return cachedCopy;
        }
    }

    sk_sp<GrTextureProxy> proxy = this->originalProxyRef();

    sk_sp<GrTextureProxy> copy = CopyOnGpu(fContext, std::move(proxy), copyParams, willBeMipped);
    if (copy) {
        if (key.isValid()) {
            SkASSERT(copy->origin() == this->originalProxy()->origin());
            proxyProvider->assignUniqueKeyToProxy(key, copy.get());
            this->didCacheCopy(key);
        }
    }
    return copy;
}
コード例 #2
0
ファイル: SkImage_Lazy.cpp プロジェクト: molikto/Skia
/*
 *  We have 4 ways to try to return a texture (in sorted order)
 *
 *  1. Check the cache for a pre-existing one
 *  2. Ask the generator to natively create one
 *  3. Ask the generator to return YUV planes, which the GPU can convert
 *  4. Ask the generator to return RGB(A) data, which the GPU can convert
 */
sk_sp<GrTextureProxy> SkImage_Lazy::lockTextureProxy(GrContext* ctx,
                                                     const GrUniqueKey& origKey,
                                                     SkImage::CachingHint chint,
                                                     bool willBeMipped,
                                                     SkColorSpace* dstColorSpace,
                                                     GrTextureMaker::AllowedTexGenType genType) {
    // Values representing the various texture lock paths we can take. Used for logging the path
    // taken to a histogram.
    enum LockTexturePath {
        kFailure_LockTexturePath,
        kPreExisting_LockTexturePath,
        kNative_LockTexturePath,
        kCompressed_LockTexturePath, // Deprecated
        kYUV_LockTexturePath,
        kRGBA_LockTexturePath,
    };

    enum { kLockTexturePathCount = kRGBA_LockTexturePath + 1 };

    // Determine which cached format we're going to use (which may involve decoding to a different
    // info than the generator provides).
    CachedFormat format = this->chooseCacheFormat(dstColorSpace, ctx->caps());

    // Fold the cache format into our texture key
    GrUniqueKey key;
    this->makeCacheKeyFromOrigKey(origKey, format, &key);

    GrProxyProvider* proxyProvider = ctx->contextPriv().proxyProvider();
    sk_sp<GrTextureProxy> proxy;

    // 1. Check the cache for a pre-existing one
    if (key.isValid()) {
        proxy = proxyProvider->findOrCreateProxyByUniqueKey(key, kTopLeft_GrSurfaceOrigin);
        if (proxy) {
            SK_HISTOGRAM_ENUMERATION("LockTexturePath", kPreExisting_LockTexturePath,
                                     kLockTexturePathCount);
            if (!willBeMipped || GrMipMapped::kYes == proxy->mipMapped()) {
                return proxy;
            }
        }
    }

    // The CachedFormat is both an index for which cache "slot" we'll use to store this particular
    // decoded variant of the encoded data, and also a recipe for how to transform the original
    // info to get the one that we're going to decode to.
    const SkImageInfo cacheInfo = this->buildCacheInfo(format);
    SkImageInfo genPixelsInfo = cacheInfo;
    SkTransferFunctionBehavior behavior = getGeneratorBehaviorAndInfo(&genPixelsInfo);

    // 2. Ask the generator to natively create one
    if (!proxy) {
        ScopedGenerator generator(fSharedGenerator);
        if (GrTextureMaker::AllowedTexGenType::kCheap == genType &&
                SkImageGenerator::TexGenType::kCheap != generator->onCanGenerateTexture()) {
            return nullptr;
        }
        if ((proxy = generator->generateTexture(ctx, genPixelsInfo, fOrigin, behavior,
                                                willBeMipped))) {
            SK_HISTOGRAM_ENUMERATION("LockTexturePath", kNative_LockTexturePath,
                                     kLockTexturePathCount);
            set_key_on_proxy(proxyProvider, proxy.get(), nullptr, key);
            if (!willBeMipped || GrMipMapped::kYes == proxy->mipMapped()) {
                return proxy;
            }
        }
    }

