void World::render() { for(std::vector<Graphic*>::size_type i = 0; i < graphicsList.size(); i++) { Graphic* g = graphicsList[i]; if(g->visible) g->render(); } for(std::vector<Entity*>::size_type i = 0; i < entities.size(); i++) { Entity* e = entities[i]; if(e->visible) e->render(); } }