    // 3. Ask the generator to return YUV planes, which the GPU can convert. If we will be mipping
    //    the texture we fall through here and have the CPU generate the mip maps for us.
    if (!proxy && !willBeMipped && !ctx->contextPriv().disableGpuYUVConversion()) {
        const GrSurfaceDesc desc = GrImageInfoToSurfaceDesc(cacheInfo, *ctx->caps());
        ScopedGenerator generator(fSharedGenerator);
        Generator_GrYUVProvider provider(generator);

        // The pixels in the texture will be in the generator's color space. If onMakeColorSpace
        // has been called then this will not match this image's color space. To correct this, apply
        // a color space conversion from the generator's color space to this image's color space.
        const SkColorSpace* generatorColorSpace =
                fSharedGenerator->fGenerator->getInfo().colorSpace();
        const SkColorSpace* thisColorSpace = fInfo.colorSpace();

        // TODO: Update to create the mipped surface in the YUV generator and draw the base layer
        // directly into the mipped surface.
        proxy = provider.refAsTextureProxy(ctx, desc, generatorColorSpace, thisColorSpace);
        if (proxy) {
            SK_HISTOGRAM_ENUMERATION("LockTexturePath", kYUV_LockTexturePath,
                                     kLockTexturePathCount);
            set_key_on_proxy(proxyProvider, proxy.get(), nullptr, key);
            return proxy;
        }
    }

    // 4. Ask the generator to return RGB(A) data, which the GPU can convert
    SkBitmap bitmap;
    if (!proxy && this->lockAsBitmap(&bitmap, chint, format, genPixelsInfo, behavior)) {
        if (willBeMipped) {
            proxy = proxyProvider->createMipMapProxyFromBitmap(bitmap, dstColorSpace);
        }
        if (!proxy) {
            proxy = GrUploadBitmapToTextureProxy(proxyProvider, bitmap, dstColorSpace);
        }
        if (proxy && (!willBeMipped || GrMipMapped::kYes == proxy->mipMapped())) {
            SK_HISTOGRAM_ENUMERATION("LockTexturePath", kRGBA_LockTexturePath,
                                     kLockTexturePathCount);
            set_key_on_proxy(proxyProvider, proxy.get(), nullptr, key);
            return proxy;
        }
    }

    if (proxy) {
        // We need a mipped proxy, but we either found a proxy earlier that wasn't mipped, generated
        // a native non mipped proxy, or generated a non-mipped yuv proxy. Thus we generate a new
        // mipped surface and copy the original proxy into the base layer. We will then let the gpu
        // generate the rest of the mips.
        SkASSERT(willBeMipped);
        SkASSERT(GrMipMapped::kNo == proxy->mipMapped());
        if (auto mippedProxy = GrCopyBaseMipMapToTextureProxy(ctx, proxy.get())) {
            set_key_on_proxy(proxyProvider, mippedProxy.get(), proxy.get(), key);
            return mippedProxy;
        }
        // We failed to make a mipped proxy with the base copied into it. This could have
        // been from failure to make the proxy or failure to do the copy. Thus we will fall
        // back to just using the non mipped proxy; See skbug.com/7094.
        return proxy;
    }

    SK_HISTOGRAM_ENUMERATION("LockTexturePath", kFailure_LockTexturePath,
                             kLockTexturePathCount);
    return nullptr;
}
コード例 #3
0
// This tests the basic capabilities of the uniquely keyed texture proxies. Does assigning
// and looking them up work, etc.
static void basic_test(GrContext* context,
                       skiatest::Reporter* reporter,
                       sk_sp<GrTextureProxy> proxy) {
    static int id = 1;

    GrResourceProvider* resourceProvider = context->priv().resourceProvider();
    GrProxyProvider* proxyProvider = context->priv().proxyProvider();
    GrResourceCache* cache = context->priv().getResourceCache();

    int startCacheCount = cache->getResourceCount();

    GrUniqueKey key;
    if (proxy->getUniqueKey().isValid()) {
        key = proxy->getUniqueKey();
    } else {
        GrMakeKeyFromImageID(&key, id, SkIRect::MakeWH(64, 64));
        ++id;

        // Assigning the uniqueKey adds the proxy to the hash but doesn't force instantiation
        REPORTER_ASSERT(reporter, !proxyProvider->numUniqueKeyProxies_TestOnly());
        SkAssertResult(proxyProvider->assignUniqueKeyToProxy(key, proxy.get()));
    }

    REPORTER_ASSERT(reporter, 1 == proxyProvider->numUniqueKeyProxies_TestOnly());
    REPORTER_ASSERT(reporter, startCacheCount == cache->getResourceCount());

    // setUniqueKey had better stick
    REPORTER_ASSERT(reporter, key == proxy->getUniqueKey());

    // We just added it, surely we can find it
    REPORTER_ASSERT(reporter, proxyProvider->findOrCreateProxyByUniqueKey(
                                                                key, kBottomLeft_GrSurfaceOrigin));
    REPORTER_ASSERT(reporter, 1 == proxyProvider->numUniqueKeyProxies_TestOnly());

    int expectedCacheCount = startCacheCount + (proxy->isInstantiated() ? 0 : 1);

    // Once instantiated, the backing resource should have the same key
    SkAssertResult(proxy->instantiate(resourceProvider));
    const GrUniqueKey texKey = proxy->peekSurface()->getUniqueKey();
    REPORTER_ASSERT(reporter, texKey.isValid());
    REPORTER_ASSERT(reporter, key == texKey);

    // An Unbudgeted-cacheable resource will not get purged when a proxy with the same key is
    // deleted.
    bool expectResourceToOutliveProxy = proxy->peekSurface()->resourcePriv().budgetedType() ==
                                        GrBudgetedType::kUnbudgetedCacheable;

    // An Unbudgeted-uncacheable resource is never kept alive if it's ref cnt reaches zero even if
    // it has a key.
    bool expectDeletingProxyToDeleteResource =
            proxy->peekSurface()->resourcePriv().budgetedType() ==
            GrBudgetedType::kUnbudgetedUncacheable;

    // deleting the proxy should delete it from the hash but not the cache
    proxy = nullptr;
    if (expectDeletingProxyToDeleteResource) {
        expectedCacheCount -= 1;
    }
    REPORTER_ASSERT(reporter, 0 == proxyProvider->numUniqueKeyProxies_TestOnly());
    REPORTER_ASSERT(reporter, expectedCacheCount == cache->getResourceCount());

    // If the proxy was cached refinding it should bring it back to life
    proxy = proxyProvider->findOrCreateProxyByUniqueKey(key, kBottomLeft_GrSurfaceOrigin);
    REPORTER_ASSERT(reporter, proxy);
    REPORTER_ASSERT(reporter, 1 == proxyProvider->numUniqueKeyProxies_TestOnly());
    REPORTER_ASSERT(reporter, expectedCacheCount == cache->getResourceCount());

    // Mega-purging it should remove it from both the hash and the cache
    proxy = nullptr;
    cache->purgeAllUnlocked();
    if (!expectResourceToOutliveProxy) {
        expectedCacheCount--;
    }
    REPORTER_ASSERT(reporter, expectedCacheCount == cache->getResourceCount());

    // If the texture was deleted then the proxy should no longer be findable. Otherwise, it should
    // be.
    proxy = proxyProvider->findOrCreateProxyByUniqueKey(key, kBottomLeft_GrSurfaceOrigin);
    REPORTER_ASSERT(reporter, expectResourceToOutliveProxy ? (bool)proxy : !proxy);
    REPORTER_ASSERT(reporter, expectedCacheCount == cache->getResourceCount());

    if (expectResourceToOutliveProxy) {
        proxy.reset();
        GrUniqueKeyInvalidatedMessage msg(texKey, context->priv().contextID());
        SkMessageBus<GrUniqueKeyInvalidatedMessage>::Post(msg);
        cache->purgeAsNeeded();
        expectedCacheCount--;
        proxy = proxyProvider->findOrCreateProxyByUniqueKey(key, kBottomLeft_GrSurfaceOrigin);
        REPORTER_ASSERT(reporter, !proxy);
        REPORTER_ASSERT(reporter, expectedCacheCount == cache->getResourceCount());
    }
}